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Thread: No one-building-per day construction limit!!!! | |
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sikmar
Promising
Known Hero
The Moonchild
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posted August 13, 2001 09:39 AM |
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No one-building-per day construction limit!!!!
Greetings, Heroes
Here's an interesting link: a HOMM4 report made by a guy who PLAYED A BETA VERSION in a 3DO demonstration (brought from the Statesman's Quill):
http://gamepen.ugo.com/gamepen/review.asp?itemid=3854
If you read it carefully, you'll find a major strategy change that I've never heard about before: the old one-building-per-day construction limit HAS DISAPPEARED!! What do you think?? So if you're in late game and found a little village, you can make it a full developed capitol in a day?
I'm too shocked to state if I like this change or not, but all of you know that building trees and planification has always been one of the essential HOMM strategy points. What the future will deserve is now a mystery...
Regards:
Sikmar the Moonchild
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UnkaHaakon
Responsible
Famous Hero
happily tilting at windmills
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posted August 13, 2001 10:32 AM |
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When I first read this thread, I was confused, because when I read the article, I didn't think I saw anything that led to that conclusion. So, I read it again.
On the last page, there is a new addendum that doesn't even take careful reading.
You can build whatever you have the resources to build. This ought to make the early game a heck of a lot more interesting. Do you build up a lot in the first few days, and hope nobody comes waltzing out of the Fog to take your as yet undefended town (since you blew a lot on buildings, and have nothing to buy troops with for a few days) ?
Hmmmmmmm...
Looks like that invisible construction crew with the strong union that would only build once a day doesn't have any home in Axeoth LOL
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted August 13, 2001 11:36 AM |
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Interesting...
It's beta version so it could done that way so you can build whatever you want to test things or it is so because they haven't decided yet which kind of system put up.
Article doesn't say do these structures have some kind of time in which they are built. It's possible that in final product there is same kind of system that some other games has. It says how many days it takes to build example highlevel creature building. You can boost this speed with something. This is of course only my speculation and I don't even myself believe it.
If there are no restrictions how many buildings you can build in one turn I think first days "rush" will be even more greater now then. If you have just resources you may have many buildings very quickly. This means that you can quickly construct but you don't have anything to do than wait to get some creatures. This even more comes to factor as there are no upgrade buildings. I think it's step closer to realtimestrategies where you can build quickly if you just have resources and then wait to get creatures.
Maybe it adds some sort of strategy to building but it also takes something. First days are then even more essential than before and I'm afraid game will be more like warlords where you put just effort to go quickly ahead instead of careful planning and such.
It feels they are trying to speed up the game even more up. I'm not sure is this good thing. Maybe they should have option for that one-building-in-day-limit. In overall HoMM should have more options for optional rules like that one so everybody could customize their game and not only play the same old game. It could spice the game even more up as people could get different games from different options. I'm not sure is there thread about this but somebody could make that "Options for HoMM" up.
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Catch the vigorous horse of your mind.
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Triton
Adventuring Hero
Master of the Deep
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posted August 13, 2001 05:16 PM |
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What??
Long time since I've posted something though I've been keeping track of the news of the game.People,are you sure that the one-building-per-day-limit is gone??That could be a nightmare come true.I've to say that I agree with Sha-Men on this issue.With the limit gone,the strategic planning for the constuction of towns will disappear and the possibly greatest enjoyment of the game will be gone.
Like Sha-Men says,I hope that this is only for the beta-testing.Come on,I've come to accept the game as a promisingly perfect one,so don't spoil it with such a pooper.
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Smiley
Adventuring Hero
King of All Smileys
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posted August 13, 2001 06:34 PM |
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i agree with Shaman and Triton that this could be a beta testing. as for trouble, dire consequence is that it could turn out to be a resource warfare. resources are more important since the person who control the mines will be able to built up their army first and invade. the heroes' abilities will be neglected since whoever has the most army will have the upper hand.
