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Heroes Community > Age of Heroes Coliseum > Thread: ICTC Winners announced?
Thread: ICTC Winners announced? This thread is 2 pages long: 1 2 · NEXT»
Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 01, 2006 04:10 PM

ICTC Winners announced?

I have been looking though russian forum on Nival [using translator] and it looks like winners of ICTC are know for some time
Can anyone confirm it? And why we, creators, did not even get any mail from Nival? No info about winners, about our loss...

And winners are [according to the translator ]:
1. Solaris
2. Glacier
3. Elistion

It looks like they completely ignored international entries
And those 3 works got there about 5/10 and there is a huge disappointment on forum... [I will try to play with translator a bit more...]

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phoenixzs
phoenixzs


Adventuring Hero
posted May 01, 2006 07:59 PM

I would like to see "those" towns.And we see if they realy qualified fo the top.How about an alternative rating for those three towns when they are clear?Like the ICTC but now rating the winner towns.

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 01, 2006 08:03 PM

They are in russian only... if there was anyone who could translate I could look for them [I have seen at least 1 town as .doc to download] and sent to that person for translation.

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 01, 2006 08:51 PM

Well Zeldie, I never thought you would be the bearer of lame news.


oh well, truth is though that I had a lot of fun with it, made some great new friends, and enjoyed developing my own writing and drawing skills.
What can I say but

ICTC forEVAHHHH!!!!!!!!!

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted May 01, 2006 10:40 PM

Do you think we could see these towns? I would've joined the contest (and might've lost horribly), but I didn't. I'd like to see these results.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted May 01, 2006 11:03 PM

That's what I was worried about with Nival+Gamemania contest. However we do not know if this is the case until we read the winning entries.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 01, 2006 11:26 PM
Edited by Zeldor at 23:28, 01 May 2006.

3rd place [Elistion]:

http://forum.nival.com/rus/attachment.php?attachmentid=11137&d=1141212062]


Creatures:
lvl1/upgraded:
Freeman/Free Guard

lvl2:
Thief/Shadow

lvl3:
Snow-White Eagle/Ice Eagle

lvl4:
Free Elven/Elven Hero

lvl5:
Magician/Master of Power

lvl6:
Orc/Orc's Hero

lvl7:
Dragon Raider/Legendary Hero

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 01, 2006 11:35 PM

minus one for no flag
Final score= 24 out of 50

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 01, 2006 11:51 PM

Ok, found also Solari:

http://forum.nival.com/rus/attachment.php?attachmentid=12707&d=1145968098


Creatures: [original spelling]

Lvl1: [dwelling: Ministry of Plenty]
Halfling->Halfling Shiriff

Lvl2:
Minotaur Rebel->Minotaur Insurgent

Lvl3: [dwelling: Ministry of Love]
Contrite Succubus->Repentant Succubus

Lvl4: [dwelling: Ministry of Peace]
Vampire Elder->Demivampire

Lvl5:
Dragon Knight->Dragon Marshal

Lvl6: [dwelling: Ministry of Truth]
Blind Prophet->Blind Oracle

Lvl7:
Archom->Luminary

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted May 01, 2006 11:52 PM

is it just me to does that town have some major problems with chemistry???

thief then an ice eagle then an elven hero then a magician then and or hero then a legendary hero???

what is the relation here

there is no way that town won
____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 01, 2006 11:54 PM

Lord Pc:

It is hard to believe, but they have.

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 02, 2006 12:03 AM

wtf?

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted May 02, 2006 12:07 AM

And here comes Glacier:

http://forum.nival.com/rus/attachment.php?attachmentid=12715&d=1145976584

Lvl1:
Frost Spirit->Ice Spirit

Lvl2:
Battle Dwarf->Dwarf Veteran

Lvl3:
Dwarf Trailblazer->Dwarf Trapper

Lvl4:
Runetracer->Runnist

Lvl5:
Elder Giant->Giant Gatekeeper

Lvl6:
Chimera->Chimera Queen

Lvl7:
Ice Avatar->Crystal Avatar



The best of 3... but still weak.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 02, 2006 12:16 AM
Edited by Vlaad at 00:17, 02 May 2006.

