Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes
Thread: Heroes
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 06, 2001 09:45 PM

Poll Question:
Heroes

Many heroes are creatures themselves (ie: most overlords are minotaurs or troglodytes) shouldn't they have any special abilities like the actual creatures?

for example you should not be able to "blind" a troglodyte hero, or a genie hero should cast one free (low level) spell at the begining of the fight...

just an idea but I'd like to see your opinion
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

Responses:
Heroes should stay as they are
Heroes should inherit special abilities of race
WTF? lock him away and hide the keys...
 View Results!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Murphy
Murphy


Disgraceful
Famous Hero
banned
posted July 06, 2001 11:50 PM

good idea! That would be really cool...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 07, 2001 12:53 AM

Request:

After voting please explain why...
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 07, 2001 02:16 AM

Hmm...

Well, I don't know. I mean, it seems like for some of these special abilities the hero would have to fight. Don't get me wrong, I love both ideas, but that would change the game dynamics drastically. Well, maybe not that much.....but still some.
____________
-LadyLily

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 07, 2001 02:16 AM

Don't most Heroes already have a special anyway?  Shakti (a Troglodyte) gets more power with Troglodytes.  Just read their bio's and it explains why they have their powers and why they are what they are.  I prefer the specials the way they are now.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 07, 2001 02:20 AM

Oh yeah, I forgot about that. Hmm....maybe you should explain your idea more Ash-NIR.
____________
-LadyLily

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Black_Lord
Black_Lord


Hired Hero
posted July 07, 2001 03:39 AM

This would be great but it is problematic.
Fisrt of all It will add to the game and I think to the good.
But the problem is that a genie should be able to cast at low level (at least air magics) but the fact that troglodytes can't be blinded doesn't mean that a pikeman lead by a troglodyte hero should be unblindable.
Therefor if making it logicly likr that it will enstrengh the magicians and creating a situation that everyone with more then 27.8 IQ will choose the genie of efreet ect. unless he realy wants the warrior.

Also to what LordPaul said that each hero has his own specialty - it is not a problem - the fact that as a genie I can naturaly cast at low rate doesn't mean I can't highly practice the magic of haste or fly or genies combat and by that enstrengh them.

Therefor unless they can find a solution for the warriors I am against cause althow it will add to the game it will be unfair.


_________________________________
Black magic is the most powerful.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 07, 2001 03:55 AM
Edited By: Ash-NIR on 6 Jul 2001

Quote:
Don't most Heroes already have a special anyway?  Shakti (a Troglodyte) gets more power with Troglodytes.  Just read their bio's and it explains why they have their powers and why they are what they are.  I prefer the specials the way they are now.


I was not talking about Speciality here just the natural abilities of some races (types of creatures) Specialities are a totaly different thing and should be unique to the heroes...


btw: when i'm talking about spell casting, it should be really low-level stuff (like one unit bless) not major spells (like armageddon or implosion)
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
arachnid
arachnid


Promising
Famous Hero
posted July 07, 2001 12:57 PM

i total agree great idea. Since heroes are fighting i think there should be more variation between them like size (tiny trogman) and keeping the creatures special. Id love to have a little lucky git of a halfling leading my army! They should also look like there type of creature in the battle (hmm not sure how a genie rides a horse anyway maybe someone could explain that)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 07, 2001 05:18 PM

Quote:
i total agree great idea. Since heroes are fighting i think there should be more variation between them like size (tiny trogman) and keeping the creatures special. Id love to have a little lucky git of a halfling leading my army!


that is a great issue but it should be that way with creatures and heroes alike

Quote:
They should also look like there type of creature in the battle (hmm not sure how a genie rides a horse anyway maybe someone could explain that)


c'mon I'm sure the genies can turn that "wind-tail" into legs so that they can ride a horse  (they do ride horses in HoMM3)
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baal
Baal


Known Hero
Pure Mage
posted July 07, 2001 05:30 PM

as a matter of fact every hero will have its own specialities and special attack, just like creatures.
____________
Over and out.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 07, 2001 05:34 PM

Quote:
as a matter of fact every hero will have its own specialities and special attack, just like creatures.


YEAAAHHHH!!! at last some good news

...eh, is that sure?
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ozzyosbourne
ozzyosbourne


Bad-mannered
Famous Hero
Riddler of the Sky
posted July 08, 2001 12:04 AM

ok, i voted... and good idea, to me that sounds like it would work out in the game.. and for a suggestion, for a Necroh heroe, they should be able to set a spell raising 10 skeletons on the battlefield, and put them anywhere on the field.. or maybe could curse the other heroe....
____________
Life is like a carousel. Spinning fast you got to ride them well. The only time you speak is in your dreams.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Melf
Melf


Known Hero
Bearer of Light
posted July 09, 2001 03:03 AM

Good idea, but I don't know how will that work. For example, let's say that minotaur heroes will always have good morale, that's ok. But what advantages will knights, rangers... have, what bonuses??
____________
Melf,The Acid Arrow

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ash-NIR
Ash-NIR


Known Hero
the Black Warlock
posted July 09, 2001 05:28 AM

Quote:
Good idea, but I don't know how will that work. For example, let's say that minotaur heroes will always have good morale, that's ok. But what advantages will knights, rangers... have, what bonuses??


well, I guess those guys at NWC think something fast
____________
"ana:l nathrakh, u:rth va:s bethud, dokhje:l djenve"  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
thunderknight
thunderknight


Promising
Famous Hero
posted July 09, 2001 06:48 AM

I vote for the choice that heroes should have innate special abilities. This idea may not be good for h3 but it would be feasible in h4 coz heroes now can fight on their own.

BTW, I don't think genie heroes need horses. What they need is ........... FLYING CARPET.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Melf
Melf


Known Hero
Bearer of Light
posted July 10, 2001 02:30 AM

(quote)          well, I guess those guys at NWC think something fast     (quote)


I hope so, I really do.
____________
Melf,The Acid Arrow

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Spidermage
Spidermage

Tavern Dweller
the hermit
posted July 10, 2001 05:20 PM
Edited by alcibiades at 16:26, 08 Jan 2008.

Since heroes will be able to fight, I think your idea is feasible, although I would not want to see those "racial" abilities passed on to the rest of the army a hero is travelling with. On the other hand, a hero will still be able to cast spells on the units in battle, and (presumably)the combined effects of artifacts carried by all heroes in an army will affect all units. (This brings up another question: if one hero has, say, the necklace of swiftness, and there is another hero in the same army, will the second hero's battle stats be affected by the necklace?) I would also like to see a greater variety of races used as heroes. If a troglodyte or a gnoll can be a hero, why not a naga or a centaur? I think the two ideas combined would make for more diversity among heroes, which seems to be what 3DO is trying to accomplish with its revamping of the skills system.  


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url].

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0517 seconds