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Heroes Community > Library of Enlightenment > Thread: Best starting combination for duel /low resource, small map?
Thread: Best starting combination for duel /low resource, small map? This thread is 2 pages long: 1 2 · NEXT»
pig
pig


Disgraceful
Known Hero
unstopable
posted November 04, 2003 11:40 AM

Best starting combination for duel /low resource, small map?

I dunno what fits best here, but imho for fast attacks Stronghol or Rampart , right?

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pig
pig


Disgraceful
Known Hero
unstopable
posted November 04, 2003 11:44 AM

If Rampart, you choose Ivor of coz

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted November 04, 2003 12:21 PM
Edited By: Sir_Stiven on 4 Nov 2003

lol rampart isnt a fast attacking town.

Dungeon is, so is stronghold.

Dungeons strength lies within crash creature banks early with shakti and hopefully get a fast good dwell and a summoner. And from there launch an attack before your weak build starts to show.

Stronghold strength lies within upg. your beths fast and then attack. Since stronghold army rarely gets clopses fast you dont have have a lvl 6 unit in your army which will hurt if opponent gets time to build his army up.

EDIT:
good starting heroes (creature wise):

castle: valeska, archers are great to clear map and if really poor map you can upg. to marksmen and should have no problems getting fightings.

rampart: ivor...off course. As stated in another thread you get one "free" building with rampart and getting more elves to upg. is vital. Ufretin is one hero you really need to stay away from since you wont get no centaurs or elves and more dorws justs slows you dont and makes week 1 fighting harder.

Tower: is a tough town since getting gremlings to upg. day1 is important and there is no gremlin special hero. A hero should avoid instead is piquedram as he only brings gargs and no grems to upg.

inferno Calh works because of getting gogs in beginning is good as clearing map becomes easier with shooter and later these extra gogs makes good demon fodder. Ignatius is also good because of many imps and he got tactics to make first week fights easier.

Dungeon:Shakti Off course, i dont think he needs more mentions now. lorelei is a hero you dont want since she brings harpies and no extra trogs.

Stronghold: Gretchin because of his extra goblins, with some luck you can get enough to make a power stack out of gremlins week 1.

Fortess:Bron off course since basilisks is great as starting units, can take hits/retaliation and survive so no losses of gnolls. Drakon is good too since he can help you get a power stack out of gnolls. A hero that you dont want here is the lizard speciality one since that will give you less gnolls.

Necropolis:Galthran... can bring you many skels and more you will get. Having a higher speed on these skels is great because with correct skel harvesting your skeletons will be your best stack in end fight.

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haile73
haile73


Promising
Famous Hero
posted November 04, 2003 01:11 PM
Edited By: haile73 on 4 Nov 2003

lol, what I find funny is that almost every strategy post from Stiven contains the word "Shakti"

if you play random town / random hero (which everyone should), chance of drawing dungeon is 1/7 (with necro and conflux out), chance of drawing shakti week 1 then is ... dunno.. 1/15, so your strategy holds for 1 game out of 105. wonder how you win the other 104

as for the topic, for very early attacks (w2d1 latest - small map), tower is ok. lots of master grems day 1 and chance of getting many lightning bolts in. and chance is about 1/15 you have a Chain Lightning as well
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csarmi
csarmi


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gets back
posted November 04, 2003 03:41 PM

Why do you count necro and conflux out?
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haile73
haile73


Promising
Famous Hero
posted November 04, 2003 04:00 PM

I was talking about customized rmg templates and those towns are edited out usually.
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Sir_Stiven
Sir_Stiven


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banned
posted November 04, 2003 04:58 PM

what i find funny is people like haile who try and make fun out of what others say and is still yet to bring up any good ideas by themselves

In case you havent noticed haile one thread here was namned "shakti vs gretchin"..so i thought it would make sense to discuss shakti then lol.

Also when it comes to starting units "like this thread" even a tosser like you must realize that shakti makes great sense if playing dungeon?

And no matter how you put it dungeon is an attacking town and you need to attack fast, shakti is just a great tool of making it better.

now i would counter your points in your post too haile, but since there obviously wasnt any im afraid i cant..so now you can go back to playing your "small" maps lol

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 04, 2003 05:22 PM

Quote:
lol rampart isnt a fast attacking town.


..i doubt that. Actually on the described situation rampart is one of the strongest in the frist 2 weeks.

Quote:
Dungeon is,.


...yep!


Quote:
so is stronghold.