This can't be for real...

Orcs and Elves in the same town...? Vampires and Haflings together...?

Oh c'mon, please tell me you're making it up and pulling my leg!

By the way, the last one is nothing special - it reminds me of Disciples 2...
____________

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 02, 2006 12:26 AM
Edited by friendofgunnar at 00:33, 02 May 2006.

Solari faction:(the winner)

translation courtesy Alta Vista Babel Fish translation


Entrance "you must make good from the evil, because him it is more not of what to make" It is also known as: True Light, Madmen. Colors: gray, solar- yellow and purple. Respected deities: Complete religious freedom. More all it is read a little, although does not acknowledge by deity, SAR -3lam, the seventh dragon. Many worship Ash, to the initial dragon of order, and To el'ratu, to the dragon of light. There are also small groups of followers draconic of the Earth and air. Although officially Solari is permitted the worship To malasse and To urgashu, it is no wonder that among the followers of true light, T'm and Khaos they found not one adherent. Bases of the philosophy: "by strange sins not you will be holy". Before conquering enemy it is necessary to conquer itself. Country/The kingdom: No (although enclaves Solari are scattered practically on entire Askhanu). Capital: Al -A14, the forgotten city. Basic symbols: Pentagonal star, the cross of selection.


Entrance Description Solari - secret society, which combined in its numbers of many, for different reasons for those being approaching light. The purpose Of solari, such as hackneyed it not was, reaching the best peace for all inhabitants Of askhana. Solari are deprived of fanaticism - they evaluate behavior of each independent of its race, states, religions or persuasions. Thus, they are not touched the commercial caravan of dark elves, but they will interfere into the affairs of noble lord, who hunts his peasants for the sport. Nekromant, which does not leave its nekropolya, is free to continue searches how conveniently for long, however, after leaving to the "harvest" on the surrounding villages, it, most likely, it will stumble on the furious resistance of the local of the enclave Of solari. Solari are convinced of the fact that in the invasions of demons very inhabitants of the peace are guilty: the "eclipse of moon - only the echo of the eclipse in us of themselves". Therefore they fight with any manifestations of the "dark and chaos", and, in the first place, in their numbers. Of solari, that transgressed rules, immediately is excluded from the society and never no longer it is allowed not into one of the enclaves. Chapter Solari is permanent patriarch ignus bright, whose control is checked by the assembly, allotted by the right to assert or to slant any orders of it and regulations. Assembly is formed on the elective basis, including in itself on several delegates from each of enclave, and also the representatives of the composite associations Of solari, such as the "Adas diyem" go the daughters of dawn. The post of the speaker of assembly according to tradition is obtained one of arkhontov, which ensures at its meetings ideal order. By each separate the enclave Of solari governs ekzarkh, assigned directly as patriarch, and then asserted by the meeting of enclave.


Creature 1:
Entrance Halfling In spite of small increase and physical weakness, polurosliki are always greeted in the troops Of solari. Adroitness and promptness make poluroslikov with outstanding pointers, and luck inherent in them can prove to be very unpleasant surprise for the enemy. Furthermore, stones for the sling can be found practically everywhere, so that polurosliki never are tested deficiency in the ammunition. Polurosliki hate the demons, which betrayed to fire their native land; therefore they deliver any impacts on the demons with the special bitterness. Special abilities: Ranged Unlimited Ammo Lucky: +1 to the success. Memories of Flame: +.X% of damage to demons. It is improved to Halfling Shiriff the best soldiers of poluroslikov they acquire the title of shirrifov, obtaining in addition to the sling short sword, which makes possible for them to successfully battle, also, in the hand-to-hand. Also to shirrifam are relied light armors and luxurious feather into the cap, to what polurosliki it is usually glad most of all. Special abilities: Ranged No melee Penalty Unlimited Ammo Lucky Memories Of Flame

