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Heroes Community > Dimension Gates > Thread: always questions
Thread: always questions
marsu
marsu


Hired Hero
posted October 25, 2005 11:01 PM

always questions

Hi!!

I ve got a knew stack of questions:

1) ANGELS: Do you confirm that angels dont need any specific location to be recruited ?

2) AREA ATTACKS: I suppose that when I ve got an area attack like fire ball spell, black dragons' fire breath, cyclops ranged attack, all targets must be adjacent targets . is it right ??

3) DIPLOMACY: it is said that it doesn't work on unit of opposite alignment. what is the ooposit alignment ??
*) choas because it is an order second skill ?
*) the opposite alignment of the hero alignment ?
*) if it is the hero's opposite alignment, is it the opposite alignments, ie those that we cant learn spell is the aligned town ?
*) if it is the hero's opposite alignment, what about might ? does it not work at all ?


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thefoehammer
thefoehammer


Known Hero
posted October 26, 2005 08:39 AM

Quote:
Hi!!

I ve got a knew stack of questions:

1) ANGELS: Do you confirm that angels dont need any specific location to be recruited ?

2) AREA ATTACKS: I suppose that when I ve got an area attack like fire ball spell, black dragons' fire breath, cyclops ranged attack, all targets must be adjacent targets . is it right ??

3) DIPLOMACY: it is said that it doesn't work on unit of opposite alignment. what is the ooposit alignment ??
*) choas because it is an order second skill ?
*) the opposite alignment of the hero alignment ?
*) if it is the hero's opposite alignment, is it the opposite alignments, ie those that we cant learn spell is the aligned town ?
*) if it is the hero's opposite alignment, what about might ? does it not work at all ?




1. Confirmed. Its Life's big advantage. Startune has mentioned it in many discussions posts and e-mails.

2. No. Adjacency is not a factor in the card game.

3. Opposite of the caster's alignment. Chaos and Order are opposites, Life and Death are opposites and Might and Nature are opposites.

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marsu
marsu


Hired Hero
posted October 27, 2005 12:51 PM
Edited By: marsu on 27 Oct 2005

thanks TFH!!

3 others questions are coming :

1)Is HIDEOUS MASK's effect considered as a fear effect ?
I ask the question in case of Two heroes in a melee combat, the attacker wearing Hideous mask, the defender the badge of courage. What's happening ?

2) halberd of the swiftwatch: does it works against the dragon golems' ultra first strike ?

3) cape of the guardians: whats s good ?:
a-the first, 3 attacks targetting the wearer dont harm it

or

b-the first, 3 attacking stacks cant target the wearer (meaning that wearer

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startune
startune


Promising
Adventuring Hero
posted October 28, 2005 04:51 AM

1) Hideous Mask is not considered a fear or terror effect.

2) Yes, the halberd of the swiftwatch WILL negate the ultra first strike.

3) Excellent quesiton. It means that the first 3 attacks made by the enemy in the battle cannot target the wearer. There is an exception that has been ruled. If there are no other targets on the field, the enemy can choose to "waste" 3 attacks and then attack the wearer with the 4rth attack. This is because otherwise, once you got the Robe of the Guardian, you could just send the hero off by himself and he would be impossible to attack.
____________
Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com

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marsu
marsu


Hired Hero
posted October 28, 2005 03:00 PM

once more : thanks startune!!

the last question (for the week ):

many life spells generate markers on stack that we can remove to modify the attacker dice roll.

when do we choose to remove one marker: before or after the dice roll ?


thank you by advance, whoever answer me

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startune
startune


Promising
Adventuring Hero
posted October 28, 2005 03:10 PM

After.
____________
Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com

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Psychobabble
Psychobabble


Known Hero
posted October 29, 2005 02:45 AM
Edited By: Psychobabble on 28 Oct 2005

A few quick questions, figured I'd add them here rather than starting a new thread

*Are the level 4 death spells vampiric touch and death call meant to be exactly the same? On my cards, both call dead units back. I have a feeling vampiric touch is either misprinted or I got "lucky" with my own special misprint.

