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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Haven Faction
Thread: Heroes 5 Strategy: Playing Haven Faction This thread is 24 pages long: 1 ... 9 10 11 12 13 ... 20 24 · «PREV / NEXT»
bloucester
bloucester


Famous Hero
MSN can go to hell
posted September 04, 2007 06:28 PM

i've been researching these days and i've changed my opinion about the most useful heaven hero. no doubt, this is vitorrio. i explored half the map killing most stacks with 4 footmen and warmachines. and in the endgame, triple ballista + 5 luck is just crazy. three lucky attacks in a row. and it happens quite often...

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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 07, 2007 04:34 PM

I am sorry to say that even if Haven is one of my favourite faction. A haven hero cant stand against a hero that has Dark magic.Academy heroes are the most evil from all the heroes in HoMM5. Yestarday we had finals 1 on 1 in the Peninsula map.
The haven player had in the first map a completely superior army (500 archers+, 50 champions,350 squires, 100 imperial griffins about 15 monks-probably trainer- and 128 gargoyles -dyplomacy-) has been beated by the flame wilder wizzard( 40 ratasha upgraded,300 gremlins,130 golems,100 obsydians and 82 wizards) who had mass confusion and phantom forces.
Haven player- Expert leadership,Expert Luck,Expert offens,Expert defense,Expert trainer-retribution,magic protection etc.
Academy player- Expert artificier,expert enlighnement,expert dark magic,expert destructive magic,expert defense
 I cant belive how much the artifacts change the course of the game and the mass confusion spell was soo good.The haven player has no chances without cleansing spell. And I am soo sorry for this but i cant do anything since monks dont have cleansing spell.

 However,on the other side of the facts,in the finals on 4 vs 4 in the Mystical Valley map, haven rushed to the two gold mines and gain a completely control of them. The haven hero was the bold guy with the squiers speciality. I was with Dungeon and i was completely destroyed by haven no matter what. Empowered implosion is very weak against 800 upgraded archers(!!!) The haven hero then destroyed the the fortress faction and beat the hell out of the necropolis.

From what i have seen,haven is quite a fearsome faction and can take up to 3 factions and beat them all. Academy seems one of the singels races that can stand against haven. If my calculations are correct then haven have a chance to win almost 80% of the time.The only draw back is the cleansing spell that isnt appearing allways in the magic tower.

            P.S I hope my english is not that bad ,sorry is not a native language here and I hope i post this correctely.

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 07, 2007 04:35 PM

Haven is powerfull town,but has the ugliest looking units

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 07, 2007 04:38 PM

I can't really consider them ugly but they are not as good looking as some others. Also the fact that they don't have a more impressive/fresher concept has a role to play even at a subconscious level
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted September 07, 2007 04:58 PM

the haven units haven't changed much since heroes1 and, night_heaven, i think that if that haven player u described was vittorio with light magic, or at least had expert light with blessings, wrath and angel, things would have been quite different. and did he split his paladins?

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Deathy
Deathy


Known Hero
Angels Galore
posted September 07, 2007 04:59 PM

Night_Heaven you are right, Haven without Cleansing gets destroyed by Academy with Dark, but come on, ALL factions get destroyed with Dark Magic if they don't have cleansing. Dungeon and Fortress might have some chances.

any Inferno troops with Mass Slow,Mass Suffering,Mass Weakness,Mass Confusion and Devils being Puppet Mastered gets destroyed.

same thing with Sylvans. and Necropolis. and Academy. infact, can you name any faction that doesn't get big disadvantage if they have Mass Confusion and no way to remove it? ^^ yeah thought so lol.

it's good point but not really only problem for Haven. Haven's only problem IMO is that if they get so unlucky that they have like 40 mana at lvl 17 hero.

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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 07, 2007 05:09 PM

Well...he havent got the cavaliers spilt up. And no magic skill at all. I think that was a bad side. I dont know all the haven skills but I can sure know divine guidance is a very powerfull ability. And if Vittorio is that black haired guy with balista yes it was him.

I am glad that you think the same way about cleansing spell. However haven seems to be completely lost about it...Because Dungeon,and Sylvans or inferno has enough abilities to manage without cleanising maybe..I dont know...Is hard to win when you dont know what magics the other hero had.And for haven that a big problem.

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted September 07, 2007 05:17 PM

lay hands + the tents ability to remove curses + probably the zealot's cleansing in the next expansion.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted September 07, 2007 05:24 PM
Edited by feluniozbunio at 17:26, 07 Sep 2007.

You can use magic immunity instead of cleansing so its only 25% chance you are left without antimagic. Besides there are shrines and other castles usually to find one of them so its not so bad.

Most of problems you mentioned come from factions strengths and weaknesses. Like implosion is poor vs 500 archers. Of course its crappy thats why you should attack fast with dungeon not wander around the map. H5 require different strategy for different castle. You cant just say that warlocks are weaker because 500 archers > implosion because you can get implosion when he has 100 archers(100 archers< implosion)  and kill him before he gets more archers.  Key to winning in H5 is to know all races strengths and weaknesses and use it in practise. It may be obvious but it was never as importatnt as it is in H5.

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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 07, 2007 05:27 PM

Of course ...you are right. However I am not a rusher with Dungeon and that race makes me scream for more and more. So basicly you have to rush a Haven player with Dungeon? Hmm...
About magic imunity...the costs are too hight for a knight.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted September 07, 2007 05:32 PM

Cost might be high but its better to cast immunity then mass haste letting your palladins to kill all your units.

Quote:
So basicly you have to rush a Haven player with Dungeon?


