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Heroes Community > MapHaven Guild > Thread: Random Maps - No Way Out
Thread: Random Maps - No Way Out
Halanna
Halanna


Hired Hero
posted March 15, 2005 05:22 PM

Random Maps - No Way Out

I'm using Heroes Complete.  The last 4 XL no underground random maps I've made have had the castle closed in.  There was no way out.  If you could get DD, you could get out, but there were no teleporters, nothing.  I thought there was map validation to make sure a map was "passable"?  Is there anything I can do to prevent this from happening?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 15, 2005 05:38 PM

Try downloading a different random map template. There's some good ones on the Tournament of Honor site (link on top of page)

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 15, 2005 05:45 PM

hmmm....

I bet you were playing 8xm12 too
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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted March 15, 2005 05:51 PM

I had that once, too - but there it happened to my AI-opponent - was a lazy game lol

reg
Daddy
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Angelito
Angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 15, 2005 06:32 PM

Some of the "original" templates which came with Armageddonīs Blade have some faults in it. Many areas are very unbalanced as well. If there is an area, which is NOT taken into account in the "zone connection" part of the template it could happen this area has NO exit. Same happens when too many connection are made with teleporters, and no more teleporters are left to fulfill the given facts of the template.
This wonīt happen in the "player made" templates which u can find on TOH or WW.

http://www.toheroes.com/h3maps/Random.htm

Here u can find most of the known templates. Just rightclick the pic besides the description, click on "save as" and save it in the data folder, which is a subfolder of your heroes folder, as "rmg.txt".
If u now start a new game and create a random, this template will be used by the comp. But be sure your settings fit to the ones mentioned in the description. (for example, the template "Extreme" can only be played without underground. If u set a XL map with underground now and click on start, u will read a message like: Couldnīt create a map which fits to the current settings...)
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Halanna
Halanna


Hired Hero
posted March 15, 2005 07:38 PM

thanks!

can I have more than one template downloaded at one time? Or only one?

tigris?  I don't know what this means: playing 8xm12 too , could you tell me?

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Angelito
Angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 15, 2005 08:36 PM

8xm12 is the name of an original template. Some have names (like "Gauntlet", "Ring", "Dwarven tunnels" or "Meeting in Muzgob"...) and others only have some number / letter combinations.

There is only ONE file called "rmg.txt" allowed in the data directory. But if u get used to creating templates, it is possible to place more than ONE template into ONE "rmg.txt"-file.
So for example it is possible to put Jebus, Blockbuster, Extreme, Panic and Balanced in one rmg, so when u start to create that random map, u probably donīt know which of those templates the comp will use..
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Halanna
Halanna


Hired Hero
posted March 16, 2005 11:13 PM

8xm12 yep, that is what I was playing

So, one template goes into one folder, or can they all go in the same folder?
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 17, 2005 10:22 AM

You probably could download and put them all in the data folder, but u can only ONE of them rename into "rmg.txt"
Coz this "name" is the only one the comp is looking for when creating a random map.
So i would suggest, u create a folder called "templates" and put them all there (they are called jebus.txt, balance.txt or blockbuster.txt and so on....)
The one u currently need u copy and paste it in the data folder by renaming it to "rmg.txt".
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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 17, 2005 05:01 PM

Quote:
So for example it is possible to put Jebus, Blockbuster, Extreme, Panic and Balanced in one rmg, so when u start to create that random map, u probably donīt know which of those templates the comp will use..

Want to tell me how or make one pack for me? Do I put them one below another or how?

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 17, 2005 05:43 PM

Quote:
8xm12 is the name of an original template


this template always has one of the players blocked in his starting area.The first clue to this should be no road in front of castle.Then a good thing to do each time you play a 3do template(u don't have a custom one saved in your data dir) is to press "I" day 1.This way you'll know exactly what template you're playing and so you can adapt your gamestyle.Info about 3do templates can be found somewhere in the ToH forum.I can only remember that 8xm8 has lots of dragon hives, dwarven tunnels has all players start with no fort and that the best one to play is ring.

Quote:

There is only ONE file called "rmg.txt" allowed in the data directory. But if u get used to creating templates, it is possible to place more than ONE template into ONE "rmg.txt"-file.
So for example it is possible to put Jebus, Blockbuster, Extreme, Panic and Balanced in one rmg, so when u start to create that random map, u probably donīt know which of those templates the comp will use..




