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Heroes Community > Library of Enlightenment > Thread: Disrupting Ray
Thread: Disrupting Ray This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 23, 2018 05:57 PM

Sorceresses applying the spell, is not the same as using your heroes turn to cast the spell. The question is how often do you use your heroes turn to cast Disrupting Ray?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 10, 2020 09:47 AM

How would you guys feel about Disrupting Ray being a mass spell at expert Air Magic? (It does'nt have to be -5 defense at expert, it could be -3 or -4.)
Do you think it would make you cast the spell more or is it mostly for watering down a single blinded units defense? Would it perhaps be too powerful as a mass spell or would it make it less powerful if it was decreased to -3 or -4?

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Hourglass
Hourglass


Supreme Hero
posted March 10, 2020 08:05 PM
Edited by Hourglass at 21:42, 10 Mar 2020.

I think the ray is good at it is, the effect isn't really that bad. The main reason why we're not using it that much is that it's a lvl 2 spell: by the time you build mage guild lvl 2, you already have plenty of good spells in your disposal, and the spells you have are a bit more straightforward, and don't necessarary require multiple uses.

Also, if it was changed to mass spell, that somewhat mean a complete rework for the spell, starting from the spell animation especially.

I think the best buff would be to make it more accessiable.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Lead
posted March 10, 2020 08:56 PM

It would be OP as a mass spell (at least in short multiplayer). Just imagine a hero with def slightly higher than your att, and you lower all his units' defense by 3 or 4. It could make you win the battle easily, especially if the effect stacks and you buff your troops.

But this just one side of this, and not a very common one. I myself like how in H5 some spells had a mass version, where the effect was weaker than the regular spell. Sadly, this is probably impossible to implement in H3.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 10, 2020 11:43 PM
Edited by phoenix4ever at 23:46, 10 Mar 2020.

@FirePaladin I fear it would also be too powerful as a mass spell, but it's very easy to change the effect, it could be -2, -3 or -4, it does'nt have to be -5.

I just mained Aenain with Disrupting Ray specialty recently, but not one single time did I cast Disrupting Ray, there were simply better spells to cast. That was a bit disappointing.
I just wondered how this spell could become more attractive. I have lowered mana cost a little, which helps I suppose, but I was wondering if it would be better as a mass spell, but perhaps it would be OP.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Lead
posted March 11, 2020 12:09 AM

phoenix4ever said:
@FirePaladin I fear it would also be too powerful as a mass spell, but it's very easy to change the effect, it could be -2, -3 or -4, it does'nt have to be -5.

I just mained Aenain with Disrupting Ray specialty recently, but not one single time did I cast Disrupting Ray, there were simply better spells to cast. That was a bit disappointing.
I just wondered how this spell could become more attractive. I have lowered mana cost a little, which helps I suppose, but I was wondering if it would be better as a mass spell, but perhaps it would be OP.


Disrupting Ray is usually cast in scenario maps, where you have to kill 100 Rust Dragons or another crazy stack without taking losses.

Mass effect could be added with a min. value of -3, that's true, without making it too OP. In my example up there I only discussed a pretty restricted scenario, but to be honest, it would be OP only if it has a value lower than -3. True, it would be a little to the OP side on early maps, but it's weaker later on, still being a nice spell to have and cast sometimes (Prayer is OP in early too, but not many people even take Water Magic).

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 11, 2020 12:20 AM

So you think -3 mass would perhaps be okay? (For Aenain it would be -5 mass though.)
But perhaps the spell is mostly for those insane power stacks and then Aenain probably just need another specialty instead.

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purerogue3
purerogue3


Known Hero
posted August 30, 2024 07:22 PM

Since resurrecting heroes are a problem later on, this spell contributes to the problem?
Why is it the only non-dispelable AND cumulative spell?
Too weak for normal use but ban-able when the enemy is down to a single stack.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 30, 2024 08:09 PM

Resurrecting heroes?, I am sorry what?

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purerogue3
purerogue3


Known Hero
posted August 30, 2024 08:55 PM

Heroes that resurrect. At the end of the battle

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 30, 2024 09:06 PM
Edited by Phoenix4ever at 21:12, 30 Aug 2024.

Oh right, it sounded like you were trying to resurrect heroes, but I get it now.
Yeah DRay seems a little underwhelming, unless it is spammed on a blinded creature. That's why I was debating if it perhaps should be a mass spell at expert level, (maybe only -3 instead of -5) but since there is no way to remove DRay, that might end up being OP.
So yeah I guess it's just a spell to spam on blinded enemies, if you wanna hit them harder.

