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Heroes Community > Tavern of the Rising Sun > Thread: Spam Wars
Thread: Spam Wars This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 04, 2005 06:20 PM

Indeed, when there's enough interest (hopefully for two more teams to be added), I will extend the map somewhat.

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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted May 04, 2005 09:40 PM

Quote:
Indeed, when there's enough interest (hopefully for two more teams to be added), I will extend the map somewhat.


well put me down for new contestant!!

If Stiv is interested we could creat "Team Tossers"!!

(or team discovery chanel!!)
____________
"You went over my helmet??"

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Conan
Conan


Responsible
Supreme Hero
posted May 04, 2005 09:44 PM

nice, so far, we have Stiven, Jebus and Ratmonkey!
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Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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Conan
Conan


Responsible
Supreme Hero
posted May 04, 2005 09:46 PM

And is Blue team ever play??
____________
Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted May 04, 2005 09:46 PM

Quote:
nice, so far, we have Stiven, Jebus and Ratmonkey!


Sounds like some serious opposition to me!!


____________
"You went over my helmet??"

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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted May 05, 2005 11:17 PM

i don't get it!
so am i gonna be in the same team with sir_stiven and jebus or in the GG team with Danos and RMS?

i'm kind of confused.

btw, i didn't know that there is so much math in the game. i hope i'll be able to calculate everything correctly with the help of a calculator(if i knew how to use it of course)!


____________
Dies illa, dies irae,
Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 05, 2005 11:25 PM

You'll be with Danos and RMS on the GG team I'm still looking for teammates for Jebus and Stiven.

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Conan
Conan


Responsible
Supreme Hero
posted May 06, 2005 07:32 PM

Blue team!! BLUE TEAM!!! What's taking so long?
____________
Your life as it has been is over. From this time forward, you will service.... us. - Star Trek TNG

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted May 06, 2005 07:39 PM

just licking our wounds Conan

we'll be back soon enough
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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted May 07, 2005 06:36 PM

I guess it's too late to join then eh?
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 07, 2005 06:43 PM

not to be the one to mess things up..

but if a new map is required and two more teams are to join.

Why not try and make the team setups more balanced so strategy will be a big decider rather than being screwed right away because another team has twice your posts and 10 times your QP's?

just a suggestion

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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted May 07, 2005 09:48 PM

Two more teams? Hmmm, if either of them are looking I'll gladly help one's cause )
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 07, 2005 10:11 PM

@Stiven - if you took care to notice, you'll see that so far each of the three teams has a distinct advantage and things are equal. The GG team (RMS, Danos, Ratmonky, emptyspot) already seems to have one without even being complete or placed on the map yet, and they aren't particularly strong in either collective post count or QPs. I'll make sure things are ballanced in a HoMMy kind of way.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 08, 2005 04:08 AM

so there

after looking into things more detailed,

yellowstars/postcount doesnt have a big impact on the game. Unless you wanna rush id say its more of a problem to have many yellow stars

Though red stars, if im not totally messed up at this hour the nr of red stars were 34,28,26. Which isnt a big difference, on the contrary its quite balanced (thnx to RSF and his addition to middle team )

But if you wanna throw in a new bunch now, say the GG team they wont stand a chance. They will have approx a 3rd out of red teams skills. Practically that means they will need 3 times the army, and in a multiplayer system it will make em even more volenarble as you are more likely if given the choice on a balanced map to attack the weaker opposition for expansion rather than losing more units and leaving you in a position where opponent 2&3 can pick up the pieces easily on the land you just fought on.

As no random factor, that leaves GG team dead in theory alrdy

As for "my" team. Well i know the system now and the loopholes in it but our QP count will doubtfully make it over 20 as most players that wants in the game with a high QP count is taken. And many others that has been asked appearently i dont want in my team at all


So my suggestion,

make a huge map. The strategical moves will increase alot when you have a bigger map to cover. This will improve the strategical aspect alot.

Reset the teams. I dont want teams 25-25-25-25 balanced but there should be a roof for an accepted nr of Qp:s / team. A number i wont say but if you were to sign participants up, add together all the QP:s and then divide then by the number of teams you will get an approx amount. Then from there have the teams chosen balanced.

Add a random factor. example, Bring in a non playing trusted member that rolls a dice or something which adds another battle aspect.

Then if new teams, add specialities unless you think it will make the game to complexed. Examples: add +1 HP/dmg special, can move 2 lands every X turn, reduced buy out army price, chance to steal X % of opponents army (depending on dice roll) etc.

This will also improve the strategical part and could easily be added into the game as one member from a team picks a special, then next team etc. The one with lowest QP count starts.


Now this might sound super complex, but in reality it isnt. its
*bigger map
*eventually find a way to bring in random factor
*reseted teams and potential specialities.

Practially, only thing different from now is that the battles will include someones interference. This doesnt have to be a delay though if same guy does mapupdates etc because as things are now woock does the updates anyway.

Though it will remain the same way for the players.

As will map control part.

So only new thing.. new teams and eventually specialties.


so what you say.. good idea or am i just messing things up?

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 08, 2005 01:22 PM

This would, however, mean that we'd have to start over It's not a problem for me, but might be one for other people.

