Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: My thoughts and ideas.
Thread: My thoughts and ideas.
anfi
anfi


Known Hero
Computer Puppet
posted April 26, 2001 12:28 PM

My thoughts and ideas.

I am sorry if any of my ideas are mentioned in any other thread. Sorry for my bad spelling and punctuation in advance.

This is just my thought on some topics.

One - I see many people saying the game should be more realistic. If you truly want to be realistic, as you traveled on adventure map, mudslides, storms, avalanches, flooding, etc would confront you and similar things with your castle(s). Your troops would also be affected by plague, mass sickness, hunger. In that day and age, there was not a whole lot of healing short of 'magic'.


Two - I think bad morale due to different alignments should be only temporary in most cases. If you have a titan and a gold dragon fighting on same hero, you get -1 morale because they are from different alignments. When they fight together for awhile, they save each other’s butts so many times, and soon they both think, 'hey this guy is kewl'. There would no be bad morale between them. Although I think probably some would not be possible, or with some alignments, it would be tougher to accomplish this. Like getting along with necropolis troops. No one likes seeing a skeleton besides necromancers.

Three - Thorps an artifact that negates magic in all forms, Red Orb. There should be one that does the same to attack and defense bonuses from heroes.

Four - There should be a lot more combos. I am not talking where two artifacts combine into one artifact with a different picture and locks over the rest.
I mean something like - If you have red dragon flame tongue + fire orb, all dragon breath damage is now three hexes and damage is increased by 15%, or something along those lines. Something to keep it interesting. Something to make you think...this art gives me better stats, but has no special.
Id also like to see the creature named artifacts, actually boost that type of creatures stats.

Five - Creatures.
One question. Medusa was a gorgon, and then there is another creature called a gorgon. The gorgon is more babe the blue ox like then a giant cow with bad breath (you can kill things with it for peat’s sake!).

Creatures should have more immunity. Some of it is quite funny, like a stone gargoyle being stoned. Another question, Phoenix are immune to fire magic in all forms (but not with black orb), when they attack sultans, they are NOT hit with fire shield. Now blacks supposed to be immune to all forms of magic (again not with black orb) now if a black dragon attacked sultans, it WOULD be hit with fireshield. Why?

Six - I think resistance skill, arts, special and creature specialty, should be resisting damage not the spell itself, like golems do.

Seven - Devils should have true teleportation, this would mean that they could reach every part of battlefield, slowed or not.

Eight - I believe ALL creature specialties, such as death stare, stone, poison, and whatever walking dead do.

Nine - Okay this would make battles longer, and probably more annoying, but there would be an option to turn it off or no, and a level of what u wanted - You should be prompted in battle before you make a move or cast a spell or attack someone. 'Do you want your titans to attack the black dragons? YES - NO.' or "You are casting chain lightning, if you cast it on so and So.’s royal griffins, it will hit your genies, do you want to continue?' or something like that. How many times have you clicked your archers next to the creature you actually wanted to fire on? Or casted a spell that u clicked wrong and killed half your troops!

Ten - Position of troops and attack should have an effect on damage done and damage of retaliation.
Front attack - most obvious attack, least damage dealt, all attackers are able to retaliate.
Back or side attack - more damage, least are able to retaliate for less damage in the retaliate.

I think after you move your troops, you should be able to position which way your stack will be facing. If any of you have played “Final Fantasy Tactics,” you will know what I am talking about.


Whew, I actually got ideas in one post! (Wow...ill probably think of more later)

____________
"I Don't Cheat, I Just Interview Incase The Relationship Doesn't Work Out."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
anfi
anfi


Known Hero
Computer Puppet
posted April 26, 2001 12:31 PM

Correction, "Thorps" was ment to be "There is." Dont ask.
____________
"I Don't Cheat, I Just Interview Incase The Relationship Doesn't Work Out."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jarrett
Jarrett


Adventuring Hero
posted April 26, 2001 06:01 PM

good ideas

Those are very good ideas.

What if the castle towers can be attack by ranged creatures or flying creatures?

