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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Stronghold
Thread: The Perfect Stronghold This thread is 27 pages long: 1 10 ... 13 14 15 16 17 ... 20 27 · «PREV / NEXT»
SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 11, 2006 09:09 PM
Edited by SBlister at 21:50, 11 Sep 2006.

Devour: The behemoth eats a dead stack, healing the top behemoth. Doesn't bring back dead behemoths to life. It will heal the behemoth depending on how many creatures were in the dead stack. But basically its a 1 for 1 HP regeneration. Does not cure curses.
The techtree has been updated... I think the names Mess Hall and Great Hall should be changed... Any ideas?
We have 10 heroes without Thaddra and Thulgan. I thought Raxxon was the warchief? Since you're gonna make Thulgan into a hero, there is no need for Thaddra. But I feel bad for Thaddra... Hey war-overlord, is it ok if we turn Sovarb into a female Thaddra? Just a name and gender change...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 11, 2006 10:13 PM

Quote:
We have 10 heroes without Thaddra and Thulgan. I thought Raxxon was the warchief? Since you're gonna make Thulgan into a hero, there is no need for Thaddra. But I feel bad for Thaddra... Hey war-overlord, is it ok if we turn Sovarb into a female Thaddra? Just a name and gender change...


It's OK to change the name and gender of Sovarb, to fit it to Thaddra because I think we wouldn't have enough female heroes otherwise.

I have to disagree to make Raxxon the rebel Warlord. I tried to make Raxxon a relatively good Orc, as stated he is both gifted in spellcasting and is a marvelous teacher. I evisioned him as an hero and rolemodel for shamans and Orcs in general because he uses his gift to benefit others as well.  Personally I think that Mawghal or Grostarh are better fitting for the role of main nemesis, as they recieve their specialty by more disprovable traits, jealousy and cruelty.

As for the desired new names for the level 2 dwelling, I again suggest to use the names Great Hall -> War Hall.

Also tell me what you guys think of my Facts and Traits.
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 11, 2006 10:21 PM
Edited by SBlister at 22:23, 11 Sep 2006.

Facts and traits are perfect. Already added all the changes to the master post. Alright war-overlord, you go ahead and make Thulgan a reality. but as far as the vanguard dwelling goes, I'm thinking of a building that leaves out "Hall" from the name entirely. Something that strikes out...

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted September 11, 2006 10:30 PM

Well I think Grostargh would be better for a campaign bad guy because of his weird special ability. In ordinary games the Ferocious Overlord ability would be overpowered if played versus Necropolis. It'd be like: "Howl of Terror? Well that's nice, but you see, you can suck my banana cuz you can't lower my morale mwahahahaha". But that's just my opinion.
SBlister, wouldn't it be better to make one dead unit heal 2 behemoth's HP, because Devour can be cast only once per battle?
I like your traits, WarOverlord. I just changed the two crossed sabres (it was too ordinary) to crossed sabre and axe with a buckler behind them. I found time to draw the first version of it, it looks something like this:

Took me almost half an hour to draw that...


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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 11, 2006 11:51 PM

I was thinking, devour any time any place so long's theres bodies. Cuz you have to weigh the benefits of replenishing the health of one behemoth vs. causing a tremendous amount of damage to your opponent... Would be more logical if they could devour at any time. I mean, you still need the dead bodies right?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted September 12, 2006 02:57 PM
Edited by baklava at 15:05, 12 Sep 2006.

Yeah, I guess that makes sense. It can also be used to spoil some inferno plans like when the archdevils want to rise pit lords from corpses or if their hero wants to consume a corpse to regain mana.
Anyways, if a necromancer wins a battle against a warlord, but the behemoths consumed some corpses in the process, are the eaten corpses raised as skeletons too?
EDIT:
As for the Vanguard dwelling how about Dirt Pit - Fight Pit? Something like arena but those damn elves already took it for the war dancers (what retard came to the idea of including an arena in the elven town?!)

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 12, 2006 04:22 PM
Edited by SBlister at 16:32, 12 Sep 2006.

