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Heroes Community > Library of Enlightenment > Thread: Best Heroes in each class
Thread: Best Heroes in each class This thread is 2 pages long: 1 2 · NEXT»
ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted November 22, 2004 01:13 PM

Best Heroes in each class

I don’t think that this was done before but let’s pick three best heroes in each class. Here are my picks

Alchemists:
1. Neela – Armorer – Tower’s best hero.
2. Rissa – Mercury – Great secondary hero.
3. Fafner – Nagas – Not a great hero, but there aren’t better ones in Tower.

Wizards:
1. Cyra – Haste – Diplomacy’s great! Haste’s great as well!
2. Solmyr – Chain Lightning – Makes a good scout.
3. Aine – 350 gold – Good Secondary Hero.

Knights:
1. Orrin – Archery – Good for Castle, even better for Tower.
2. Christian – Ballista – There is something that I really love about Ballista heroes.
3. Lord Haart – Estates – A walking mine. Great secondary hero.
However, if allowed I’d pick Sir Mullich all the time. His +2 speed in battle gives him a great advantage.

Clerics:
1. Loynis – Prayer – My favorite spell!
2. Adela – Bless – Another favorite spell. And she has diplomacy as well.
3. Rion – First Aid – Comes with a tent. Other than that there is nothing special about him.

Rangers:
1. Kyrre – Logistics – Nice special!
2. Mephala – Armorer – Nice special!
3. Ryland – Dendroids – Comes with diplomacy! Or Thorgrim – Resistance – Not much to worry with this guy!

Druids:
1. Elleshar – Intelligence – Nothing special.
2. Gem – First Aid – Comes with a tent. Besides the only hero that starts with a Summon Boat spell.
3. Aeris – Pegasi – Good scout. Has scouting.

Demoniacs:
1. Pyre – Ballista – Again a ballista hero.
2. Marius – Demons – Comes with Armorer, and besides demons will be your main attacking force.
3. Octavia – 350 gold – Sexy beast! No wonder why Svarog likes her so much!
Of special notice is Rashka, the only might hero in the game that starts with wisdom!

Heretics:
1. Xyron – Inferno – A useful spell, too bad you can’t cast it during the first week!
2. Xarfax – Fireball – Same as above.
3. Calid – Sulfur – Nice Secondary Hero. A walking mine.

Overlords:
1. Gunnar – Logistics – Nice special!
2. Shakti – Troglodytes – Gives the best start in the game with possibly 100+ troglodytes. Has tactics.
3. Dace – Minotaurs – Has tactics and Offense, Minos become deadlier than ever.

Warlocks:
1. Alamar/Jeddite – Ressurection – No comments.
2. Deemer – Meteor Shower – Powerful spell!
3. Sephinroth – Crystals – Nice secondary, especially for rampart and stronghold.

Death Knights:
1. Isra – Necromancy – Time to gather skeletons.
2. Galthran – Skeletons – Time to fight with skeletons.
3. Vokial – Vampires – Good hero.
A special award goes to Straker (walking dead) for being the most dangerous hero in the game. Zombies are Da Bomb!

Necromancers:
1. Thant – Animate Dead – The most terrible enemy!!!
2. Vidomina – Necromancy – Magic version of Isra.
3. Aislinn – Meteor Shower – Powerful spell!

Barbarians:
1. Crag Hack – Offense – Not much to say!
2. Gurnisson – Ballista – A ballista hero.
3. Gretchin – Goblins – Gives a good start in the game.

Battle Mages:
1. Dessa – Logistics – Nice special.
2. Gundula – Offense – She can cast spells too!
3. Saurug – Gems – Nice secondary hero.

Beastmasters:
1. Tazar – Armorer – Perhaps the best hero in the entire game.
2. Bron – Basilisks – May start with a few basilisks, which makes the game easier.
3. Drakon – Gnolls – I like this guy.

Witches:
1. Verdish – First Aid – Comes with a tent.
2. Mirlanda – Weakness – Not great, but still …
3. Voy – Navigation – Great on water maps, otherwise useless.

Planeswalkers:
1. Monere – Psychic elementals – Has offense and logistics. Gives boosts to Psyschic elementals.
2. Fiur – Fire elementals – Starts with advanced offense. Gives boosts to Fire elementals.
3. Thunar/Erdamon – Earth elementals – Start with tactics and estates. Give boosts to Earth elementals.

