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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: H4 tactics!
Thread: H4 tactics!
Haregar
Haregar


Known Hero
of destruction
posted April 28, 2005 12:03 PM

H4 tactics!

Yo! I thought wu must talk about homm4 tactics. In h4 are heroes like creautre. Write your tactic, ex. you want do army with heroes but no creatures or... This is your chose

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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted April 29, 2005 02:34 AM

ok here are my tactics that i usually use

overall tactics: day 1 get city hall and another hero so i have i might and 1 magic hero. never have more than 2 major skills to up at a time.

life: get balistae monks then angel. get mass spells ASAP
death: get ghosts, vamps. lvl 4 doesnt matter but i like dragon cause its undead. make necro hero main and get GM necro ASAP. always get undead creatures if u have necro hero as main hero.
nature: rangers, lvl 3 i dont care and fairy dragons. get summoning high to get good creatures daily. get some elementals from portal
order: always get magi, genies and titans. always have a mage as main and never be a battle mage.
might: get archery, melee and combat. also get harpies, cyclops and thunderbirds. a strong priest makes this town deadly so try to get one.
asylum:get medusae and nightmares. lvl 4 is ur preference, both great. keep thief in main party to get experience then when he gets expert stealth he can go and collect u mines. always make sorcerer's second sill a magic skill to recieve the sorcery bonus.

these are my usuall tactics against champion AI. not tested against humans
____________
'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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MysticEyes
MysticEyes


Adventuring Hero
Take care: you'll be blind!
posted May 04, 2005 08:53 AM

My tactics in HoMM4 is quite simple:
to develop as fast as I can a couple of heroes (if possible a barbarian one with an hero with life magic) using troops available in Combat (first) and in Life magic (2 choice).

I don't have particular choices in troops except:

genies win against nagas
Nightmares win against efreets (Terror...)
Angels win against champions
Black Dragons win against Hydras


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Drakon-Deus
Drakon-Deus


Bad-mannered
Legendary Hero
Everywhere and nowhere
posted November 19, 2006 03:34 AM

