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Heroes Community > Library of Enlightenment > Thread: Spyers & Zoners (When Worlds Collide)
Thread: Spyers & Zoners (When Worlds Collide) This thread is 2 pages long: 1 2 · «PREV
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 01, 2006 03:45 PM

Quote:
...Not only do we have to move there but Were taking over gamespy....


Manu, this seems to be way it should not happen. "Overtaking" something rarely happens in a friendly manner and won´t help us to get along together.
This one guy (and a few more) you are talking about doesn´t represent the whole gamespy community. He will learn his lessons..
There are cool guys in gamespy, talked to some already. On the other side, i had some droppers in the last 2 weeks aswell...nothing new in the world of online games...
____________
Better judged by 12 than carried by 6.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 01, 2006 04:50 PM
Edited by Russ on 1 Feb 2006

Ok, thanks for clearing things out (some parts in your first post looked nagative towards the Zoners). I actually think that there is light in the end of the tunnel now.

See... on Zone people actually THINK about their STRATEGY when they play a STRATEGY game. And yes, HOMM3 IS in fact a strategy game!
What else would that mean if not "you Spyers are dumb as posts" ; "you Spyers have no idea what strategy is" and "you Spyers don't even know what Heroes is all about"?

Actually, I was replying to the strategy differences you've mentioned. I think my comment makes perfect sense. You yourself claim that the Spyers don't plan their moves as throughly as the Zoners do:

SPYERS:
Chaining does exist to some extent, but it's quite limited. You have to go by priorities with a 2 mins timer. Then again, so do(es) your opponent(s), so it's no big deal if you don't have time to move one scout now and then. Neither will he/she(them).
It's extremely rare that anyone buys more than 4 or 5 heroes in total. The standard is to buy one secondary hero first day (two if and only if you have a really worthy one at the tavern). Then it all depends on the map's specifics and your overall situation.
ZONERS:
Chaining is the beginning and end of everything for experienced Zoners. You have to make darn sure you get the most out of each and every turn, with a 6+ mins timer. Because if you make a bad move with even one out of your 8+ scouts, your opponent will benefit from it in the long run.


Btw, in case you are one of the few Spyers who won't ignore any strategy hint thinking that you are waaay beyond our stupid advices, here it goes:

Even on the poorest templates, you have to have at least 3 heroes on week 1. More if any of them are walking gold mines, resource mines, scholars (it is a very good idea to have one), or ballista heroes. That applies even to the 200% difficulty setting. Each additional week you'll hire at least one native hero for his troops plus the abovementioned gold mine heroes if they are available. For details about why exactly this should be done, look through the other library threads, as I don't want to turn this thread into another strategy flamewar. There are plenty of those threads around.

Btw, in the game I described I wasn't fully building 4 towns - that would be just stupid and would lead to an almost certain loss. As a matter of fact, even double building can sometimes yield to a defeat if you miscalculate the resources on a rich map. But all of your 2-ndary towns HAVE to have the "ecomony" buildings, and that is why I was building all 4.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 02, 2006 12:19 AM

Acusations is  all it is Russ.
Yes Angelito i agree, there are cool ones there.
Evn some that know me & i never even seen before which is werd.
I also see some the cool ones support that bad guys in game spy.
I dont know well see what happens BUT.
It seems Mr. Billy Gates forgt about us & THE ZONE LIVES!!!!!

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