What if you can stack 14 creatures instead of 7. The battle field is big enough for 2 rolls of creatures?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mikellll11
Mikellll11

Tavern Dweller
posted April 27, 2001 04:49 AM

It would be a good idea if ranged units could attack the castle towers, but with a penalty like the range penalty.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
anfi
anfi


Known Hero
Computer Puppet
posted April 28, 2001 07:50 AM

wow tons of people posted on this
____________
"I Don't Cheat, I Just Interview Incase The Relationship Doesn't Work Out."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
space3999
space3999


Hired Hero
posted April 28, 2001 08:00 AM

My replies to your interesting ideas!

>One - I see many people saying the game should be more realistic. If you truly want to be realistic, as you traveled on adventure map, mudslides, storms, avalanches, flooding, etc would confront you and similar things with your castle(s). Your troops would also be affected by plague, mass sickness, hunger. In that day and age, there was not a whole lot of healing short of 'magic'.

Yes, the game doesn't need to be too realistic.  I think people get caught up in the graphics and the "cool evil looks" of the creatures that they forget about the important things, like the actual game play and replay value.  That's what I believe makes most people want to play a game ot begin with.  It can have the best graphics and colors in the world and still suck because it lacks depth, complexity, and challenge.  I think graphics should be looked at last in my opinion.

>Two - I think bad morale due to different alignments should be only temporary in most cases. If you have a titan and a gold dragon fighting on same hero, you get -1 morale because they are from different alignments. When they fight together for awhile, they save each other’s butts so many times, and soon they both think, 'hey this guy is kewl'. There would no be bad morale between them. Although I think probably some would not be possible, or with some alignments, it would be tougher to accomplish this. Like getting along with necropolis troops. No one likes seeing a skeleton besides necromancers.

I'be been somewhat curious about how the morale thing works myself.  I like your idea of losing the morale penalty once troops from different alignments have fought for a while.  But to make it have a little more depth, maybe thgis would only happen only if the troop from a different alignment actually CONTRIBUTES to the battle.  For instance, let's say you have an army of Pegasi, Centaur Captains, Drarves, Dendroids, Manticores, and Grand Elves.  Well, if everyone else fights and get damaged while the Manticores just sit there and defend, the morale penalty stays.  However, if they fly out and attack and do damage or at least take some damage so that the other troops stay protected, then there is no longer a morale penalty.  Excellent idea.

>Three - Thorps an artifact that negates magic in all forms, Red Orb. There should be one that does the same to attack and defense bonuses from heroes.

That would be an interesting artifact (probably a level 4 or 5 artifact).  Then the battle would be totally based on might.

>Four - There should be a lot more combos. I am not talking where two artifacts combine into one artifact with a different picture and locks over the rest.
I mean something like - If you have red dragon flame tongue + fire orb, all dragon breath damage is now three hexes and damage is increased by 15%, or something along those lines. Something to keep it interesting. Something to make you think...this art gives me better stats, but has no special.
Id also like to see the creature named artifacts, actually boost that type of creatures stats.

I agree--the artifacts should be more complex, and having more combos would do this--even if the additions of the combination artifact are small.  The one with the dragon sounds cool.  

>Five - Creatures.
One question. Medusa was a gorgon, and then there is another creature called a gorgon. The gorgon is more babe the blue ox like then a giant cow with bad breath (you can kill things with it for peat’s sake!).

I'm a little confused about this one.  Although I felt all along the Medusas (and the Nagas) belonged in the Fortress castle since they are both like serpents or snakes--sort of.  The Gnolls and the Gorgons seemed completely out of place in a swamp-like town.

>Creatures should have more immunity. Some of it is quite funny, like a stone gargoyle being stoned. Another question, Phoenix are immune to fire magic in all forms (but not with black orb), when they attack sultans, they are NOT hit with fire shield. Now blacks supposed to be immune to all forms of magic (again not with black orb) now if a black dragon attacked sultans, it WOULD be hit with fireshield. Why?