I try to build to City Hall early.I never build the Citadel or Castle.If I get a might hero in the start,I'll buy him a magic hero from the same race.As for my choices:
LIFE: I almost always build the pikeman because of his good special,the monk,because it only requires the Abbey as a pre-requisite.If I'm not very high in resouces I build the Champions,because I will anyway need the Stables.If not,I build the Angels.I make my Priest a Monk and build the Order of Enchantment and I make my Knight a General.Tr to learn and develop the Ressurection skill with your Priest.
MIGHT: This time I buy another Barbarian to assisit the one I've been given in the first place.I try to delevop one of them in melee,and the other in archery.I try to make one of them a General and the other one a Warlord,if possible.magic resistance is very useful so try to master it.
As for my choices:
As I already said,I never build the Citadel or the Castle,because I think they're really useless.And since I'll need the Caravan,I'll build it and then the Nomad Tents will follow.Now for lvl 3,I think cyclopses are the obvious decision.For pooer people,I reccomend the Ogre Mage.The Cyclops Cave,requires the Wrestling Pits,that give a small bonus to your hero's melee attack.The Cyclops Cave requires crystals,if I'm low I build the ogre Fort.Besides the ususal 600[and a few hundreds] it doesn't require too many rare resources.
The Breeding Pens are very useful I you can afford them.You'll need them to build the Behemoth Crag,while for Thunderbirds you need the Castle.I never build Thunderbirds.
Nature: I don't think the Beastmaster or Beast Lord class are good for your Duid,so I make him a Warden or Summoner.if I make the Druid a Warden,I don't see why should I give the Archer Tactics so that he will become a general.I give him Scouting and make him a Ranger instead.As for the creature build tree:
Sure,elves are among the best shooters but their pre-requisite,the Ranger's Guild[that's useful too]cost you lots of wood.On the other hand,the White Tiger is a good creature too,and it requires that Sacred Grove,that isn't that expensive.However,I try to capture a Sawmill early,or if I' lucky to find unguarded wood,I build the Ranger's Guild and then the Treetop Lodge.Elves can really perform wonders in battles with that longbow.As for choosing between Griffins and Unicorns,I think the Griffin is better but requires the Citadel,that is useless to me.If I build the White tigers[on rare ocassions] then I build the Unicorn Glade.They make a good combination. The Pheonix may be better in stats,but the Faerie Dragon's spells can be very annoying.I don't recommend you to rely on the Faerie Dragons if you're playing against the Chaos,because the Black Dragon's immunity the spells will make the Faerie Dragon useless. Summoning creatures is an important thing to me[not the skill,the spells].I try to build the Creature Portal,but on the higher levels I can't afford it.I focus on an Elemental[most of the time it's the Fire Elemental].
ORDER: I try to develop the Lord's skills to Master or Grandmaster before I try one of the combos because they're really useful on scarce maps.After that,I make him a Warlord or a Lord Commander.As for the Mage,I don't like the ideea of making it a Battle Mage too much,so I try to make a much better Shadow Mage.As for the creature choices:
The Gold Golems and the Mages both require the Institute of Magic lvl 1,which is usually pre-buit.If you plan to build the Genies afterwards,then choose the Golems,because if you choose the Mages and then the genies,you'll have too many spellcasters and too few reliable melee units.I don't reccomed you to build the City Hall or even the Town Hall.You'll need those precious resources.If you want the Genies,then trade somethig at the marketplace in order to have the required 12 Gems.I don't reccomend the Golden Pavilion. As for lvl 4,the Dragon Golems require the Alchemist's shop and the University[very useful biuldings] and besides the gold they oonly require wood and ore[like the Champion by the way,but they're tonns better].The Titans aren't as strong as they used to be,and they require the Castle[a building that I will never need].
DEATH-turning a necromancer in an Asassin or Reaver or Ninja doesn't seem like a good ideea to me.I'd rather choose to make him a Demnologist[teach him Nature Magic] only after he'll be good enough in Demnology.However,you'll need to boost some lvels on Demnology,and I usually stick to Necromancy.The Death knight doesn't need to become a General,he'll just give you morlae,which is useless for the undead.I'd rather make him an Asassin.I don't have too any options.
As for the creature buildings:
I stick to the Undead part of Death.The cerberus aren't bad,but the ghosts require the Undead Transformer,that will come in handy later.I always build the Vampire,it's far better than the Venom Spawn,but the Venom Spawn isn't bad either,he's ean excellent shooter,so if you're low on crystals build the Venom Spawns[that require mercury].If you're low on mercury,choose the Vampires that require crystals.As for lvl 4,bothe Devil and Bone Dragon are good,but since I build the vampires all the time,I don't have that many crystal to build the Bone Dragons,so I build the Devils.the Necromancy Amplifier is useful too.
CHAOS Your Thief is good on solo missions as his Stealth develops so i usually concentrate on Scouting.When he becomes Master I try to make him a Fiel Marshall.In the early stage,the bandits will come in handy for solo stealing missions too.The Sorcerer should develop his Chaos magic then he could think about becoming a Fireguard.
The Mana Vortex is good for extra spellpoints.
Creature buildings:
At lvl too the medusas should be obvious choice.To me it seems that the minotaur has 80% cance to block an enemy attack when he's on the enemy's side and 30%[or less] when he's on my side,so I choose the Medusas.At lvl 3,it's a hard choice.The Nightmares cast Terror and they have high Hit Points and require the Caravan.the Efreti require the Rogue's Guild and they surpass the Nightmares in the other areas.I try to build one of them quickly.I won't need the Caravan unless I have another town that can be attacked so I choose the Efreti most of the time on smaller maps.As for lvl 4,if you're filthy rich,then go for the Dragons,if not the Hydra is a good alternative.


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fortress_fan
fortress_fan

Disgraceful

posted November 19, 2006 04:59 AM

Install Equillibris! It gives some balance to the game.

On day1 hire a Thief (if you have it avabile) and explore the region.

Choices:

Life

Take Balistae and Crusader over Pikeman and Monk. It is generally better to have a strong tank and a decent shooter than the other way.

Champions should be taken over Angels. They are not better, but have double grown rate. Quantity is always better than Quality!


Death

The kreegan way is best here. Ghosts are good against weak opponents, but die quickly when facing strong enemies. Take creberus instead.

You should always take Venom Spawns over Vampires. Yes, Vampires are petty strong, but they are low on health. Venom spawns however, are the only ranged unit of the Necropolis, they have massive hit points (100!)  and the ability to poison your enemies. And you can still get Vampires with necromancy.

