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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Religion
Thread: Religion This thread is 2 pages long: 1 2 · NEXT»
Zilpheg
Zilpheg


Known Hero
posted October 24, 2001 09:18 PM

Religion

Maybe there should be religion.  Not nescessarily real ones, but maybe sort of like "Order of the Titan" or somthing like that.  Different religions would hate eachother and they would get like a moral boost or somthing when fighting each other, because they are fighting for their religion.  Also different religions should have bounuses.  You could build a temple  and worship your god. You would get stuff if you worshiped him/her enough and you could make gifts of resources or troops to him/her. Tell me what you think.
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted October 24, 2001 09:56 PM

Why?

There are already creatures that have some immunity toward opposed alignments (Titans with Chaos Ward, Nightmares and Devils with Life Ward, and there will probably be others). Chances are there will be creatures that "hate" other alignments too (like Efreet and Genies or Angels and Devils from HoMM3). The way you stated it is too complex; keep it simple.
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David_Ryan
David_Ryan


Adventuring Hero
posted October 24, 2001 10:05 PM

There are already things like this

They are called guilds. You can find them all over the Net.

Of course, this community is too small for these things. They usually require many members and someone to "rule" the guild. As I can see, there are really few people who come and talk everyday. Well, they may not be few but not enough to make several guilds.

~Just dragon's humble opinion~
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MightyMage
MightyMage


Honorable
Legendary Hero
of INSANITY and DELICIOUSNESS
posted October 24, 2001 10:21 PM

Religions

To start, the Heroes of Might and Magic series is a game of, well might and magic.  It is set in a sort of mythological Middle Ages full of monsters and other types of creatures.  In a way, religion was already in homm3 but what you want would be like a completly different game.  The series is basically about fighting other heroes and towns in order to gain more power, land, resources, troops, etc. all in order to win as it was back in the middle ages.  Now what I was saying with the whole religion already being present thing is in homm3 you have for instance the inferno town, revolves around devil worship and such or the Necropolis town, their religion is the one most noticable becase it is what their town and race is based off of, Necromancy.  That's about as deep into religion as a game like heroes can really get into.  In one of my other threads I had said, "what about gods?" and as that may work like the quest tower did in homm3, thats aboutas far as that goes.  So yes it doesn't sound like to bad of an idea but the fact is it probably won't work.
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted October 25, 2001 09:30 PM

Two things, David Ryan

1) I think he was referring to in the game, not multiplayer groups.
2) That's Zud's avatar, so unless you've already talked to him about it you should either do so or change it. Most people don't like it when someone else uses their avatar, and it gets pretty confusing to the rest of us (I almost referred to you as Zud here before I realized it).
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DarkTitan
DarkTitan


Promising
Famous Hero
posted October 26, 2001 08:35 AM

yeah

Ami the first to agree? i think that this is a great idea. Here on hc it would be great. I could start the religion of ME!!! isn't it a grand idea? and everone who disobeys me gets the whip. oy yeah i like that.
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holger
holger


Adventuring Hero
King of Silence
posted October 26, 2001 12:41 PM

Religion...

and the next step is to add politics?

The present concept is pretty cool and well worked through. It would take very good arguments to add extra dimensions - and I haven't heard any yet...

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Zilpheg
Zilpheg


Known Hero
posted October 29, 2001 09:42 PM

more ideas

If you made your god happy enough, he might come down and help you in battle (I really like that idea). Also, he could augment mines and stuff like that to produce extra resources.  If you brought the special artifact to him, it should make him a lot happier, and possibly do somthing (upgrade his temple, other things)  Religion would also introduce preists and stuff.  There could be a skill about worshiping or somthing like that.  Because of religion, certain "religious" units could convert other units of a different religion to your side.
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Zilpheg
Zilpheg


Known Hero
posted October 30, 2001 04:15 PM
Edited By: Zilpheg on 3 Nov 2001

Maybe it should only be an option in multiplayer games, but I think it should be in game.  (I want it in the whole game)

Ideas?
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 04, 2001 07:37 PM

Flag Temples! Another idea for religion ...

