Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Races vs. Towns
Thread: Races vs. Towns This thread is 2 pages long: 1 2 · «PREV
gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 11, 2004 12:25 PM

re: redsocksfan

or the central structure for recruiting could be your castle.

it would be like a peasant population in numerous small farms and some mansions fill the countryside (more or less invisible on the map) and the castle is the "administrative center."

i.e. the noble that lives in the castle is the highest local noble who recruits the troops from among lower nobles and commoners.

in case of enemy approaching, the dwarves in the mines just temporarily burrow in their mines and the elves in the elf dwellings temporarily go away into the woods, so that you cannot go and recruit troops from their adventure map dwellings unless you conquer the castle that they belong to.

and anyway, the main recruiting is done in the castle, so theoretically it might even be impossible to go to a mine and recruit dwarves from there. that way the dwarves would only respect a call to arms that comes from the castle.

in game my proposal would rather be that the dwarves in the mines respect both a call to arms from the castle and the visiting hero that has the same color as the nearest castle.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lothar
Lothar

Tavern Dweller
posted January 11, 2004 06:43 PM

like it...

it could be useful.
hey, seen my thread about the graphical upgrades? it's similar to this, maybe you'll find this interesting...
____________
back to the nature

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoolFool
CoolFool


Hired Hero
posted January 12, 2004 10:12 AM

IT`s a cool idea - that with behemots...

But they must eat 1 Hobgoblin only in case that you haven`t join a battle that day...
What do you think?

and ... that idea of gerdash and redsoxfan:

Perhaps you could be able to build a structure on the map that recruits creatures from nearby towns. That way you could get all your creatures from one place. The danger in this is that your opponent will have access to this as well. There should also be an option of destroying the structure, so that an opponent must invade a town before doing this.

Actually the dwarven population could be associated with mines, especially goldmines. and there could be a small dwarven creature line-up.
in case of enemy approaching, the dwarves in the mines just temporarily burrow in their mines and the elves in the elf dwellings temporarily go away into the woods, so that you cannot go and recruit troops from their adventure map dwellings unless you conquer the castle that they belong to.
and anyway, the main recruiting is done in the castle, so theoretically it might even be impossible to go to a mine and recruit dwarves from there. that way the dwarves would only respect a call to arms that comes from the castle.

It will be COOL...

And when you mix one race with other - strong creatures like (vampires) will eat one weak (pikeman) a day...

What about that?

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 12, 2004 12:49 PM

side note on cannibalism

actually cannibalism is present in a considerably large part of mythology.
e.g. there are stories about barbarian giants who eat people.

even names of entire nations mean 'cannibals,' like mordva (should mean 'man-eaters' as far as i remember) and samoyedes ('self-eaters'). those customs seemed horrible to those nations who were already more civilized.

imho something that might speak against it being included in a homm game is that it might be unpedagogical.

i havn't heard of e.g. the popular (at least 10 years ago) robinson crusoe movie being called unpedagogical because of cannibalism in the native tribe. instead, people watch the cannibalism scene with excitement.

i havn't seen anyone being eaten in this movie, though. it may be that some excitement is good, but display of the process of eating people is considered horrible.

i wouldn't imagine that if cannibalism was included in homm, then the process of eating would be visible, at least in a realistic way. the player would just feel delighted that he can keep his goblins.

saving your cute and cuddly goblins from being eaten by your ugly ogres (even if just for another day) is a nice thing to do, isn't it?

actually imho this whole cannibalism discussion belongs to a troop upkeep topic. but notice how excited people became when redsocksfan accidentally mentioning it with almost half a word.
========

ok, back to the topic.

i think that you shouldn't be able to recruit pikemen and vampires from the same castle. imho if the undead are the nobles in the land, pikemen would be recruited as skeletons (i would prefer zombies though, because the undead recruited from the living population would be more fresh than skeletons).

and if a living army conquers the undead territory, then they might dispose of the undead nobles and start recruiting the living population again (e.g. pikemen, if it's an area with human population).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 12, 2004 03:07 PM

Quote:
i think that you shouldn't be able to recruit pikemen and vampires from the same castle. imho if the undead are the nobles in the land, pikemen would be recruited as skeletons (i would prefer zombies though, because the undead recruited from the living population would be more fresh than skeletons).

and if a living army conquers the undead territory, then they might dispose of the undead nobles and start recruiting the living population again (e.g. pikemen, if it's an area with human population).