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purerogue3
purerogue3


Known Hero
posted August 30, 2024 09:42 PM

It seems unnatural so I'm thinking whether or not to ban it on philosophical grounds.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 30, 2024 09:53 PM
Edited by Phoenix4ever at 21:54, 30 Aug 2024.

Yeah and as you said, it's weird it's cumulative and undispellable, no other spell works like that.

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purerogue3
purerogue3


Known Hero
posted August 30, 2024 10:13 PM

Elementalists are a good place to dump 'special'-casting heroes (like magic arrow) since they are too strong for the 'real' factions (which people actually play) but you still want them in the game as a rarity or for special purposes, just saying.

There are not enough different spells in the game, help come up with some.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 30, 2024 10:23 PM
Edited by Phoenix4ever at 22:33, 30 Aug 2024.

I think there are plenty of spells in the game, the problem is you usually only use 10-20% of them.
Spells like Slow, Haste, Prayer and Blind are simply too powerful. Then there are some good damage spells like Lightning Bolt, Chain Lightning, Meteor Shower and Implosion. (and Arma which I consider a cheat.) And a few other spells like Bless, Curse, Shield, Stone Skin, Dispel, Cure, Clone, Berserk, Resurrection and Animate Dead, but you don't need much else.
The situations where you feel like casting Magic Mirror, Slayer, Sacrifice, Counterstrike, Fire Shield, Misfortune, Remove Obstacle or Land Mine are not very common to say the least.

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purerogue3
purerogue3


Known Hero
posted August 30, 2024 11:59 PM

That's why I have no mass spells. Sounds like torture, but seriously getting used to an OP thing is not a good thing.
I put lightning at level 3 to give it difference with icebolt. Armageddon I have never used, sounds good in concept but is it just a dumb idea at the end of the day and should be trashed.
Implosion is too powerful, I made it lvl.4 as the top single targeter.
Make chain lightning and meteor storm lvl 5, so is inferno but its weaker since it's area is larger, but make it effect war machines whereas ligtning def. does not.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 31, 2024 01:12 AM

So many.. What a noob!

But Magic Mirror

In H4 they fixed well

Level 3 (Fire)



Magic Mirror - 5 mana
Combat - Blessing/Curse/Direct Damage
Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target.

Walk a mile in a man's shoes, even if those shoes are all that's left of him.

Level 5 (Earth)



Pain Mirror - 12 mana
Combat - Offensive Blessing
Pain Mirror causes 50% of the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the hit points of the target.

Efforts to turn all damage back to it's origin failed, so we had to settle on a sort of balanced retribution… for now.

Creature



Magic Mirror - This creature's Magic Mirror ability allows it to reflect hostile spells back upon the caster like the Magic Mirror spell.

Creatures: Faerie Dragon, Evil Sorceress.

OP!

Yes H3 too, if artifact gives mass Magic Mirror to your creatures, for example.. In H4 Faerie Dragons are stronger..

I analyzed that H3 Magic Mirror can't be stronger, thus Implosion.. Why H4 buffed? Weaker damage spells.. STOP fear (H)OE! You give real strong, thanks..
____________
Fight MWMs - stand teach

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bloodsucker
bloodsucker


Legendary Hero
posted August 31, 2024 11:17 AM
Edited by bloodsucker at 11:27, 31 Aug 2024.

Rince said:
However the Attack-Defense difference is capped at 400% .
It's not at 300% or it's a typo? Cause I'm almost sure it's +60 Attack over Defense, i.e. 300%.
BTW, any one knows how this applies to commanders and henchmen, cause they gain insane amounts of, from Artifacts in the case of Commander, and continues to increase what they do in reality.

batoonike said:
The ray is amazing, Imagine a scenario where enemy hero defense is 30 points higher than your attack. With blind you can go from barely scratching them to insta kill easily. Also it's simple to use and guaranteed to work.
Imagine? That's Tuesday.

phoenix4ever said:
Sorceresses applying the spell, is not the same as using your heroes turn to cast the spell. The question is how often do you use your heroes turn to cast Disrupting Ray?
A bit more then Blind since when I use it I use it several times for each Blind.
See? I pay attention to your dawn comments.
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PatrickAce
PatrickAce

Tavern Dweller
posted September 18, 2024 10:06 AM

Blind + Ray can be good combo

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Floribert
Floribert


Hired Hero
posted January 10, 2025 08:13 AM

I think Disrupting Ray is a good spell. As it is Weakness, Curse.

Problem is that slow and haste are to powerful. And in the standardised gameplay nowadays you usually cast slow or you cast nothing.

Same is for creatures as well. You use your starting armee and grab as many wyverns and cyclops and angels as you can find. There are so many games today where players didn't even build one further dwelling in their starting castle. It is a very boring and in a sense triste gameplay. But it is successful.


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