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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Which Towns Make The Cut?
Thread: Which Towns Make The Cut?
Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted August 09, 2003 10:37 PM

Which Towns Make The Cut?

NWC announced that in H5 there will be 6 towns.  Which towns do you think are going to be in H5?  I think their is either 3 evils and 3 goods or 2 evils, 2 goods and 2 neutrals.  There WILL be a Necropolis.

1.  Knight/Life/Castle/Haven
2.  Wizards/Tower/Order
3.  Warlocks/Dungeon
4.  Necropolis/Death  
5.  Barbarian/Might
6.  Nature/Preserve
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted August 10, 2003 06:49 AM

Actually, the good-evil-neutral division is the principle of HOMM3. HOMM4 worked with the "everyone for themselves" principle. No town was really considered good or evil. I think that HOMM5 is going to be more or less the same principle, perhpas with a few alliances.
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted August 10, 2003 07:11 AM

if there is a HoMM5...

and NWC (under a new employer) decides to go for the 2/2/2 split, chances are thetowns will be like this:

Good: Haven, Academy
Neutral: Stronghold, Preserve
Evil: Necropolis, Asylum

of course it would be nice to have the Fortress back... but I don't see this happening anytime soon...

DISTCLAIMER: The above post is wishful thinking more than anything else
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted August 10, 2003 11:53 AM
Edited By: Djive on 10 Aug 2003

Something to think about. Taken from The Round Table posted by Sir Mullich.

Quote:
In Reply To #21

Echo_ wrote:


When I collected al of this data I would make lists upon lists of DO's and DON'T's, CAN's and CAN NOT's. After this I would go to JVC and ask him to look it over ideas would spread from there.

LOL! When we started Heroes 4, JVC said it was time for a big change. He had us distill the Heroes series down to its essence, which was something like "Heroes leading armies of fanciful creatures, hired from towns built by the heroes our of resources gathered from a map." That was the sum total of our CAN's and CAN'T's list. Beyond that, anything goes, he told us.

We coined that meeting our "sacred cows" meeting, because it defined the (few) "sacred cows" we couldn't revise and still call it "Heroes of Might and Magic."


Since we're talkin about new publisher, an all new developement team (which may or may not include JVC) I'd say that Heroes 5 could be anything.

While it's true that work on Heroes 5 had started, there's nothing saying that this work will be continued. NWC as a company doesn't currently exist any more, and the new publisher can simply choose to restart all over again.

Oh, there is one more sacred cow if JVC is behind the developement. Apparently there  must be a hero called Crag Hack, since this is the name of JVC's original D&D character.
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soccerfeva
soccerfeva


Disgraceful
Famous Hero
banned
posted August 10, 2003 03:30 PM

Then I must say the standard/original 8 towns is the best number of towns to be considered.

As to good-evil-neutral proportions,it need not necessary be fair.

Now why must they make it 6 towns again? Is it to make users to get a good feel of the game? Just look at starcraft-3 races. Warcraft 4 races. You don see warcraft with 5 races,now why is that so? Reason is simple-they don want players to get too confused and mixed up and avoid trying other races.
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Wildbear
Wildbear


Hired Hero
posted August 10, 2003 03:49 PM

Right, these are the only sacred cows from JVC's point of view according to Sir Mullich, so the towns could be completely different!
Of course, there is a necropolis, we're sure about it, but we don't know whether there will be knight town or not!
I think there will but I also think it will be slightly different.
There could be weird alignments, for example, the phoenix could be in a desert/egyptian town with genies, mummies and nomads, the dragons could be in a swamp city or in a dark castle. The titans could be in a greek town with the centaur, pegasus, or in a mountain city with dwarves and rocs, mixing creatures in different castles is not very difficult in Heroes.
There could also be a wide range of neutral creatures: behemoths, wolves, boars, bandits, harpies, maybe all/most demons, it would make sense for almost all animals and "unsociable" creatures.
They can do something new without the original alignments.
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chansey4me
chansey4me


Adventuring Hero
Lovely Miss
posted August 16, 2003 01:11 AM
Edited by alcibiades at 11:38, 29 Jun 2009.

...sacred cows...SACRED COWS!!!
The Moo Cows turn into Sacred Cows who turn into Golden Cows!!! XD ROFL!!



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url], to discuss Heroes 5, go to [url=http://heroescommunity.com/forumdisplay.php3?FID=1]Temple Of Ashan[/url].
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