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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My town ideas
Thread: My town ideas
shadow_phoenix
shadow_phoenix


Known Hero
Shadow Ruler
posted July 04, 2006 02:08 PM
Edited by shadow_phoenix at 14:10, 04 Jul 2006.

My town ideas

This is just my take on the new towns that everyone is talking about with some new town ideas. They are in no way balanced, but I hope you enjoy even with a lot of English problems.

Stronghold

Lv1

Goblin – Weak hand to hand fighter. Specials: None.

Hobgoblin – Shooter. Specials: Stunning arrow.

Lv2

Wolf Rider – hth fighter. Specials: 1% more damage for each Wolf Rider in the pack.

Wolf Archer – Shooter with only 4 shots. Specials: As above (only in hth) and no melee penalty.

Lv3

Orc Warrior – Strong hth. Specials: Always have at least 1 morale.

Armoured Orc – Strong hth. Specials: As above and 20% damage reduction

Lv4

Ogre – Strong hth. Specials: Stun.

Ogre Mage – Caster. Specials: As above, give +1 morale to every stronghold troop in the army.

Lv5

Troll – Strong hth. Specials: Regeneration.

War Troll – Strong hth. Specials: As above.

Lv6

Cyclops – Shooter. Specials: No melee penalty, attack walls and stunning ability.

Battle Cyclops – Shooter. Specials: As above and area attack.

Lv7

Wyvern Rider – Flyer. Specials: Poison attack, double attack.

Warlord – Flyer. Specials: As above and +1 morale to all stronghold troops in the army.

Dwarf town

Lv1

Halfling – Shooter. Special: Always have at least 1 luck.

Halfling Adventurer. Special: Always have at least 1 luck (can’t be reduced in any way)

Lv2
Gnome – Shooter with only 4 shots. Special: 50% chance that ranged attacks miss him, no range penalty and can repair war machines and balloons.

Gnome Inventor – Shooter with only 4 shots. Special: Same as above and gives +1 damage to balloons and ballistae.

Lv3

Dwarf Warrior – Slow fighter with great hp. Special: Dwarf Brew – +1 morale and attack but defense reduced by 3 (activated ability) and 20% magic resistance.

Dwarf Beserker – Slow fighter with great hp. Special: Same as above, double attack and always as at least 1 morale.

Lv4

Rune Smith – Caster. Special: 20% chance to send any spell cast back to the caster (dispels the hero ones) and 20% magic resistance.

Rune Master – Caster. Special: Same as above, but 40% chance and each one give 0.1% more spell power to the caster.

Lv5

Balloon – Shooter and flyer. Special: Gives the scout skill benefits to the hero that as it in the army and all troops in the army gets 20% less damage from archer fire.

Skyship – Shooter and flyer. Special: Same as above but now is 40% less damage and improves the speed and initiative of all troops by +1.

Lv6



Lv7

Giant – Strong hth. Special: Always kills at least 1 enemy in the stack.

War Giant – String hth. Special: Same as above and can jump up and down doing area effect attack to all troops around it (activated ability)

Naga town

Lv1

Kobold – Weak hth. Specials: No retaliation.

Kobold Thief – Weak hth. Specials: As above and each attack drains 1 mana from the enemy hero per kobold in the stack.

Lv2

Troglodytes – Weak hth. Specials: Immune to blind spell.

Troglodytes Fighter – Weak hth. Specials: As above and gets +1 initiative and movement if the battle takes place underground.

Lv3

Medusas – Shooter. Specials: Petrify in hand to hand (same as stun)

Medusa Queens – Shooter. Specials: Same as above and can petrify at distance (activated ability).

Lv4

Naga – Strong hth. Specials: None.

Naga Veteran – Strong hth. Specials: No retaliation.

Lv5

Naga Priestess – Caster (light magic) and shooter. Specials: None.

Naga Cleric – Caster (light magic) and shooter. Specials: No melee penalty.

Lv6

Naga Wizard – Caster (destructive magic) and shooter. Specials: None.

Naga Archwizard – Caster (destructive magic) and shooter. Specials: Penetrating attack – each hit reduces the enemy defense in 5 points.

Lv7

Couatl – Flyer. Special: Poison and summon lightning.

Feathered Serpent – Flyer. Special: As above and shapechange - keeps its stats but gain any troop in the battlefield special abilities (activated ability)

Swamp town

Lv1

Gnolls - Strong hth. Specials: Howl – -1 to all enemies morale (activated ability).

Gnoll Champions - Strong hth. Specials: As above but it also gives +1 morale to all swamp troops.

Lv2

Lizardman – Shooter. Specials: No melee penalty.

Lizardman Warrior – Shooter. Specials: As above, guerrilla – if it attacks hth it as the same attack and return ability as the blood furies and no retaliation (hth and ranged attacks).

Lv3

Will’o’wisp – Caster. Specials: Can’t attack and call to death – each time any enemy stack moves it loses 0.2% * will’o’wisp number of troops.

Red Will’o’wisp – Caster. Specials: As above but now the formula is 0.4% * will’o’wisp number.

Lv4

Basilisk – Hth. Specials: Petrify (see medusas).

Elder Basilisk – Hth. Specials: As above and thick scales – all damage is reduced in 20%

Lv5

Lizardman Shaman – Caster. Specials: Gives one more mana to the hero per shaman in the battlefield.

Lizardman Master Shaman – Caster. Specials: As above and all his spells are mass spells.

Lv6

Gorgons – Strong hth. Specials: No retaliation and dragon breath ability.