..hell, noooo!! (Actually one of the weakest!)

Quote:
Dungeon:Shakti Off course, i dont think he needs more mentions now. lorelei is a hero you dont want since she brings harpies and no extra trogs.


..BS..with a little bit flexible thinking and a 2nd prebuilt u would see that about 25 Harpy Hags are a very good choice!

Quote:
A hero that you dont want here is the lizard speciality one since that will give you less gnolls.
Quote:


..again BS.. Wystan and Lizards can do lot more then a normal gnoll stack...seems like u never tried him.

...btw..hi Steven


Xarfax1
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haile73
haile73


Promising
Famous Hero
posted November 04, 2003 05:23 PM
Edited By: haile73 on 4 Nov 2003

stiven, it amazes me how many words you need to make a simple statement like "many creatures = good start". repeating it at every occasion doesn't necessarily lead to new insights

Quote:
so now you can go back to playing your "small" maps

not sure what's the meaning behind that. you noticed that this thread is about a small map, didnt you?

as for the point in my post, gimme solmyr and tower and let's see how he does against shakti day 4 =P

actually I was just making fun of people who pick town / hero at the beginning. did you feel adressed?

btw, you know I'm just tossing I hope
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Sir_Stiven
Sir_Stiven


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banned
posted November 05, 2003 12:41 PM
Edited By: Sir_Stiven on 5 Nov 2003

woohooo finally some discussions going here

@xarfax: you ever played rampart at a poor map lol? there is no way you can be prepared for battle week2 as you wont have the usual castle+uni dwell week 1.

But at a poor map you usually can make beths first week if you dont waste all your cash on buying out heroes. And getting your lvl 7 creature first week and have 3 of em week2 while your opponent is struggling to get a good build going at all is as understood a game killer.


And hags will only get you so far playing dungeon, 25 hags can take out alot of slow troops the "ima make you active many times now" style but you cant take the tougher fights as you have no powerstack. Trogs can.

Thats also the reason why i dont prefer lizards playing fortress in beginning. They work good vs slow units of course as they are shooters. But if fighting faster units you will have no good hand to hand stack to deal dmg with. You will have a small stack of gnolls, serpent flies which u use on scouts and maybe a few to pick up retaliations and you can get some basilisks/wyerns if really lucky with wood. Thats no army lol.

With more gnolls and less lizards in that army you could use wyerns/flies as fast units to take ret. as long as they dont die and then hand out your good dmg with gnolls.

oh and btw, hi to you too xar

@haile: you no good tosser, of all my posts which actually had some points you counter my toss lol

And he asked for starting units to be good, point is all heroes with low creature spec. aint good atleast IMO which i pointed out.

And he also asked for creatures as stated, not a lvl 4 hero toss... or didnt you notice what he was talking about ufretin73?

EDIT: and nah, im not feeling hit in particular even if it doesnt take alot of brains to figure out that comment was directed at me

but in me last 6-7 games ive picked town once and that was two days ago playing my first clan game... where rampart is my starting town... didnt pick hero though, but i got mephala so i wont complain

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haile73
haile73


Promising
Famous Hero
posted November 05, 2003 01:48 PM

Quote:
And he asked for starting units to be good,

And he also asked for creatures as stated, not a lvl 4 hero toss... or didnt you notice what he was talking about ufretin73?


funny how much things "he" is able to ask for or not in 3 lines only. the total opposite of ... others

besides, I don't find the word "creatures" in the initial post.

come on, you can do better than this, Sir_Shakti_or_Ivor_Picker
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Sir_Stiven
Sir_Stiven


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banned
posted November 05, 2003 04:08 PM

correct me if im wrong piquedram73 but both the games we played and ive kiked your butt there hasnt been any ivor nor shakti involved right?

And he asked for combinations and mentioned ivor as starting rampart hero, i dont really think he was looking for some hero combination of what can do what then do you?

Then you could just say "get a 4th lvl spell hero toss and go kik anything nm starting town". Which basically is a toss advice since you learn nothing from it.


oh and btw straker73, i can do much better than this but i save those arguments on people worthy them and not waste em on tossers like you

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valkyrica
valkyrica


Supreme Hero
posted November 05, 2003 05:41 PM

will stephan outrun the mighty haile ?!

