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Heroes Community > Dimension Gates > Thread: Some more Rule-Questions
Thread: Some more Rule-Questions
Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted January 10, 2006 04:34 PM

Some more Rule-Questions

Today I will play the game for the first time after needing nearly one week to study my cards...

After reading the rules, there are some questions about it, so if you could answer this questions I'll be thankful:

1. Is my Adventure stack face up or face down (as printed in the manual)? To me it makes no sense if I can't see my adventure stack. Or is it face down but I can have a look at it at any time I want?

2. (Secondary) Skills printed on a Hero card: Do they count as if the hero has already the skill or do I have to play a card of the skill to 'activate' it? (Wich is not logical to me, but I read somewhere that I have to play a card to level up secondary skills.)

3. When I want to have a GM Combat Hero: How many Primary Skill Cards do I need to have in my deck?
a) 1 for Advanced, 1 for Expert, 1 for Master and 1 for GM
or
b) 1 for Advanced, 1 for Expert/Master (1 card and turn it at level-up) and 1 for GM?
Referring to 2.: Do I need a card for Basic-Level?

4. Swarming: When Swarming: Do I have to roll a die when attacking with the swarming troops? In other words:
Will the 3 Gold Golems on page 31 in the manual kill the Behemoth for shure and without rolling a die or do they have a much better chance to kill him because of their greater attack score but the dies have to roll?

That's it for this time I'm really nervous because of my first time of playing the game!

Thanx for your answers!
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marsu
marsu


Hired Hero
posted January 10, 2006 10:23 PM

Quote:
Today I will play the game for the first time after needing nearly one week to study my cards...

After reading the rules, there are some questions about it, so if you could answer this questions I'll be thankful:

1. Is my Adventure stack face up or face down (as printed in the manual)? To me it makes no sense if I can't see my adventure stack. Or is it face down but I can have a look at it at any time I want?

Of course you CAN have a look to your adventure stack!!

Quote:
2. (Secondary) Skills printed on a Hero card: Do they count as if the hero has already the skill or do I have to play a card of the skill to 'activate' it? (Wich is not logical to me, but I read somewhere that I have to play a card to level up secondary skills.)

You have do play the card to permit him to evolve. a secondary skil evovle with its primary skill only if you played the corresponding card, even if your has already the basic printed on it!!

Quote:
3. When I want to have a GM Combat Hero: How many Primary Skill Cards do I need to have in my deck?
a) 1 for Advanced, 1 for Expert, 1 for Master and 1 for GM
or
b) 1 for Advanced, 1 for Expert/Master (1 card and turn it at level-up) and 1 for GM?
Referring to 2.: Do I need a card for Basic-Level?

b!
to be allowed to play a secondary, your hero must be at least basic in the corresponding primary skill!

Quote:
4. Swarming: When Swarming: Do I have to roll a die when attacking with the swarming troops? In other words:
Will the 3 Gold Golems on page 31 in the manual kill the Behemoth for shure and without rolling a die or do they have a much better chance to kill him because of their greater attack score but the dies have to roll?

for every attack you have to roll a die! it is true with magic attacks like magic fist and so on...


Quote:
That's it for this time I'm really nervous because of my first time of playing the game!

Thanx for your answers!


your welcome!

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Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted January 11, 2006 11:33 AM
Edited by Loco_Blutaxt on 11 Jan 2006

Quote:
You have do play the card to permit him to evolve. a secondary skil evovle with its primary skill only if you played the corresponding card, even if your has already the basic printed on it!!


1. OK - I think I understand the logic with envolving sec-skills. Now an Archer for example. Do I have to play a combat-card BEFORE playing an archery-card? (to remember: an Archer has Basic Combat without playing any card)

2. I asked it before, but I think it was mistakable so I give it a second try: How many cards in total do I need for a Druid to be GM in Combat: 3 or 5?