Or u can call it race against time.(which is dreadfully similar to wat we had in HOMM3 although it was not so apparent in HOMM3)
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niteshade
Known Hero
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posted August 13, 2001 06:57 PM |
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Have to agree, that is kind of scary. I hope that's not really like that in the final game. It's also hard to imagine a village turning into a metropolis in one day (not that a few weeks is more realistic, but at least I can deal with that).
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Viper
Known Hero
Lord of Black Magic
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posted August 13, 2001 10:51 PM |
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No limit? Sounds bad... We all got used to this limit and if it gone there would be a chaos. Is it interesting if you can buld all buildings in one day? I dont get it.
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You always can stop process if you know it's real name. (Kerrigan)
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Ichon
Responsible
Famous Hero
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posted August 13, 2001 11:43 PM |
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maybe resources harder to aquire...
Well, I don't think that is such a bad development actually. How many things even in h3 could you buy in the first day? Probably level structures 1-4 and city hall, or all the way to capitol but 0 wood and ore left over to build unit structures for a couple days. Also- remember that to get resources in H4 you must build up the mines first. So I see the game going this way- you can buy maybe 1 new unit structure day 1(level 1 alternate or level 2) along with perhaps some other structure like mage guild level 1, then you must go out and get the mines, so on day two you have gotten your wood and ore mines also built up on day 1 so you get more wood and ore, but now you have to go capture the rest of the mines and decide which ones to build up, how expensive proportionally is developing your mines? I see a few days in the middle of the week where you don't have enough resources except gold to buy anything. So on day 6 or 7 when you have a few resources of everything and also a market to trade for what you don't have, you will splurge going for 4th level dwelling if you can. So it isn't that bad, later in the game if you capture a town in a strategic location you will be able to build all the defensive structures in one day. I think that is reasonable. Also it makes capturing towns in the late game much more important rather than just defeating opponents army. Because if you can get a whole new town built to level 4 in one day... then that is a huge difference for the amount of units in your army. I see alot of new strategic elements that will bring in, and they aren't all bad. I feel perhaps a little nostolgic for the one build a day limit, but not too much. I think it's a good idea to speed the game up a bit. I know I frequently get impatient during the middle weeks of the game when playing some maps(toh closed maps mostly) as there is no action except a few fights each day trying to improve my hero stats and get artifacts, so making the game a bit more intense has my favor. I don't think the games will get really short for those of you worried about that, I still see 3-4 hour games, but that is better than the 6-8 hours common now.
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LordPaul
Promising
Famous Hero
Crazy Bat Guy.
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posted August 14, 2001 01:07 AM |
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There is no way this will be in the final game! Why not build the capitol in one day, and then get your money back in no time? It doesn't make sense. If this isn't beta, then nothing is!
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Ichon
Responsible
Famous Hero
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posted August 14, 2001 01:15 AM |
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Why do you think costs same as h3?
Lord Paul; you are assuming those things cost the same a h3, I think the proce of capitol will be higher, afterall, if we aren't supposed to be able to build everything in a town until the end of the game or not even then, it seems things will be much more expensive. Rare will be the times you can build many things in 1 day at the start of the game. Also, it is possible it is only the beta that has this, but I don't see why not the whole game...
Even in H3, to build Capitol day one you needed; 23,500 gold, 25 wood, and 20 ore. Possible to get it in day one I suppose, but you won't be able to buy anything on day two unless you found alot of wood and ore close by.
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Oldtimer
Honorable
Supreme Hero
Please leave a message after..
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posted August 14, 2001 02:22 AM |
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If resources are harder to get then the strategic element will be economy vs. creatures. And if your noble gets the mining skill to get more precious resources it will make nobility highly desireable. It seems that all 9 primary skills are very important so the heroes will indeed be very different in the end game.
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<PLEASE DO NOT WAKE THE OLD MAN!>
"Zzzz...Zzzz...Zzzz..."
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted August 14, 2001 04:40 AM |
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Grrrrrr ...
More than one building per turn!? Why not just put heroes in combat while they're at it? No, wait, they've done that already.
