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Heroes Community > Library of Enlightenment > Thread: What to build first???
Thread: What to build first??? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 11:41 AM

:)

well, i dont care if a boy is so stupid to be an a s s h o l e of a comunity.
I have work to do, u know? Just bored today and nothing to do.
I am not a little boy who has free time to be the master of a foro, how cute.

just lets play, and youŽll see

u have may email

Un saludo, campeon


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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 11:46 AM

ese yisa, xDDDDDDDD

juas juas
ese yisa, te has salido, macho

estos crios, que se fuman muchos petas

ahora resulta kel aculias este es un enganchaó

como le coja lo liquido en un mes

y aprender idiomas, que sois unos paletos, conio!
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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 11:51 AM
Edited By: csarmi on 27 Aug 2004

This question always comes up here on the board. There are always people coming here, knowing nothing about effective heroes playing (claiming I played all campaigns and other such things). They are often called noobs (newbies with big face).
My post of course was a joke there, the experienced players usually have enough of replying this questions over and over again. Aculias, for instance, is one of the best heroes players in the world. He was joking a bit too.

Getting to the point. Don't listen to anyone. Just learn how to play effectively with small armies (centaurs and grand elves, marksmen and pikemen, dragon flies and gnolls and lizardmen). Once you know that, you will notice that usually your starting troops combined from 3 heroes are enough to do a "first clear", taking mines, taking crypts for example. Then learn how to play with zero losses with such troops as: 6 war unicorns, 6 efreet sultans,  a few level 7 + other troops (do not bother bring ones that slow you down).

Once you know that too, you'll discover that the usually effective strategy is smthg like this.

Week one you build creatures, castle, citadel, if VERY poor maybe city hall and such too. You upgrade dwellings like grand elves, marksmen ASAP. You take resources, mines, level up heroes on easier fights.
Day 8 you'll have enough high level troops to kill much harder troops even. You start going for capitol and finishing dwelling building. Clear the map, get a lot of XP, get a lot of artifacts, get a lot of GOLD and resources!!!

So in the long run you have:

higher level heroes
more gold (yes!)
more creatures (since you built them right away, you have 4 more unicorns than your op at least for example)
you will have cleared the map faster


(basically: more creatures -> more xp, more resources -> more you'll be able to build later + your heroes get stronger -> even more harder fights -> even more resources, artifacts, xp -> etc...

last thing i post here, these threads are boring :-))

And Titus, you believe that if you use other language we do not understand you or what? Edit your post!

edit:

Do not forget Titus that not everyone understands spanish here. Writing in spanish is not a good behaviour. I won't work instead of you and translate it...

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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 12:01 PM

Well i think you are right and i am obviusly a noobs like you say.

Of course this conversation have no sense cause it really depends of the type of the map, the difficult and the players involved (humans, computers or both)

But its true i played a lot and of course i know how to battle in every case, how to move and what troops give to the heroes..etc, anyway i think the capitol is better for other reasons. I dont think you have more gold like you say, even if you battle early. Anyway it always depends of the reasons i said.

Thank you for your kind

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted August 27, 2004 12:31 PM

first: crappy unit to collect all the freebies.

second: town hall

third: a legion of a few troops

next: castle and stuff.

then: start building army.



although you probably wont get attacked for the first few days, its better to be prepared. because what you DONT want, is someone esle stacking a massive army while youre stuck on city improvements and they come and wipe you out. but town hall and castle are awesome for the long run
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vampyr
vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 12:43 PM

Quote:
Doesn't this depend on the map ???


of course. if the map is rich in resources that are easy to get to, i (obviously build creatures) but generally, i build the capitol and then onto creatures - also this way, your weekly creature gen is maxed (coz u need castle for capitol) and if anybody does attack you, ur level 1&2 should be strong enought to hold out anything they get in the fisrt two weeks, as u will have much of them (castle) and the castle itself will do much damage.

in this case just keep them behind the walls, and destroy andy ranged units with spells or ur own. then while you are rolling in it make bigger creatures and trample the monetarily challenged CPU/mates

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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 12:59 PM

agree

agree vampyr
it is not really important if your heroe gain few XP at the beginning(i mean the first-second week)in battles cause you are doing the capitol. During this time you are safe in the castle.
Once u have it, just build the higher creatures and clean the area easily, no deaths and more XP (cause the are more creatures and has low level than you).
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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 12:59 PM
Edited By: csarmi on 27 Aug 2004

The problem is not that your opponent comes over and kill you fast if you go for money buildings in the beginning.

(that can happen though, your castle will not save you when your opp brings angels mid week 2 with a level 13 hero - besides while you are townsitting your opp just clears the map)

The problem is that

(1) There exists a feedback cycle (or how is it called in english) which gives you an exponential strength growth. (creatures -> fights -> xp -> more fights, more creatures -> more xp -> ...)

(2) The sooner you start building creature dwellings, the bigger your purchasable army be at any point.

Thus you end up with less artifacts, xp and resources because of (1) and you end up with less creatures because of (2) (and maybe because of (1) too, since you will be slower at getting towns too). Your only "advantage" is that you did not lose a bunch of low level creatures (which will play no role in the endfight either).

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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 01:10 PM

Thats right but u can look at that in other way:

Wait at the beginning -> You have more money -> with the money you have more troops  -> Your troops became more level than your enemy cause you have money to buy it in few turns -> You dont loose any troop of low level cause you dont use it -> You win XP fast than your opponents.

