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Thread: Another Heroes 3 Mod 2.0 | This thread is pages long: 1 2 3 · «PREV |
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lichking

    
  
Honorable
Known Hero
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posted June 06, 2025 07:44 PM |
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if I may ask, what initially brought you here? For most folks, this game is long 'dead'.
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SOUND THE CHARGE!! INTO GLORY RIDE!!!
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BTB

 
   
Famous Hero
Moist & Creamy
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posted June 06, 2025 07:48 PM |
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Edited by BTB at 17:32, 08 Jun 2025.
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lichking said: if I may ask, what initially brought you here? For most folks, this game is long 'dead'.
I've always like older games and Heroes 3 has aged like a fine wine. I went to play it one day but kept feeling like I'd have more fun if I could just fix a few of the things about it that bothered me. I'm a modder, so I realized that I could do exactly that.
Six years later, here I am. Maybe I'll stop working on it and actually play it one of these days.
UPDATE:
Version 2.0g (June 06, 2025)
• Fixed a bug in the ranged attack routine that could on rare occasions crash the game via auto-combat
• Fixed a bug where unit status procs were more likely than intended if attackers outnumbered defenders
• Fixed incorrect elemental attack settings for Mages/Archmages and Air/Magic/Storm/Magma Avatars
• Trolls and Gold/Diamond Golems now properly receive combat bonuses when fighting on native terrain
• Base elemental avatar elemental terrain bonus from +3 to +2; dual-element avatars now get +1 on both
• Magic Avatars now treat magical plains as native terrain
Version 2.0h (June 07, 2025)
• Heroes with a Learning specialty now correctly receive skill bonuses from Learning artifacts
• Mind Avatars now correctly check for O-Mind instead of O-Body for damage reduction
Version 2.0j (June 08, 2025)
• The Sunray bonus for hero specialists is now correctly applied (this also fixes a potential crash)
• Repair scrolls now properly allow fixing broken war machines out of combat
• Soulbinder now properly blocks physical statuses and the Toxic Cloud spell
• Clarified that Toxic Cloud respects O-Body for immunity instead of unliving
• War of the Magi - moved the green gates blocking the tertiary Conflux towns into the water
• Fixed an improperly-passable tile for Golem Forges (Gold/Diamond Golem dwelling)
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kozelrus

 
Tavern Dweller
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posted June 11, 2025 04:19 PM |
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BTB said: Hey there, everyone. I am at long last happy to announce the official release of version 2.0 of Another Heroes 3 Mod.
Does your project need to be installed on the original SoD or Hota?
I was trying to figure out what to install HoMM3_HD_5.3_R5.exe on initially
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BTB

 
   
Famous Hero
Moist & Creamy
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posted June 11, 2025 10:15 PM |
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Edited by BTB at 15:12, 01 Jul 2025.
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kozelrus said:
BTB said: Hey there, everyone. I am at long last happy to announce the official release of version 2.0 of Another Heroes 3 Mod.
Does your project need to be installed on the original SoD or Hota?
I was trying to figure out what to install HoMM3_HD_5.3_R5.exe on initially
SoD with HD mod installed
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Version 2.0l (June 11, 2025)
• Fixed a crash in the routine where O-Magic from Anti-Magic reduces elemental damage from units
• Cursed Ground no longer incorrectly prevents spellcasting units from casting their spells
• Corrected a small error in the hero/town sorting code that prevented towns from sorting
• Fixed an improperly-impassable road in War of the Magi
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Version 2.0m (June 14, 2025)
• Fixed a possible crash with the ammo cart when using auto combat
• Fixed a rare crash with corrupt secondary artifact data in SRAM
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Version 2.0n (June 28, 2025)
• Fixed a bug/crash introduced in 2.0k that would corrupt save files with corrupt hero artifact data
• Fixed an artifact duplication bug introduced in 2.0m in an attempt to fix the above
• Added extra loose wood and ore to the starting zones in Bull's Eye
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Version 2.0o (July 01, 2025)
• Fixed a crash with Castaways holding artifacts
• Fixed a bug where native terrain combat bonuses was not being properly applied
• The in-game description for the Blackshard of Darkness now shows the correct stats
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