Overall, I believe religion and Gods is the province of the map makers. That it is the map makers who decides about gods and things like that. On the other hand it doesn't hurt to add some religious stuff, so here's an idea.

Make the external temples flaggable, so that they belong to a certain player. As long as the temple is flagged by a Player it gives some benefits (detailed below).

If an army visits a temple which is neutral or flagged by another player, then they have to fight the "clerics" who guard the temple. If the army wins the fight the temple is flagged in the new colour.

If an army visits a temple which is flagged in the own colour, they get a minor boost of Morale and/or Luck and may recruit some of the "clerics" in the Temple.(Recruiting "clerics" reduces the guard.) It may also be possible to deposit "creatures" of the cleric's type to boost defences.

The benefits of having a Temple flagged.
* Whenever the temple is flagged, a new type of "clerics" is selected. "Clerics" is a level 3 creature in the player's Home town.
* The Temple starts to produce "clerics" of the selected type at a rate of 1 every three days.
* A Global +1 bonus of either Morale or Luck. Applicable to all creatures belonging to the player. This bonus is cumulative for each Temple flagged.
* If the Temple has at least one "cleric", a visit will heal creatures in a visiting army, and it may also be possible to resurrect creatures in the Temple.

NOTE: The above is just an example of what it could look like, and what benefits Temples could give.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 04, 2001 11:23 PM

You can combine the idea of temples with the religion.Maybe there could be more types of temples, e.g. one that worships a god of war, giving you morale/luck in combat, one that worships a god of trade which helps lowering the prices in the market or helps diging faster in a mine, and so on...
And flaging the temple must not be done by vanquishing the guards (Gods would be angry, wouldn't they?) but by helping them with a "donation".
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Zilpheg
Zilpheg


Known Hero
posted November 05, 2001 03:11 AM

yhea

I think donation would be good (maybe for "evil" or temples that are not your religion or alignment you would have to fight).  What do you think of the gods coming down and helping you.  Maybe what your god does for you is determined from how many temples you have. Just an idea.
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted November 05, 2001 03:15 AM

can't really find a reason against that idea but I don't agree with it... it's just not HoMM anymore... of course that's just me...
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Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 05, 2001 03:57 AM

Quote:

The benefits of having a Temple flagged.
* Whenever the temple is flagged, a new type of "clerics" is selected. "Clerics" is a level 3 creature in the player's Home town.
* The Temple starts to produce "clerics" of the selected type at a rate of 1 every three days.
* A Global +1 bonus of either Morale or Luck. Applicable to all creatures belonging to the player. This bonus is cumulative for each Temple flagged.
* If the Temple has at least one "cleric", a visit will heal creatures in a visiting army, and it may also be possible to resurrect creatures in the Temple.

NOTE: The above is just an example of what it could look like, and what benefits Temples could give.



The temple idea is actually a good one, but I have a few concerns.  First off, a global bonus for each temple flagged is a bit much.  Of course, I'm also used to playing with larger maps and there would obviously be more temples in play.  Perhaps only every 2 or 3 temples for a bonus?

Also, I would only agree with ressurection of creatures if the temple was visited in the same day.  Otherwise, the temple turns into an game-deciding structure ALA Dragon Utopia, and I don't like Utopias.  However, besides that, the temple idea is really solid, especially with the preist/guard idea.
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Zilpheg
Zilpheg


Known Hero
posted November 05, 2001 04:22 PM

hmmm......

Maybe you could choose to make a donation or attack.  If you attacked, the god might get angry and attack you or plauge your creatures with disease or somthing like that.  If you made a donation, the god would be happy with you and depending on the donation you made, resurect some of your creatures, give you artifacts, or other things like that.

*Different gods would give you different bounuses
-god of war might attack with you
-god of healing might ressurect troops
-god of past might let you bring back a lost hero
-etc.
(i'm using generic names, in the game the gods would have actual names)

*Each place might have a different religion, or you might be able to choose your religion at the beginning of the game
-depending on which religion you are, you would be able to build a temple of that type inside your castle
-as I said before different religions would bestow different bounuses
-if you took a castle with a temple of a different religion, you might get -1 moral or somthing until you "converted" that temple to your religion or gave a generous donation to appease that god and get him/her to like you

In campaigns, religion would definately add somthing.  Also with obelisks, your god would determine the structure built, not your castle type.  I'll come up with more later.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 05, 2001 05:26 PM

It seems some you didn't really understand why I said you have to attack.

