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Heroes Community > Library of Enlightenment > Thread: Combined Towns Strategies
Thread: Combined Towns Strategies [ This thread is 2 pages long: (1) 2 ]
RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted July 04, 2001 10:59 AM
Edited By: Hexa on 26 Jan 2002

Combined Towns Strategies

...I was just thinking that since others have opened up threads to discuss the strategies for other towns, I figured I might as well start one about playing multiple towns and how you deal with that...

...feel free to post your stragies...don't worry, nobody's even going to think about stealing them...

Edit: revived!@
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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 05, 2001 02:54 PM

Well, if you can choose what towns you get, try to pick 2 that go together well, like Fortress and Stronghold.  Then, ifn you have access to all the levels of creatures, your combined ary should look something like this:
Ancient Behemoths
Cyclops Kings
Mighty Gorgons
Chaos Hydras
Ogre Magi
Dragon Flies
Thunderbirds

This army can easily take out towns, while you use te rest of your troops to defend.  Have the attacking army led by Barbarian, and put the defenders under the control of  Witch.
Just an idea.
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Melf
Melf


Known Hero
Bearer of Light
posted July 05, 2001 07:06 PM

Yes, but I would also like to have some really weak creatures, like gnolls, to be bombardierd by towers and best enemy units.
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RMS
RMS


Responsible
Legendary Hero
-ing yummy foods
posted July 05, 2001 09:14 PM

...indeed, its always nice to have a stack of weaker creatures in your army to sacrifice for the good of the entire army...
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Ichon
Ichon


Responsible
Famous Hero
posted July 05, 2001 11:00 PM

Stronghold

The very best town to build up as a 2nd town is stronghold. So many games if I get stronghold week 1 I can get behemoth dwelling and castle along with my main town up to 6th level, then week 2 you got for gold, and week 3 you have ancients to add to main army, ancients are the best 7th level in my mind, 80% defense reduction, well- awesome.

After stronghold, I would probably make a Rampart my 2nd town with full armies, because it is cheap extra HP's you can fight your enemy with rampart army first, then in the same turn attack with your main town army.

Next would be between Castle and Fortress... Castle is easy to get angels, but high gold costs sometime tempts you to make mistake of buying upgrade before you should, fortress is nice, but normally to build straight to mighty requires lot of wood and ore when you might want mage guild instead because you own't get decent #'s of mighty till week 3 or 4 and that might be too late.

Last I would do Tower or Necro, necro is nice, but not good to mix with your main army, Tower can be beneficial with nagas and Magi and master genies great combo, but the problem is expense in precious minerals and also 3 good units, but can you get them in suffecient numbers to justify replacing your main town's units?  

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Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted July 06, 2001 11:04 AM

Dungeon/Towe Combo Lineup:

Black Dragons
Titans
Naga Queens
Minotaur Kings
Archmagi
Medusa Queens
Gargoyles to expend retaliations
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thunderknight
thunderknight


Promising
Famous Hero
posted July 06, 2001 12:14 PM

Best secondary town

The best secondary town in multiple town development:-

Rampart: for its treasury
Conflux: for its magic university

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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted July 06, 2001 05:13 PM

Combined Towns heres a shot

1. Centeaur Captins
2. Hailberader
3. Grand Elfs
4. Crusader
5. War Unicors
6. Green Dragons ( cant make the town the strong
7. Arch Angel

The closest realated towns in the game combined
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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 06, 2001 07:30 PM

Whenever I am playing a huge map I always go for the Rampart first.  That treasury is sweet. (I hope it is in HOMM4).  Stronghold is good because it is cheap.  Necros is good for army building, and if there is a Grail on the map always capture a Conflux!