This is indead possible, you can simply put them one under another.I can't see the point in this though...
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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 17, 2005 06:24 PM

Quote:
This is indead possible, you can simply put them one under another.

Okay, thanks! Must try that some day.
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 19, 2005 01:31 PM
Edited By: tigris on 20 Mar 2005

since this was brought up i searched in midnight' original thread and in some others and gathered some info about both computer and custom templates

this is copy pasted from posts by midnight rychenroller&destro
3do templates
Quote:

Ring Heaps of gold. if have underground, the above ground is split into half, and the smaller under area is the only access to each side, so very strategic. No 2 way doors. Utopia's r rare, only a few around, can make all the difference to get one. Usually had 7 or 8 heroes up asap, even on 200% difficulty.

8xm8 : Also known as The Hive map. Almost no gold. Big blockages. Hives galore. Need a tough might hero that can take a flogging in hive after hive to build up an army. Lots of relics and utopias. Sometimes played "the hero" in week 1 to save gold for build.

Meeting in Muzgob: Usually grass terrain regardless of town. Average to poor amount of gold. Usually a few dwellings. Always has 1 gold mine in area. Breakout is often blocked my massive stacks. Usually need to breakout to get any resource mines. If play with under, then the under is the link between all the above ground areas, therefore strategic. Since a breakout is hard, is important to try and guess size of area b4 buying lots of heroes. Enjoyable, but can be doomed if u get a heavy blocker when trying to get out of area. Find that damn gold mine fast!

Dwarven Tunnels: No fort prebuilt. Is always a 2nd town of same type nearby. 2nd town has lvl 1 and 2 creatures prebuilt, so best place to build fort (usually). Plenty of gold and resources (just as well). Lots of relics and utopias on map. Will have 1 of each type of mine. When u breakout the roads r loooong. Recommend a restart if u cant get to 2nd town in week 1.

Anyway they r some of the best templates cuz u dont meet in week 1, so less restarts.

The sucky restart templates are:
Dragons Boring cuz almost no creatures.
Worlds at War Whole areas of unguarded stuff.
Newcomers Crazy amount of resources, boring.
Ready or Not Always fortress vs. inferno. Fortress wins.

8XM12...Long long road on this template, with very few towns. Resources are normally very good, but usually you can see opponent coming from a long way off. D/D or town portal is a game winner on this, and usually so is a double build, because you will have a lot of time.

6LM10...The monolith template, usually you will start in a small area with a subgate or a monolith out of area. Sometimes you get unfortunate and your road leads to a one way exit or entrance, but usually a bit of cross country work will find you an exit. Lots of towns and small areas to get into, TP works very nicely. Resource level is average. Many many monoliths and subgates.

2SM4d(2)...A funny map, usually you get it on XL no under. You and opponent are separated by one or two big stacks. Recently in a game with Andi, we were only 1 or 2 days apart, but separated by lots of giants and lots of devils. Needless to say, if someone gets fly or D/D early, you will get a surprise at your doorstep.

2somd(1) or whatever it was anyways.. the barrier map.
Size : Medium with Underworld

I have never seen a random set up like this. We had map cut almost perfectly in half, I think my side had a touch larger portion as my underworld(starting point) was bigger.

anyway in my underground a subgate about middle of map, horde of war corns. and a sheer wall of mountains from top to bottom.. the sub gate was about 1/3 of the way from top.

in top ground his starting area, was subgate, the sheer wall of mountains all the way from top to bottom. And a Hodre of Wyvern Monarchs..

Both sides were very equal, each containing 1 gold mine, and a utopia.. various artis and boxs.

And the massive block was the only reasonbale way to opponent. Only other way was on bottom of map, through the desert. it connected. bah desert no thanks



Custom ToH tepmlates

midnight mix
is a collection of templates and randomised as much as possible to avoid being able to guess a template too early. All the others are single templates that have the same design each time.