The reason was fairly easy. The clerics in the temple were actively opposing you as a player and there was no way to persuade them to join your cause, and certainly no way to make them bring down the Blessings of their Gods on you.

Your own Gods wouldn't be angry for the destruction. They have one more temple dedicated to them. The Gods of the opposing side may be angry, but since when did conquerors worry about that?

In most cases it's not difficult to motivate this. Would Monks dedicated to a Haven want to support forces like Vampires (Necropolis) and Efreets (Asylum) who opposes them?

If you want an Earth example, how easy is it to convert muslims to christians, or jews to muslims? And in this case you only have one race: humans. Heroes sports different races.

So therefore what happens is that you kick out the individuals in the Temple by force and then put in holy men/creatures with the proper race, alignment and faith, which agrees with you.

The services of the Temple could be available through donations. I just didn't specify this. Basically, it is a matter of game-balance.

About the size of the Temple bonus:
I believe this would affect how many Temples a mapmaker places on a Map on average. It's not really something which affects the design of the location, but how good mapmakers will use it. I mean a mapmaker can place 50 Library of Enlightments and Trees of Knowledge on a map, but doing so is not a wise idea.

Also Luck and Morale will now vary from -10 to +10 so some ways of getting those high/low values are needed. I kind of doubt you can get this much through normal means. Skills may provide 5 or 6 points... But how do you get -10 or +10???

If you anyway want to reduce the rewards the Temple could give a +1 bonus in a radius of say 30 tiles on the adventure map. That way you would rarely get the bonus from more than 1 or 2 Temples. Also in order to give opponents lower bonuses, it could give all enemies a -1 in the same radius. (Anybody who has an idea on how to reach -10 Luck???)

For the resurrection, I would suggest the same rules as for the Sanctuary (which is also an external building).

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Dajek
Dajek


Known Hero
Psychedelic Knight
posted November 05, 2001 06:41 PM

Well, there are many other stuff to add to the game, I don`t think that religion would be so cool feature... It would not change much too. And I don`t think 3do will ever do it even if heroes gets more sequels...
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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted November 05, 2001 06:53 PM

Partly agree with Dajek here...

I'm not sure whether it would fit into HoMM and there are many other ideas to more important than this.

BUT...if it would be in HoMM.
May I suggest it would affect example different skills...GLOBALLY.

I mean that example God of War would give bonuses to certain skills and so on.
So if you would have more flagger God of War temples than others...You would get the bonuses...

Making it so that some temples would affect example spellcasters it would mean that users of magic would concentrate into trying to flag temples concerning magic et cetera. I think this would mean also meaningful tactic to trying to defend certain temples and such.

This would make the religion more important and also much more notable feature in HoMM. Maybe too important feature but I think only giving luck or morale effects the game so little that it doesn't make big difference.

As said it would be mapmakers decision to make some map "religion wars" where temples are important to use to get bonuses when artifacts are rare. Maybe you would lose the effect of flagging unless you would sacrifice/give something in temple to the God.

Anyone have any ideas about different gods and their bonuses?
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Zilpheg
Zilpheg


Known Hero
posted November 05, 2001 09:16 PM

I think maybe whoever has more temples flagged to a certain god gets that gods bounuses, because they are the most supportive of them.  I think additions to skills would be good and maybe your god could upgrade a secondary skill by one level.  I dunno about donations.  I think big enough ones might be good enough.  As I said before maybe "good" temples you would give a donation to and "bad" ones you would fight.
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 06, 2001 12:01 AM

Djive, I was not saying that you have to make the clerics join your cause, but rather you joining their. They wouldn't mind a donation from you, nor their god. They won't ask you who you are as long as you will worship their god, because that's the most important thing for them. Fighting them means taking over, while donating means: Hey, I come in peace, I will please your god, how about a blessing?
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