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Heroes Community > Tournament of Honor > Thread: Are homm3 players starting to become LAME :O
Thread: Are homm3 players starting to become LAME :O This thread is 2 pages long: 1 2 · NEXT»
LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 22, 2004 02:07 PM

Are homm3 players starting to become LAME :O

Ok, so we have a standard rule set most players play, like:

no DD/fly/diplo/necro/flux/grail/carto/hillfort/HR/RR/no born logistics/cons-hives/4-5scrolls

So, the rules above is clear, and everyone thinks they know what'em all means, but some players, usually the ones playing lotsa games thinking they know like everything make lame versions of this rules

Example1: Player attacking a scout of mine or even my main, I throw magic and surrender/flees - the fool accuse me of hitnrun, this fellow homm players is NOT hitnrun. Feel free to place your opinions on this matter, I'd like to see one single argument that makes this lame

Example2: I rush the map and takes my opponent by surprise, stay in town till he comes get me. The opponent tells me to leave town, because castle sitting is lame. I tell the guy to give me a brake, and press turn to see him attack me, then the first I see is a mess, with: "OK, I wont play you again" This have happened to me twice on BB now, and it's freaking me out. PEOPLE! sitting in opponents town is NOT castle sitting, once more, give me a break feel free to post opinions again, but You'll need a great argument to make this castle sitting

Example3: no necro, I get necro town and double build it for the advantage of having ghost drags with their morale penalty to large enemies, the opponent tells me; "WHAT! you built your necro town?!" Pls someone, tell me why necro town should not be able to be built? shouldnt it be ok as long as I dunt raise skeletons? without skellies IMO necro is nothing more special than if I had built a rampart town as second, that would had made me a much huger advantage

I bet there is lots of other examples out there that I do not remember atm, feel free to post them along with your opinions in regard to this subject

Regards
LordLazy
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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Slugger
Slugger


Hired Hero
Viking from the north
posted December 22, 2004 02:53 PM

Quote:
starting


?

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 22, 2004 03:30 PM

plz, this is a serious topic, would you please remove that stupid post?
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 22, 2004 04:11 PM
Edited By: angelito on 22 Dec 2004

I agree with all your points except the castle sitting stuff. I think it is not important if you sit in your or in your opponents castle when it comes to endfight. The only exception some players make is when yous ay "let me refill my spellpoints for one day". But when i meet my opponent in the treasure area, he normaly doesn´t say "let me first look for a wizards well to refill my spellpoints, then you can attack me"....

I think the endfight should happen on the normal battlefield....without walls and towers....coz there is always the problem about "destroying catapult", which is lame in my opinion....


Just my 2 cents....
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted December 22, 2004 04:29 PM

Quote:
Quote:
starting


?



i am afraid this was a very serious, realistic and sad question that matched perfectly the thread, only the end sign tried to give a pink light to the reality

slug, it's obvious that you need more words to make yourself understood by some , or you'll be accused by a stupid word rush . is it , maybe,  an atribute of h4 players ? (to give sense with few words comparing to ... ) .


as for what was mentioned in the first post (decent point), i agree that there are some players, with a lil internet experience that might consider those rules a bit frustrating , especially when they are about to lose, it's a natural feeling that could be restrained by a bigger gaming experience. i think a bigger fault belongs to whom tried to get such noobs to squash . so , there is an antidot for such situation. good luck!



have a nice day



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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted December 22, 2004 07:26 PM

afterall
what makes h3 such a great multiplayer game, beside its absurdly unbalanced on its roots, theres so many extra rules, most of them needed i guess..

hmm.. yea those sound like the reasons a game should flop the online market not succeed..
.. yet, is even played more than its sequel

say.. all this fuss keeps the bitvch alive?

say?
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 22, 2004 09:59 PM
Edited By: LordLazy on 22 Dec 2004