Devils are far superior to bone dragons, having the ability to kill the enemy heroes in turn 1.


Might

Take Nomads over the fragile Harpies. They are fast tanks, very useable in the mid-game.

If you installed Equillibris, Ogre Magi have got a number of powerful spells. Then you should take them over cyclopes. But in normal game, always take cyclops over ogre magi.

The Thunderbirds are fast fliers who speeds up your army, take them.


Order

Mages are better than Gold Golems. You need a good spellcaster and not a slow tank.

If you installed Equillibris, Nagas are better than Genies. They have the multi-attack ability combined with No retalition and are possibly the best level 3 unit in the game.

Pick either Titans or Dragon golems, but if you are enemies with a chaos faction, take Titans because of their chaos-ward.


Chaos


Pick either Medusaes or Minotaurs. Either will serve you well.

Take Efretti, their fire abilities are superior to Nightmares terror ability.

Let the big nasty dragons rule the field, best non-expansion creature!


Nature

Take any of the first level units, I mostly take White Tigers but they are equal in strength.

Take Griffins, very strong fliers

Recruit Phoenixes, they are superior to faire dragons weak spells.

In the town portal, take Fire and Earth elementals and possibly Mantis. Satyrs are good to, but because they are level 2 they are a waste of money.

____________

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tenzor
tenzor


Adventuring Hero
posted November 19, 2006 06:51 PM

Thanks for interesting post, I would like to add a few comments:

Quote:
I try to build to City Hall early.I never build the Citadel or Castle.
...
As I already said,I never build the Citadel or the Castle,because I think they're really useless.



I think that ignoring advantages of Castle is fatal mistake.
I suppose you have never tried to defeat town with strong army and Castle and you think that you cannot defend town against army 4 times stronger than yours? Believe me that you can, if castle in your town is built.

Quote:

For pooer people,I reccomend the Ogre Mage.The Cyclops Cave,requires the Wrestling Pits,that give a small bonus to your hero's melee attack.The Cyclops Cave requires crystals,if I'm low I build the ogre Fort.Besides the ususal 600[and a few hundreds] it doesn't require too many rare resources.



I don't recommend the ogre mages in any case (maybe with exception of some small maps), cyclops are 3rd best 3lev unit in game and you will need to have these only real shooters in might army.

Quote:

I try to build the Creature Portal,but on the higher levels I can't afford it.I focus on an Elemental[most of the time it's the Fire Elemental].



Creature portal is often very important building as it offers good variety of nature creatures (mantises, water elementals..)

Quote:

At lvl too the medusas should be obvious choice.To me it seems that the minotaur has 80% cance to block an enemy attack when he's on the enemy's side and 30%[or less] when he's on my side,so I choose the Medusas.



Minotaur's chance to block an enemy is always 30% regardless of side they stand on. Sometimes this chance seems to be a bit better on enemy side, but I still believe that this is not true

Quote:

At lvl 3,it's a hard choice.



Not for me. Efreets just can't paralyze whole enemy army for 2 rounds. Of course, they are also good but I cannot imagine that I would be successfull with choosing them instead of nightmares.

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BrennusWhiskey
BrennusWhiskey


Known Hero
The quickest H4 player
posted February 12, 2007 10:18 AM

Hehe;
Almost all of yours tactics is dead in online games.
I don't tell u all secrets; only one advice: take GM paithfinding more quickly hehe.
Try face with me online.

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rhban
rhban

Tavern Dweller
posted February 13, 2007 05:06 PM

H4 perspective

Quote:
Thanks for interesting post, I would like to add a few comments:

Quote:
I try to build to City Hall early.I never build the Citadel or Castle. As I already said,I never build the Citadel or the Castle,because I think they're really useless.



I think that ignoring advantages of Castle is fatal mistake.
I suppose you have never tried to defeat town with strong army and Castle and you think that you cannot defend town against army 4 times stronger than yours? Believe me that you can, if castle in your town is built.

I have to agree. The Citadel is fairly useless, but with a Castle you can beat enemies you'd stand no chance against in the field.

Quote:

For pooer people,I reccomend the Ogre Mage.The Cyclops Cave,requires the Wrestling Pits,that give a small bonus to your hero's melee attack.The Cyclops Cave requires crystals,if I'm low I build the ogre Fort.Besides the ususal 600[and a few hundreds] it doesn't require too many rare resources.