Yesterday a friend and I played the game for the first time. While the logic of exploring the map and most of it's mechanics was clear, there was many questions about the combat itself:

3. Is it intended that the Adventure Stack is growing and growing or did my friend and me something wrong?

4. Does the defender roll a die and add the score to his defense score or does only the attacker roll a die?

5. I have a stack of 6 Elves. Are the following statements right or wrong?

a) melee attack score of the stack is 11
b) ranged attack score of the stack is 12
c) the defense score depends on how many elves are being attacked
d) the defense score is 16 when 4 elves are being attacked (swatted)
e) the defense score of each elve in the stack is 14 when protecting
f) the defense score is 28 when 2 elves are being attacked (swatted + protecting)
g) the sac value of the stack is 12

6. 1 titan has a very good chance for killing a level 1 hero with one shot (70% I think). Is this true?

7. A unit with an attack score>0 can attack each unit of the defender even if the defending stack is in the ranged line. Is this true?

8. When swarming: do I have to announce which creature I will attack next round?

Sorry for being that annoying but this are important questions for me to understand the game mechanics. Some more questions will follow (for example I have absolutely no idea for what the Stealth Skill is good for, but I have to think about the right questions).

Thanx for helping me taking my first steps! By tomorrow I'll reward you for this - you will see! (If things work out even today...)

Loco

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Psychobabble
Psychobabble


Known Hero
posted January 12, 2006 09:33 AM
Edited by Psychobabble on 12 Jan 2006

You might want to read the questions compendium at the top of the page, it answers some of your questions and a few more common ones. Anyway, here's my stab at specific answers.

Quote:
1. OK - I think I understand the logic with envolving sec-skills. Now an Archer for example. Do I have to play a combat-card BEFORE playing an archery-card? (to remember: an Archer has Basic Combat without playing any card)

You can play the sec skill of a primary skill which the hero starts with. For eg, an accher can use the basic archery printed on the hero's card but to get advanced or higher you have to play the secondary skill card, which you can do straight away.

The secondary skill levels up with the primary skill, though, so you can't properly advance the skill without the primary skill card.

The reason you might have got confused by another answer is that the secondary skill printed on the hero card will not upgrade unless the secondary skill card is also played.

Quote:
2. I asked it before, but I think it was mistakable so I give it a second try: How many cards in total do I need for a Druid to be GM in Combat: 3 or 5?

3 - You play the basic card (1), flip it for advanced, discard it to play expert (2), flip that for master and then finally play gm (3). That says on the hero.

Quote:
3. Is it intended that the Adventure Stack is growing and growing or did my friend and me something wrong?

Are you cycling out properly? If you still have this problem, there is a rule on the official faq/errata page which helps prevent this problem:

"When cycling out, you are instructed to place a card from your hand into your adventure stack, and draw one to replace it. However, instead of cycling to the Adventure Stack, you also have the option of discarding one card from your hand and drawing one card to replace it. This can be helpful in avoiding the possibility of running out of cards, and thus having no money to buy cards from your Adventure Stack in your purchase phase."

Quote:
4. Does the defender roll a die and add the score to his defense score or does only the attacker roll a die?

Defenders don't roll, to my knowledge.

Quote:
5. I have a stack of 6 Elves. Are the following statements right or wrong?

a) melee attack score of the stack is 11
b) ranged attack score of the stack is 12
c) the defense score depends on how many elves are being attacked
d) the defense score is 16 when 4 elves are being attacked (swatted)
e) the defense score of each elve in the stack is 14 when protecting
f) the defense score is 28 when 2 elves are being attacked (swatted + protecting)
g) the sac value of the stack is 12

Trying to remember elf's stats, is it level 2, 1 melee, 2 ranged, 4 defence? If so then a, b, c and d are right. E and F are not right, each elf would have 6 (add level to defence score). G is right.

Quote:
6. 1 titan has a very good chance for killing a level 1 hero with one shot (70% I think). Is this true?

I can't remember titan's stats and some heroes have higher starting combat than others, but I'll assume you have the numbers right and so that's probably true. Is that strange?

Quote:
7. A unit with an attack score>0 can attack each unit of the defender even if the defending stack is in the ranged line. Is this true?