@angelito

Put it this way: BB template, you play for4-5-6 weeks, just to see your stupid main never get earth. Nevertheless, you break through 154 behemmies with 7 AAs and the other troops, losing almost all the army. Then same day you take opponents town. Now this is THE tactic on BB to surprise attack. But wait, what is the advantage when you dont have a tactical advantage afterall, and find out the opponent wants you outside town. You have fought the block for no reason. If this is the opinion of most players (at least I know some that dont think it is castle sitting) then IMO we may as well just stop playing this template. Breaking the block will have no meaning Maybe we should make a new template, but with mountain instead of block, so players always meet in treasure area. This again, makes the map more luck based, because then often the fastest player wont make use of his speed advantage, because when they finally meet, the opponent have had enough luck to gain same stats. This is my opinions, and as long as the template is the way it is, this will ALWAYS be the opinion. Castle sitting in opponents town is something I ALWAYS will use as a strategy if needed (If I have lost to much to block) Remember, in such a situation the opponent still have many choices, the opponent can just move over and take the other players town, then they are equal, this brings for a great and challenging end period, and is NOT lame


To the other tossers here, I still have same opinion, why post when you dont have anything constructive to post?

BTW as a final note on the castle sit in opponents town thing. What is the reason for someone to sit in opponents town? yes, correct all who have guessed he have acted quicker and surprised the opponent, this is a tactic and is not lame again. if you were'nt abel to defend your town, then that is your problem and is not dishonorable behaviour by the opponent. My last sents
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted December 23, 2004 03:52 AM

Remember that game we Had Satiable, when you had all those topes
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Dreaming of a Better World

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LichKing
LichKing


Honorable
Known Hero
posted December 23, 2004 05:33 AM

A word about rules

If you get burned because you agreed upon a certain rule (eg, no H/R, dip, redrush....etc) and then your opponent broke it, don't expect the Honor Council to intervene.

For the millionth time, folks, TOH does not enforce player-made rules.  If we find that certain players are in the habit of making rules and then breaking them in order to gain an unfair advantage we will take steps (up to and including booting) to make sure they don't profit from such dishonorable conduct.  What we will not do, except in certain situations, is remove a loss from a record or offset the points a player lost because he unwisely chose to trust another player not to break a player-made rule.  

The only rules in ToH are clearly listed on the site.  


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SOUND THE CHARGE!!  INTO GLORY RIDE!!!

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted December 23, 2004 11:23 AM

Quote:
If you get burned because you agreed upon a certain rule (eg, no H/R, dip, redrush....etc) and then your opponent broke it, don't expect the Honor Council to intervene.

For the millionth time, folks, TOH does not enforce player-made rules.  If we find that certain players are in the habit of making rules and then breaking them in order to gain an unfair advantage we will take steps (up to and including booting) to make sure they don't profit from such dishonorable conduct.  What we will not do, except in certain situations, is remove a loss from a record or offset the points a player lost because he unwisely chose to trust another player not to break a player-made rule.  

The only rules in ToH are clearly listed on the site.  




so it was written! so shall it be !
uuhhhmm, terrifyin that voice



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csarmi
csarmi


Supreme Hero
gets back
posted December 23, 2004 12:22 PM

@Angelito - about castle sitting:

I think it's completely fair to just sit there and stay. If the opponent cannot take advantage of being mobile, he deserves to lose.

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 23, 2004 04:19 PM

Quote:
If you get burned because you agreed upon a certain rule (eg, no H/R, dip, redrush....etc) and then your opponent broke it, don't expect the Honor Council to intervene.

For the millionth time, folks, TOH does not enforce player-made rules.  If we find that certain players are in the habit of making rules and then breaking them in order to gain an unfair advantage we will take steps (up to and including booting) to make sure they don't profit from such dishonorable conduct.  What we will not do, except in certain situations, is remove a loss from a record or offset the points a player lost because he unwisely chose to trust another player not to break a player-made rule.  