*What happens if neither players want to claim or steal a location? Do you still flip for guards?

*(I'm sure this is in the manual, but I can't find it) Do artifacts cost anything to purchase in a town?

*Does anyone else have trouble remembering how far a stack has moved before battling once the battle is finished?

*What's the etiquitte in trying to see what alignment individually bought booster packs contain? Has anyone done it? I'm sure I know what DGA games would say but I think i'll buy a booster box eventually, but for now I just need a few extra boosters of life to be able to play a good game for my CH review.

Thanks.
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marsu
marsu


Hired Hero
posted October 29, 2005 01:37 PM

Quote:
A few quick questions, figured I'd add them here rather than starting a new thread

*Are the level 4 death spells vampiric touch and death call meant to be exactly the same? On my cards, both call dead units back. I have a feeling vampiric touch is either misprinted or I got "lucky" with my own special misprint.


I cant answer

Quote:
*What happens if neither players want to claim or steal a location? Do you still flip for guards?


nothing... the location is a free space until next time it enters the scouting radius of an army

Quote:
*(I'm sure this is in the manual, but I can't find it) Do artifacts cost anything to purchase in a town?


It's in the official FAQ: purchasable artifacts cost 1 card.

Quote:
*Does anyone else have trouble remembering how far a stack has moved before battling once the battle is finished?


I ve not played enough to get the problem...

Quote:
*What's the etiquitte in trying to see what alignment individually bought booster packs contain? Has anyone done it? I'm sure I know what DGA games would say but I think i'll buy a booster box eventually, but for now I just need a few extra boosters of life to be able to play a good game for my CH review.


...

Thanks.


If you are interested, I try to gather every question that has been asked on this forum... some of your questions has their answers in it:

[url]http://heroescommunity.com/viewthread.php3?TID=16337[/url]

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thefoehammer
thefoehammer


Known Hero
posted October 30, 2005 05:26 PM

Quote:

*Are the level 4 death spells vampiric touch and death call meant to be exactly the same? On my cards, both call dead units back. I have a feeling vampiric touch is either misprinted or I got "lucky" with my own special misprint.


I think its a misprint everyone got.

Quote:

*Does anyone else have trouble remembering how far a stack has moved before battling once the battle is finished?


Yes. we set aside a die for marking this. Turn it to the number of steps you took. Juts remember not to use it during the battle. ;-)

Quote:

*What's the etiquitte in trying to see what alignment individually bought booster packs contain? Has anyone done it? I'm sure I know what DGA games would say but I think i'll buy a booster box eventually, but for now I just need a few extra boosters of life to be able to play a good game for my CH review.

Thanks.


Depending on the angle you could even be fooled if you try and do it in a hurry. On occassion I buy a few boosters at a time. And before I open them I try to guess. Regardless depending on the store it may be frowned upon. Especially if you try and pry it apart to take a peak. Personally I like all factions, so I enjoy the randomness.

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Psychobabble
Psychobabble


Known Hero
posted November 02, 2005 12:13 AM

Thanks for the replies

Just two more questions which I'm fairly sure I know the answers to:

* Do creatures/heroes which have their phase increased due to tactics skill count as having the higher phase for all gameplay purposes? So, if an attacker has some phase 4 units boosted to phase 1, do these units get to attack before defensive units which are naturally phase 1? I think so, but it seems amazingly powerful, especially if you get positive morale which isn't to difficult with GM leadership. Having the entire army, of phase 4-1 creatures and heroes, attack twice before the other player has a chance to do anything is game-ending with the cards I've got.

* Are any of the heroes differented by anything except class and starting skills? I haven't got any of the campaign heroes like Tawni or Bofmog, I was wondering if they were special at all?