Elementalists:
1. Ciele – Magic Arrow
2. Brissa - Haste
3. Luna – Fire wall


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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted November 22, 2004 03:52 PM

I'd replace Drakon with Alkin
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 21, 2006 04:46 PM
Edited by Evil_Warrior on 21 Jan 2006

Knight : King Roland (swordsman), Sorsha (swordsman),Sir Mullich (speed)
Cleric : Ingham (monk), Loynis (prayer), Rion (bless)

Ranger : Gelu (sharpshooter), Ivor (elf)
Druid : Aeris (pegasus) only

Alchemist : Thane (genie)
Wizard : Solmyr (chain lightning), Dracon (enchanter)

Demoniac : Xeron (devil), Rashka (efreet)
Heretic : Xyron (inferno), Axsis (mysticism)

Death Knight : Lord Haart (black knight), Vokial (vampire)
Necromancer : Finneas Vilmar (sorcery)

Overlord : Mutare Drake (dragon), Dace (minotaur)
Warlock : Deemer (meteor shower)

Barbarian : Kilgor (behemoth)
Battlemage : Dessa (logistic)

Beastmaster : Korbac (serpent fly), Broghild (wyvern)
Witch : Adrienne (expert fire magic), Voy (navigation)

Planeswalker : Monere (magic elemental)
Elementalist : Gelare (estates)
____________

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted January 21, 2006 04:58 PM

Knight : tyris-tactics
Cleric : adela-diplo

Ranger : Kyrre
Druid :  gem

Alchemist : Torosar-magic arrow+ballista day 1
Wizard : Aine

Demoniac : Pyre
Heretic : All crap-no offense Xar

Death Knight : Galthran
Necromancer : nagash

Overlord : Gunnar
Warlock : Alamar

Barbarian : Each and every on of them
Battlemage : Dessa

Beastmaster : Also too many good heroes in this class
Witch : Verdish

Planeswalker : Monere
Elementalist : Labetha
____________

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 22, 2006 02:17 AM

Tyris' speciality is cavalier isn't it?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 22, 2006 09:08 PM

Tactics was mentioned, coz this is the reason,  she is chosen that often as main/starting hero.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted January 23, 2006 06:24 PM

Same, except for:
3. Torozar - Ballista specialty is useless, but tactics is nice. You'll really need it because up until week 4 Tower's main army will have a top speed of 7.
How Fafner make it as #3, btw? Nearly useless special combined with useless skills.

Knights:
1. Orrin - yep, quite nice for Tower and Castle. Orrin + golden bow = DEADLY. Orrin without the golden bow = can deal more than 100% ranged damage with the ranged penalty!
2. Tyris - TACTICS, nuff said.
3. Christian??? He is probably the worst ballista hero ever. Ballistics + leadership??? WTF? Free ballista is nice, though.

Clerics:
1. Adela – DIPLO. Bless is also nice in the beginning - your pikes will do more than 2x their base damage. It works well on marksmen and archers as well.
2. Loynis – Prayer is not bad indeed. Good chance to get expert water, and if you get Clone from the mage guild, he'll be unstoppable.
3. Caitlin - +350 gold.
Rion??? tent??? There truly isn't anything special about him.

Rangers:
1. Ryland – DIPLO
2. Kyrre – LOG
3. Ivor - Ivor&Elves = fast start on poor maps, why else play rampart?
4. Mephala - for those hardcore players who think that Rampart is the way to go on rich or long maps.

Druids:
1. Elleshar – Intelligence – If he gets expert earth + summon earth elemental and resurrection and if his enemy does not have a rechanter's cloak, Elleshar's 1000+ mana points will come in handy.
2. Coronius - Scholar + Wisdom. The 2-nd best secondary hero after alamar.
3. Nobody. Druids suck.

Heretics:
1. Ayden? Mana-wise he could be as good as Elleshar, BUT being a Heretic in an Inferno castle, his chance to get expert earth + earth ellie + res are close to 0. He may have some luck if he build the mage guilds in the neighboring necro towns.
2. Calid – Sulfur.
3. Nobody. Heretics suck.

