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Heroes Community > Tournament of Honor > Thread: New Intertournament Competition
Thread: New Intertournament Competition This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
Hoher
Hoher


Adventuring Hero
posted April 02, 2004 07:52 AM
Edited By: Hoher on 2 Apr 2004

Table1:
Selfextracting archive of Vadim99 saves in arena-round: (2.82Mb)
http://www.heroesleague.ru/show/767/Saves-vadim99.exe
Table2:
Selfextracting archive of DVStranger saves in arena-round: (1.27Mb)
http://www.heroesleague.ru/show/769/DVStranger.exe
Table3:
Selfextracting archive of Vicont saves in arena-round: (3.56Mb)
http://www.heroesleague.ru/show/768/Vicont.exe
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Havr
Havr

Tavern Dweller
posted April 02, 2004 10:35 AM
Edited By: Havr on 2 Apr 2004

Quote:

b)genios can make 864 damage or create ilusion


1296, hero has magic amplifier.

Quote:

e)he lost 9 mana: 2 for poison + ... dwonknow


1 for potion (hero has stuff), 4 for aura of fear and 4 for raise ghosts.

Quote:

So if he used ilusion he make 5 mantis but i dont know why the waspwort dont shot and dont make same damage in any genios or heroe!


Wasworts was buzy with ullusions of mantis .

First turn genies make ullusion of waspworts, to cast weakness on them, some next turn they make ullusion of mantis, which bind waspworts and don't let them shoot to hero and genies. Rest mana genies expend on ice bolts on mantises. So, battle was long less than 175 turn, about 150 .
Two times in battle hero freeze mantises(for this was used poition of cold). Hero used raise ghost to agging mantises and waspwort (to make run from mantises and fighting illusion of mantiseswith waspworts more comfortable ).

Quote:

But .... i would like to see all turns in battle ... hehe..
to be sure he didnt played more tham 175 turns and 30 min.


Do you really want it?

Of course, use poison is a very unpleasant thing... But it very fast in game time and it very often used in off-line games.
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted April 02, 2004 07:54 PM

bravo bravo

ToH , back off ,back off !!!

It seems to me we are like an innocent child in front the keepers of the eternal wisdom and knowledge, and if you judge right, they made us a favor not playing on-line with us, otherwise , toh players would have been turned into a ridiculous joke, comparing to these masters of the game.

camoes, don't bother anymore , you , and we all,  are too weak to understand facts beyond our comprehension.
one thing is sure , in my opinion, you must be either foo to play in single hours and hours some stupid fights or "those" unnumbered turns can be "archived" into 1 or 2 turns. I guess anyone could imagine ,in theory, fairy tales , about the prince charming and his unlimited  power, or making a draw about the way a fight can be fought, but never done that.

we still need the heroes 4 manual to learn some more , or maybe those things are not written down there?!?!?!





havea nice day



P.S. ...and this is not a translation from AC site

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted April 03, 2004 06:13 AM

Quote:
Quote:
THE TOH's gamers are the best !!!



Yes... they are


damn right
____________
slayer
whos your daddy and what does he do?

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CMEPTb
CMEPTb


Adventuring Hero
Little Angel Of Death
posted April 03, 2004 12:41 PM

Quote:
It seems to me we are like an innocent child in front the keepers of the eternal wisdom and knowledge, and if you judge right, they made us a favor not playing on-line with us, otherwise , toh players would have been turned into a ridiculous joke, comparing to these masters of the game.

Offline and Online are some different. Many theoretical thing very useful in offline game. Randomize dissapiared, and you know all what you may make in the game. HL has offline competition, ToH has online. Havr and other HL-players more powerfull in offline, but ToH-team are very strange online. It's only estimates, but real. And some sudden results as Russian proverb "exception to the rule confirm the rule".
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted April 03, 2004 12:57 PM

hm cant see anything ilegal there, le havre explanation make sense- though i figure needed bout 206 reloads to freeze that mantis:-p

i didnt want to see or take part on such tourney cause was obvious ppl would go beserk on MUST win.
soo.. one cant whine of 300 turn poison, sprite-delay, hero-subzero, whateverwhatever.. you asked for it(or you should have seen it coming), who ever participated.


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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted April 03, 2004 02:29 PM

theres no way he beat the map i played in tour 2 in 10 days without cheating

takes almost 3 days to get even to main land
then takes 1 day into boat and 1 day out of boat each time to get opponents castle
for both ways so that right there is 14 days of going in boats
2 for you and 4 each for comps
to take all castles
____________
slayer
whos your daddy and what does he do?

