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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: MORALE SYSTEM IN H4
Thread: MORALE SYSTEM IN H4
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 04, 2004 11:39 AM
Edited By: regnus_khan on 4 Apr 2004

MORALE SYSTEM IN H4

I found some info on the net, but I recreated it into a new post.

MORALE...

Morale gives more and more chance to get extra turn.

MORALE BY ALLIANCE?

* ALLIANCES AFFECT MORALE:

Yep, they can. See below, but first, remember what the alliances are.

Life is in alliance with Order and Nature.
Death is in alliance with Order and Chaos.
Order is in alliance with Life and Death.
Chaos is in alliance with Death and Nature.
Nature is in alliance with Life and Chaos.

MORALE BENEFITS AND MINUSES

For Life, Order, Chaos, Life, and Death troops:
+1 morale if troops are from the same alignment.
-1 morale for the presence of each alignment with which there is an "alliance".
-2 morale if Might troops are present.
-5 morale for the presence of each alignment that is different and with which there is no “alliance”.

For Might troops:
+1 morale if Might troops are present.
-2 morale for the presence of each alignment that is not Might.

EXAMPLES

Waspwort (Nature) has -8 morale due to the accumulative total of the following:
the presence of Nature (+1),
the presence of Might (-2),
the presence of Life (-1),
the presence of Chaos (-1),
the presence of Death (-5).

Harpy (Might) has -7 morale due to the accumulative total of the following:
the presence of Might (+1);
the presence of four other different alignments (-2 x 4 = -8).

Squire (Life) has -12 morale due to the accumulative total of the following:
the presence of Nature (-1),
the presence of Might (-2),
the presence of Life (+1),
the presence of Chaos (-5),
the presence of Death (-5)

Pirate, Orc, and Medusa (all Chaos) each has -8 morale due to the accumulative total of the following:
the presence of Nature (-1),
the presence of Might (-2),
the presence of Life (-5),
the presence of Chaos (+1),
the presence of Death (-1)

And death alignment. Undeads are not affected, but the others are:

Cerberus (Death) has -12 morale due to the accumulative total of the following:
the presence of Nature (-5),
the presence of Might (-2),
the presence of Life (-5),
the presence of Chaos (-1),
the presence of Death (+1)

SPELLS AND ARTIFACTS THAT AFFECT MORALE

SPELLS:

MIRTH:
Increases targets morale to its maximum.

MASS FERVOR:
All friendly units receive maximum morale.

SORROW:
Gives target maximum negative morale.

MASS SORROW:
Mass Sorrow causes all enemy targets to have maximum negative morale.

ARTIFACTS:

CLOUD OF DESPAIR: When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale.

POTION OF MIRTH: Gives the hero who drinks this potion maximum positive morale.

CREST OF VALOR: Gives all friendly targets +1 morale.

MULLICH’S HELM OF LEADERSHIP: All friendly targets get +2 morale and +1 speed.

MEDAL OF HONOR: All friendly targets get +2 morale.

FIZBIN OF MISFORTUNE: Autonomously casts Misfortune on all enemy targets as long as a hero has it equipped.

MARANTHEA’S MUG: Morale is heightened by 3 for every unit.

HARMONIC CHAINMAIL: Increases the hero's Melee and Ranged Defense by 15, and grants the hero Mirth.


LEADERSHIP

Leadership also affects morale. I think it's:
B:+1
A:+2
E:+3
M:+4
G:+5

---------------

I must have forgotten something. Remind me and I’ll add.

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LordZXZX
LordZXZX


Famous Hero
Overfished
posted April 04, 2004 11:53 AM

Leadrship

Leadership also affects morale. But I haven't played H4 in a long time so I'm not sure how the mastery affects
morale. I think it's:
B:+1
A:+2
E:+3
M:+4
G:+5

I maybe wrong
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 04, 2004 11:57 AM

Yes, you are correct, Leadership increases both - Luck and Morale by 1,2,3,4,5. And I think I remember, that Might gets more penalties, if spellcaster object is at preasent.
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted April 05, 2004 09:22 AM

From the first post: "Morale gives more and more chance for extra turn"

Really? As far as I know, it just gives chance to do your turn before others, but no extra. And there should be a little extra damage, is there?
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 05, 2004 09:27 AM

In reply to EmperorSly:

yes it gives another turn but if you have the maximum. I think luck adds damage, not morale.

BTW, I got +25 morale once, when I got Maranthea's Mug, Crest of Valor, Medal of Honor and had grandmaster leadership in addition to a potion of mirth who increased morale in combat. Strange...
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 05, 2004 11:27 AM

Quote:
yes it gives another turn but if you have the maximum. I think luck adds damage, not morale.

BTW, I got +25 morale once, when I got Maranthea's Mug, Crest of Valor, Medal of Honor and had grandmaster leadership in addition to a potion of mirth who increased morale in combat. Strange...


Nope.

Morale adds +25 % damage and the first turn before those, who didn't get it. negative Morale makes creature do -25 % damage and it goes after non moraled creatures do thier turns.

Luck takes makes you target take 1/3 damage instead of full.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 06, 2004 03:39 PM

Where did you find about that?
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 06, 2004 06:52 PM

LOL, it is the basic morale system change in Homm4 from Homm3. It doesn't give any extra attacks, it just gives extra damage and the movement preference.
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 06, 2004 06:53 PM

I preferred the H3 system.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 06, 2004 06:56 PM

I do not know, the Heroes 3 system looked quite well unbalanced in my view, it is like not using all your troops, but in Homm4 all get thier moves, althought it takes more time and damage is reduced. Well both games had thier good sides and bad. It is a matter of taste.
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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted April 07, 2004 09:19 AM

Sure, the morale does not give extra turn though in certain situations it may look like it gives. If an unit with very high morale waits, it goes last on the current turn, and if it has morale on the next turn again, it goes first - this way it moves two times consequently, but these are its moves for the two turns.

Lich_King, if you play Heroes3 enough with impossible setting, you surely will learn to use all of your troops :-)
It is not so easy to build the higher level dwellings early.
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LordZXZX
LordZXZX


Famous Hero
Overfished
posted April 08, 2004 12:26 AM

Location Visits

The following places increase your morale.

Fountain of youth: +1
Oasis and Water Hole: +1
Haven with Abbey: +2
Temple of Life: Life+2, Nature & Order +1
Temple of Nature: Nature+2, Life & Chaos +1
Temple of Order: Order+2, Life & Death +1
Temple of Death: Death+2, Chaos & Order +1
Temple of Chaos: Chaos+2, Death & Nature +1

Once again, I may have left out some buildings or made a mistake, coz' I haven't played H4 in a while. Please correct any mistakes I've made
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