Wow, you think of everything don't you, Baklava... Necromancer vs. warlord for the corpses... I don't know. What do you think? It never even crossed my mind. But a valid point never the less...
Hmmm...Combat Pit... I was thinking either that or something that makes the vanguard seem regal... yeah, damn the arena being in the hands of not one but two damn elven races! Love the sigil you drew btw...
War Camp, upgrade: ??
Combat Pit, upgrade: ??

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Crashnburn
Crashnburn


Hired Hero
posted September 12, 2006 04:28 PM

Quote:
As for the Vanguard dwelling how about Dirt Pit - Fight Pit? Something like arena but those damn elves already took it for the war dancers (what retard came to the idea of including an arena in the elven town?!)


How about Practice Ring which upgrades to Ring of Honor?


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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted September 12, 2006 05:11 PM

Quote:
Love the sigil you drew btw...

Thanks
Quote:
Necromancer vs. warlord for the corpses... I don't know. What do you think?

I think the necromancer shouldn't be able to resurrect eaten stacks. It would be another strategic option for the warlord - if he sees he'll lose, the necros killed him like 500 goblins and he has a behemoth by chance, then he can eat the gobs first and then retreat, showing the necromancers the finger.
Quote:
How about Practice Ring which upgrades to Ring of Honor?

I think Fight Ring - Ring of Honor would be nice. That's a mid solution. Or Fight camp - War camp, but I don't know about that. I really think one of the buildings should have the "fight" adjective; it's not used a lot anyway

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 12, 2006 06:20 PM

Fight ring - Ring of Honor

As many times as they wan't and eaten stacks cann't be raised or resurrected even after battle(think when he would get eternal servitude but they deside to eat them)


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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 12, 2006 07:52 PM
Edited by SBlister at 20:07, 12 Sep 2006.

That settles it... Combat Ring - Ring of Honor. Thulgan Hero, and we are done. Hooray. Check out the MASTER POST!!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 12, 2006 08:14 PM
Edited by War-overlord at 21:49, 12 Sep 2006.

It seems my last reply of last night seems to have gotten lost somewhere. In which I had given several other alternatives for the name of the Vanguard dwelling, still Combat Ring -> Ring of Honor suits me fine.

Secondly I then explained why I had chosen my symbols. Sorry for all you're effort Baklava, but we can't use your very nicely drawn picture. It is to complicated and fancy. The purpose of the two crossed Orcsabres was that it was simple enough to be used as a ownage symbol (the symbol that apears over a town or mine to identify its respective owner, like the tree for Sylvan, the ahnk for Academy and the circular-cross-thingy for Haven). This symbol is notmeant to represent the Stronghold. Secondly you seem to have misunderstood what I meant with an Orcsabre. Whit it, I refer to the weapon that is shown on page 5 on the late Berserker, the so-called Cleaver from the Orcs of Dark Messiah. To call it a cleaver is actualy quite wrong, cleavers are essentialy square bladed hacking knives. Therefor to name it a sabre suits it's apearance better as a sabre is a single bladed, slightly curved sword or a straight sword with a curved end.
The other symbol, The Hand crushing the Skull, is used as the symbol to portrait on banners, flags &c. This is the symbol that is supposed to portait the Stronghold and if you were to take the effort to draw it, it is supposed to look like an Orcish hand resting on the dome of a cleaned skull without its lower jaw; where the fingers of the hand are crushing the dome in a grasping motion.

I'll do the description of Thulgan later tonight, if you guys have some ideas for his specialty, better give them fast.
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 12, 2006 08:17 PM

Thulgan is all yours my friend...
Baklava, do you wanna edit the credits section so I can include it at the end of the master post?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 12, 2006 10:11 PM

Thulgan
Thulgan is the third Warlord-Magistrate of the Colonies. To young by the normal standards, Thulgan was thrust into this position after the death of his father Krothan. Being to young, Thulgan was tutored by Crag Hack in the arts of arms and warfare. Next to being tutored by Crag Hack, Thulgan was tutored by Norfash, an old Shaman, in the rituals and requirements of leadership. Thulgan was and still is a fast student and quickly learened the ways of his mentors and is fast becoming famous for his unusual battle strategem. Thulgan exels in moving his platoons around the battlefield, up untill outpacing his enemies has almost become a sport to him.
Strategic Brilliance: Thulgan specialises in quikly moving his troops around. Every few turns Thulgan gets the opertunity to cut in additional tactics phases in battle, thus moving his troops with affecting initiative.
Starts with Basic Bloodlust and Advanced Logistics.