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valkyrica
valkyrica


Supreme Hero
posted April 04, 2004 06:52 PM

By the way, a strange thing, they seem to lack a certain "last save" same happened in 1st tour of speed with the under the bridge save, same now with havr, last save leaves the game hanging with a level 39 general still standing ... i have noticed he loses health after he attacks mantis but i would like to see the final save ...
____________
I'm Guybrush Threepwood, mighty pirate

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Hoher
Hoher


Adventuring Hero
posted April 05, 2004 08:11 AM

Final saves of the winners of ToC speed tour 2
Table1:
http://www.heroesleague.ru/show/772/Havr-HL.h4s
Table2:
http://www.heroesleague.ru/show/773/OnLine-HC-speed2.h4s
Table3:
http://www.heroesleague.ru/show/771/camoes_toh.h4s

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m8mat
m8mat

Tavern Dweller
posted April 05, 2004 12:20 PM

I've read the post... it's very interesting but I don't understand very well... if you can use an english more easy for me please... lol
Schusss
m8
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Hoher
Hoher


Adventuring Hero
posted April 06, 2004 08:20 AM
Edited By: Hoher on 6 Apr 2004

Everyday saves of the winners in ToC speed tour 2
Table1:
Archive of Havr saves in speed-round: (1.32Mb)
http://www.heroesleague.ru/show/765/havr_speed2.zip

Table2:
Selfextracting archive of Online saves in speed-round: (743Kb)
http://www.heroesleague.ru/show/779/Online.exe

Table3:
Selfextracting archive of Camoes saves in speed-round: (3.42Mb)
http://www.heroesleague.ru/show/766/camoes.exe

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Hoher
Hoher


Adventuring Hero
posted April 15, 2004 10:03 AM
Edited By: Hoher on 18 Aug 2004

Final saves of players in the arenas tour 3
Map: Circle of life
Dead line: day 1 week 4 month 1
http://www.heroesleague.ru/show/789/AC-arena-saves.zip
http://www.heroesleague.ru/show/790/HC-arena-saves.zip
http://www.heroesleague.ru/show/791/HL-arena-saves.zip
http://www.heroesleague.ru/show/792/HP-arena-saves.zip

Final arenas

http://www.heroesleague.ru/show/793/arena-HL-vs-AC.h4s
http://www.heroesleague.ru/show/794/arena-HP-vs-HC.h4s

Final saves of all players in the speed tour 3
http://www.heroesleague.ru/show/795/saves-speed-tour3.zip

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Havr
Havr

Tavern Dweller
posted April 15, 2004 12:01 PM

Sorry for the long answer, were some problems with y Internet.

http://www.heroesleague.ru/show/778/Havr-battles.zip - Saves inside battles with mantises and purple army.

Battle with mantis (step by step):
1. Hero throw Vial of Binding Liquid on mantises. Genies make illusions of waspworts. Manises move, waspworts shoot into illusions.
2. Hero cast fear on himself. Genies make illusins of mantis. Illuson wait. Mantises move, waspworts shoot inot illusion. Illusion fly to the waspworts.
3. Illusion fly and stand near wasprots (to don't let them shoot). Hero freeze mantises. Genies add illusions. ...
4. Hero cast poison on mantis, genies add illusios. ...
5. Hero freeze mantises, ...
6. Hero raise ghosts, ghost agging mantises, ...
7. Ghosts agging waspworts.
Hero and genies run from mantises, genies cast ice bolt on mantises while they have mana.
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m8mat
m8mat

Tavern Dweller
posted April 15, 2004 01:19 PM

It's impossible !!!

Thanks hoher for the saves...
I have looked after the saves of HL team... and it's impossible to get 140 vampires wit the 3 saves, and 1 save with 60 vampires...
There is a problem, or i have forgot a rule...
Schuss
m8
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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted April 15, 2004 07:23 PM

is toh still doing the speed tour?
camoes ?
valky?
____________
slayer
whos your daddy and what does he do?

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted April 19, 2004 05:42 AM

is anyone going to answer?
____________
slayer
whos your daddy and what does he do?

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Hoher
Hoher


Adventuring Hero
posted April 19, 2004 09:24 AM

Everyday saves of the HL team in ToC arena tour 3

Table1:
Selfextracting archive of Vadim99 saves in arena-round: (8.83Mb)
http://heroes.furexpo.com/saves/Vadim-saves.exe
Table2:
Selfextracting archive of DVStranger saves in arena-round: (9.31Mb)
http://heroes.furexpo.com/saves/DVStranger.exe
Table3:
Selfextracting archive of Vicont saves in arena-round: (17.1Mb)
http://heroes.furexpo.com/saves/Vicont.exe

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lastplace
lastplace

Tavern Dweller
posted May 09, 2004 06:35 PM

HEY

you forgot about me, I was part of TOH since the 1st season of heroes 3..

but i have a questionn, what is goin on with heroes 3 now?? do people still play jb's maps or what?  where are they playing whats the difference now, i've been gone for like 2 years without talking bout heroes
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted May 09, 2004 06:38 PM

Quote:
you forgot about me, I was part of TOH since the 1st season of heroes 3..

but i have a questionn, what is goin on with heroes 3 now?? do people still play jb's maps or what?  where are they playing whats the difference now, i've been gone for like 2 years without talking bout heroes


they're playing now heroes 7

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