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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted July 07, 2001 12:18 AM

yeah the treasury fits with rampart considering rampart hitpoints r most xpensive and dwarves go nuts for gold
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted July 07, 2001 11:40 AM

I once tried a Necro/Dungeon combo and it worked great, but I had some morale boosters.
Evil Eyes
Medusas Queens
Minotaurs Kings
Black Dragons
Vampire Lords
Power Linchs
Dread Knights

All castle towers and shooters will shoot the VL most of the times and you can have them back easy, so you don't need some lower level units to receive the shooting. With this armie you have two great flying units (if you get expert haste the VL rocks), a great group of shooters (imagine if you get the golden bow or even the bow of the sharp shooter), and two of the best infantry units of the game (again with expert haste you will have a great efect).

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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted July 07, 2001 07:20 PM

Not Necro and Dungeon I hate necro but Dungeon and Castle would be good
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Melf
Melf


Known Hero
Bearer of Light
posted July 09, 2001 08:57 PM

It would probably be interesting to see castle and inferno together, 'cause they hate each other. It would look somth. like this:

archandel
arch devil
efreet sultan
champion
crusaders
cerberus
zealot(at least one archer) or pit lord


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RagingTitan
RagingTitan


Adventuring Hero
Titan Ruler Of The Towers
posted July 09, 2001 09:45 PM

Maybe but there really is no logic to putting them together
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Turkabilly
Turkabilly

Tavern Dweller
posted August 01, 2001 12:04 AM

Quote:
Dungeon/Towe Combo Lineup:

Black Dragons
Titans
Naga Queens
Minotaur Kings
Archmagi
Medusa Queens
Gargoyles to expend retaliations


Wouldnt this cause terrible morale problems? I thought Black Dragons and Titans were arch enemies, like angels and devils? I am going to be in a situation like this shortly playing against a few friends and i need something that will go nicely with my dungeon, i was thinking rampart for the treasury, but then i wouldnt be able to combine the troops without morale boosters, any suggestions?
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted August 04, 2001 05:52 PM

I don't think that you will have any problem because it seems combining armies who hate each other don't make any morale problems (at least that I know of and I play heroes 3 since he came out)

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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted August 11, 2001 09:24 AM

I would not go for all shooters army because I find shooters armies very underpowered in big battles (but they do wonders in minor skirmishes). I would go for:
1st-sprites(no retaleation and they have great growth rates, what is usefull because the castle towers usually shoot them)
2nd-wolf raiders(great offensive unit)
3rd-grand elves(great shooters)
4th-Vampire Lords(very usefull)
5th-Minotaur Kings(it's one of the units I use the most)
6th-Dread Knights(they have good HP and great offensive power)
7th-Titans(great shooters)

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Ichon
Ichon


Responsible
Famous Hero
posted August 12, 2001 10:52 PM

Shooters weak in end game...

haste, prayer, tactics- makes melee troops the best in the endgame. Even most shooters with no melee penalties don't do as much damage as equivalent level melee units. Excptinos, Liches and Titans... best shooters besides maybe sharpshooters, but those are hard to get usually without playing a special map.

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DzjeeAr
DzjeeAr

Tavern Dweller
posted December 07, 2004 10:29 AM

( hi, newby here, nice to meet ya ^_^ )

interesting threat.

Actually, I've tried something like this before in HOMM3 ( without any expansions ), simply allying towns to create more powerfull armies. At first it were the 3 'good' towns which I allied, Tower, Rampart en Castle.
I've created more, but the best I got was an alliance I named "terror", which only consisted of Fortress and Necropolis towns, using their most powerfull creatures, all with great special abilities:

1 - Vampire Lord ( draining, no retaliation )
2 - Lich Lord ( actually, won't do much damage and will be attacked quite a lot. But this is not a problem since the army doesn't rely on their only shooter )
3 - Mighty Moo ( makes up for an extra level 7 creature with death stare )
4 - Dread Knight ( steady and possibility to do double damage )
5 - Wyven Monarch ( fast en poisonous )
6 - Ghost Dragon ( - 1 morale, aging )
7 - Chaos Hydra ( no retaliation, all hex attack )

Whats more, Hydras can be put in the transformer to create extra Ghost Dragons if thought to be nessesary.
Any thoughts about this?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted December 07, 2004 12:07 PM

Replace ghost dragons with skeletons.
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