Bad joke aside, I think this limit is one of the basic game mechanics, and 3DO shouldn't ditch it just to shake things up.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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Triton
Adventuring Hero
Master of the Deep
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posted August 14, 2001 12:10 PM |
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From the looks of it,most of us still support the old system.The developers of the game wants a total new feel of the series for everyone.That's for the good of the gamers,but I hope they don't overdo things.As it is,I think the present innovations of fighting heroes and magic schools are sufficient to make this game a novelty to last me through months(even years) of gameplay.But for goodness sake,some changes simply kill the fun and essence of the game.
Changing the one-building-a-day scheme kills the fun of planning.Though it was mentally taxing and sometimes exasperating(when you can't get all the dwellings by the end of a week ),but it actually drills the player into an excellent strategist with time.Without this limit,the player could splurge away all the resources and money but still get away scot-free and escape the penalty for his poor strategy(once he gets tons of resources somewhere).
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UnkaHaakon
Responsible
Famous Hero
happily tilting at windmills
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posted August 14, 2001 12:56 PM |
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Quote: Without this limit,the player could splurge away all the resources and money but still get away scot-free and escape the penalty for his poor strategy(once he gets tons of resources somewhere).
Assuming:
A) The mapmaker left tons of unguarded resources around or that he can take mines with whatever he manages to scrape up in the way of troops.
B) He doesn't get his tail kicked by another player (human or AI) or a neutral hero because he has no army.
I'm willing to withhold judgement on this one. We have no idea of the costs involved in construction in Heroes 4 yet. And some buildings just don't make any sense to build unless you have a hero that has a chance of using them. For example, we've been told Grandmaster in Life magic requires you to be a Grandmaster in 2 specified skills FIRST. That's a lot of levels. So, building a level 5 mage guild is pointless. And Level 4 creature dwellings are probably going to be expensive. So, if you can build some things faster in the early game, it may give an edge to early exploration, but I hardly think it's a gamebreaker. In the later game, I'm willing to bet that, as usual, we'll still be scrambling for that one critical resource we really need. But, if your economy's good, it might be nice to be able to build that Level 5 guild right away in a newly conquered town that has nothing there for Grandmaster Whizzo.
Hey ..where's the "shoulder shrug" emoticon?
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"
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arachnid
Promising
Famous Hero
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posted August 14, 2001 01:57 PM |
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Shogun already uses this idea and it works perfectly. I also hope heroes (like shogun) have buildings that take several turns to finish. This will really add even more depth to the game if its done correctly (meaning most things to build including mines would be more expensive to build, so you would have to save lots more money to get the next lvl of troops)
Its really all about balance and adding more ways to play the game, with either trying to get the highest troop types or trying to rush early add to this you having a choice of troops for each lvl as well as 6 very different towns not to mention might v magic and you got a whole loads of options of how to win.
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted August 16, 2001 04:46 AM |
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Quote: Shogun already uses this idea and it works perfectly. I also hope heroes (like shogun) have buildings that take several turns to finish. This will really add even more depth to the game if its done correctly (meaning most things to build including mines would be more expensive to build, so you would have to save lots more money to get the next lvl of troops)
Yeah, the idea works. But that's not the point. One of the basic things about HOMM is that you can only build one building per town per turn. Change this, and you're destroying a little bit of what HOMM3 is.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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Ichon
Responsible
Famous Hero
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posted August 16, 2001 06:19 AM |
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Spirit of H3 getting destroyed?
That's quite a bit melodramatic to blame it on no build limit per day when so many other thins are also changing. Personally I was always irritated when I couldn't buy more than 1 structure a day. It should go by resources. What point is an arbitrary limit on building? For strategic considerations? Many new ones will replace the old ones and frankly the new is more interesting than the old if just for the staleness of the old. The more I've thought about it if you can build more than one thing per day it is quite good for the game. Well, if things are a bit more expensive or else the requirements for some things are different, so let's say you want to make potions of a certain type as stronghold, well you have to build the breeeding pit to a certain level first which requires many resources, but the potion structure only requires some gold and wood... Well, there are interesting things with keeping the build limit or making it unlimited, but I think I am intrigued by the unlimited build limit very much.
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