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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Visible Artifacts?
Thread: Visible Artifacts?
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 15, 2001 01:58 AM

Visible Artifacts?

As I've seen from the screenshots, 3do kept the old and traditional manner of showing artifacts on the adventure map. I have another idea: how about them not beeing shown in the way they really look? Your hero should not be able to see them from distance ( the old way you would eventually learn all of them by the looks and then decide wether to fight for them or not, if they worth it and so on...)
They should be seen in the visible radius as an icon that suggests an artifact, in a common form.You would have to come closer to it to see what it is, a helmet, a sword, a sack or anything else.Even then all the swords or helmets should look the same, so only by defeating the monster you would recognise it. (Well, actually the size of the monster pack should hint you wether it is something important or not).
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MANE, TEKEL, FARES

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niteshade
niteshade


Known Hero
posted November 15, 2001 02:26 AM

Your idea seems realistic but I actually like the traditional way better. It adds more strategy to the game, and lets you decide if it's really worth going out of your way and taking on 20 behemoths to get the sword they are guarding.

But since the game editor is supposed to be able to adjust anything in H4, he can still take a treasure chest and put an unknown artifact in it I imagine.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 15, 2001 02:44 AM

Quote:
Your idea seems realistic but I actually like the traditional way better. It adds more strategy to the game, and lets you decide if it's really worth going out of your way and taking on 20 behemoths to get the sword they are guarding.

But since the game editor is supposed to be able to adjust anything in H4, he can still take a treasure chest and put an unknown artifact in it I imagine.


You have your point, but wouldn't it aid to the strategy knowing not too much and not too little?
One can expect in 95% cases to find money/exp in the chest, while an icon of an qartifact is definitely an artifact, and the 20 behemots show you it is quite a good one, also...
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MANE, TEKEL, FARES

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Dajek
Dajek


Known Hero
Psychedelic Knight
posted November 15, 2001 10:46 PM

Well, wouldn`t it look ugly in the map if all the artifacts would look the same? I mean let`s say there is a valley defended by 80 black dragons and three exactly-same-looking swords in it. Now would it look good?
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 16, 2001 01:14 AM

Quote:
Well, wouldn`t it look ugly in the map if all the artifacts would look the same? I mean let`s say there is a valley defended by 80 black dragons and three exactly-same-looking swords in it. Now would it look good?


Yes, it would, but It can be fixed too.Instead of a single sword as I thought of it before, more images of swords could be done and planted randomly, without a connection between looks and power of artifacts.
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MANE, TEKEL, FARES

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niteshade
niteshade


Known Hero
posted November 16, 2001 01:27 AM

"You have your point, but wouldn't it aid to the strategy knowing not too much and not too little?
One can expect in 95% cases to find money/exp in the chest, while an icon of an qartifact is definitely an artifact, and the 20 behemots show you it is quite a good one, also... "

Well the 20 behemoths show that the map maker thought it was good item, or maybe he just put a random item there. It might be the crown of +6 to all stats, or it might be the seaman's cap. Which one it is could mean the difference between losing or winning the game after you lose all those creatures to the behemoths. That's why I personaly like the strategy involved in knowing what they are in advance. But I can see it your way too.

There are also other ways to give out artifacts without having it be obvious what they are, form pandoras boxes to map events, to treasure chests, and who knows what H4 will bring.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 16, 2001 02:11 AM

Pandoras are too dangerous, I wouldn't try them in the beginning of the game under any circumstances....there must be a middle way for artifacts , other than chests and I don't see any other mean of doing so except "common look" for artifacts.
Size could be used for showing the power of artifacts.
Colors could diferentiate the items for fight, travel or navigation, so Seaman Cap could no longer be mistaken for the Crown.
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MANE, TEKEL, FARES

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niteshade
niteshade


Known Hero
posted November 16, 2001 02:47 AM

Pandora's don't have to be dangerous. The map maker can make it clear from the beginning that the boxes represent unknown treasures. A good map maker will not spring something nasty from one without a warning and a good reason.

Even with items coded by use, there will still be a huge difference between them. Imagine the difference between boots of speed or a necklace of ocean movement. Or in H4 imagine the difference between a sword and a bow for somebody without the archery skill.

Of course you could have like 20 different colors and 5 different power levels, but at that point everyone can probably figure out what they are all anyway and you may as well just show them.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted November 16, 2001 03:50 AM
Edited by alcibiades at 20:39, 27 Nov 2008.


I wouldn't go so far to use up to 20 colors;
A  sword remains a sword and a bow still a bow, make no mistake about that.
The nacklace of ocean movement would be blue while the boots of speed would be brown;
I know it would be hard, because there's indeed a fragile balance between knowing too much or too little.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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MANE, TEKEL, FARES

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