Then, there's the reshuffling of teams bit. Similar case as above - except the fact that e.g. my teammates would already know a great deal about how I'd play the game based on our conversations on game plans. This would put me at a bit of a disadvantage, and people from other teams might feel similar about this (unless they never actually discussed their actions and everyone did what he saw fit)

You say larger map. I assume you mean a map larger than what I planned this one to grow to. The question is, would that mean completely redoing the map, or just further extending this one? Either way, I'd want somebody to help me with region names and stats (BUP/MUPT/DI).

You say random factor. This is exactly what I wanted to avoid when creating this game. Random factor brings nothing but chaos in a game like this. Also, it's obvious that if someone got lucky, say, two times in a row, people would be accusing the randomizer (if I understood correctly, you wanted to put me in this role?) of favoritism, even if that wasn't really the case.

If people agree to this, I'm willing to accept these changes, as long as there's someone (preferably you) to help redo things.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 08, 2005 03:48 PM
Edited By: Sir_Stiven on 8 May 2005

Id help you out.

Not as a co admin of the game but with some basic ideas. Like i wouldnt mind coming up with mapname ideas nor specialities etc.

As for the random thingy i dont say you should do it, but someone who wants too help and is trusted not to cheat. And random is random.. sometimes you will lose more than win maybe up to 6-7 battles in a row. This game reminds me of risk, and there you have this random factor as well not to make things to follow a set pattern once one team has gained an advantage.


Yes.. youre strategy will fall, but at the same time bringing in random factor and more importantly a much bigger map will make you change those battleplans anyway.

Example: huger map. you dont control lands, you control the borders. With a more strategical set up you will expand better. Meaning teamwork becomes more essential as there aint only 10 countries around anymore but around  maybe 40. You will need to put a bigger weight on defending your lands and expanding and not running around like a headless chicken gaining income anyway


personally i think these ideas will make the game alot better, but as stated its you players that decides how you want it now when an expansion is on the verge anyway.

EDIT:

oh came up with another great idea... well actually two.

First, each team gets a "capital" in their starting land. Everytime you lose a battle you get forced back to this land and if/when you lose the land.. youre dead.

To recruit units then as you shouldnt be able to recruit every day wherever you go if you ask me you must have controlled a land for a certain amount of turns.. say 3-4 before you buy out units.

This will make it harder to rush.


Also, every team should have a captain.. or general or what you wanna call it. Generals are the link in communication if you wanna talk with another team. The Generals also set up defending order if a land is attacked which contains two or more heroes.

Ex: player C defends first with his units, then B, then D.

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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted May 08, 2005 09:52 PM

Hmm, shouldn't a capital have some sort of army that will make it harder to capture the capital?
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted May 09, 2005 01:24 AM
Edited By: terje_the_mad_wizard on 8 May 2005

Stiven,

Woock asked me to look over your suggestions and comment on them. Here's pretty much what I got from the first skimming:

When Woock created this game, he used me as a wall, against which he bounced his ideas, to see what other people thought of it. When we were discussing it, we debated several kinds of damage-calculation, and the solution of a trusted, neutral GM who rolled dice was one of the solutions we discussed. All the models were of course scrapped, except the one we use today. Most of them were scrapped because they would have been too hard to implement in the game (the "randomize" factor was the most notable of these).

Take as an example the suggestion of using a neutral, dice'rolling GM. This feature would have slowed the game down to inbearable spees, and it would also make progress in the game depend wholly on this GM. Every time someone attacked, this person would have to post the number of eyes on her dice, meaning that the game would slow down to a pace of around one move pr. day, as an optimistic average estimate.

As for the rest of your suggestions, I feel that they would constitute a major threat to the simplicity that has been strived for during the game's creation.
I mean, just read over the thread (if it hasn't been cleaned...) and see how many questions and misunderstandings that have arisen with these relatively simple rules. Then imagine what a more complicated system would lead to...
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 09, 2005 03:07 AM

terje...

Im not saying the concept will be easy.

But as things are now "your plan" would be to stay out from fighting. because when you engage battle the last team will easily pick up the pieces.

Why? simple.. if you look at the game as it is today is even matched. Meaning if two teams engage in a major battle the balance and none random thingy will mean they pretty much kill each other off 50/50 due to some small strategical moves.

Once thats done team III can easily take over the field.

Which leads to
1) no battle will engage as everyone wants to be in "team III"
or
2) one team makes the first move and is dead along with the opponents on the other side because you cant lose with an superior army with balanced stats. Staticially impossible due to no random factor.


The one move each day theory seems alittle to exhaggerated to even make sense. I seriously doubt people will engage in that many battles.

If someone is skilled in HTML programming they could make a site out of 6 different values/dice to speed it up even faster.

So you enter basic dmg to be dealt, the generator generates a nr between 1-6 and the actual dmg shows in the square next to it worked out on the numbers below.

1: 60% of the dmg is dealt
2: 80%
3: 100%
4: 100%
5: 110%
6: 125%

This way you also get a defense bonus which only makes sense.

so the generator is an option aswell, as is 2 potential trusted SV:s for both time zones.




oh and dont forget to comment my other ideas aswell

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted May 09, 2005 05:38 AM

Too Complicated...

Let's continue the game!
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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