Creature 2:
Minotaur Rebel Rebellious Minotaurs usually are joined to the steel underground with the still hanging scraps of chains, tired and covered with wounds after pursuit. In the past of slave in the stone quarries, in combat they use a pick, delivering by this clumsy weapon the demolishing impacts. Recollections about the days of servitude wake up in them this fury to the former masters, that for the dark elves these impacts almost always become fatal. Being concealed from the numerous round-ups, rebellious Minotaurs learned to the skill of masking, which makes possible for them unnoticeably to be scolded in all in several steps from the enemies. Special abilities: Memories of Slavery: +.X% of damage to dark elves. Disguise: The stacks of rebellious Minotaurs and Minotaur- rebels are hidden from the enemy both in the army of hero and in the battlefield (to the first attack of stack, or destruction of entire remaining army). They are revealed with the enemy stacks, which stand close. It is improved to Minotaur Insurgent hiding in the labyrinths of the dark below in the preparation for the future uprising, Minotaur- rebels learned to much in their former gentlemen. The partisan tactics, which they use, combines the use of poison with the swift thrusts, which find enemy unaware, which follows immediate retreat. For their surprise attacks the Minotaur- rebels always select the least protected purposes. The caution acquired in guerrilla warfare led to the fact that they try never to not attack the exceeding enemy. Special abilities: Memories of Slavery Disguise Guerilla Tactics: Poisoning Attack + Strike and Return + No retaliation Prudence: Minotaur- rebels never attack the exceeding on the force stacks (summary experience of more than the summary experience of the stack of Minotaur- rebels).

Creature 3:
Minotaur Rebel Rebellious Minotaurs are usually joined to Contrite Succubus recently joined to the daughters of dawn sukkuby by aid to allies in the battlefield they try to expiate their sins. Demonic gradually departs from kayushchikhsya sukkubov, lichen of their ability to attack up to the great distances; instead of this of the daughters of dawn they train for the secrets of doctoring. Furthermore, beyond the limits of fiery prison nature of sukkubov revealed by it the unknown, until now, possibility to charm enemy essences directly in the battlefield, subordinating to itself independent of floor or race. Only corpses, perfumes of elements and mechanical apparatuses are capable of resisting this supernatural fascination. Special abilities: Charm: Activated ability. One time for the battle kayushchiyesya sukkuby can charm enemy stack, whose summary experience is less than the summary experience of sukkubov. The charmed stack passes under the control of player on N it is running. With the attack the fascination is automatically removed by the player of the charmed stack. Healing: Activated ability. Each motion kayushchiyesya sukkuby can cure friendly stack. Healing does not raise the killed essences. It is improved to Repentant Succubus repented sukkuby they compose the top of the daughters of dawn. Their lekarskoye skill reached such heights, which allows the possibility to treat several allies immediately. Using for this remainders of their demonic habits, repented sukkuby instead of the infernal flame pack into the chain impact the therapeutic force, focused so, that it often raises the fallen comrades from the corpses. Deliverance from the demonic roots grants to repented sukkubam the nezemnuyu beauty, which repeatedly saved them from the most furious enemies. Nevertheless, strict rules of decency of repented sukkubov even in combat do not make possible for them to concern the living beings in order to exclude any possibility of return to the sinful past. Special abilities: Striking Beauty: The stack, which attacked repented sukkubov, cannot again attack them during N it is running. SB% the probability that the attacking stack will be paralyzed on N it is running. Chain Healing: Activated ability. Each motion repented sukkuby can cure several amicably it is stack (it acts analogously Chain Fire). Chain Healing Can resurrect those be killeden, but only if this of the essence Of solari. Decency: Repented sukkuby do not attack and do not answer the attacks. (note: All abilities of kayushchikhsya and repented sukkubov, including Decency, do not act on to indulge, the mechanics also of the perfumes of elements.)


