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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Poll: Magic Categories for Heroes V
Thread: Poll: Magic Categories for Heroes V
IrishTitan
IrishTitan


Hired Hero
posted October 07, 2005 07:40 AM

Poll Question:
Poll: Magic Categories for Heroes V

"What categories for magical spells would you like in Heroes V?"  Or what concept would you like spells to be determined by:

Heroes I (correct me if I'm wrong about Heroes I): A system for casting magic spells was determined by Knowledge, a primary skill.  The knowledge of each hero indicated how much spells a hero could memorize. For example, a hero with the Knowledge of 3 could gain the ability to cast any spell no more than 3 times.

Heroes II (again, correct me if I'm wrong): The previous system was replaced with the spell points system: the hero memorizes the spell once and forever, but each spell requires a certain amount of spell points to be cast.

Heroes III: The basic four elements of magic were Fire, Air, Water, and Earth. (secondary skills)



Heroes IV: Categories are split by the town alignment:
Death (necromancer spells, curses)

Order(beneficial spells as well as curses)

Chaos (damaging spells, some beneficial spells)

Nature (Summoning Spells, beneficial spells)

Haven (healing, anti-death, beneficial spells)


Responses:
Heroes I
Heroes II
Heroes III
Heroes IV
 View Results!

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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted October 07, 2005 06:17 PM

i voted for h4 which has the best magic system of all HOMM games. in h3 many spells were not so useful (except for blind and some others! ) unless you got the corresponding magic school at advanced or expert level.
besides i liked the fact in h4 that you could upgrade your mage guild to get some spells from allied magic schools!
____________
Dies illa, dies irae,
Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

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IrishTitan
IrishTitan


Hired Hero
posted October 08, 2005 05:38 AM

Quote:
i voted for h4 which has the best magic system of all HOMM games. in h3 many spells were not so useful (except for blind and some others! ) unless you got the corresponding magic school at advanced or expert level.
besides i liked the fact in h4 that you could upgrade your mage guild to get some spells from allied magic schools!


Well in Heroes III you would get spells from Fire, Earth, Air, and/or Water in every mage guild you built.  The thing I despised about the magic system in Heroes IV was the fact that you had to become "skilled" to learn each level of magic.  This was like having 5 secondary skills of "Wisdom" (from Heroes III).  

This was used instead of becoming skilled in a form of magic which increased the capability of a spell.

Example: If you had no basic earth magic and used resurrection you wouldn't get the creatures you lost at the end of battle.  Whereas if you had Advanced to Expert you would get the creatures after battle.

2nd Example: If you had no basic air magic and used "haste" you could only cast on one creature for each turn.  Whereas if you had Expert Air Magic you could cast it upon everyone.

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lordskeleton
lordskeleton


Adventuring Hero
The really REALLY bad guy
posted October 09, 2005 01:21 AM

Bah! getting the all-powerful masspells without any wisdom howsoever blows. I hold H IV as a magic system on the right track.
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Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?

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Lich_King
Lich_King


Honorable
Supreme Hero
posted October 09, 2005 10:54 AM

I think it's H4 one, Wisdom was a overpowered skill, where you could have all spells in game, I think it was not very fair, nor very too interesting...
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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted October 09, 2005 11:49 AM

H4 is the best.

this being because in H3, very might minded heroes could easily have some very strong spells. eg, 500 gold and 3 lvls can get anyone mass slow or haste. but in H4 u really had to be a magic hero to get the good spells

so basically for the reason that in H3, anyone could easily get strong spells, i am for H4
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Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted October 09, 2005 11:31 PM

I prefer the H4 system, since in the previous games (at least 2 and 3), you can get spells from level 1 and 2 without any other prerequisite than a spellbook. It's not too fun when your lousy lvl 1 enemy hero keeps blinding your creatures.