The only rules in ToH are clearly listed on the site.  




hehe, this is true indeed, but this discussion is not about broken rules, but a discussion in order to define what mostplayers think is dishoonorable behaviour and not thx for beeing active and answering in threads like this though, as it shows that the volunteers still have time to volunteer, which gives at least me trust in this tournament thanks

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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted December 24, 2004 08:10 PM

I mostly agree with LL and would like to add that i find the castle sittig issue a bit confusing.
My understanding from other threads is that it is only considered lame if say you implode opponents catapult.
If this is the case then is it also considered lame if the attacker stands in front of the castle gate to block in an opponent if he has an archery advantage?
So i understand why ToH will not endorse this rulemaking, cause if players are not careful they just wind up snowing about anything which can make them lose.
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Rhyanna
Rhyanna


Adventuring Hero
Queen of the Harpies!
posted December 28, 2004 09:58 AM

i've started to play multiplayer now and personally...

i hate all of the player rules.

its in the game, use it... if you're good enough, you can over come it.

my 2 cents, which no one will like.
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I can resist anything but temptation
- Oscar Wilde

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted December 29, 2004 07:55 AM

Hey LordLazy, its pretty simple actually; the heroes3 game is 4 (or is it 5 now?) years old, and its been played out to death.
Seasons I through III heroes3 saw 1/4 of these rules, if any at all... but over time every trick, bug, & advanced strategy is known to the hardcore veterans.
The community needs a new influx of fresh material, namely heroes5.
Heroes is different from chess in that there are so many rules that can be made, that totally alter the balance and/or style of the game.
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bpanik2
bpanik2


posted December 29, 2004 05:54 PM

I,see all to often the quote toh does not enforce player agreed upon rules,well when i was on the hc i told ppl too make a screen shot of the rules they agreed on,so i would have some proof too go on if an issue came up,and it worked out pretty well,toh should inforce rules agreed upon bye players,other wise you will have ppl abusing other players,its very simple too copy the rules,most all players are very competative and it burns there ass,when some scum bag breaks the rules agreed upon at the start,hc says well just dont play them again well thats kinda a lame answer too what 90% of players would like too see,after all it is for the players,they are the ones that keep the game alive.thanks, bpanik2
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted December 29, 2004 06:32 PM

hit/run...

I think your opponent is correct. Doesnt matter who attacks IMO if you know you will retreat or surrender then dont use a dmg spell. Its as simple as that.

The spell works as the "hit", then surrender/retreat works as the "run".

Off course h/r can also be done in might way and its the same thing there, if you attack then stay the whole round. Dont make a cheesy attack and then retreat.

If you "hit".. then stay the round out. Braindead versions of h/r such as "attack and then you gotta stay X nr of rounds" i wont even comment.


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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted December 29, 2004 06:46 PM

Well, I agree with LordLazy, as I feel that hit and run players have intent of using higher speed to attack with spell and retreat/surrender.

But when you're attacked that's not the case.


Oh well, good thing I haven't been in such situations.
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Rhyanna
Rhyanna


Adventuring Hero
Queen of the Harpies!
posted December 30, 2004 08:08 PM

Quote:
Hey LordLazy, its pretty simple actually; the heroes3 game is 4 (or is it 5 now?) years old, and its been played out to death.
Seasons I through III heroes3 saw 1/4 of these rules, if any at all... but over time every trick, bug, & advanced strategy is known to the hardcore veterans.
The community needs a new influx of fresh material, namely heroes5.
Heroes is different from chess in that there are so many rules that can be made, that totally alter the balance and/or style of the game.


actually... theres a very screwey version of chess that uses cards and alternate set-ups...

so people have finally found a way to make chess more interesting, though personally, i thought battle chess solved that ^.~
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I can resist anything but temptation
- Oscar Wilde

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Tumanic
Tumanic

Tavern Dweller
posted January 27, 2005 10:51 AM

Well I have cleaned up the hit and run rule and have never ever had a problem with it using MY rule.  If you cast a spell you can't retreat.  Easy to say, easy to understand and never a problem.  All clubs should use MY rule, unless of course they enjoy petty squabbles with honor councils. :-)
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