This is a great idea. Basically you would have 4 or 5 different towns. And each would take different states when controlled by a different race. It would take a certain amount of days to convert the town over to the new race.
____________
Go Red Sox!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 12, 2004 07:09 PM

ooooh. Nice. I might get my corrupted sprites after all.
So just how many races are we talking about here?
In H3 and H4, the heroes were represented from SO many of the creature types!

____________

To err is human, to arr is pirate.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 12, 2004 11:06 PM

Hmm, lets have a proper look at this.
Heroes have been represented as lots of different creatures but the main ones have always been:
1. Humans
2. Elves
3. Dwarves
4. Undead (Vamps/Liches/Zombies)
5. Genies
6. Efreets/Demons
7. Goblins/Ogres
8. Minotaurs

Others include: Lizard Persons (Very PC), Elementals, Troglodytes, Halflings and one Dragon.

So if we're taking 7 races what stats does each race have and why? I'm proposing that Undead doesn't count as a 'race', but you can have any other race in Undead form.

Humans heroes control all troops to a fair degree.

Say that Dwarven heroes get an attack and defense bonus for any mechanical troops. They don't control wildlife troops as well as others, say there is a speed reduction for example.

Elves get the same for any wildlife troops. They don't control undead troops as well.

Genies raise the total spell points of spellcasting troops, but don't do as well with melee troops.
Efreets/ Demons raise the damage that spellcasting troops do, but these spells might cost more manna.

Goblins/Ogres give their troops a magic resistance, and increased attack, but lower defense due to their bloodlusty nature.

Minotaurs give their troops a 10% chance of a second retaliation, but a reduced movement on the battle grid.

Undead versions of these races get the same bonuses & penalties, but get a lowered attack and defense when using elemental troops, as there was never a spark of life to extinguish in these troops.

This is all just specualtion, anyone got any other thoughts? Maybe two classes of Humans for might/magic?
____________

To err is human, to arr is pirate.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoolFool
CoolFool


Hired Hero
posted January 13, 2004 10:06 AM

To Geradsh

"I think that you shouldn't be able to recruit pikemen and vampires from the same castle. imho if the undead are the nobles in the land, pikemen would be recruited as skeletons (i would prefer zombies though, because the undead recruited from the living population would be more fresh than skeletons)."-

I`m talking about mixing races, IF YOU MIX [VAMP,Dragon,Ogre with Sprite, or pikeman, or boar(tasty)] then it shoud happen... I just don`t like mixing...


TO REDSOXFAN:

" Basically you would have 4 or 5 different towns. And each would take different states when controlled by a different race. It would take a certain amount of days to convert the town over to the new race."

This Idea is Really Great!!!!!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 13, 2004 12:03 PM

althouh i would consider it rushing too much ahead with this topic, i believe that the first level undead could be the same, no matter what race they originally were.

a human zombie, a dwarf zombie and a faery zombie is just a generic zombie at some level of abstraction.

i don't think that we should have had centaur skeletons and faery skeletons in previous homms, imho it would have been ridiculous.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoolFool
CoolFool


Hired Hero
posted January 13, 2004 01:30 PM

"I don't think that we should have had centaur skeletons and faery skeletons in previous homms, imho it would have been ridiculous"

Really funny...

Somthing like Waterelemental skeleton or Boar skeleton or Efreet/Genie skeleton...

How about Phoenix skeleton...

Gerdash you are RIGHT...

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mskomu
mskomu

Tavern Dweller
posted January 16, 2004 10:46 PM
Edited by alcibiades at 16:16, 13 Jun 2009.

Good idea, but the decession is too hard to make .
I think the basic idea is good, but I think it would be better if they would me more like "basic towns with one or two unique ability". Or just one town, but every building prevents you from building some other and they would slowly develope to a goal which would be very different from others, but in the beginning they would be very much the same.

I hope you understand. I will try to explain better if you have questions.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url].
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0430 seconds