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haile73
haile73


Promising
Famous Hero
posted November 05, 2003 05:50 PM
Edited By: haile73 on 5 Nov 2003

well I guess there haven't been any people worthy here yet at all

as for our games, I remember only one 1v1 game - and you had Mullich in a week 2 meet. Then there was this allied game you and archie vs. romi and me. It is right you didn't pick Shakti, because your ally did LOL. I'm too lazy to look for the save, but I wouldn't be surprised if you had Ivor hehe

Game wasn't finished though. Ah yes and now I remember that game where half the map joined you - including a pack of giants you upgraded in a hillfort. This was a GREAT game however, a good example that a no rule game can be cool.

Then I remember that game where you allied with cat - yes those were the days

And this is where the toss ends from my part.

PS. I'm happy when I have Straker. Too many games without haste in guild hehe

And as long as he isn't one of my 3 starting heroes, I don't have a problem with Pique either
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 05, 2003 05:51 PM
Edited By: Xarfax111 on 5 Nov 2003

..oooh geeeez...he called him Ufretin, Piquedram AND Strker... man hes mean ..common lets be friends again

Xarfax1




...btw about 25 Harpy Hags or 25 Lizardmen ARE still a better fighting force compared to other "normal" starting armies!! You shouldnt argue on this lost point.

...AND YES a two weeks Rampart army can take out a 2 behemot stronghold army any time of the day (if not expert tactics) EVEN WITHOUT unicorn (even if i doubt that u cant built unicorns, when u can built behemots, so your arguement fails by far). Well u can insist on being right, but again u will argue on a lost point.
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Sir_Stiven
Sir_Stiven


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Legendary Hero
banned
posted November 05, 2003 07:37 PM

@tossout73: yupp only 2 finished games and both times i killed you without those heroes

Then is cool if you wanna blame loss on me got more units from my exp diplo then you did.. just as you could always bring up some excuse for losing (like mullich example) but at the end of the day it might just not be a luck factor


@xarfax: hmmm if playing a poor temp getting unis really isnt as easy as you wanna make it sound. And its kinda self explanitory that the longer you wait to attack with stronghold army the more obvious your loss of lvl 6 creatures (clopses) and the advantage of first week lvl 7 units will be. For example week2 you will have 3 beths while your opponent will struggle to get one. But even if he does he has 33% of the lvl 7 creatures you got. But say if you wait 2 more weeks you will have 7 beths (no ext. dwells/double builds/silly losses counted) while your opp will have 5 under same conditions and then he will have 72% of the lvl 7 creatures you got.

Point is the further you wait the lesser the lvl 7 difference matters. And add to that the loss of clopses.

now i dont know your stronghold tactics xar but IMO the key is getting upg. to ancients fast and upg. wolves/birds fast and then break/attack. Not wait the opponent out to for example getting gold drags.

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Lord_Woock
Lord_Woock


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Undefeatable Hero
Daddy Cool with a $90 smile
posted November 05, 2003 07:49 PM

Lol, it's fun to see you guys argue More please!
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Pig
Pig


Disgraceful
Known Hero
unstopable
posted November 06, 2003 11:11 AM

Sir Stiven, dont scare me with your behemoths. You will spend much wood and ore, that will be usefull for castle.
And those 2-3 behemoths you will get second week will be realy weak, cuz, they are so slow and defenceless, so grand-elves of rampart will toast them well.

Rampart is much much stronger in early game. Centaur speed and toughness is REALY big deal, cuz then lvl 1 units fights each other, combat end mostly depend on unit speed.

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Sir_Stiven
Sir_Stiven


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banned
posted November 08, 2003 03:43 PM

Quote:
Sir Stiven, dont scare me with your behemoths. You will spend much wood and ore, that will be usefull for castle.
And those 2-3 behemoths you will get second week will be realy weak, cuz, they are so slow and defenceless, so grand-elves of rampart will toast them well.

Rampart is much much stronger in early game. Centaur speed and toughness is REALY big deal, cuz then lvl 1 units fights each other, combat end mostly depend on unit speed.

One haste spell and there will be no grands to toast with

Also not forget that by week 2 your main hero should have levelled up and chances are good with barbs that you will get tactics. Or you can get a starting tactics hero that is.

And when it comes to wood/ore "problem" most randoms have average monster strength in starting area, meaning no guards for wood/ore mine and you will have 0-3 starting piles there. Add to that resource piles free on map and some guarded ones and strongholds starting bonus then the wood/ore "problem" wont be a "problem" anymore

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Lich_King
Lich_King


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posted November 08, 2003 07:37 PM

I love Phoenixes...

Of course arguing is fun.. so is SPAM, sin't that Woock ?
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