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Heroes Community > Tournament of Honor > Thread: New Random Map Generator - New Version
Thread: New Random Map Generator - New Version This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2008 07:57 AM

Quote:
Good, There are more players that didn't understand that you must use all object sets.

I still don't understand it. It is tree times more work for NOTHING. Or am I wrong?

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nevermind
nevermind


Famous Hero
posted September 12, 2008 08:05 AM

Quote:
Quote:
Good, There are more players that didn't understand that you must use all object sets.

I still don't understand it. It is tree times more work for NOTHING. Or am I wrong?


Its actually there to save time , The idea is to group different objects in different sets - that way you don't need to set every single object's chance.. - It also gives you more control of the appearance chance.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2008 08:11 AM

Quote:
that way you don't need to set every single object's chance

That is why Astrologer on Jebus pops up every ten tiles? Of course I want to set every object manually to andjust everything perfectly, just don't get why you want me to do that three times. Please explain.

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sir_moz_hl
sir_moz_hl


posted September 12, 2008 11:59 AM
Edited by sir_moz_hl at 12:12, 12 Sep 2008.

nevermind, you didn't understand me. I've read wiki before installing , and i tryed to make different settings.And as i told you WHEN I USE all 3 sets - generator freezes at "populating map objects" point( i checked if i make 1 set it spends lesser than 2 minuts per map and if i use 3 sets it stops at that point and FREEZES - yesterday i specially made "3sets template" and started generating , it stopped at "populating map objects" as usual and after waiting for 24 minuts without any changes i killed this snow).

DO not think that everybody else are dumbs, man . It doesn't make you clever.

did i described situation and made it clear to you?

I do not have any problems now with using your RMG. I can easy make my own templates as i want to. so "3sets" or "1 set" it does not matter i think ( even with 1 set it's easy to control zones capacity and fullification )

About dungeon - How to make maps with dung? i do not see any options to make it in.

p.s. Ppl ask me to tell you to add option to create map with more than 2 players.

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sir_moz_hl
sir_moz_hl


posted September 12, 2008 02:00 PM

oh i forgot!
U need not only to cap MAX size of stacks in combo armies. BUT to cap MIN size too. ( it's not the point to fight 3 riders). i suggest
(15 -250) in order to reach good comboes.
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sir_moz_hl
sir_moz_hl


posted September 12, 2008 04:24 PM

ANOTHER one good suggestion.
MAKe abit more roads ( f.e to gold mines or to abandoned mines, to utopies or to something like that. mb libraries?).Cause now logistics will bee VERY improtant( too much). And races with small chance will be in minority.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted September 12, 2008 05:30 PM
Edited by insatiable at 17:32, 12 Sep 2008.

Quote:
And races with small chance will be in minority

however, preset guards to next zones will be about 50+ lev7.. not sure if hurry up with log will help soo much, unless ofcourse guards are lessened which i wouldnt do
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sir_moz_hl
sir_moz_hl


posted September 12, 2008 07:20 PM

insatible, such a guards are only on JebusV. for example on TE templates (aka Smile, Spider or Maze etc.)guard ARE LESSER greatly.
so roads are really important for fastplay style.Many players hate to play more than 6 weeks.
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sir_moz_hl
sir_moz_hl


posted September 12, 2008 07:58 PM

!!!!!!!!!!10000000% u need to add more roads. Cause if important zone would be snow - it will longer the game for 2-3 weeks. Unplayable. And PLZ think good about capping min and max stack size. Real insane to fight against 500 swordsmen.
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sir_moz_hl
sir_moz_hl


posted September 13, 2008 03:17 PM
Edited by sir_moz_hl at 15:55, 13 Sep 2008.

nevermind, here comes another part of good suggestions:
1)!!!First of all, make wood and ore mines near to players castles, it's sutpid when ore mine is in 5 day trip from castle.
2) DIDFFER quantity in stack. OBLIGATE. f.e 60 blood maidens FAR FROM equal to 60 rot zombies. AND your generator does not count POWER of creeps. Only places combinations BY TIER. IT"S really bad.
3) Dwellings part.. It nice when dwellings in starting zone are fit each other in opponent starting zone. But what about dwellings in other zones? Now as i understand it will place dwells only in town zone. it won't give more interest to maps.

So let me generalise all suggestions:
1) make More roads, in case of making game faster and not so dependant of logistics ( i suggest main roads to main onjects, like mines, or utopies)
2) Make difference in stacks sizes depend of creep's power rating ( not only Tier)
3) Cap Min and Max stack sizes(it's not even suggestion - it's obligate requirement!!!cause now it happens that 1000 rot zombies defend Relic. Your IRMg won't be good if you wouldn't CAP)
4) Add option to create Dungeon
5) Add dwellings part in object sets, or create thier own branch.
6) Make minimal distance between teleports.
7) make option to create maps not only for 2 players, if it is not so hard.

