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Heroes Community > Library of Enlightenment > Thread: Battle Strategies
Thread: Battle Strategies This thread is 2 pages long: 1 2 · «PREV
LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 16, 2002 10:05 AM

My cents

@ krule Play against a good toh player

finished
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted December 17, 2002 02:21 PM

Quote:
My cents

@ krule Play against a good toh player

finished


I think all he needs is to see ToH maps.

His point about topias on randoms is true. On random %200 there is no way that one can take a topia before the end of week3 (ring template excluded).

He normally does nt understand how ppl take topias in week2, becuz he does not know the ToH maps.

Most of the toh maps are very rich. You can easily build lvl7+castle in week1, and you can easily boost your stats and levels through pandoras, quests, relics etc. Then the topias become "easy"
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 29, 2004 03:06 PM

Revived.

Interesting strategies on the first page though...add more u you have some..
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Better judged by 12 than carried by 6.

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted December 29, 2004 03:22 PM
Edited By: Consis on 29 Dec 2004

Actually

My usual strategy for utopias is not resurrection at all. If I get the teleport spell then I'll hit it week2. Dwarves + Dendroid work great....or really any usually slow unit that rarely see damage in most battles. for example: zombies, golems, ogres, crusaders + Halberdiers, etc. You get the idea. The fact is you will not likely get to go first, therefore a hero with armorer + teleport spell works great for utopias. Ideally, if I am able, vampire lords are my fav unit to hit utopias with early on, but of course necro is usually banned in most randoms and many other maps. So my second fav is Halberdiers + Crusaders. Sorsha and Edric do an excellent job for this task. The AI can be successfully fooled with reasonable results if you have the Teleport spell.
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Roses Are RedAnd So Am I

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted December 30, 2004 02:41 AM

I just dont understand how can Teleport be useful at all for Utopias, and even more irrational for me is how can it be crucial.
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The meek shall inherit the earth, but NOT its mineral rights.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted December 30, 2004 02:47 PM

What I would like to know is, what happens to a bound stack when the dendroids don't move but instead are teleported away. Is that stack unbound?
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Yolk and God bless.
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csarmi
csarmi


Supreme Hero
gets back
posted December 30, 2004 03:45 PM

Yes, bind is removed.

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Uzza
Uzza

Tavern Dweller
posted October 08, 2009 12:05 PM

Can You explain what about that teleport ?
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