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Heroes Community > Tournament of Honor > Thread: *** Bizarro Released in version 1.3 ***
Thread: *** Bizarro Released in version 1.3 *** This thread is 3 pages long: 1 2 3 · NEXT»
Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted August 21, 2004 06:06 PM

*** Bizarro Released in version 1.3 ***

Here's what the readme file says:

1.  Cut in half (divided by 2) the number of lvl. 4 creatures a Bizarro Hut may give.
2.  Cut by two-thirds (divided by 3) the number of lvl. 3 creatures a Bizarro Hut may give.
3.  Reduced the amount of gold the Bizarro hut may give from 50,000 to 15,000.
4.  Cut three days off the length of the map.  Gates now begin to open on day 45 instead of day 48.
5.  Added 4 new variants, bringing the total number to 25.
6.  Replaced a Training Grounds with an Arena.
7.  Added several Sapphires of Defense to each side of the map.
8.  Added an event in front of northern Dragon Utopias that gives +18 def. to the
first hero in the army that triggers the event.
9.  Increased the amount of +def. that map events give.
10. Increased the +exp. that some map events give.
11.  Replaced School of Magic with Magic University.

Available now at Laelths HOMMaps.

Enjoy!

-Laelth
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Hoher
Hoher


Adventuring Hero
posted August 21, 2004 06:38 PM

script Random Openings
[Random number between 1 and 44] - is it right?
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted August 21, 2004 07:09 PM

I'm not sure I understand what you're asking, hoher, but the first gate opens on day 45 (all closed before that day).  After that there's a small chance each day that another portal will open.  There are 4 portals, total.

Hope that answers your question.

-Laelth
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Hoher
Hoher


Adventuring Hero
posted August 25, 2004 03:34 PM

i can open Dragon City by 1 sprite.

Script combat don't work properly
it always choose defeated conditions.
To test win or lose army you need script
conditional actions:
"if total number of creatures greater than 0 than you win"

if you add to conditional actions
"or total number of heroes greater than 0" - remember that dead hero is hero - and i'l open dragon city using one 1st lvl hero - he will be dead - but dragon city will be free.

Better if you put hero and add to him monsters in encounterd script.
if victorius - take all monsters
if defeated - open dragon city



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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted August 26, 2004 12:15 AM

whoops.  guess i'd better look at that.  thanks, Hoher.

-Laelth
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Blue_Camel
Blue_Camel


Famous Hero
posted August 31, 2004 05:37 AM

wtf is a laelth
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted August 31, 2004 01:55 PM

lol.  thanks, camel, for reviving this thread.  you saved me from starting a new one.  

i took a look at the bug you reported, Hoher.  i notice that the equilibris version doesn't suffer from this issue.  it's a script bug in the 3.0 version, as i'm sure you knew.  i've decided not to correct it on the theory that players who want to sacrifice the experience that can be gained from the temple fight gain very little through early access to the dragon city.  yes, you can access the city without fighting the temple guards.  you might also pick up the shackles, but you lose the possibility to level up most (or all) of your heroes if you don't fight the temple guards with your main.  i might think about repairing this in version 1.4, but for the moment, i think version 1.3 works well enough.

i should add, to those of you who argue that the gates take too long to open, that on the variant i played last week (version 3.0, i was death), it took me 43 days to clear my side of the map.  perhaps i'm slow, but i'm no noob.  i am more convinced than ever that day 45 is the appropriate time to have the gates open.

-Laelth
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted August 31, 2004 02:48 PM
Edited By: insatiable on 31 Aug 2004





 

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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted September 01, 2004 04:03 PM

Plenty of time to clear your side could be a nice change once in a while. F.ex. if 2 giants were to meet under "not optimal" conditions (If one is a bit rusty or perhaps distracted*)

Or if they want to play but can't decide on a map both have 'equal' knowledge of.

I can think of several situations where this would apply (some including rusty rangers too!)