No. If you mean "with a ranged attack score >0" then yes.

Quote:
8. When swarming: do I have to announce which creature I will attack next round?

No.

Quote:
Sorry for being that annoying but this are important questions for me to understand the game mechanics. Some more questions will follow (for example I have absolutely no idea for what the Stealth Skill is good for, but I have to think about the right questions).

I had the same question about stealth, check out the answer near the bottom of this thread.

hope that helped!
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Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted January 25, 2006 03:52 PM

First: Thanx for your help so far.

After playing the first three games there are only a few questions left for this time:

Flying armies in battles:
1. Can a flying army attack defenders in the ranged line when ranged attack score is 0?
2. Can a flying army (placed in the ranged line) attack the defender when ranged attack score is 0?
3. Attacking a town: Can a flying army attack defending armies, when the defenders are all IN the town (which means - as I understand - all defenders in the ranged line and town walls not breeched or sacked).
4. Can armies that have not the appropriate spell Sacrificing for Support for spellcasters or ranged attacks? For example can wolves sacrifice for support the faerie dragons fireball or the elves ranged attack? (I've read something in the manual about it, but didn't understand...)
5. If the answer for 4 is YES: How do I calculate the new spell or ranged attack score? 10 wolves + 7 Fireball = 17 Fireball? 10 wolves + 2 ranged attack = 12 ranged attack?
6. Does attack bonuses like Offense Secondary Skill or artifacts give a bonus to magic attacks? (7 Fireball + GM Offense = 12 Fireball?)

Again: Thank you very much for your help!
Loco

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TheFoeHammer
TheFoeHammer


Known Hero
posted January 25, 2006 05:31 PM

Quote:
First: Thanx for your help so far.

After playing the first three games there are only a few questions left for this time:

Flying armies in battles:
1. Can a flying army attack defenders in the ranged line when ranged attack score is 0?
2. Can a flying army (placed in the ranged line) attack the defender when ranged attack score is 0?
3. Attacking a town: Can a flying army attack defending armies, when the defenders are all IN the town (which means - as I understand - all defenders in the ranged line and town walls not breeched or sacked).
4. Can armies that have not the appropriate spell Sacrificing for Support for spellcasters or ranged attacks? For example can wolves sacrifice for support the faerie dragons fireball or the elves ranged attack? (I've read something in the manual about it, but didn't understand...)
5. If the answer for 4 is YES: How do I calculate the new spell or ranged attack score? 10 wolves + 7 Fireball = 17 Fireball? 10 wolves + 2 ranged attack = 12 ranged attack?
6. Does attack bonuses like Offense Secondary Skill or artifacts give a bonus to magic attacks? (7 Fireball + GM Offense = 12 Fireball?)

Again: Thank you very much for your help!
Loco


First for the flying questions keep in mind that some creatures with flight can only use it after the first round. The card says so specifically in those cases.

1. Yes, it is considered a melee attack against that group.
2. Yes, but as they make the attack they are considered automatically moved to the melee line(i.e. now that they moved into combat other units can hit them too)
3. Yes the town wall is just an obstacle and as in the computer game a flying unit can fly over the wall.
4. As long as the unit could legally attack the unit, it can sacrifice to another unit attacking it, even if it is attacking through a different method. So a melee can sacrifice to a ranged attack and a ranged attack can sacrifice to a spellcaster, etc...
5. You calculate a sacrifice attack by first identifying which of your creature stacks is triggering the attack. Anyone sacrificing to the trigger stack has to have been able to attack this phase or sooner. So 10 wolves each add their level to either the fireball or to the ranged attack. Keep in mind that if you declare a scarifice on phase 3 to a phase 4 stack, if the phase 4 stack is killed the sacrifice is wasted.
6. No, while spells are treated as an "attack" they are a special kind of attack and do not get bonuses that would normally apply to a straight ranged or melee attack. Spells get bonuses from hero levels as well as from special secondary skills (like Pyromancy) which is powerful enough.

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