But I liked the grouping system of H3, with Elemental groups, rather than the alignement ones. Both has its strengths and weaknesses, though, so it's hard to say...
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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IrishTitan
IrishTitan


Hired Hero
posted October 10, 2005 07:57 AM

Quote:
I think it's H4 one, Wisdom was a overpowered skill, where you could have all spells in game, I think it was not very fair, nor very too interesting...


LichKing I can't see how just having "wisdom" would make things unfair, that is if you didn't have any of the 4 basics of magic.  An example would be Town Portal, if you don't have at least advanced earth magic than you can't choose what town you go to.

Although after reading the posts everyone has placed, I must agree that it was quite cheap, unfair, and unbalanced to let anyone get the mass spells without even having any form of wisdom.

So to tell you all my main peeve about the Heroes IV "magic categories" is the fact that they used the name of the town rather than an element.

Perhaps in Heroes V:
-Fire
-Wind
-Water
-Earth
-Plasma? (for all you guys into Science )
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Thorin = "The Old Thread" Necromancer
"Please think twice before posting, rather than posting twice before thinking!"

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted October 11, 2005 12:53 AM

Quote:
So to tell you all my main peeve about the Heroes IV "magic categories" is the fact that they used the name of the town rather than an element.

They did?

And here I was, imagining that the magic categories in H4 were named after the alignements, and not the Towns.

I mean, I never saw no magic category that went by the name "Academy", or "Preserve", or "Haven", or, well, you get my point...
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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IrishTitan
IrishTitan


Hired Hero
posted October 11, 2005 06:14 AM

Oh darn it, you're right, my mistake!

Life = Haven
Death = Necropolis
Order = Academy
Nature = Preserve
Chaos = Asylum

I just simply wish they'd keep it simple with the four elements.  In Heroes IV, didn't they repeat some spells in other magic categories?

Ex: Haste Spell (Chaos) and Speed (Nature)?  Stone Skin (Nature) and Spiritual Armor (Life).

That's all I can think as of right now because I haven't played the game forever.

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Darmani
Darmani


Hired Hero
posted October 16, 2005 06:02 PM

I like the Heroes II system.

In Heroes II, if you wanted to cast Bless on all your creatures at once, it takes extra spell points. In Heroes III, you can cast Mass Bless for the price of Bless. That is overpowered. Getting Expert in all 4 magics was way too doable, Intelligence gives too many spell points, and then you have unbalancing spells like Frenzy and Implosion which allow you to destroy catapults and make a ranged attacker a death sentence. Not to mention that one hero who has a high-level and deadly spell from the start....

H4 was also good, but the system, while causing specialization and choice, was too difficult to balance.

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JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted October 24, 2005 04:42 PM

Positive Point

Although H4 had some aspects that I did not like, the magic system was a step forward. Imho, the magic system is improving in every release of the game. Lets hope the same behaviour continues...
Mfg,
JJ_The_Ripper
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"Parve leves capiunt animos."

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fortress_fan
fortress_fan

Disgraceful

posted January 27, 2006 07:29 PM

H1 system was absolutely the best of them all!

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thedup
thedup

Tavern Dweller
posted January 27, 2006 10:41 PM

i liked that you had to work to get more magic, like if you were a necro and you wanted order than you would have to find a place to get it, and I thought that it was a great idea
I also liked the way that combining different styles of magic gave you different abilities
so HH4 all the way

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miru
miru


Supreme Hero
A leaf in the river of time
posted January 29, 2006 04:15 AM

Thats not how HoMM 1 / 2 worked, but I don't remember how. I played that years ago. And from what I've seen in the spells section (I could be wrong), It's new. HoMM 3 AND 4 at the same time. There are different classes of spells, each learnable by different skills. They spells also have elements. Ask a bete tester.
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted January 29, 2006 10:19 AM
Edited by alcibiades at 11:11, 06 Jul 2009.

Heroes 3 better. All alligments can learn all spells. In Homm4, might cannot



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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