Creature 4:

Minotaur Rebel Rebellious Minotaurs usually are joined to Vampire Elder the oldest vampires the "Adas diyem" they possess the unsurpassed combat experience, which makes possible for them to be beaten by naked hands. They preserve the majority of the habits, such as meek impact and the possibility to be converted into the bat, but voluntarily they reject the use of their unique ability, making possible for themselves to suck out vital force only of the demons. The side effect of the regular absorption of the blood of demons for the elders of vampires became mastery of demonic force, which makes possible for them to literally burn their enemies in the close battle. Special abilities: Undead No retaliation Transform Selective Life Drain: The restoration of life works only on the demons. Demonic Power: To each attack they are added damage by fire. It is improved to Demivampire passed further others in the fight with the fateful error they become poluvampirami. They are no longer nezhit'yu and are deprived of the ability to drink the strange blood. Moreover, transformation completely turns this ability, so that each striking poluvampira obtains sufficiently vital force for the healing of all its wounds, and often also for the revival from the dead fallen companions-in-arms. Instead of, poluvampiry can connect feelings of different essences, making it necessary some to feel the pain, caused by another. Poluvampiry, ispytav on themselves the dark of nonexistence, apply all forces to the release shower, captivated, in their opinion, by nekromantami with the creation to nezhiti. Special abilities: No retaliation Transform Empathy: Activated ability. It connects two stacks in such a way that if one of them obtains damages, the second will be also damaged. The percentage of the transferred damages depends on a quantity of poluvampirov in the stack, which put Empathy, but cannot exceed E%. It does not act on to indulge, the mechanics also of the perfumes of elements, or to the damages, obtained from Empathy. Memories of Death: +.X% of damage to nezhiti. Reverse Life Drain: Any stack, which attacks poluvampirov in the close battle, (except to nezhiti, mechanics and spontaneous perfumes) sucks out in them life in the manner that as if it possesses ability Life Drain.


Creature 5:
Minotaur Rebel Rebellious Minotaurs usually are joined to Dragon Knight the cavalry Of solari. On top of swift-footed horses, the knights of dragon swiftly intersect battlefield. Their enthusiasm with the attack is so great which can bless knights by magic means, making possible for them to deliver more powerful impacts, to move with the larger speed or to more easily transfer the obtained injuries. Furthermore, the bewitched armors of the knights of dragon are capable of reflecting the strongest supernatural attacks of enemy. Special abilities: Encouraging Charge: Each impact, substituted from the takeoff, superimposes on the stack of knights or marshals of dragon the randomly selected incantation of the bright magic of 1-3 levels (except Dispel). Duration and level of incantation depends on the number of cells, passed by stack. Blessed Armor: The special abilities of the stack, which attacks the knights of dragon, do not operate with probability A%. It acts only on the abilities, which automatically operate with the attack (Cursing Attack, Blinding Attack, Fear, Life Drain and the like). It is improved to Dragon Marshal the displayed special valor in combat knights of dragon they rise to the marshals. The liderskiye abilities of the marshals of dragon raise the combat spirit of allies, and the skill of maneuver inherent in them makes possible for troops to move and to act more rapidly. At the armors of marshals work most skillful zaklinateli, doubling the chances of their owner to avoid supernatural attack. The marshals of dragon, however, consider dishonorable attack on the weak and not numerous forces, which can be used for its purposes by informed about this enemy. Special abilities: Encouraging Charge Enchanted Armor: The special abilities of the stack, which attacks the marshals of dragon, do not operate with probability 2*.A%. It acts only on the abilities, which automatically operate with the attack. Command Aura: Are added initiative, speed and combat spirit to all stacks, which stand next to the marshals (it does not depend on a quantity of marshals in the stack). Honor: Marshals dragon never attack the stacks, which considerably be inferior to them in the force (summary experience of less than half of the summary experience of the stack of marshals).