Yup, if you rush them they are weaklings.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 07, 2007 05:42 PM

What's with you guys, haven gets destroyed by dark, haven gets owned by curses, blah blah blah, they already have milions of ways to cleanse and even more in the way in the expansion and you still complain, just play inferno and see what dark magic vulnerability is about..

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havenlover
havenlover


Adventuring Hero
posted September 07, 2007 08:40 PM

the main problem w/ dark magic is its the best school in the game.  haven is severely hurt by both weakness and slow.  level 2 is just ok, level 3 has the abundantly abusive confusion(50% chance).  level 4 is another abusive level, even if you don't get frenzy you have blindness.  and level 5 has the broken puppet master(50%).

so there's two levels, 1 and 4, where you're guarenteed a powerful spell.  and two more levels where you have a 50% shot at a powerful spell, including possibly the best spell in the game.

vittorio has the best shot against dark.  getting the first aid tent, hopefully getting cleansing or magical immunity, and inquisitors.  oftentimes just timing can make all the difference, can your first aid tent go before your marksman so they can precise shot the whatever unit and kill them.  or can you get that immunity down on your paladins/marksman.

not all dark magic is the same though.  necro is usually easier to handle unless its REAL early because they have less knowledge and need to use some raise dead.  academy with lots of dark is absolutely brutal, they just never stop casting, unless you can get immunity its a longass day.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 07, 2007 08:46 PM

well for me confusion is crap, I'd rather fear mass suffering, but it's just me.

And dark magic.. best? nah. Nowhere near best imo. Sure, it can be powerful.. but it's situational. Can be resisted, dispeled, doesn't work on many creatures. Fun, but I never had a lot of problem with it with haven.

Inferno is another story, and dungeon.. bah, better not to mention what dark magic does with pure melee dungeon.

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havenlover
havenlover


Adventuring Hero
posted September 07, 2007 08:53 PM
Edited by havenlover at 21:16, 07 Sep 2007.

Quote:
well for me confusion is crap, I'd rather fear mass suffering, but it's just me.

And dark magic.. best? nah. Nowhere near best imo. Sure, it can be powerful.. but it's situational. Can be resisted, dispeled, doesn't work on many creatures. Fun, but I never had a lot of problem with it with haven.

Inferno is another story, and dungeon.. bah, better not to mention what dark magic does with pure melee dungeon.


dark magic is far scarier then all the others.  and its much more reliable.  light isnt as good, and summoning you NEED phoenix to be powerful.  so that leaves dark vs destructive.  now maybe you like destructive, but I don't think implosion can hold a candle to the abuse that puppet master unleashes.

w/ haven dark is one of my few consistant problems.  you get an academy rush and he has mass slow+blind, LONG DAY.  cause he can cast slow forever, there is no amt of dispelling that will stop him, he has 150 mana, you have 40.  

and even if he misses slow haven is ridiculously weak against weakness.  

conscript 1-2 -> 1-1, bad.
marksman 2-8 -> 2-2, HOLY CRAP.
squire 2-5 -> 2-2, ouch.
griffin 5-15 -> 5-5, *cries*.

its not until paladins and archangels that you have damage units that can stand up to being weakaned.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 07, 2007 09:43 PM

you can counter-bless it with inquisitors bro, you don't even need to waste a turn, and palas/angels have pretty stable dmg.

What can other towns do? cast mass bless, cleanse or suffer from reduced damage, in other words, waste a heroturn to get rid of the curse. Haven doesn't need to.


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havenlover
havenlover


Adventuring Hero
posted September 08, 2007 12:49 AM

Quote:
you can counter-bless it with inquisitors bro, you don't even need to waste a turn, and palas/angels have pretty stable dmg.

What can other towns do? cast mass bless, cleanse or suffer from reduced damage, in other words, waste a heroturn to get rid of the curse. Haven doesn't need to.




well I guess it depends on how many units we're assuming we all have.  and yes you can counter bless with inquisitors or use your first aid tent.  but in the end the other side has more castings than you, and weakness/slow HURT.  it all can come down to timing, who goes before your marksman, their hero?  your inquisitors?  and even if you counter say divine strength the marksman, that still leaves your squires, griffins doing really poor damage.  its actually very annoying to fight.  

and yes haven has more counters, assuming it can deploy all its really good units then other towns.  that just proves how good dark magic is, that its still such a worry even for haven who are loaded down with counters.  
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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 08, 2007 01:58 AM
Edited by NIght_Heaven at 01:59, 08 Sep 2007.

Quote:
 academy with lots of dark is absolutely brutal, they just never stop casting, unless you can get immunity its a longass day.


Thats a very very good point.Haven race is lost against an Academy.Academy is the best choice against haven since the heroes can cast all day long dark spells. No haven hero can stand against a wizard from Academy and thats a shame. The roles are inverted here.Good creatures for haven but bad heroes and bad creatures for Academy but good heroes.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 08, 2007 02:02 AM

Err..You have faced haven with academy after week 4-5 right? Two powerful paladin stacks and angels are too hard to repel and titans are not easy to cover without favourable terrain. The wizard must have the right spells and a vault if he is to survive.
The funny thing is that early the wizard can easily pwn them
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Map also hosted on Moddb

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havenlover
havenlover


Adventuring Hero
posted September 08, 2007 02:19 AM
Edited by havenlover at 02:20, 08 Sep 2007.

Quote:
Err..You have faced haven with academy after week 4-5 right? Two powerful paladin stacks and angels are too hard to repel and titans are not easy to cover without favourable terrain. The wizard must have the right spells and a vault if he is to survive.
The funny thing is that early the wizard can easily pwn them


I don't wanna get into silly back n forth theorydom, but destructive, or dark, or summoning if you get phoenix can all prove very dominant in weeks 4 and 5.  including taking out angels.  that bottomless academy manapit is truly very annoying.

but yes haven can still win.
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