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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ranged attackers in melee combat
Thread: Ranged attackers in melee combat
Calorfimbor
Calorfimbor

Tavern Dweller
Skald of the Dragon Sea
posted April 02, 2001 09:42 PM

Ranged attackers in melee combat

I think it should be possible for ranged attackers to attack with their melee weapons, without standing next to the intended victim. For instance, a titan would be able to walk to the middle of the battle field to attack a crusader, even if no units stood next to him. You could press the "shift" button to get the sword icon, and not press it to get the arrow icon.

What do you think?
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- Calorfimbor

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 02, 2001 10:10 PM

Melee penalty

Melee penalty should stay but some units should have a melle bonus like the Were-dragon (see Egypt topic).
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D3@th t0 Fals3 m3Tal!

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Calorfimbor
Calorfimbor

Tavern Dweller
Skald of the Dragon Sea
posted April 02, 2001 10:19 PM

Ranged attackers

I agree, Mystery. But what do you think of the first suggestion in this topic?
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- Calorfimbor

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 02, 2001 10:21 PM

ok

Ok, but I dont get it, what do u need it for?
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D3@th t0 Fals3 m3Tal!

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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted April 02, 2001 10:57 PM

Think about it

It can come in handy if u have a fast shooter and need to get away from a group of monsters(near u but not touching yet) and also do some damage.
Also u'll be able to get close to opposing archers(or slow guarding units) and do damage at same time again.
Good idea!

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 02, 2001 11:01 PM

Ok, I agree.
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D3@th t0 Fals3 m3Tal!

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 02, 2001 11:05 PM

also...

I think shooters should be made like in King's Bounty so that a shooter can walk a little and then fire.
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D3@th t0 Fals3 m3Tal!

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Anfi
Anfi


Known Hero
Computer Puppet
posted April 03, 2001 04:25 AM

i think range units should be able to move AND fire.. its not an unheard of concept, but of course accuracy is reduced, so the potential damage done after moveing should be lowered.

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Jex
Jex


Known Hero
posted April 03, 2001 07:40 AM

interesting idea anfi

I would like that too, however it would be too good for a lowly skilled archer to run and shoot. prehaps it should be given out as an ability for some archers, or as an award for a hero, and than all the archers in that hero's army may run and shoot. Hmm there is a new concept to think about hero awards or medals, like artifacts but no allowed to be traded among heroes. Maybe earned through special quests.... Maybe I should make a new thread for this one
Jex

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted April 03, 2001 08:05 AM

Ranged attackers and Melee

What on Erathia are you guys talking about? Allowing ranged units to move AND fire? Hell, they can already decimate an army at a distance and besides, the whole point of trying to engage them in melee is that if you manage to get that close, they lose their advantage. By allowing them to move and attack, then that effectively means that no unit in the battle is safe from their attacks. You guys just have to think harder on how to keep the enemy away from your archers/titans/orcs/whatever. Make sure they're protected and you shouldn't have a need to run away from toe2toe. I reckon you guys rely on ranged units too much and are just plain old cut when you get stopped from firing just because a few measly imps wanna cuddle...

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kuraizen
kuraizen


Adventuring Hero
Welcome to the Killing Fields
posted April 03, 2001 08:58 AM

oh contrair

if thats spelled right....
anyway, YEAH they should be able to move and shoot, and there should be battle area behind where your army starts, and in order to flee you should have your troops behind a certaint line,
this adds to the stradgety, with this you could surround your enemy, keeping them from running,
back to topic, the shooters should have low movement regardless of speed, for instance, if the mage has a speed of 9, he should get 4.5 (round which ever way you think apropriate) movement, and you must hold shift while moveing to say "i'm movinng  AND  shooting" same with things like pit lords and their resurection thingy,
also, more creatures should have actual abilities not just spell side effects,
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sikmar
sikmar


Promising
Known Hero
The Moonchild
posted April 03, 2001 12:35 PM

Choosing attack system

To Calorfimbor:

I agree with you. The player should be able to choose between the ranged and the hand-to-hand attack mode of his shooters. The perfect example are Medusa Queens. Sometimes they are more useful with his stone gaze than with his arrows, but you can't use that paralyzing strike if the enemy keeps apart.

There are other uses. For instance, you can use wandering spendable shooters to attack the dendroid guards, taking their retaliation, or to block the enemy on the battlefield (using the obstacles) and do some damage at the same time. The CAPS key, pressed at the same time your cursor points on the enemy unit, seems a easy way to implement this.

About the melee penalty, and the run and fire possibilities, I think they must remain as they are, except as specials to a few units. It will be very unbalancing if all the shooters could run away and then fire back, but this could be a very cool special for a high level shooter or artifact.
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 03, 2001 09:20 PM

Really cool ideas. A hotkey assigned to change between hand to hand and shooting mode is not so difficult to implement. It is needed sometimes.
For other ideas I agree with Sikmar.

raZor_X

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted April 09, 2001 12:28 PM

Perfect Point

To Sikmar

I have never thought of using Medusas to walk up to an enemy and engage them with the stone stare, but now that you mention it, it's not possible. Yes, I agree, you should be able to move between melee and ranged attacks if the enemy is at a distance. I like that.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted April 09, 2001 11:35 PM

What about adding a way to do a hand-to-hand attack with fairie dragons when they prepare lightning or another direct offensive spell?
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sikmar
sikmar


Promising
Known Hero
The Moonchild
posted April 10, 2001 11:14 AM

Taking retaliations

Aha!, Faerie Dragons are other unit needed from this double attack mode, specially when your units are in close combat with the enemy and a Firewall or Meteor Shower spell launched by the Faeries can damage them.

And by the way, other use for this double attack is to take the retaliation from the enemy with a little unuseful shooter stack and let your strong stack attack without danger.
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 10, 2001 06:56 PM

YEAH...

I totally agree with u guys.
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D3@th t0 Fals3 m3Tal!

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted September 07, 2001 02:49 AM
Edited by alcibiades at 16:39, 08 Jan 2008.

Well Well Well...

Your right Calorfimbor! and I also think that monsters with a far ranged attack shuold not always hit the target!


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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Spaek the Titan

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