BTW, I kindly ask to remove the Baklavas picture from the masterpost as it does not represent the designated Symbols of the Stronghold.
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 13, 2006 02:46 AM

I have removed the banner... I have added Thulgan. We have officially finished creating the STRONGHOLD! 100% done... Everyone have a deep read into the MASTER POST and raise any issues or concerns. After that it's of to Nival... Though I have no idea how we are gonna get their attention (if we haven't already)

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 13, 2006 12:36 PM
Edited by War-overlord at 22:37, 13 Sep 2006.

I'll read the Masterpost later today. It might be nice though if Baklava, if he would want to do so, could draw the true symbols of the Stronghold. That would be realy nice, as he has shown us that he is quite a good artist. Also if we want to atract the atention of Nival, you might want to ask Alci, as he has sent his dwarf town to Nival some time ago.

I'm going to list the mistakes and erors I find in the masterpost.
- In the description of the Hobgolblin, ocrblood should be spelled with a capital letter, like this Orcblood.
- In the description of the Vanguard, "the" should be removed, it is in front of hooked sabres.
- In the description of the Wolf Marauder, orc sabres should be spelled like Orc-sabres.
- In the description of the Shaman, it might be better to put "a" in front of the word Gyrfalcon.
- In the description of the Shaman Mystic, it might be better to replace "the great beyond" with "the field of eternal battle". This would fit the warrior spirit of the Orcs more, as nothing would please them more than killing and fighting all eternety.
- In the description of the Wyvern, it might be better to remove "Shadow", as nobody realy knows from which Dragons Wyverns actualy originate.
- In the description of the Behemoth, "were mistaken" should be replaced with "they had made a mistake"; Also it might be better to include the word mortal in front of Dragons in the last sentence.
- In the description of Uncontrollable Rage,it should say "all friendly stacks at once", or "all friendly stack at the same time"

These are basicly all the mistakes and errors I could find. I did notice however that we have forgotten the general description of the town, like those given to introduce the towns in the past. I'll write that below this. We also forgot to put in a motto.

Motto: "We shall take what is rightfully ours, be it by blade or be it by blood !"

Description:
After escaping from their Human masters during the Orc Crusades, the Orcs settled on the Savage Isles. Enslaving the resident creatures on the Islands, the Orcs have built a society in fewer years than most of the Elder Races. In modern times, the Orcs have started to colonise the shores of the Main Continent and with that raise the attention of the races who had forgotten about them.

The Orcs worship no Dragons, but the spirits of their Ancestors. The Orcs believe that the dead fight an eternal battle to ensure their existance in the afterlife. Therefor they worship to strenghten the Ancestors, who in turn grant them some of their eternal powers (magic). Other than popular belief, the Orcs are not crazed brutes who live only to kill and maim. In fact the Orcs are strongly bound to their honor, for only the honorable will be granted a place among the Ancestors and view the only honorable death one in battle. Above anything else, even death, Orcs fear dishonor and often Orcs who willingly undergo dishonor are executed.

When not at war, the Orcs are a semi-cohereant nation. All tribes are autonomous, but they are collectively lead by the Shamans Council. Each tribe is ruled by a Chieftain, who earns his rule by the rituals of their respective tribe. Mostly this is either being chosen by their tribe or defeating the former Chieftain in honorable combat, though some tribes have a ruling family. When in peace, the Orcs either expand their dominion or prepare for war. Both of which are used to claim what the Orcs view as their rightfull hieretance.
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 14, 2006 04:18 AM

Thanks for pointing out all those mistakes war-overlord. Must have taken some time and effort to locate all the minute details. I've made all the necessary changes you suggested except for two things: great beyond was changed to afterlife because I didnt want to go into any great detail about the orcs belief system. and secondly i kept shadow dragons as the "parents" of the wyverns because the green and emerald dragons certainly didnt do it and the black dragons are too proud... leaving only the shadow dragons left... it just made more sense...