Creature 6:
Minotaur Rebel Rebellious Minotaurs are usually joined to Blind Prophet by the basic purpose of the prophets of blind brotherhood was originally the prediction of the eclipses, which signify the breakthroughs of demons. This made blind prophets of one of the paramount purposes of demons, which required appearance in them and the combat habits, sufficient for any self-defence. Gradually these habits were developed, and, because of the magician- outcasts al -A14, blind prophets became the basic combat unit of brotherhood. Their abilities include both the application of magic, dazzling and striking enemies with lightning and the tactical soothsaying, which decreases success and combat spirit of the opposing army. The presentiment of enemy attack makes possible for blind prophets previously to learn, where it will be directed, and, if this is still possible, to avoid it completely. To nezryachest' prophets, compensated by the gift of soothsaying, practically does not interfere with to them in the daily life, but in combat their impacts sometimes are passed wide of the mark. Nevertheless, to nezryachest' has its advantages - to blind blind prophets it was impossible still no one. Special abilities: Spell Caster: Blind, Lightning Bolt, Dispel Immunity: Blind Grim Future: It descends by 1 success and combat spirit of all essences of enemy. Presentiment: With probability P% it can avoid both physical and magic attack. Sightless: In the close battle SL% of probability to be missed. It is improved to Blind Oracle the most experienced of the prophets, blind prophets they have an authority above where the more powerful forms of the magic: their blinding acts longer, and lightning by chain jumps from one purpose to another. Furthermore, they can completely fence any of the forces in the battlefield from the action of magic incantations. Expending more than forces to that in order to penetrate in the future, they are capable of making already friendly forces luckier and braver, while the crystalline clarity of prediction considerably increases the chances of blind prophets to avoid the attack of enemy. Special abilities: Spell Caster: Blind, Chain Lightning, Anti-Magic Immunity: Blind Glorious Future: It increases by 1 success and combat spirit of all friendly essences. Premonition: With probability 2*.P% it can avoid both physical and magic attack. Sightless

Creature 7:
Minotaur Rebel Rebellious Minotaurs usually are joined to Archon creation of the first-born dragon of order, arkhonty were assistants Ashes in the creation of peace. After the war of first-born draconic and withdrawal Ashes, arkhonty remained to control the fate of the still young peace, torn up by the interminable wars. They decided to interfere after the centuries of fluctuations and disputes of arkhonty, which, in the course of experiment al -A14, placed the bases of the appearance Of solari. Arkhonty - some of the strongest soldiers Of askhana, their demolishing impacts erase from the memory of enemy the acquired habits, and unbending pravednost' protects from the impacts to nezhiti and demons. Sostradaya to all living beings, arkhonty use force only in the very limiting cases, but even then with each that killed their impacts become more weakly. Special abilities: Flying Righteousness: Demons and to indulge bring on arkhontam only R% damages. R% resistibility to dark magic. Obliteration: Each impact of arkhontov with probability Ob% deprives attacked stack of one of the abilities (selected randomly) to the end of the battle. Compassion: The damages, applied by arkhontami, decrease with the decrease of the life of the attacked stack. (for example, Damage = Min(1, C*.HP/StartHP) * BaseDamage, where HP - current summary health of stack, StartHP - summary health of stack in the beginning of battle, BaseDamage - base damages of arkhonta.) It does not act on the demons, to indulge, the mechanics also of the perfumes of elements. It is improved to Luminary Arkhonty, which caused too much pain, they cannot more support their physical shell and are converted into shining and poured by all colors rainbows the clusters of initial light. These heavenly bodies are nonmaterial, so that impacts often penetrate them, bringing no harm. They can freely be scattered in one place and here be gathered in other. In addition, each attack on the heavenly body threatens to the attacking essences by the oblivion of any of its habits. Mercy of heavenly bodies makes possible more no one to bring pain; therefore they are deprived of attack, but the rays of true light outgoing from them protect and inspire to the exploits all essences Of solari. Special abilities: Teleport Incorporeal Oblivion: The stack, which attacked heavenly bodies, with probability Ob% is deprived of one of the abilities (selected randomly) to the end of the battle. True Light: Each heavenly body in the army of hero adds TL (is possible, TLP%) to attack and protection of all essences Of solari (both its and enemy) in the battlefield. Mercy: Heavenly body they do not attack and do not answer the attacks.