Sadly, such a map would remove all my advantage!
-> Surprise attacks... even balcough could kill me


Arangar
Rusty, weak and lost
Norwegian viking

P.S : Not to mention, such a map could even please Jinxerish beings

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted September 02, 2004 10:14 AM

well said the_ranger

however..


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Jinxer
Jinxer


Legendary Hero
*****
posted September 02, 2004 07:15 PM

Quote:
Sadly, such a map would remove all my advantage!
-> Surprise attacks... even balcough could kill me


Arangar





_____________________________________________________

Its amazing that you guys are finally starting to admit the truth.  Valky admitted it in a previous post and now Arangar has admitted that you guys need an unbalanced advantage to win. When a map takes that ability to gain an unbalanced advantage and it is equally balanced you guys arent all your cracked up to be

When I challenged Teachers clan to a clan war on Imperial Prison he side danced the truth and claimed he just gets bored with long maps yadda yadda, but it was painfully obvious the what the truth was. He was afraid that our scrappy little clan could actually give them a run for there money on a map they couldnt exploit.

The Truth will set you FREE!  


Jinxer

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted September 02, 2004 08:47 PM

RUSH ? PATTERN? CLOSED MAPS?

you challenged us only once , not twice as described in your postS. i guess you liked the sound of your voice thats why you needed to repeat yourself.
and the truth , the truth, hmmm...arangar spoke wisely and i disagree with you jinxer.
where come from that unbalance? huh? how come?
all runners start from the same line, same map , sam conditions? why they don't have checkpoints at athletism, where the first ones MUST wait for the other and only TRUE competition takes place on the last 10m even if they went 40 km to got there?
where is the point then? why only roll the dice as karim loves to say and report?

why to spend 20 hours for a game that is decided in 5 min than trying to raise your chances in those 6-7 hours of a regular one, feeling the pressure of the approaching enemy with every day?

could you give me a reason?

why chess players have so many figures at start and they raise their advantage or try to decrease the opponent's owing to their original strategy developed along the entire game. otherwise they should only play with king and queen, or only with the queen if they're normal people, hetero


i think closed map are good for people who wants to play a map, have fun , but not to use their attention and intelect too much, suitable for weekends when you water the plants clean the laundry when dont have to focus too much, knowing that the game start only after 20 hours from the beginning.

So my point is, i play in those 7 hours more than you in 25, due to the type of map. of course tastes are different.



have a nice day


P.S. about the clanwars, i really like to play any map that could make me pleasure doing it. but i try to avoid some maps , where i am not afraid of losing some sort of unexpected and worthy experience, because the flatness of the game. closed maps are more patternized than the opens or semi opens one, this is especially for you Jinxer. You know why youre afraid of rush? which is not actually a rush, its about the opponent skill that could take out SAME creatures a bit earlier than you do.
it's Skill , not rush.
Both sides COULD do the same, but they won't , cause players are different.

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Jinxer
Jinxer


Legendary Hero
*****
posted September 02, 2004 09:23 PM

First of all, glad to see the Teacher get all flustered.

2nd, you keep comparing H4 to a Race. Where does it say that Heroes game is supposed to be about a race at all?  Ofcourse in a race 2 players start at same point and the object is for one to et to the end faster.  But Heroes is NOT a race, you only prefer it to be that way.  Heroes4 is more like your 2nd analogy of CHESS.  Both players start with same amount of pieces and each take 1 turn, each have equal chance etc. If we were to play a Chess game in the same nature that you think heroes 4 should be then we would both start with same amount of pieces and types and half way thru you get 3 turns in a row and 3 of your pawns turn into queens, so as the game that has so much depth draws to the end, I am trying to win a battle with 1 queen vs. 4 Queens. My pug puppy who cant understand how to fetch a ball could win a game with them odds.

So I understand the thrill of posting those wins.  But cant understand how studying maps and patternizing maps and learning the formulas on how to exploit maps and winning only cause you beat the map is thrilling? Cause when you do all that exploiting to RACE thru a map faster then your opponent for the sole reason of gaining that overwhelming advantage so as to make a 5 on 1 street fight, it means you out smarted the map and conquered the map. You didnt outsmart or conquer your opponent. Or you could look at it from the flipside, your opponent lost to the map by not outsmarting the formula of the map as well as you did.  