It would be reall greate if you would release this. But stil thanks for work.

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted September 13, 2008 08:10 PM
Edited by MysticPhoenix at 20:10, 13 Sep 2008.

Quote:
First of all, make wood and ore mines near to players castles, it's sutpid when ore mine is in 5 day trip from castle.


You can do this via the Template Generator. On a Template I started to create there is a small starting zone where ore and wood mines are located. You can set the guards to the next zone relatively weak, so that they aren't really "guards", which has the desired effect then.
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sir_moz_hl
sir_moz_hl


posted September 14, 2008 04:28 PM

nevermind , plz do not concider my suggestions as ugly demands/I really liked your rmg and want to help to make it real good.

Do we have any hopes that u will spend your time improving it?

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antistar
antistar


Adventuring Hero
betrayer...
posted September 15, 2008 07:37 AM

Hello Nevermin,

I generated a map, and played it; and there is a small gap between connections, and the monsters set to guard it alow hero to pas, if you want an email with the map please tell me.

Also I would like to kindly inform you that there must be a way to set a certain amount of mines for both players [in my map, P1 had more mines than player 2 not only wood/ore].

And the mines of wood/ore are a little far away from the castles.

Thanx
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nevermind
nevermind


Famous Hero
posted September 15, 2008 08:06 PM

Quote:
Hello Nevermin,

I generated a map, and played it; and there is a small gap between connections, and the monsters set to guard it alow hero to pas, if you want an email with the map please tell me.

Also I would like to kindly inform you that there must be a way to set a certain amount of mines for both players [in my map, P1 had more mines than player 2 not only wood/ore].

And the mines of wood/ore are a little far away from the castles.

Thanx


Hey antistar - Yes regarding the gap with connections i'm aware of it and will fix it when i get around again to working on the rmg..
It is however a bug that should occour not frequently (depending on the template ofcourse)

You can set mines in zones?! just look at the template editor options..

If you were using jebus template and got a result that one player had more mines thats very strange - for that i will need the map..


And to sir_moz_hl yes i will sometime when i get the time work again on the IRMG as of now my days are quite full so it may take some time.

And about your suggestions , Some i agree with some don't , Some i regard as high priority some as low - I have no problem with suggestions as they can only contribute but you must be petient - I am only 1 man working on the IRMG - off work hours on my own time - if you read the forums once in while you will surly see the next time i update the IRMG.
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sir_moz_hl
sir_moz_hl


posted September 15, 2008 10:50 PM

nevermind, really we need only capping of stack sizes)- everything else is almost good now ).i hope it won't take much time to do it)

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antistar
antistar


Adventuring Hero
betrayer...
posted September 16, 2008 09:16 AM

Hello Never,

I hope I did not offend you. I really know how it is to do all the things by yourself in your free time.
My idea was to provide only feedback, I did not want to sound like : "Hey nevermind, do that!!"

I will email you the map because it was generated based on jebus template.

I did not notice that I can set the mines from the template settings (sorry about this, it is my mistake, I was very happy when I put my hands on your generator and quickly generated a map without digging for settings)

Regards
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He rides in battle against impossible odds, never stopping until he reaches his goal.

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sir_moz_hl
sir_moz_hl


posted September 22, 2008 01:31 PM

are there any news??

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antistar
antistar


Adventuring Hero
betrayer...
posted September 22, 2008 02:46 PM

Don't know about any news, but I think that we should let nevermind do the things in his own way/speed etc. As he already stated, he's just one man, and we are a whole community on his head

I have one highlight though :
with modified jebus template I set for zone 1 let's say 3 sylvan castles; and for zone2 3 haven castles; if I run the template and set for P1-sylvan and for P2-haven OR P1-haven and for P2-sylvan [I mean that I tried both] I would not obtain one starting sylvan town and 2 obtainable sylvan castles or 1 starting haven town and 2 obtainable haven castles ; I always received sylvan/haven as starting towns and the other 2 towns obtainable were opposite respectively : for sylvan -> 2 obtainable haven towns; and for haven-> 2 obtainable sylvan towns.
I modified the template that all the three towns present in an area to be starting towns and set all the towns to same factions and I obtained the wanted effect.

I have a question :

What settings am I supposed to modify to obtain fewer objects on the map. I find it quite crowded.

Thanx again!
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He rides in battle against impossible odds, never stopping until he reaches his goal.

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sir_moz_hl
sir_moz_hl


posted September 22, 2008 07:39 PM

man, do u need any other good template?

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nevermind
nevermind


Famous Hero
posted September 22, 2008 10:36 PM

Quote:


I have a question :

What settings am I supposed to modify to obtain fewer objects on the map. I find it quite crowded.

Thanx again!



Settings? - setting..
Its called suprisenly enough "object density" and since i assume you just didn't find it  - if you click the Show Advanced checkbox in the main generating screen it will show up.

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