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Heroes Community > Library of Enlightenment > Thread: What we want to learn?
Thread: What we want to learn? [ This thread is 2 pages long: 1 (2) ]
Vampyr
Vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 09:24 AM

yeah i say all four, but i will often go for offence if i am offred it and then drop fire, if its gonna be a kwik game, ill drop water for defence, but generally, as i have menioned somewhere else, havin one main hero allows him to level up lots, so the stats are big and might skills are less useful.
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Ste
Ste


Promising
Famous Hero
Passed away
posted August 27, 2004 09:29 AM

Quote:
You seem to be forgetting about resistance. IN the main fight that - with some arties possibly - can be very powerful.

Learning is useless, you sacrifice more XP to get this skill than what you will gain from it.

i was wondering what have i forgotten. resistance is very good indeed.
i still like learning
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The ultimate WoG tester

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Vampyr
Vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 09:31 AM

resistance is good, but only really effective with the artis
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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 09:36 AM

"so the stats are big and might skills are less useful. "

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Ste
Ste


Promising
Famous Hero
Passed away
posted August 27, 2004 09:38 AM

Quote:
"so the stats are big and might skills are less useful. "

????????????????????????????????????????????????????????
????????????????????????????????????????????????????????
????????????????????????????????????????????????????????
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i only see question marks
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Vampyr
Vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 09:40 AM

sorry, let me explain wot i mean:
what is more useful: 20A 20D 20P 20K and expert magics or expert might. the might have a better advantage at lower levls because expert spells will turn any battle at this power

get me now? or not?
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Ste
Ste


Promising
Famous Hero
Passed away
posted August 27, 2004 09:45 AM

Quote:
sorry, let me explain wot i mean:
what is more useful: 20A 20D 20P 20K and expert magics or expert might. the might have a better advantage at lower levls because expert spells will turn any battle at this power

get me now? or not?

i get you now and i agree with you
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Vampyr
Vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 09:59 AM

yeah i tend to explain stuff badly, thouhg i understand!
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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 10:10 AM

Still not entirely true. Say that the first two schools are worth more than might in that case. But the rest not!

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Vampyr
Vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 11:00 AM

depends on your preffered speells, be they slow, haste, cure, beserk, hypnosis etc
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angelito
angelito

Hero of Order
proud father of a princess
posted August 27, 2004 01:18 PM

Quote:
depends on your preffered speells, be they slow, haste, cure, beserk, hypnosis etc



As it was mentioned many many times here....u can only cast ONE time per round, so the magic power will help you ONE time per round....and can be easily prevented by recanters cloak or red orb....but with full army, u can use your MIGHT skills (offense and armorer) SEVEN times per round, coz ALL your armies dp profit from these skills....think about that at least a minute..
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