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 14, 2006 10:24 AM

Dragongods or Dragon Gods?
choose only Dragon Gods for behemoth description.

Crystal scales have different effect in specialty than in description.

I would also prefer"To live by the sword, to die by the sword" to the current core philosphy"To live by the sword, is to die by the sword in honorable combat." but if it has been decided don't change it.

Otherwise GREAT WORK
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 14, 2006 01:42 PM
Edited by War-overlord at 15:45, 14 Sep 2006.

Having changed "the Great Beyond" into "the afterlife" is fine with me.
Still I'd prefer it if we left out Shadow in Shadow Dragons. The Wyverns might not have been the offspring of the Green Ones(both green and emerald Dragons) or the Black Dragons, but there are no doubt many other breeds or crossbreeds of Dragons that they might have originated from. On top of that I think that any breed of Dragons would be to proud to admit that they are the ancestors of the Wyverns. So if we leave out Shadow, we express the incertainty.

I also agree with Jonas that we should only refer to the gods as Dragon Gods and we should make the description and the working ability the same.

Also since we have worked out the Honorable death bit of the Orcish belief, we should shorten the Philosophy to "To live by the blade, is to die by the blade". A small change, but it makes the philosophy less limited to weaponry.

Also SBlister, you've made a small mistake in the rewriting of the description, death in combat in not only the most honorable way to die, it is the only honorable way to die. Orcs go so far in this that when most old Orcs when they feel they are almost dead(dieing of old age), they take any blade to take their own life. That way they die by a blade and have not dishonored their tribe and their ancestors.
I've also found several other errors.
- In the description of the Hobgoblin, "orc warlords" should both be spelled with a capital letter. Also it forgets to mention that Hobgoblins actualy start to resemble Orcs (growing tusks, their skin turning towards green, etc.)
- In the description of the Vanguard, it might bet better to replace "most numerous fighters in" with "core of".
- In the description of the Wolf Marauder, "vests" should be replaced with "armour" and "their armour" should be replaced with "it". Also "are made" should be replaced with "learn".
- In the description of the Wolf Ravager, it forgets to mention that the metal parts of their armour is spiked.
- In the description of the Troll, it might be better to replace "smashing" with "battering".
- In the description of the Behemoth, it might be better to replace "most" with "any known".
- Lastly I want to replace "Norash" (in the bio of Thulgan) with "Nestrogh" as a subtle hommage.

BTW, has anyone noticed how I payed hommage to our former god in the history ?
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 14, 2006 04:03 PM
Edited by SBlister at 16:15, 14 Sep 2006.

I cut out a lot of details as it was making the descriptions too long, like spike armor on the wolf riders and hobgoblins looking like orcs. In the end, Nival is gonna make them look however they want to make them look so I thought giving too much of description was really not needed.

Quote:
Still I'd prefer it if we left out Shadow in Shadow Dragons. The Wyverns might not have been the offspring of the Green Ones(both green and emerald Dragons) or the Black Dragons, but there are no doubt many other breeds or crossbreeds of Dragons that they might have originated from. On top of that I think that any breed of Dragons would be to proud to admit that they are the ancestors of the Wyverns. So if we leave out Shadow, we express the incertainty.


Most dragons would not admit they fathered any other form of life because of their ego. Would a horse really want to say it sired a donkey? nope... in that same breath, dragons are definetely gonna look down on wyverns as just some flying lizards. if you really want the shadow removed, ill remove it.

Quote:
Also SBlister, you've made a small mistake in the rewriting of the description, death in combat in not only the most honorable way to die, it is the only honorable way to die. Orcs go so far in this that when most old Orcs when they feel they are almost dead(dieing of old age), they take any blade to take their own life. That way they die by a blade and have not dishonored their tribe and their ancestors.


I know orcs are honorable but no orc or any other creature in their right mind is gonna take his own life just like that. it's too fanatical and very unrealistic. there is no honor in killing yourself, the only honor is dying on the battlefield.  there is honor in surviving many battles and gaining the respect of the tribe. why would anyone want to kill themselves after all that?

All other suggestions have been implemented

ps- JoonasTo, i dont understand the crystal scales thing...

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