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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Terrain Tactics
Thread: Terrain Tactics
Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted July 22, 2001 01:15 AM

Terrain Tactics

Don't you think that terrains should have more influence in battle? For example, in a swamp the heavy troops should have a great speed, atack and defence penalty because they would get stuck. Things like this would gie a new dimation to strategy, like atacking with certain creatures in certain terrains against other certain creatures. This way we could have some great things like ambushes and things like that. It would also get the battles more realistic because in some real battles of the middle ages weaker armies defeated better equiped and greater armies because of the terrain conditions (the battle of Agencourt cames to mind).

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LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 22, 2001 02:06 AM

Me like, me like!
Okay, bad way to say that but I think this is a good idea. I've heard this eithe ronce before or has been on a different game. It adds some more strategy to the whole game, but maybe it should be another option. Some people might not like this idea. Sometimes more stratey is a bad thing, in some peoples minds at least.
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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 22, 2001 10:54 PM

Well, I like it.  Like in swamps every unit get -1 speed.  In dessert it's -1 morale from the heat.  Shooters have only a non-penalty shot range of 8 in snow (hard to see).  

Whatever you gave the terrains, though, it would have to be something simple like that.  Other people couldn't handle huge terrain changes, and even if you forgot about the terrain modifiers, these penelties wouldn't drastically change the battle.



I would like to see some terrain that cast spells randomly each turn.  That would be interresting.  You would be in battle and one turn all your troops are hasted, the next a chain lightning kills off half your units!  I would call it 'Vortex' land.

Hmmm.  Maybe you could put storm clouds down, too.  There, lightning bolt is cast every round on some unlucky unit!


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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted July 22, 2001 11:37 PM

I don't think that random efects terrain would be that good. I think terrain should be a part of the combats tactic, if it does random things that wouldn't be very tactical.

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LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 23, 2001 03:12 AM

Quote:
Hmmm.  Maybe you could put storm clouds down, too.  There, lightning bolt is cast every round on some unlucky unit!


Or what about random clouds or snow storms coming in on the battle fields. Duration for a few turns adn affecting both armies. If it's a good or bad thing depends on the hero type.
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-LadyLily

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted July 23, 2001 03:16 AM

Terrain will make a graet deal of diffence in HOMM4 because it will be a 3D battle screen.  Hills will affect archers.  You will have to move around terrain obsticles.  But I do hope that bogs slow units down like quicksand spell.  Or have prevailing winds that give flyers a bonus going east for example and a penalty going west.
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Paradigm
Paradigm


Adventuring Hero
posted July 23, 2001 04:00 PM

Quote:
...what about random clouds or snow storms coming in on the battle fields....


Sounds like "Fog or War" on the battle feild.
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Provenire of the Shift!

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LadyLily
LadyLily


Known Hero
The Iron Maiden
posted July 23, 2001 07:48 PM

????

not really. "Fog of war" on a battle is kind of sinceless. Anyway, I'm tlaing about snow storms/hurricanes/large north winds...taht stuff. Throw off some stats of both armies or just one, that would make it a little more interesting. I don't know how it could be fog of war. Fog of war is something you know is there, while this is all random.
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-LadyLily

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Thunder
Thunder


Responsible
Famous Hero
posted July 23, 2001 11:02 PM

Hmm if that swamp effect will come....

it will mainly affect on non-flying creatures herefor giving to the flying creatures an edge in battle. If so then we should have also whirlwinds which will affect only flying creatures..
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted July 24, 2001 03:08 PM

Weather effects also sounds cool. After a raining turn, all terraisn would be wet and some units would have their movement reduced.

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted July 24, 2001 05:30 PM

Agree with thunder..

If we add terrain effects there should be also weather effects. This really would add something nice to battles. Inferior army could beat superior if there would be more effect with terrain and weather.
Also some spells could affect these factors.

Just think...
Opponent is coming with strong forces that move quickly and you have weaker army with some flying and ranged units. One spell during the battle and the terrain would turn into mud. Not same as slow though because slow affects also flying and ranged units...

I would add these terrain effects to same category with ideas about sieges, raizing of towns, stealth and rank system. They could be added into game but we should find a way they could be implented so gameplay wouldn't change too much and would end up being complicated.
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LordPaul
LordPaul


Promising
Famous Hero
Crazy Bat Guy.
posted July 24, 2001 09:35 PM

Hmm, maybe you could get a forecast each day.  You know that screen that shows which day it is?  Notice how the sun is always out behind it?  Maybe that screen could tell you the weather.  Rain = less movement.  Storm Clouds = lookout flyers!  Hail = -2 Morale  Hurricane = run!!!

Okay, the'd have to be more pratical than that.  What I like about this idea is that it isn't as complicated as most of the other ones I have seen.


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arachnid
arachnid


Promising
Famous Hero
posted July 25, 2001 11:38 AM
Edited by alcibiades at 16:31, 08 Jan 2008.

Ive dusted down one of my older posts since it seems to fit well in this thread (instead of buried deep in the tavern)

posted July 12, 2001 11:09 AM  

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Weather in heroes

Hmm i play lots of different strategy games but the one that adds the most from weathers got to be shogun.

This is only in battles mind but this is how it works:
The attacking player gets to decide the day to attack on (this is important as weather effects troops in different ways) while the defender gets to set up his troops however he wants.

So this is how i would like weather to act in heroes (probably heroes 5 now oh well   Id like there to be hills on battlefields too so you gain a shooting advantage form standing higher up.

Heres weather types and how they could effect the battle

Heavy rain: would decrease fire spells ability (this goes for fire type units as well) and slows most creatures down especially ground troops (not so much flyers and cavalry).
Water type creatures would benefit and there speed would not get effected by rain. Archer units (ones that use bows anyway) would not be as effective.

Fog: I think fog would really work in battles of heroes (especially if theres still evil fog) this would cover all troops up so you dont know what the enemy has (This would be superb as maybe you could use your units well so a larger enemy might run from the unknown) Fog would slow down all units a few squares (bar things like trogs) and you would only be able to make out the unit totally clearly a few squares away from you unit (maybe you could make out what type the unit is from further away but not the numbers?)

Strong wind: This could really delay flyers (half there movement?) as well as improve air type spells. Archers would do less damage and be alot less accurate (the further away the enemy the larger the percentage that they miss totally or do much less damage.

They could be alot more different types of weather effects too like snow (um thats all i can think off   but the important thing is not all of these could happen as it depends on what type of map you are fighting over (ie desert, lava, grass and all the rest) so they wont be any chance of snow in desert.

Hmm maybe actually instead of choosing a day there could just be a % chance of a type of weather effecting you in that battle (10% chance of sand storm in desert kind of thing) So what do yous think of this idea?


(I really want hills (and mountains?) areas in battle too for more tactics!)

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"Glory is fleeting, but obscurity is forever. "
 


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.

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