History


Minotaur Rebel Rebellious Minotaurs usually are joined to the brief history

62 g. S.D.: Schism of seven occurs the division between the students SAR -3lama, who cannot arrive at the agreement, as it is better to follow the road, laid by the seventh dragon. SAR -Antor bases the community of blind brothers, the association of healers, seers and bal'zamirovshchikov, which worship Ash SAR -Badon it creates the order of the knights of dragon, the military brotherhood, whose members restrain their flesh and reason. Other students under the leadership SAR -Wazzara, most gifted from the followers SAR -3lama, head the outcome of magicians and adherent- people into the South deserts, where base seven it is municipal (first kingdom of magic).

717 g. S.D.: electronic unit eclipse - Drakon'ya hunting during the short term lunar eclipse into the peace is succeeded in slipping for the gang of demons. They search for the hidden strongholds of the knights of dragon and begins bloody secret war.

721 g. S.D.: The battle Of the raspyatogo flame the impact force of demons reveals one of the citadels of dragon in The arkkheyma mountains. After calling reinforcements, demons storm citadel, destroying the knights of dragon caught unaware. A few surviving repel attack with the aid of the mission of blind brothers, which arrived with the already been late warning, and are concealed inside the citadel. Those precipitated under the command of brother ignus of that subdued counterattack at dawn, manifesting such cruelty, that for the first time in entire history the demons run from the battlefield. Struck by that seen, sukkuby of support "are turned to the light" and are joined to the conquerors.

722 g. S.D.: Of the daughters of dawn after prolonged discussions and repeated checkings, sukkuby- renegades are taken under patronazh of blind brotherhood. So appears the congregation of the daughters of dawn, as a goals of which are set the "comfort skorbyashchikh and the healing strazhdushchikh". Formally it is subordinated to the prelates of brotherhood, but by true leader secretly acknowledges brother ignus. For the daughters of dawn he, with the respect and the trembling, will forever remain Ignusom bloody, butcher Arkkheyma.

730e yr. s.d.: Fateful error among the oldest vampires appears and becomes stronger idea about the fact that they lost considerably more after death than they acquired. Turning to death and transformation into the living corpses acknowledges in their circles as fateful error. In the searches for the methods of its correction the vampires turn themselves to many diverse sources.

777 g. S.D.: Experiment al -A14 the departments of light and call of the newly formed academy al -A14 decide to combine efforts, after using the technologies of call for the turning to spontaneous light. Blind brotherhood requests permission to the participation in the ritual and is obtained it. the "call of light" is passed successfully, but the immense shining figure is called instead of the obedient spirit of elements. It enters into the prelate of the brotherhood Of ignusa of wise, in the brightest flash of the lichen of those participating in the experiment of sight, but granting to them the gift of soothsaying unprecedented thus far. Shaken by the seen future, many of the magicians al -A14 leagues attempt to warn the senate of silver about the advancing war and the shakings future further. Circle of nine, having obtained no proofs and confirmation, charges blind brotherhood "and its minions" with kindling of war and declares the activity of the brotherhood of illegal in the territory silver leagues. Academy al -A14 disbands: all its magicians banish from leagues, their large part then is joined to the blind brotherhood.

786 g. S.D.: The generation Of solari under the management Of ignusa of the bright of the daughter of dawn, magician- outcasts and sympathizing fractions inside the blind brotherhood and the knights of dragon are united for the "fight with chaos and dark". Averting the forecast eclipse and subsequent breakthrough of demons becomes immediate task.


792 g. S.D.: the "Adas diyem" after the decades of the fruitless searchs, vampires find in several ancient manuscripts the method to turn transformation. This way, which requires repentance, rescuings of others and self-sacrifice, undergo serious doubts, cleaving the enemies of fateful error in two. Its followers form the secret order, which acts inside the association of vampires - the "Adas diyem".