Overlords:
4-8. They are all good Perharps, the best hero class in the game.

Death Knights:
A special award goes to Straker (walking dead) for being the most dangerous hero in the game. Zombies are Da Bomb!
TRUE!!!

Barbarians:
1. Crag Hack – Offense – Not much to say!
2. Gurnisson – Ballista – A ballista hero.
3. Tyraxor - TACTICS, Offense, Wolf Specialist. Great for double build tactics.
Gretchin is ok, but not a match for Tyraxor.

Battle Mages:
1. Dessa – Logistics – Nice special.
2. Gundula – Offense – She can cast spells too!
3. Terek - TACTICS, HASTE specialty (very nice for Sstronghold).
4. Saurug – Gems – Nice secondary hero, the best you can get in tower's inn on week 1

Beastmasters:
1. Tazar – Armorer – Perhaps the best hero in the entire game.
2. Alkin - the evil teddybear, starts with armorer/offense, 2 of the best skills. His specialty is quite nice for Fortress too.
3. Gerwulf - ballista, he is a bit slow at first, but his ballista will be able to take more punishment.
4. Wystan - not a bad hero.
Drakon? Leadership?

Witches:
1. Andra - Intelligence. See Elleshar above.
2,3. Nothing. Witches suck.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 23, 2006 09:41 PM
Edited by Xarfax111 on 23 Jan 2006

...i dunno why all players leave out the sorcery specialists. Especially on randoms were anything can happen, they can be hell of being stronger than any none specialists.

I would take Grid for example any time over Tyris. Grid can take out Tyris easily anytime. Not to mention ol Malekith as there can always be a nice Armageddon in Guild. Reminds me on a game on unedited Blockbuster when i found a Armaggedon spellscroll. Day 6 i got the curiass easily and then through the heavy block with Zydar and just sultans on. Took his town on day 1 new week...there was nothing what he can do..not to mention his surprise when i broke through a horde of behemots.

Xarfax1
____________

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 24, 2006 11:20 AM
Edited by angelito on 24 Jan 2006

I left out any heroes with diplo though....only fair game in a diplo war...otherwise...boring...


Castle

Knight
1. Orrin (archery)
2. Tyris (tactics)
3. Sorsha (offense)

Cleric
1. Caitlin (money)
2. Cuthbert (money)
3. Rion (tent)

Tower

Alchemist
1. Neela (armorer)
2. Torosar (ballista)
3. Iona (speed of mastergenies)

Wizard
1. Solmyr (chainlightning)
2. Aine (money, scholar)
3. Daremyth (intelligence)

Rampart

Ranger
1. Kyrre (logistics)
2. Mephala (armorer....and a beauty..)
3. Ivor (offense, speed of elves)

Druid
1. Elleshar (intelligence)
2. Coronius (scholar)
3. Alagar (sorcery, icebolt)

Stronghold

Barbarian
1. Crag Hack (offense)
2. Gurnisson (ballista)
3. Tyraxor (tactics)

Battlemage
1. Dessa (logistics)
2. Gundula (offense)
3. Terek (tactics, haste)

Fortress

Beastmaster
1. Tazar (armorer)
2. Alkin (armorer, offense)
3. Drakon (speed and power of gnolls)

Witch
1. Verdish (tent and a hydra....bumm)
2. Andra (intelligence)
3. Styg (sorcery)

Inferno

Demoniacs
1. Pyre (logistics)
2. Marius (armorer, power of the raised demons)
3. Nymus (offense)

Heretics
1. Ayden (intelligence)
2. Zydar (sorcery)
3. Xyron (scholar)

Necropolis

Deathknight
1. Galthran (power and speed of skeletons)
2. Isra (necromancy)
3. Tamika (offense)

Necromancer
1. Thant (animate dead)
2. Vidomina (necromancy)
3. Aislinn (meteorshower)

Dungeon

Overlord
1. Gunnar (logistics)
2. Shakti (tactics, speed and power of troglodytes)
3. Dace (tactics, offense)

Warlock
1. Alamar (resurrection, scholar)
2. Jeddite (ressurrection)
3. Deemer (meteorshower)

Conflux

Planeswalker
1. Monere (logistics)
2. Fiur (offense)
3. Lacus (tactics)

Elementalists
1. Grindan (earth, slow)
2. Labetha (earth)
3. Brissa (air, haste)
____________
Better judged by 12 than carried by 6.