Mighty Gorgons – Strong hth. Specials: As above and the same special of heroes 3 (weird formula)

Lv7

Giant Lizard (it as the size of an elephant and a howdah) – Shooter. Specials: Arrow shower (see archers) and no melee penalties.

War Lizard – Shooter. Specials: As above and charge (like paladins).

Sea town

Lv1

Merfolk – Hth. Special: Wounding (works like poison).

Merfolk Soldier – Hth. Special: As above.

Lv2

Triton – Hth. Special: Howl – reduces enemy morale in 1 point (activated ability).

Deep Sea Triton – Hth. Special: As above and 20% spell resistance.

Lv3

Shark Rider (triton on shark) – Hth. Special: Charge (like cavaliers).

Shark Charger – Hth. Special: As above and support attack (like grim raiders)

Lv4

Mermaid – Caster. Special: Can cast master of puppets free once for combat.

Syren – Caster. Special: As above.

Lv5

Dragon Turtle – Hth. Special: Dragon breath.

Horned Dragon Turtle – Hth. Special: As above and each stack that attacks him receives back damage equal to 0.1% per dragon turtle.

Lv6

Kraken – Hth. Special: Entangle.

Deep Sea Kraken – Hth. Special: As above and camouflage – enemy can’t attack him when he is defending.

Lv7

Sea Serpent – Hth. Special: Always kills at least one enemy and thick scales – 40% damage reduction.

Leviathan – Hth. Special: As above but damage reduction is 50%.

Oriental town

Lv1

Kappa – Hth. Special: No retaliation.

Kappa Horror – Hth. Special: As above and 20% chance of doing double damage.

Lv2

Doc Cu’o’c – Hth. Special: Magic imunity.

Doc Cu’o’c Priest – Caster (light magic). Special: Magic imunity.

Lv3

Hengeyokai – Hth. Special: Shapechanger (see couatl)

Hengeyokai Priest – Caster. Special: As above

Lv4

Quan Chi – Hth. Special: Same as vampires and entangle (only one creature at a time).

Quan Chi Lord – Hth. Special: Same as vampire lord and entangle (only one creature at a time).

Lv5

Samurai Archer – Shooter. Special: Always kills at least one creature.

Samurai – Hth. Special: As above and double attack.

Lv6

Orochi – Flyer. Special: Same as hydras.

Orochi Colossus – Flyer. Special: Same as deep hydras.

Lv7

Tatsu – Air walker (flyer). Specials: Dragon breath.

Ancient Tatsu – Air walker. Special: As above and wrapping attack – entangles enemy and each round it is wrapped it does 10% more damage and enemy attacks against him have 25% chance of hitting wrapped creature instead (activated ability).

The Lost and the Damned

Lv1

Harpy – Weak flyer. Specials: None.

Harpy Hag – Weak flyer. Specials: None.

Lv2

Centaur – Strong hth. Specials: Throw spear – standard ranged attack that can only be made once (activated ability).

Centaur Charger – Strong hth. Specials: Charge (see Grim Raider).

Lv3

Pegasus riders – Flyer and shooter (only 4 shots). Specials: None.

Armored Pegasus – Flyer and shooter (only 4 shots). Specials: No melee penalty.


Lv4

Roc – Flyer. Specials: None.

Thunderbird – Flyer. Specials: As on heroes 3.

Lv5

Tiger Rider – Shooter. Specials: No melee penalty.

White Tiger Rider – Shooter. Specials: As above.

Lv6

Werewolf – Hth. Specials: Immune to weapons (only spells can hurt them).

Wolfwere – Hth. Specials: As above.

Lv7

Behemoth – Strong hth. Specials: As on heroes 3.

Ancient Behemoth – String hth. Specials: As on heroes 3.

____________
Life is just a nightmare that haunts my eternal sleep

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted July 05, 2006 10:12 PM
Edited by Gnoll_Mage at 22:13, 05 Jul 2006.

You start off well with some great ideas, things peter off a little bit as you go on (I'm not really a fan of weird, almost unpronouncable names!).
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shadow_phoenix
shadow_phoenix


Known Hero
Shadow Ruler
posted July 06, 2006 11:25 AM

Quote:
You start off well with some great ideas, things peter off a little bit as you go on (I'm not really a fan of weird, almost unpronouncable names!).


Thx. I don't think that weird names can be avoided when creting an oriental town though.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted July 06, 2006 11:09 PM

No, which is a shame, because there are some really nice creature ideas out there I think.

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m4carbine
m4carbine


Hired Hero
posted July 26, 2006 09:37 AM

i like the idea of fortress but shouldn't their last level unit be a laviathan rather than just a big lizard

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shadow_phoenix
shadow_phoenix


Known Hero
Shadow Ruler
posted July 26, 2006 11:24 AM
Edited by shadow_phoenix at 11:24, 26 Jul 2006.

Well, it is not only a big lizzard, I just didn't come up with a better name for it. I was thinking on something like warhammer stegadon:

http://uk.games-workshop.com/lizardmen/miniature-gallery/14/
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satyr
satyr

Tavern Dweller
posted August 03, 2006 02:44 PM

kobolds and baloons are nice ideas. I wonder though, how come dwarves would have baloons and mages would not?

The most of all I enjoy naga town. Putting medusas and nagas together is very logical. Other beast/woman mutants would fit this town too: harpy, mermaid, female centaur and other feminist creatures

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God2
God2


Adventuring Hero
Your benevolent deity
posted August 23, 2006 11:18 PM

Personally, I feel that the stronghold faction should be more about offense, and having lots of shooters kind of works against that philosophy.

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