| [MODs ToTE]Spells Enchantments |  |   
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 Nebdar 
  
   
       
Promising 
Supreme Hero 
Generation N 
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posted October 24, 2008 12:55 AM | 
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Edited by Nebdar at 10:08, 18 Feb 2009. 
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[MODs ToTE]Spells Enchantments
  Hello  
 
Here I will release modifed spells mods (One Spell = One Mod) so anybody can choose the spells changes that he likes  
 
It works for: ToTE 3.1 
 
1st spell:Earthquake 
 
 
                 OLD          NEW                OLD   NEW 
<damage>  <Base> 0   - 100  0   - 100  <PerPower> 0     10 
	           <Base> 0   - 200  50  - 200  <PerPower> 0     10 
	           <Base> 50  - 300  100 - 300  <PerPower> 0     11 
	           <Base> 100 - 400  150 - 400  <PerPower> 0     12 
 
 
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2nd spell: Summon Elementals as lvl 2, Arcane Crystal lvl 3, Blade Barrier lvl 4 
			               This MOD modyfies DefaultStats.xdb (because Blade Barrier properties are in it) 
And also Elementals spells damage is reduced by 50% only(was before 70%) 
 
 
Summon Elementals: Cost 6 Mana  
 
                OLD   NEW 
     <PerPower> 0.5    0.5 
     <PerPower> 0.75   0.75 
     <PerPower> 1      1 
     <PerPower> 2      1.5 
 
Aracane Crystal: Cost 10 Mana  
 
                 OLD   NEW             OLD    NEW 
<damage>  <Base> 40   50   <PerPower> 8       10 
	           <Base> 60   75   <PerPower> 12     14 
	           <Base> 80   100  <PerPower> 16     18 
	           <Base> 100  120  <PerPower> 20     22 
 
Blade Barrier: Cost 10 Mana  
 
                 OLD   NEW            OLD   NEW 
<damage>  <Base> 20  40   <PerPower> 5     8 
	           <Base> 40  60   <PerPower> 8     12 
	           <Base> 60  90   <PerPower> 10    15 
	           <Base> 96  125  <PerPower> 12    18 
 
 
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Any feedback and sugestions are welcomed 		 
 
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 Nebdar 
  
   
       
Promising 
Supreme Hero 
Generation N 
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posted October 24, 2008 09:09 AM | 
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Edited by Nebdar at 17:54, 24 Oct 2008. 
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So i am making progress   
 
Another Info about the Earthquake spell: 
 
*The Damage is rounded up to 50 or 0 
*There is an possibility to change the mechanic of the spell that damage per SP will only affect maximum value or lower value 
 
Right now after some SP the Earthquake totally destroys the walls of the city(for Fortress one you need of coures more power) 
 
Why nobody remind me that Wall has 300 HP, L&R Tower 400 Hp and Citadel 500 HP so the damage per power must be reduced  DONE.
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 Asheera 
  
     
         
Honorable 
Undefeatable Hero 
Elite Assassin 
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posted October 24, 2008 08:16 PM | 
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Well nice change   
 
My version I thought long ago about how it should be: 
 
            MIN        MAX 
None:      0+2xSP    60+4xSP 
Basic:     0+4xSP   140+6xSP 
Advanced: 50+6xSP   220+8xSP 
Expert:  100+8xSP  300+10xSP
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 Nebdar 
  
   
       
Promising 
Supreme Hero 
Generation N 
  | 
 
 
posted October 24, 2008 08:28 PM | 
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nice one but because the damage is rounded up to 50 or 0 the less then 8,9 DMG per SP on no lvl mastery changes nothing(and the spell still is useless). So when you have an high SP hero like 18 SP, it would deal 200 - 300 DMG and that can destroy walls or damaged Towers. 
 
The idea that max and min damage increase in different rate is interesting. 
 
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 alcibiades 
  
     
         
Honorable 
Undefeatable Hero 
of Gold Dragons 
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posted October 27, 2008 03:12 PM | 
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Why do you need to modify defaultstats.xdb to make this mod?
 
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 Asheera 
  
     
         
Honorable 
Undefeatable Hero 
Elite Assassin 
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posted October 27, 2008 03:15 PM | 
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The TotE spells (Blade Barrier, Summon Hive, etc) have some of their properties in DefaultStats.xdb 
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 alcibiades 
  
     
         
Honorable 
Undefeatable Hero 
of Gold Dragons 
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posted October 27, 2008 03:27 PM | 
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Oh. Thanx for clarifying. It was no longer than yesterday I was curious about why the Blade Barier .xdb looked so odd.  
 
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 Nebdar 
  
   
       
Promising 
Supreme Hero 
Generation N 
  | 
 
 
posted October 27, 2008 06:07 PM | 
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oh i forgot about to reduce <SpellDamageMultiplier>0.3</SpellDamageMultiplier> to 0.5(it is more fair) 
 
Updated shortly. 
 
Thanks Asheera for Q / A support  
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