800 g. S.D.: The eclipse, which not it was because of the efforts Of solari, the moved eclipse is succeeded in avoiding. Not one demon bursts open from the fiery prison.


813 g. S.D.: The beginning of the war of the broken baton Of nekromanty they attack silver league in time, forecast by magicians al -A14. Circle of nine removes prohibition to the activity of blind brotherhood, brings official apologies and proposes to return to all banished magicians. The majority of them them assumes proposal. to 820e-8ya0e yr. s.d.: Large game using old connections of the knights of dragon in the sacred empire, Solari begin to acquire in it increasing influence, moving its proteges to the key political posts.


843 g. S.D.: the 4th eclipse, the last flight of falcon demons take by storm the capital of the empire of falcon and cut out royal family. As soon as their attack is reflected, among the noble houses, which are attempted to occupy the liberated place, the disturbance begins. Attempting to avoid Civil War, Solari use all their possibilities for the erection to the throne of necessary candidate. After brief disputes duke Hans grifon acknowledges as it. Empire is re-named into the sacred empire of griffin, in which Solari obtain the in practice unlimited authority. 8yayag. S.D.: Secret dawn the demons, tesnimye by the armies of the renovated empire, are rejected into the fiery prison. Some of them call its conversely favorites -sukkubov, lost more than a century ago. Together with its masters several daughters of dawn return to Sheog. There they with large caution and inherent insidiousness extend their persuasions, gradually interlacing whole network of inverted sukkubov - secret dawn.


851 g. S.D.: The night of ten swords Of solari obtains the information about the appearance of a group of vampires in the small settlement in the outskirts of the sacred empire of griffin. Force, sent for the investigation, it explains, that vampires, after being presented by the being bored masters of sword, profit for the protection of village from the night raid of the horde of steppe goblinov. Suspecting after the "masters" other intentions, Solari wait until night. To their surprise, gobliny actually attack, and the observed vampires struggle in the first rows of defenders. Solari come to the aid, and, in the bitter struggle, the united forces reject goblinov back in the steppe. After battle, after entering the contact with the vampires, Solari recognize about existence the "Adas diyem".


857 g. S.D.: The oath of the light and blood after spending years on the agreement of its positions from Solari, the "Adas diyem" decides to join their ranks after recognizing the methods of order as "bright", and the purpose of "noble and worthy respect", Solari help vampires in the fight with the fateful error.


862 g. S.D.: Griffin cleans feathers emperor Hans grifon, being burdened by the role of marionette, it decides to get rid of the political presence Of solari. Relying on the increasing dissatisfaction of aristocratic it is circular, it, after securing by support to inquisition, declares Solari by "madmen, by heretics and by the accomplices of demons". For one night of the crowd of black under the calls of inquisitors kill more than thousand people in Talongarde, many of whom have to the "madmen" of no relation. A few surviving Solari from the number of fallen into the "list heretics" in haste leave the sacred empire.


894 g. S.D.: Uprising the broken horn the riot of Minotaurs in the gladiatorial school of the clan Of kaytra during several days burns into the flame of uprising the former slaves, which covers entire dark below. For a period of several weeks the rebels check majority Igg-Chal' it is municipal, including the capital, but they so are not succeeded in coordinating its efforts. After using this, the quickly assembled army of dark elves divides basic forces of Minotaurs under Konosom, and then with the demonstrative cruelty suppresses the remaining centers of uprising. The survived rebels request refuge in silver leagues, the sacred empire and the elves Of irollana, but everywhere is obtained refusal. With combat after being opened from the caves Of igg-Chal', they find to themselves new house in the free cities of the east. After setting as a goal to once and for all free their kinsmen, the surviving rebels organize steel underground.


897 g. S.D.: The oath of light and steel Of solari they save several leaders of steel underground from the left on them hired killers of the dark below. As the reciprocal gesture, the secret network of Minotaurs allows at the disposal Of solari of the information about the agents of dark elves in their numbers. The tied relations gradually become stronger, which, after all, leads to the conclusion of the union between Solari and with steel underground.