I don't recommend the ogre mages in any case (maybe with exception of some small maps), cyclops are 3rd best 3lev unit in game and you will need to have these only real shooters in might army.

Agreed again, if you can afford it. Ogres are strong and good for defence, but they slow you down when you're travelling. I know I hate having to fight against Cyclops.

Quote:

I try to build the Creature Portal,but on the higher levels I can't afford it.I focus on an Elemental[most of the time it's the Fire Elemental].



I do love Mantises, but Waspworts are good too. Of the Elementals, I agree Fire seems to be the strongest or at least the most useful all round.

Quote:

At lvl too the medusas should be obvious choice.To me it seems that the minotaur has 80% cance to block an enemy attack when he's on the enemy's side and 30%[or less] when he's on my side,so I choose the Medusas.



Minotaur's chance to block an enemy is always 30% regardless of side they stand on. Sometimes this chance seems to be a bit better on enemy side, but I still believe that this is not true

I so hate fighting against Minotaurs: I've had quite strong armies decimated by a small group that just wouldn't die. I have also successfully defended a castle with just Mins against an enemy my hero couldn't beat. Of course, a lot of luck is involved.

____________
RobB

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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted February 17, 2007 01:34 PM

Quote:


Quantity is always better than Quality!






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rhban
rhban

Tavern Dweller
posted March 01, 2007 05:14 PM

H4 perspective

Quote:
Quote:


Quantity is always better than Quality!




So it's like real life: you need lots of money to win, and once you've got money, you make more.
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RobB

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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted March 02, 2007 09:11 AM

Quote:
Quote:


Quantity is always better than Quality!





hah! try to win with 1 black dragon having 4 champions


o_O this is the same tier and according growth rate

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VokialBG
VokialBG

Hero of Order
First in line
posted March 02, 2007 04:21 PM

Quote:

You should always take Venom Spawns over Vampires. Yes, Vampires are petty strong, but they are low on health. Venom spawns however, are the only ranged unit of the Necropolis, they have massive hit points (100!)  and the ability to poison your enemies. And you can still get Vampires with necromancy.


Noooo, I never use Venom Spawns, the Vampire is the best Lv.3 creatures,
killing machine!
____________

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rhban
rhban

Tavern Dweller
posted March 02, 2007 04:43 PM

H4 perspective

I would love to have Venom Spawn in my army, but you know (hope) that eventually your hero will be skilled enough to raise vampires - in fact, it doesn't even take that long - so I would rather save my money for Bone Dragons or Devils. Of course, if the game has a VS dwelling, that'ts a bit different.

From memory, I think it is possible to raise VSs too if you have Nature magic, but I've only once had a hero powerful enough to get anything worthwhile from the Death + Nature combination. Once I get a hero's magic abilities up enough, I start looking for Combat or Tactics so the hero doesn't get wiped out in round 2 by someone else's L4 creatures.

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fortress_fan
fortress_fan

Disgraceful

posted March 03, 2007 03:58 PM
Edited by Fortress_fan at 16:02, 03 Mar 2007.

Quote:

Noooo, I never use Venom Spawns, the Vampire is the best Lv.3 creatures,
killing machine!
Hah, best level 3 creatures? Never heard of Goblin Knights? (noting like Vampires crapy HP)

Venom spawns are killing machines, impossible to kill (100 HP!), ranged poison attack and MORALE.

And you can still raise them (replacing usless imps).
____________

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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted March 04, 2007 05:33 AM

yes, goblin knigths are much better. but still vampire is the best in-town lvl3 creature. of course venoms are much useless, they are necropolis only shooter though

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stachnie
stachnie


Adventuring Hero
posted March 06, 2007 08:52 AM

It is always good to hire a Thief (if possible) and give him two levels (Advanced Scouting/Advanced Stealth) so he can sneak past 1st level creatures and collect stuff, flag mines etc. while gaining some experience. If the map is big enough, he may eventually get to GM stealth, sneak past 4th level creatures and get the strongest arties.

It may be a good strategy even if the Thief is your only hero and you do not have a town. Recently I have used H4util RMG and the Map Editor to make two test maps: the player has a thief without a town (or with a town that may have money generators only) but with a few treasure chests (to make sure he WILL get Adv. Stealth) and gains experience (up to GM Stealth, then Combat) while a few AI's are busy fighting with each other. If he has enough Combat, he may start to capture neutral and enemy towns, hire creatures and garrison heroes etc. I have tried it on Champion.