There is something easy and clear. For example:
Its better to spend 1200 $ in 2 cavaliers than in pikerman (cause the 2 cavaliers has more life than all the pikermans together)
So....i think YOU ARE WASTING TROOPS, AND YOUR XP IS not importan cause i can win it just in 2 turns, with creatures of level 5 or 6.
With no creatures of low level I move fast than you

So i think thats the correct beginning.


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vampyr
vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 01:13 PM

my style is much diffrent though, most mates/cpu have many heroes (2/3/4) with army split between them. even with a week behind, you can cathc up because of the income and the fact they cant buy all creatures that are produced in a week. also i generally have one superhero(usually with diplomacy) (lol) and he gets towns and deposits bought creatures to defend them.

then in the thrid month (if they last that long) a second super hero and general batterage of enemies ensues. this is becasue one massive army will always beat many smaller ones - e.g army of 10 L6, 14 L5 type thing v 100L1 Ś 4heros.

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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 01:14 PM
Edited By: csarmi on 27 Aug 2004

You have a lot to learn both.
Look at it this way, you managed to achieve level 3 in heroes mastery. Unfortunately, level 7 is so far away.

Week one day 2. I have a pack of Grand Elves and a Horde of Centaurs. This army can kill anything that is needed on week 1.

Week one day 5. All my scouts travel at close to max speed on pegasi (18 tiles). My heroes have enough experience to fight hard stacks. I probably already have a good earth magic. Main hero is usually already chosen. Logistics hopefully learned by now.

Week 2 day 1. I fly on 6 war unicorns. There is almost nothing they cannot kill without losses.

Week 2 day 4. Enough XP got (with enough creatures) to be able to kill anything (with a few exceptions) on the map. Scouts all have a silver pegasi to fly for a while now.

Week 3 day 1. Everything is built, level 7 creatures purchased. Most likely running with Green Dragons, Grand elves, war unicorns and the remaining centaur captains. Treasure area is almost finished.  Main hero is fast with logistics. Completely developed, level 20+

Mid week 3. Creatures upgraded, whole army purchased, enemy encountered. Capitol builder is decapitated.


The main point is that for fighting you only need specific ones of your troops. If you are skilled at battle tactics, you'll be able to do anything you want in time.


130%, medium/poor map
the rules here were (almost usual)
random (blockbuster)
no creature gained outside of your castles (no joiners, no conservatories, no outside dwellings)
fly/DD/any usual nasty spells disabled
no hit and run tactics

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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 01:20 PM

csarmi wrote:

(that can happen though, your castle will not save you when your opp brings angels mid week 2 with a level 13 hero - besides while you are townsitting your opp just clears the map)

with angels?????? level 13????
Where is the resources? where is the money???

What r the types of maps u talk about?
Restoration level fool???
Full of resources and easy to get mines?

i am talking of maps with the wood mine in the first turn protected by an horde of high elfs, for example.

So u cant have angels in mid week 2.






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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 01:29 PM

csarmi
today afternoon when ever you want (by the way i am in Madrid)

random map, armagedon blade, medium size, 4 heroes including you and me, no allies.

camon, lets play!!!
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vampyr
vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 01:30 PM

angels in week 2 - u wish. unguarded mines and that many resources are too rare in maps that you cannt use it as a defense for making a less than good game plan. no-one will ever attack with L7s in week 2. L5s if they are lucky and even then, it'll be like 1 or 2.

a better Q would be what do you start with - money, gold or arti. i personally always go arti, unless its one of those "resources are scrace maps"
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csarmi
csarmi


Supreme Hero
gets back
posted August 27, 2004 01:35 PM

Quote:
csarmi
today afternoon when ever you want (by the way i am in Madrid)

random map, armagedon blade, medium size, 4 heroes including you and me, no allies.

camon, lets play!!!


Sorry guys, I have a project (of great importancy) to finish until next tuesday. After that I have to go home (see my parents). The end of next week I'll have time, I hope. Now I have none.

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vampyr
vampyr


Hired Hero
ArchDevil King - Im evil - Boo
posted August 27, 2004 01:41 PM

bah, im at work experience sadly.
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titus
titus

Bad-mannered
Tavern Dweller
posted August 27, 2004 01:52 PM

:)

Thx for your answer csarmi.
What a pity, hehe.
A pleasure to hear your comments, iŽll take note.
Cheers
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted August 27, 2004 02:35 PM

bah.. angels week two aint that hard, really.. try out his tactics.. and then come back talking maybe we'll all see ya on zone someday?= *jumping into conversation* lol... aint many peeps left to answer on these threads anymore... how come your still that patient csarmi?

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Fremen
Fremen

Tavern Dweller
posted August 27, 2004 02:46 PM

whoa, what a discussion was going on here.
well personally we play random medium map when 2 and random large or random medium with underground when 3 players. the difficulty is almost always impossible or one lower (expert?) so you dont get any level7s easily (not in the first month sometimes cause the creatures are tough and the resources are extremely rare)
but still the game doesn't last long (5-6 hrs )
if impossible I start with gold and look for more gold to hire a second hero if the hero has a spec of +350 gold or get the town hall built, then in the first week if lucky I might have 3 level creatures built
impossible is fun to play

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted August 27, 2004 02:47 PM

Titus.. your added to my msn lets fight... IM not even close to the skill of most of the guys around here... if u cant beat me.. you should really reconsider your tactics.. see ya there soon

sincerly
LordLazy

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