I dont prefer long games, I prefer games I can battle my opponent, not the map.

If you notice, every map I have contributed has been Open/Closed.  So you have interaction thru out game. So it isnt always about playing withyourself for 20 hours and having 5 min battle.  Actually the battles tend to be MUCH MUCH longer on a balanced map instead of the battle being so lopsided that its over before it starts.

I dont expect to change you teacher or anyone else.  I just hate when you guys claim that you dont play certain maps because they to long etc yadda yadda.. When infact it boils down to you cannot gain that advantage that has helped you to the top.

Same thing we always told Flamingo in H3.  Put him on a Random XL map and he would be no better then most of the newbies.  Because he couldnt adapt to the map as he discovered it. He couldnt apply his so called talent on the fly with out disecting the map 1000 times.  LIke he played Desert war almost 200 times.  Anyways... play what you like, 100 times 300 times what ever... but atleast be honest about it.

Your a Patternizer, a Formulator, an Exploiter, a map Disector, who likes to Moleste Heroes players.  Say it Loud and be Proud!!!!  
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Jinxer
Jinxer


Legendary Hero
*****
posted September 02, 2004 09:31 PM

BTW, if Heroes 5 doesnt get released with a random map generator, you wont have to ever listen to my opinions ever again  My 6 year love affair with heroes will end for good.  So that will give you something to look forward to.

Jinxer
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haile73
haile73


Promising
Famous Hero
posted September 02, 2004 09:38 PM

Quote:
where come from that unbalance?


having "studied" warcraft 3 some months ago, I didn't see a single losing player who did not say "this is imba, that is imba".

imo the only thing that's imba is skill, not only in warcraft 3 =)
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Running may not add years to your life, but it will add life to your years

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Jinxer
Jinxer


Legendary Hero
*****
posted September 02, 2004 10:12 PM

I always respect your opinion haile, but think your off on this one. Maps and how they are created is the meat of the problem here.

Skill is when a player can jump on to ANY map 100% blind and still dominate.

You cant call it skill when a person has played a map 25+ times and has memorized and formulated exactly what to do so as to maximize your movement and minimize your mistakes etc. That has nothing to do with skill in heroes 4. It means your good and patient at doing your homework and being prepared for the test.

You could show me documentation and diagrams on how to build an A-Bomb, and I could study those over and over and then go build a bomb.  Does that make me a skilled bomb maker? Does that make me talented in bomb making. NO.  It means I am good at studying.  I cannot COOK!  my dad can cook anything, he doesnt use recipes etc, he just applys his experience and can create masterpieces.  That is SKILL. That is Talent!  If I grabbed the recipe guide and studied it, I could prepare a cassarole also, but does that make me a chef?

My point is that anyone can be good at something if they study it, but that doesnt make it skill.

Zud is one of the few truely skilled players at H4.  He can play fast maps slower maps, longer maps and shorter maps etc. etc. You never see him making excuses as to why he cant play this map or that map.

Anyways, was nice to hear from you haile.  Wish I could get into Warcraft 3.  It looks like tons of fun.  I played Warcraft 1 and 2 and StarCraft avidly until I found Heroes.  But Warcraft 3 is a whole different beast. I tryed it for 2 weeks and the computer kept killing me 2 mins into game lol.

Jinxer
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haile73
haile73


Promising
Famous Hero
posted September 02, 2004 10:59 PM
Edited By: haile73 on 2 Sep 2004

actually I have no clue how my post inspired you to your answer, since I was only babbling about some warcraft 3 experiences ("imba" being the most used word there). Anyway good to see you're still alive and kicking.

I never got "into" warcraft 3 either btw; I just studied replays, audio comments and strategy forums excessively. After a bunch of hours of training I managed to kill the AI without problems though =)

[edt] not that my oppinion matters, but personally I think you have to do more "homework" in warcraft 3-like games than in homm... unit-and-counterunit-knowledge (within a few seconds), map knowledge, building order knowledge and timing, hotkeys are just the basics. On the other side I found that even the top players have a somewhat poor "overall strategy"; they just rely on their 100+ APMs (actions per minute) and when they lose, it's always "imba!!" :-)
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Running may not add years to your life, but it will add life to your years

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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted September 02, 2004 11:59 PM

wow.. I gave jinxer his proteins?