Could that actually happen?  I've never tried attacking an Efreet Sultan with a Black Dragon.  If the Fire Shield still does damage to it, well, it shouldn't have.  The Stone and Obsidian Gargoyle should be immune to the petrifying attacks of the Medusas and Basilisks.  The Beholders (since they are eyes themselves) should be immune to blind like the Troglodytes were.  Since the Silver Pegasi is a fast flying horse, I felt it should've been immune to slow.  Since Unicorns cause blindness, they shouldn't be vulnerable to blind themselves.  These are just some immunities that I think were missing and, you're right, there should be more.

>Six - I think resistance skill, arts, special and creature specialty, should be resisting damage not the spell itself, like golems do.

Actually, I thought the Reisstance skill was okay.  There should be, however, a spell called "Magic Protection" that reduces damage taken from spells that do damage (Frost Ring, Infoerno, Magic Arrow, etc.)

>Seven - Devils should have true teleportation, this would mean that they could reach every part of battlefield, slowed or not.

Most definitely!  If the Devils are slowed, it would just change when they attack, not how far they can teleport!

>Eight - I believe ALL creature specialties, such as death stare, stone, poison, and whatever walking dead do.

Yes, every creature should have some sort of special unique to himself.  In Heroes 3, there were too many people that froze you--Medusas/Medusa Queens, Scorpicores, Basilisks/Greater Basilisks, Unicorns/War Unicorns, Azure Dragons.  They should be unique, too.  The Champions/Cavaliers had an interesting special.  So did the Dendroids/Dendroid Guards.  But every creature should have one.

>Nine - Okay this would make battles longer, and probably more annoying, but there would be an option to turn it off or no, and a level of what u wanted - You should be prompted in battle before you make a move or cast a spell or attack someone. 'Do you want your titans to attack the black dragons? YES - NO.' or "You are casting chain lightning, if you cast it on so and So.’s royal griffins, it will hit your genies, do you want to continue?' or something like that. How many times have you clicked your archers next to the creature you actually wanted to fire on? Or casted a spell that u clicked wrong and killed half your troops!

You're right--you should have the option to turn on or off battlefield prompts.

>Ten - Position of troops and attack should have an effect on damage done and damage of retaliation.
Front attack - most obvious attack, least damage dealt, all attackers are able to retaliate.
Back or side attack - more damage, least are able to retaliate for less damage in the retaliate.

This is a cool idea, too.  If you're getting attacked in the back, it should do more damage because it's unexpected, like in a real battle.  And having the choice of which direction they should face would be given to you only if you have the "Tactics" skill.  I have played "Final Fantasy" and I know exactly where you're coming from with this one.  This could add a new dimension to the battles.


Space3999


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mystery
mystery


Famous Hero
Hatebreeder
posted April 28, 2001 12:54 PM

Blindness

I disagree to only ine thing here, and it's the blindness immunity. The trogs are immune to blind dince they have no eyes, the have infra-red senses (read in H3 official site), the beholder should be VUNLERABLE to blind since his whole body is damaged (he is an eye), and maybe should even take damage from blind, and about the unicorn being immune to blind I disagree, because he blinds with his shining horn, but he himself still has eyes which can be blinded
____________
D3@th t0 Fals3 m3Tal!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
thunderknight
thunderknight


Promising
Famous Hero
posted April 28, 2001 06:40 PM

Anfi,

Cool ideas. I agree with most of them. Actually they're great especially that one about direction of attack.

Something to add:-

For morale problem, there should be "great" penalty for you to mix up natural enemies like angel/devil, titan/BD.... or maybe they should never be mixed or only allowed in some special maps or compaigns for plot reasons.

For phoneix/BD problem, I remember someone told me that fire-shield of efreet sultan is a "innate ability" but not "magic" and so BD is vulnerable to it !






 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
anfi
anfi


Known Hero
Computer Puppet
posted April 29, 2001 06:44 AM
Edited by alcibiades at 14:40, 27 Dec 2007.

i know what your saying thunderknignt, but what im saying, is that a phoenix is immune to fire magic, whereas the blacks are immune to all spells


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
____________
"I Don't Cheat, I Just Interview Incase The Relationship Doesn't Work Out."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0307 seconds