Been a while ...extreme is relatively small starting area with a gold mine (or 2 maybe) small breaks to second town which is necro. Moderate breaks from necro area to substantial treasure area....but this is where the fun and big fights begin. Massive breaks (usually horde to throng of random level 7's) to shared desert area with massive stacks guarding multiple relics and utopias. Guards like throng of ghost dragons, horde of gold dragons...that sort of thing.




i have made some descriptions ofor other custom templates :

blockbuster

In this template your opponent castle is only a day or two away.
there is only one small problem preventing u to reach it and this problem is usually called horde Lvl 7 creatures.
So most of the tomes you'll have to take the long way to your oponent's castle.
Starting area has but wood and ore mines, but break to a secondary area is possible week 1.In this area you'll find the other mines + a gold mine.Also a necro town with no fort.
Then, usually week 2 you can break into the treasure area where the big blocks are and where the endfight usually happenes

jebus cross

this is the most popular template at the moment, cos is a fast game.It's designed for 2 vs 2 play, but can be played in 1vs 1 or 3ffa games too.It has 4 starting area (1 for each player) and a treasure area in the middle.Starting areas aren't conected to each other , but only to the treasure area in the middle.
Staring areas are rich, u can find an additional 2 castles without fort, 2 goldmines and all all resource mines as well.
This template should be played with castle, cos the conservatories gives u the edge.

extreme 2
Similar design as extreme, but the staring area is a bit poorer and the monsters are tougher.Made for more skilled players.

panic
It's a tough template in terms of richness in the staring area, wich only has an ore and a wood mine.Break to a second area is possible early week 2/late week 1 if lucky(usually pack/lots lvl 4 guards).

In that second area you'll find 1 necro town with no fort and all other resource mines.this area is conected to some other areas where u'll also find towns with no fort, but also to the oponent's second area(directly or through a two way monolith).No relics arties/topes in this one.

shaaf's world:
average richness starting are but with monsters set on strong.You won't get much for free here! Easy break to second area(week 1) for a necro castle.Then gradually progressing with some other secondary areas till the meetzone

be back with more


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Halanna
Halanna


Hired Hero
posted March 25, 2005 11:10 AM

wow! thanks tigris, those descriptions are great!  I'm still having trouble though, I can't find the original file that angelito was talking about to replace.  The new templates are there, I downloaded extreme, and the map it generates looks like the template, but orange was blocked in!  Sort of like it was mixing the new and the old.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 26, 2005 01:54 AM

You wonīt find the original 3do template, coz it is implemented in a different file.
Just download any template and rename it to "rmg.txt" and save it in your DATA folder....done.
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Halanna
Halanna


Hired Hero
posted March 26, 2005 02:12 AM

didn't know I had to rename it oki, so I name one rmg it will be the dominate file?
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 28, 2005 03:24 PM

After you download those templates in your computer from ToH or whatever other link you want, you may want to save them in a separate folder on your computer(for exemple in a folder named templates).
The location of that folder is unimportant, all you have to do when you want to play a certain template(for exemple panic) is to copy the txt file called panic from your newly created templates folder and copy it into your Data folder(wich is located in the heroes 3 directory).
Then you right click on that file and choose rename from the list of options.Instead of the old name(in our case panic) you will write rmg.
From now on each time you will generate a random map it will be on the panic template.

Mind that some templates have custom settings that prevent a large variety of settings(especially concearning the map size).So if you receive a message like: Could not create a map that doesn't fit current settings you do not have to worry, but only adjust the settings.

You can check the size/number of players/restrictions for each template design when opening the template txt file, but if you're not that familiar with the rmg file and you don't understand the semnification of those numbers there, you can copy the short descriptions that are attached to the right of the pictures from the adress you downloaded the templates.This way you'll know exactly what size/settings you can use for each template.

These explanations may seem too detailed, but i wanted to make it clear even for a 3 year old, so there won't be much problems regarding this issue.
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Halanna
Halanna


Hired Hero
posted March 28, 2005 03:54 PM

[quote
These explanations may seem too detailed, but i wanted to make it clear even for a 3 year old, so there won't be much problems regarding this issue.


! ! !  I just turned 3
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 30, 2005 02:41 PM

hehe

happy birthday then!

[DISCLAIMER] As said earlier i didn't by no means tried to insult your intelligence, but sometimes there is a thin line between being exhaustive and being too detailed.Hope i didn't bother you![/DISCLAIMER]

see you around!

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Halanna
Halanna


Hired Hero
posted March 30, 2005 03:30 PM

it's ok!

No, I appreciate the detailed reply.  I'm semi-literate on the computer but when it comes to re-naming files, moving files and doing stuff like that, I DO need a good description.
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