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Thread: Are you a Haste person or Slow person ? | This thread is pages long: 1 2 · «PREV |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 16, 2016 08:48 AM |
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Can we conclude from all this that Haste and Slow are the two best combat spells available?
Yes there are Prayer, Clone, Resurrection, Animate Dead, Berserk, Armageddon and other good spells, but they require more wisdom and higher mage guild and are harder to find after all.
Haste and Slow are essential, very cheap mana wise and very very good for level 1 spells, they should have been level 3 imo.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 16, 2016 09:00 AM |
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That would change what? On both custom (regular design) or random map, the delay a main hero needs for going from level 1 to 6 is 3-4 days. Or at level 6 everyone can have wisdom basic, thus learn all 3rd level spells.
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Era II mods and utilities
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 16, 2016 10:21 AM |
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It would at least make them a bit harder to get and they should also cost more mana of course. They can't really be level 4 or 5 spells, cause then that would f*** up Stronghold, Fortress (and Castle)
Another way would be to just make their effect weaker...
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b0rsuk
Promising
Famous Hero
DooM prophet
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posted September 16, 2016 02:29 PM |
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Level 3 Mage Guild would be much harder to build than level 1 guild.
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Homer171
Promising
Supreme Hero
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posted September 16, 2016 02:56 PM |
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It's the Magic Schools that are unbalanced. Just think about every spell in the game, how it would be balanced if there where no mass spells, dd/tp limited 1/day and only to nearest town. Even the damage spells where usefull and magic heroes.
But, it is how it is.
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Dyekrai
Tavern Dweller
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posted September 16, 2016 03:06 PM |
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It depends on the situation.
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taavidude
Tavern Dweller
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posted September 19, 2016 08:41 PM |
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Well it mostly depends on the situation. I use them both almost equally if talking about Heroes 5 however in Heroes 3 i mostly go for haste.
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AlHazin
Promising
Supreme Hero
النور
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posted September 28, 2016 11:18 AM |
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Edited by AlHazin at 21:26, 28 Sep 2016.
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b0rsuk said:
SAG said:
A minor problem is when enemy uses negative enchantments on hasted units - you need Cure for optimum results, because Dispel will take out Haste.
What?? Do you think that your unit will be Hasted if you will remove Slow with Cure? That's wrong. There is no difference between Cure and Dispel. Units will have normal speed anyway.
In that case only, cause cure heals the creatures too, but is one spell point more expensive. So if one's been hit by another spell than slow, cure is better.
It won't effect your ennemies too.
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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin
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firespirit
Famous Hero
with warm hands
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posted September 28, 2016 04:26 PM |
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Cure and Haste both cost 6 SP (5 with the appropriate magic skill).
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AlHazin
Promising
Supreme Hero
النور
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posted October 03, 2016 08:20 PM |
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firespirit said: Cure and Haste both cost 6 SP (5 with the appropriate magic skill).
That's tru, but I was comparing Cure/Dispel, not Cure/Haste.
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bloodsucker
Legendary Hero
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posted October 14, 2016 12:29 PM |
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Early game and against the map Slow rules, against enemy heroes Haste or Prayer are better. Even a Wizard will get some attack points sonner or later and when you can Slow and bait you can get tons of experience and other benefits without even envolving your melee units but against an hero, specially if commanded by a human, you want to deal the maximum amount of damage before he has a chance to move, cause you never know what he has in his sleeve and if you greatly reduce his units the damage he will be able to deal will always be less (but unless you can kill him in the first move you know you will suffer some damage too).
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted October 14, 2016 03:00 PM |
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Mass Slow and Mass Bless is great combo. Blind or Hypnotize are great to prevent AI from fleeing.
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Sumsum
Adventuring Hero
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posted October 15, 2016 12:04 AM |
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Probably slow. Although I haven't got note if speed is how many tiles one creature can walk, if you know the amount, and know the amount of tiles the speed was reduced by, you can move your creature 1 tile away or such, and avoid damage, then attack back. Some creatures such as angels, archangels, or wyverns do not require speed, as they can travel how many tiles they want, and using them in a combination with slow is better.
Sorry for confusing, bad english or such, I am just new to Heroes III.
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HeymlicH
Famous Hero
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posted October 22, 2016 01:00 PM |
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Edited by HeymlicH at 13:03, 22 Oct 2016.
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Slow.
Of course there are exceptions, like necro. With Rampart or Stronghold I would consider haste first, too - provided I made a barbarian my main.
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bloodsucker
Legendary Hero
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posted October 22, 2016 07:25 PM |
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zmudziak22 said: Blind or Hypnotize are great to prevent AI from fleeing.
Please specify how you use hipnotize for this.
I use blnd like this:
1. Blind the stronger stacks one after the other, sometimes if I have AAs and clone or ressurection and a ton of spell points I may deliberatly sacrifize an elite unit (normally the phoenixes or the firebirds) so that my HP keeps droping. After I have blinded two or three stacks I finnish the others and then recover my units and take care of them one by one, blinding it in the turn of the last unit faster if I can't take them of in one turn.
2. Blind a weak stack cause I'm losing a unit here and there and will need multiple resurrections but I can finnish the fight this turn.
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