951 g. S.D.: the 5th eclipse, the war of gray collaboration against the army of demons speaks the united army of the sacred empire of griffin, Irollana and silver leagues. Thus far troops of gray collaboration hold in control the blazing legions, the forces Of solari, using information of secret dawn, one after another, they destroy all military leaders of demons. The chapter of intrusion, it is small -Gaap, by his rate are selected green hills, county of poluroslikov, flourishing and peaceful narodtsa. Being located under the protectorate Of irollana, polurosliki did not contain even the close similarity of any army, but therefore, in the opinion it was small -Gaapa, danger they did not represent. Soon, when the majority of its formation was perebito according to the lone person, for demon it was necessary to be convinced of the reverse. In anger, is small -Gaap it calls the elite parts of balorov it gives the order to burn green hills utterly, together with all inhabitants. After approaching the execution of the order, balory encounter with guards of poluroslikov assembled from entire county. In the untied battle, the army of poluroslikov, by which it is simple nowhere to step back, is situated on the face of complete destruction. Unexpectedly into the rear to demons strike the forces Of solari, sent to the elimination of the leader of intrusion. After destroying balorov, the united forces of poluroslikov and Solari deliver swift impact on the rate it is small -Gaapa, which leads to the disintegration of the command structure of the army of demons, making possible for gray collaboration to demolish the legions deprived of control.


969 G. S.D.: the 6th eclipse - war of the queen of the Isabel as a result of eclipse, which predicted not one calendar, blind brothers covers panic. Appear the large forces of the demons, which come out to the capital of empire. The predictions of the best prophets are inconceivable vague and chaotic. Solari are prepared for the very worst.



______________________________________




Well lookie that!
The minotaurs rebel and blah blah blah blah
it's all a bit really flaky but I like it!







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panduwana
panduwana


Adventuring Hero
posted May 02, 2006 04:27 AM

LOL!

These are the winners? really? and we called HC's ICTC entries spams? so what should we call these?
hey, maybe it's still April 1st there in Russia... you know, the confusing time zone difference

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Edenfer
Edenfer


Hired Hero
posted May 02, 2006 07:26 PM
Edited by Edenfer at 19:48, 02 May 2006.

I have to admit that I'm totally disappointed with Nival.

Please tell me it's a joke.



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Fofa
Fofa


Famous Hero
Famous? Me?!
posted May 03, 2006 01:40 AM

Well, I don't know what to really say. Except maybe even my towns could've better. I mean. . .Rebellious Minotaurs? ._.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted May 04, 2006 12:43 AM

My opinion is on AOH news.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted May 04, 2006 09:12 PM
Edited by baklava at 21:21, 04 May 2006.

Well perhaps they were awarded for being so bloody funny... I mean, when I read the Solaris creature lineup I just wanted to die laughing. Even this fits better in the HoMMV:
Faction name - Pepermint

Lvl 1 - Cellphone
Upg. - Nokia cellphone

Lvl 2 - Rapper
Upg. - Hip-hopper

Lvl 3 - Tablecloth
Upg. - Ubertablecloth

Lvl 4 - Businessman
Upg. - Suicidal businessman

Lvl 5 - Peanut
Upg. - Peanut to end all peanuts

Lvl 6 - Cat
Upg. - Dead cat

Lvl 7 - Purple hippo
Upg. - Flying purple hippo

I'd probably win the contest with this creature lineup if I were a Russian.


Oh, and here's some history:

Unknown date - The magical world of Bananaland somehow gets created. It is immediately populated by coconut palms.

A bit later - The coconut palms start organising themselves in tribes. They open pepermint mines in which they... well, mine pepermint.

Yet a bit later - Pepermint suddenly comes to life and violently destroys the coconut palms' civilization. It evolves into the creatures from the lineup.

And a bit later than that - The pepermint mutants use the flying purple hippos to invade the Empire. And that's where the pepermint campaign begins.

Story is great, it has a lot of details, someone could make a movie out of that.

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