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Muttley
Muttley


Adventuring Hero
the eternal survivor
posted January 24, 2006 12:53 PM
Edited by Muttley on 24 Jan 2006

What about Stronghold, Angelito?
I'm eager for your choice.
____________
In war it doesn't matter who is right, but who is left.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 24, 2006 01:18 PM

ooops....my bad....edited my post..

____________
Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted January 25, 2006 09:57 AM
Edited by maretti on 25 Jan 2006

I agree with most of angelitos picks but I have a few changes:

Knights:
3. Lord Hart (let him fight a few battles and get 625 gold pr day)

Alchemist:
2. Rissa (merc)

Wizards:
1. Aine (money, scholar)
2. Solmyr (chainlightning)

Druids:
1. Coronius (scholar)
2. Elleshar (intelligence)

Barbarians:
2. Tyraxor (tactics)
3. Gretchen (pathfinding)

Beastmaster:
3. korbac (pathfinding, start with flies)

Demoniacs:
3. Pyre (balista is a waste)

Heretics:
1. calid (sulfur)

Warlocks:
2. Deemer (meteorshower, scouting)
3. sephinroth (crystal)

Elementalists:
2. Gelare
____________
Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted January 25, 2006 05:30 PM

Quote:
Demoniacs:
3. Pyre (balista is a waste)
Marius with his specialty is a good hero for Inferno, but level 4 creature specialty isn't as strong as it looks. A decent artifact will compensate for it. He is good on long or rich maps, but there is a high chance that his 2-nd skill will be crap. Pyre, on the other hand, starts with LOG. Ballista helps her a lot too because Inferno army is so weak in the beginning. I was able to beat a pack of manticores on week 1 with her on a poor template (i.e. no devils - only efreets, imps, gogs and BALLISTA). I only lost a few imps. It wouldn't be possible with any other inferno hero. Pyre will be ahead of marius for the first couple of weeks at least.
But putting Nymus 2-nd, ahead of Pyre??? What's up with that???

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maretti
maretti


Responsible
Supreme Hero
posted January 26, 2006 01:50 AM

Its because that on most templates: jebus, bb, extreme 1 and 2 etc you could actually use more than 8 skills, so its very important that you get 8 perfect skills. You need log, pf, earth, air, off, armorer and tactics. So you have one skill left. If you are unlucky with 1 skill then you will miss one of these, besides skills like resistance, wisdom, (archery for some towns) and fire magic are much better in the long run as 8th skill.
____________
Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted January 26, 2006 03:13 PM

Quote:
... and fire magic are much better in the long run as 8th skill.
would you take fire magic if it was offered as the 2-nd skill?
Actually, it would be interesting to test the chances of different heroes like Hack, Tazar or Marius to get a good or crap skill as the 2-nd, but I am too lazy to do it.

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted February 02, 2006 11:03 AM

I'm not familiar with all heroes yet and am consequently not the best adviser at this, but I agree with Angelito, Maretti and Russ (and partly with Ratmonkey and Tigris), with minor differences between the three and my personal choices. We all know that these picks are not the same in certain circumstances, so it's tough to have a definite order.

I always go as main heroes for logistics (if allowed - which not often happens ), Armor/Offence specialists (might first, but Gundula's not bad either), followed by might heroes having Tactics, Offence and Armorer as secondary skills (best if the specilty helps, too). Logistics is first choice because can overcome the lesser might by speed in exploring the map and gathering skills/artifacts. But you all know this, so why repeat it?
____________
Your worst enemy is... yourself.

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ghetto604
ghetto604

Tavern Dweller
posted August 07, 2006 06:00 AM

For Dungeon Walocks, I'd have to say Malekith (Sorcery). He gets so darn powerful with spells after 1 month of using him as your primary hero.

I'm a Dungeon fan so I can only supply a dungeon hero
____________

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hobowu
hobowu


Known Hero
posted August 07, 2006 08:42 AM
Edited by hobowu at 08:48, 07 Aug 2006.

