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Thread: Remove random item from chests OR create new category for "random artifact" | |
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vulcancolak
Famous Hero
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posted September 11, 2019 02:52 PM |
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Remove random item from chests?
1-)Hello everyone. Is there a way to remove get item chance from treasure chests? BUT in the same time, i should not remove items within treasure category
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TheUnknown
Known Hero
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posted September 12, 2019 07:16 AM |
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It's not possible without modding and not a simple modding that is.
If you want to remove the random factor, you will have to edit the map and place gold or experience buildings or even triggered events.
An event trigger can do exactly what you want, even the random part for gold and experience.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 14, 2019 08:47 AM |
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Edited by NimoStar at 22:50, 14 Sep 2019.
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Use pandora's box in place of chests, use custom trigger for pandora's box with random numbers.
You can do
80% gold or XP decision (you can further break it down in 20%'s for different quantities)
20% artifact of your mapmaking (2% each assuming you put in ten)
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Never changing = never improving
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vulcancolak
Famous Hero
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posted September 14, 2019 12:24 PM |
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NimoStar said: Use pandora's box in place of chests, use custom trigger for pandora's box with random numbers.
You can do
80% gold or XP decision (you can further break it down in 20%'s for different quantities)
20% items (2% each assuming you put in ten)
It is great idea. Thank you
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vulcancolak
Famous Hero
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posted September 25, 2019 11:53 AM |
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Hmmm it seems i need to extend something. Also i want to prevent "random item" from skeletons, backpack etc etc. How can i do that?
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted September 25, 2019 02:30 PM |
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Edited by NimoStar at 14:31, 25 Sep 2019.
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Karmakeld
Responsible
Supreme Hero
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posted October 05, 2019 05:59 PM |
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vulcancolak said: Hmmm it seems i need to extend something. Also i want to prevent "random item" from skeletons, backpack etc etc. How can i do that?
You can't prevent random items as such, but you can to some extend control which artifacts and potions are avilable by setting these in the map properties under the artifacts tab. The ones that are checked are the ones that can appear on skeletons, backpacks etc.
If you really want to control it 100% you need to either edit the objects or create a new object e.g a quest looking like a skeleton or as an adventure object with an event on top of it. This way you can give the desired artifact(s). If you want to try out the last option I recommend using the H4ResourceEditor tool for easy editing.
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