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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Scripts that need to be balanced
Thread: Scripts that need to be balanced
D-Forge
D-Forge

Tavern Dweller
posted May 11, 2005 08:00 PM

Scripts that need to be balanced

I love WoG, it`s really fun and amazing, but there are some flaws.. like scripts that can`t be turned on because they are imbalanced.. so:
1. Armorer Script - it has been discussed several times here: Offense and Armorer are well-balanced. Boosting armorer, even by 5% per level, makes this skill better than offense, so this script is somewhat useless.
2. Sorcery Script - this is some kind of joke, I suppose? I liked the idea of +10 +20 +30% spell dmg, but the script that boosts the gold/resource value is overpowered. On a rich map, there is no way to stop either a hero who picks experiance from all chests so he is lvl 15 when u are lvl 6 or stop a hero who has diplomacy and takes every resource pile on the map. I guess the ability to boost the chests by 1000 gold/exp should be removed.
3. Berserker Flies script - who did that? was he drunk, or something? Berserker flies own everything and make fortress way too strong.
4.the ability to cast Mass fireshield by some experianced units(with stack exp script activated), like efreet - you can win only if you use master dispel on the beginning of each round. Otherwise, fireshield will pwn you - i`ve lost about 7 ancient behemots from 30 in one attack because of that snow.
5. The commanders still need balance tweaks. Their damage on high levels is very big, but they die very fast - I think that they should have either higher HP or boosted defence. Also, some of their skills with "enhanced commanders" script activated are useless, like the magic mirror.
6. Death stare - i think it shouldn`t work on lvl 8 units.

I guess i`ve forgotten some, I`ll write them later.


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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 12, 2005 10:09 AM

Quote:
1. Armorer Script - it has been discussed several times here: Offense and Armorer are well-balanced. Boosting armorer, even by 5% per level, makes this skill better than offense, so this script is somewhat useless.
2. Sorcery Script - this is some kind of joke, I suppose? I liked the idea of +10 +20 +30% spell dmg, but the script that boosts the gold/resource value is overpowered. On a rich map, there is no way to stop either a hero who picks experiance from all chests so he is lvl 15 when u are lvl 6 or stop a hero who has diplomacy and takes every resource pile on the map. I guess the ability to boost the chests by 1000 gold/exp should be removed.
3. Berserker Flies script - who did that? was he drunk, or something? Berserker flies own everything and make fortress way too strong.

So do not play with those scripts - turn them off when you wogify a map.

BTW, has the old bug with Armorer and towers damage been removed?

Quote:
6. Death stare - i think it shouldn`t work on lvl 8 units.

That is the point of Death Stare!
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D-Forge
D-Forge

Tavern Dweller
posted May 12, 2005 04:06 PM

I turn them off every time, but this is not the point. The point is that they should be rebalanced, or they will be always turned off ;p
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VaRuAs
VaRuAs


Famous Hero
Only The Chosen Will Survive
posted May 12, 2005 04:10 PM

Maybe some people like them turning them on.
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