Tower

Alchemist
Neela - armourer (she's the best tower hero, albeit with a slot wasted on scholar)
Iona - Mastergenies and intelligence
Torosar - Ballista

Wizard
Solmyr - chain lightning (he is unbelievably useful when you need to take mines quickly or clear your area... give him a few troops and off you go, since most maps have quite a few magic wells)
Cyra - Haste and diplo
Aine - money (i would place daremyth here if her special wasn't luck, luck has no effect after +3, while +350 gold is always good)

Castle

Knight
Tyris - who doesn't want extra damage on a champion?
Sorsha - really puts that double hit into good use
Orrin - archery master

Cleric
Loynis- Prayer (really really useful spell to have)
Adela- nice skill of diplo, it covers up for her bad spec
Ingham - had no other choice...i'd rather have some extra stats for my poor monks than get some spell like frost ring or something...

Rampart

Ranger
Mephala - armourer!!!
Kyrre- log specialty
Ryland - dendroids AND diplo? can't pass it up!

Druid
Elleshar - never runs out of spells... elleshar is the type of hero who does 5 DDs a day, every day.
Aeris - stats for pegasi... nice scout as well
Coronius - slayer... just for the sake that he's quite bad, but a tad better than the rest of the druids.

Necropolis

Death Knight
Isra - skellies galore!
Galthran - skellies galore again!
Vokial - vampires, and you can play dodge game with VLs as your ballista takes them down.

Necromancer
Thant - impossibly good person to start with
Vidomina - skellies galore!
Aislinn - meteor shower is rather good to use.

Inferno

Demoniac
Rashka - efreeti, and he starts with wisdom too
Marius - useful if you are demon farming AND she has armourer
Ignatius - decent amount of starting troops, even though imps are useless.

Heretic
Zydar - more and more and more damage with spells
Ayden - keep your sp there
Xarfax - uhh fireball? heretics are useless...

Dungeon

Overlord
Gunnar - log log log!
Dace - powerful minotaur kings with high morale...
Lorelei - she seems useless... but those harpy hags pack quite an annoying punch

Warlock
Alamar/Jeddite - ressurection
Malekith - sorcery is usefull...VERY!

Stronghold

Barbarian
Crag Hack - offense specialist... no competition at all
Tyraxor - even stronger double hits for wolf raiders
Shiva - decent scout, nice thunderbirds too

Battle Mage
Dessa - log specialty!
Gundula - offense AND she can cast spells too
Terek - haste... and tactics

Fortress

Beastmaster
Tazar - armourer specialist
Alkin - mighty mighty moos
Drakon - extra boost to starting army (gnolls are always underestimated)

Witch
Andra - intelligence... sp sp sp
Styg - sorcery... pretty good
Mirlanda - weakness (i'm not sure how much the effectiveness of weakness increases, thats if it does at all...)


Conflux

Planeswalker
Monere - psychic elementals, offense AND tactics (what a good combo!)
Lacus - ADVANCED tactics (gives your sprites the opportunity to reach ranged attackers FIRST round... you lose less troops )
Fiur - nice offense

Elementalist
Ciele - magic arrow (good for beginning, useless after week 3 or so)
Luna - firewall is good when playing around with the AI.
Brissa - Haste goes to good use, even though it's not a really good spec to have, however, she DOES start with air magic!
____________

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BlackkDeathhh
BlackkDeathhh


Hired Hero
posted December 31, 2006 06:15 PM

From my point of view Sandro is the best necromancer.

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HeymlicH
HeymlicH


Known Hero
posted January 03, 2007 11:48 AM

Tower

Alchemist
There is no good Alchemist

Wizard
Cyra - Best Hero for Tower
Aine - Best Ressource Hero in the Game

Castle

Knight
Orrin

Cleric
Loynis

Rampart

Ranger
There are too many good rangers. I want at least three of them

Druid
Elleshar

Necropolis

Death Knight
Isra

Necromancer
Thant

Inferno

Demoniac
I never hire demoniacs

Heretic
Ayden

Dungeon

Overlord
Gunnar

Warlock
Alamar

Stronghold

Barbarian
Crag Hack

Battle Mage
Dessa

Fortress

Beastmaster
Tazar

Witch
Andra


The special price goes to Geon (Warlock). He is starting with the slow spell.

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