Apart from that, my typical strategy is to get 3rd level creature generators as soon as possible. Typically I choose (warning: no Equilibris):

Life: Pikemen/Monks/Whatever. Some people say that Ballistae/Crusaders are better (especially against undead) but Ballistae are so slow on adventure map... And hire a Lord as a garrison hero.

Death: Cerberi/Vampires/Bone Dragons. If you do so and if you have enough resources (rich maps, lower difficulty levels) it is possible to build the Vampire dwelling at Day 2. Then give a few Vampires to your Necromancer and go to fight neutral creatures (usually no losses) until he reaches GM Necromancy (usually at level 10), only then teach him some Combat and add a Death Knight. Cerberi stay at home and guard your castle while you conquer the map with Bone Dragons (Vampiric Touch helps them to survive) and evergrowing army of Vampires. Thief to explore, Lord as a garrison hero.

Order: Golems/Genies/Titans. If you have a Lord, leave him at home with Halflings and Dwarfs and hire a Mage, then add a Knight or Death Knight depending on the type of towns you expect to capture. If you expect many undead, take Dragon Golems.

Nature: Elves/Griffins (if enough resources, otherwise Unicorns)/Faerie Dragons (if you expect many Black Dragons, take Phoenixes instead). Creature Portal: either Mantises or Water Elementals. Of course, Thief to explore.

Chaos: Medusas/Nightmares (against undead: Efreet)/Black Dragons (if you hope to get a hero with Expert Order and Teleportation, Hydras are better).

S.

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Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted June 29, 2007 03:58 AM

Usual town choices that I make in Heroes 4:

Nature: White Tiger, Griffin and Phoenix (but Fairy Dragon's spell casting is massively awesome).
Creature Portal: Water Elementals (WMD), and Mantis when I have sufficient WE's.

Why? Because White Tigers have first strike and are one of the best level 2's, Griffins have unlimited retaliation (with snake strike and some strength boosters they're awesome), and Phoenix are fast and have re-birth. But the Fairy Dragon's awesome spells saved me countless times, and I hate facing these fellows.

Water Elementals are the obvious CP choice, in a couple of months you will be nearly unstoppable with them, then switch to mantis, they're a nightmare for anyone.

I usually make archer a Ranger and the Druid a Warden or something else (Druids are WMD's (weapons of mass destruction) at the higher levels).

Order: Gold Golem, Genie and Dragon Golem (although Mage and Titan sometimes come in).

Why? Magi may be spellcasters, but they go down far too fast, and Gold Golems make a great tank for Order. Genies - no brainer here. Nagas are just too awful against these. For the top, I normally take Dragon Golems - they're better than titans, especially against Undead.

I usually make a Lord a Warlord. Mage - it depends, although Seer is nice (gives me more info on enemy).

Life: Pikemen, Monks and Champions.

Why? Pikemen don't slow your hero like ballistae do, Monks are awesome shooters, and champions have high growth rate of 4/week meaning that you can amass large amounts of them in no time (though they're not that strong). Besides, your Knight's likely to be a general, they'll move even faster.

For Knight - the obvious choice is general. For Priest, I usually make them prophet.

Might: Harpies, Ogre Magi and Thunderbirds.

Why? Harpies are nice flyers, plus they have swoop and no retaliation. But Citadel prerequesite is a problem. Nomads do have their benefits though. Why I choose ogre magi over cyclops is because every time I play with cyclops I always lose my hero and many of my troops in friendly fire (though dragons and phoenixes had this fate occassionally), and the barbarian normally uses wall of steel approach, so I choose ogre magi (they're tough tanks and grow at 6/week cheaply). Plus Bloodlust is not bad, I normally make my barbarian learn magic, but not Chaos (there's better than chaos magic out there). Thunderbirds - 3/week, lightning strike and FAST.

For Barbarian, I prefer Ranger or warlord, but learning some magic makes him/er even better.

Chaos and Death I don't like to play, but I normally choose these:

Chaos: Medusas, Efreet and hmmm...black dragons.
Death: Cerebri, Venom Spawn (because you can get Vampires thorough GM necromancy), and Devils (the Inferno side)
____________
Awk! Squeal! Bubble!
Squeak! Moo!

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