Thanks again.
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TheFoeHammer
TheFoeHammer


Known Hero
posted November 02, 2005 04:36 PM

Quote:
Just two more questions which I'm fairly sure I know the answers to:

* Do creatures/heroes which have their phase increased due to tactics skill count as having the higher phase for all gameplay purposes? So, if an attacker has some phase 4 units boosted to phase 1, do these units get to attack before defensive units which are naturally phase 1? I think so, but it seems amazingly powerful, especially if you get positive morale which isn't to difficult with GM leadership. Having the entire army, of phase 4-1 creatures and heroes, attack twice before the other player has a chance to do anything is game-ending with the cards I've got.



When two armies meet all of the attackers Phase 1's will go before the defender's phase 1's, whether they have that as a base value or a modified value.

Yes it seemd powerful but there are many abilities and units to counter this (first strike, high defense, robe of the guardian, etc.) and your opponent will be working towards the same goals of attacking earlier. It comes down to building the right combo that you can bring to bear on the enemy at the right time.


Quote:
* Are any of the heroes differented by anything except class and starting skills? I haven't got any of the campaign heroes like Tawni or Bofmog, I was wondering if they were special at all?

Thanks again.


Two different heroes of the same class and alignment will have exactly the same attributes. The only difference is the picture and the name for collectibility and "play preference" purposes.

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Psychobabble
Psychobabble


Known Hero
posted November 18, 2005 02:13 AM
Edited By: Psychobabble on 18 Nov 2005

More really basic questions

I'm such a noob for asking these questions, but here's some more:

When a spell attacks do you still roll a dice? in the computer game such attacks don't have a random element, but I think they might in the card game.

Does the efereti's fire shield resolve before the attack does?

Can someone please explain stealth to me? First it's got a different description on the thief hero and the skill card (the hero reads like bandits and the card says you flip). And how is the skill even slightly useful, your opponent is still going to know there's a hero there even if it's flipped upside down!

Thanks
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TheFoeHammer
TheFoeHammer


Known Hero
posted November 18, 2005 05:47 PM

Quote:
When a spell attacks do you still roll a dice? in the computer game such attacks don't have a random element, but I think they might in the card game.


Yes you still roll a die.


Quote:
Does the efereti's fire shield resolve before the attack does?


We've been doing it after.

Quote:
Can someone please explain stealth to me? First it's got a different description on the thief hero and the skill card (the hero reads like bandits and the card says you flip). And how is the skill even slightly useful, your opponent is still going to know there's a hero there even if it's flipped upside down!


The base one on the hero is a bonus to make him a surprise just like the bandits. He stays in your hand until a battle.

The skill is a different story. The benefit is not about knowing or not knowing that a hero is there. Its about being able to put your hero lower in your stack and use a higher speed unit to determine the speed of your army.

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Psychobabble
Psychobabble


Known Hero
posted November 18, 2005 09:12 PM

Quote:

The skill is a different story. The benefit is not about knowing or not knowing that a hero is there. Its about being able to put your hero lower in your stack and use a higher speed unit to determine the speed of your army.

Ah, I see, that's cool. I guess it makes up for the fact that pathfinding is nowhere near as good as in the game. Thanks for that.

Believe it or not, I've good another noobish question. When you flip for guards for a town, does the battle resolve in the town, as per the computer game? I would have thought that'd be noted in the "defining towns" section of the manual, but it isn't far as I can see.
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TheFoeHammer
TheFoeHammer


Known Hero
posted November 18, 2005 10:18 PM

Quote:
Believe it or not, I've good another noobish question. When you flip for guards for a town, does the battle resolve in the town, as per the computer game? I would have thought that'd be noted in the "defining towns" section of the manual, but it isn't far as I can see.


We fight the battles in the town in this instance, but I agree that it does not appear to be specifically mentioned in the rules.

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Psychobabble
Psychobabble


Known Hero
posted November 19, 2005 12:07 AM

Ok, thanks again. And I did, of course, mean "got" not "good"
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