I'll try to explain what I meant.

1. The part about surprise attack was partly a joke. The joke is that people I have played always find some "excuse" as to why they lose, and often it is convenient to say that they were not "ready".

2. Balcough and any other emperor could beat me in h4. On a map like IP (and now maybe Bizarro?) all that separates the "Emperors of h4" is 1 thing: Luck. (town luck, item luck, you name it -- but in the end it all comes down to luck on maps where you cannot show your skill through actions - only an end game battle that has been decided before the game has started)

3. I (or Teacher, or whatever other emperor - insert name here -) need unfair advantages like speed? I highly disagree!! We need that advantage to beat EACHOTHER!! But not .. against others. I'm sorry jinxer, but don't fool yourself. I'd beat you on any blind map that is decent and balanced.

4. Zud is a great player. I've played him several times, and I have also played him "blind"! (On IP as a matter of fact - go figure) Perhaps he'd tell you about it sometime (And he had played it what... 30 times at that time?)

I'll say it again: Emperor vs emperor -> Anyone can beat anyone, as long as they have the luck.


I need no unfair advantages. But if I am not allowed to "use my skills" as teacher said so wisely, due to map restrictions, then ofcourse I have less control of what the outcome might be.


Arangar
Rusty, weak and lost
norwegian viking!


P.S: And jinxer, I know you didn't read it the first time: I was joking about the balcough thing!! It's an inside joke (he was using tome of life and >Sanctuary< at the time, and I did let him try again in a fight when he was ready for me -> You should support me instead)  Lol

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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted September 03, 2004 12:58 AM
Edited By: Laelth on 2 Sep 2004

2 cents from a lowly (ex)legionnaire ...

interesting thread about what makes a player "good."  i've always felt that there are 2 ways to be good at heroes ... running the map and everything else (building a strong hero group, knowing what magic to take given what you have available, and using what powers you have effectively on the battlefield).  what I hear Jinxer saying is that he dislikes maps where the person who runs the map better has a 90% chance of winning.  not that running the map isn't a skill, of a kind.  it's just not a skill that he appreciates very much because it's a memorization skill, and not a creative skill requiring adaptation and serious thought. besides, when one player knows exactly how to run a map, and the other doesn't, you get very lopsided final battles (which should be no fun).  on the other hand, i hear some people saying that running the map is the essential heroes skill (but that jinxer would lose to the emperors even if they were as bad as he is at running maps).  for this camp, running the map seems to be about maximizing risk tolerance.  if you can take your lowly army and win the early fights with them earlier than your opponent can, then you deserve to have a significantly stronger army in the final fight, and you deserve to win.  you have earned that victory, this camp says, through skill.

so, that's what i heard.  now here's what i think.  jinx is right.  anybody who has the formula can learn how to run a map.  it's easy and it's toughtless.  what takes many, many games of practice is to learn how to put together an effective hero group, and knowing how to fight that final battle well (using your creatures and your available spells to maximum advantage).  many people who run maps well are good at this too, of course, but my experience has been that it's easier to learn to run a map than it is to learn how to really play heroes 4.

but what do i know?  

-Laelth
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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted September 03, 2004 01:31 AM

Good points laelth.

And I always thought my strong side was Combat, not map-running..

..but what do I know?

And take camoes f.ex... He memorizes maps until he drops, but would you meet him in battle without an advantage (that is - your advantage)? I think not.

I love how Jinxer likes to tell us all how the "emperors" got their points. I ask him to find an emperor without skills in all aspects of the game. Name one.... (except balcough ofcourse! - yes I'm joking, spare me)

Arangar
weaker than weak
viking of the north!
self-proclaimed PR manager
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Arangar
Norwegian viking
ranger of the north

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