Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Dimension Gates > Thread: Move over Tactics!!!
Thread: Move over Tactics!!!
startune
startune


Promising
Adventuring Hero
posted August 08, 2006 03:37 PM

Move over Tactics!!!

Well, some have said that Tactics is the ultimate skill, and the only one that matters in the Heroes IV CCG. While my Might Deck makes a strong argument to the contrary by throttlling well developed Order, Life, and Death decks that rely on Tactics, the truth is that every successful deck has included Tactics at least to some degree.

This is mainily because the spell casters rarely get to act before they become fertilizer if they don't get to cast on phase 1.

NO MORE! With the release of the Storm Winds expansion packs, allow me to introduce the Guardian Skill and its wonderful secondary skills!

Hope aligned heroes called Thanes (norse elite guards) come with the Guardian Skill, which adds 1-5 (1 for basic, 5 for grand master) to the attack scores of his units when they are retaliating. This in and of itself is not that big a deal, but the secondary skills from Guardian are Fortification, Ambush, and Impediment. Here are their Tactics killing effects:

Fortification: Adds 1-5 (1 for basic, 5 for grand master) to te defense score of the castle walls in towns the hero is defenfing.

Ambush: When the heroe's army is attaked, roll a die. On a (0-1 for basic, 0-5 for grand master) the heroe's army acts as the aggressor in the battle.

Impediment : In battles where you are the defender, on round 1 of combat, enemy stacks must roll a die. On a (0-1 for basic, 0-5 for grand master) that stack must skip its action for that round.

With these skills in play, everyone must place much more emphasis on building large stacks of troops, or getting large defense bonuses, because "shooting first" is no longer a certainty!

____________
Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
doc8466
doc8466


Known Hero
Event Coordinator Annapolis MD
posted August 08, 2006 06:17 PM

Hooya Startune!

Will we be able to buy cards there this year?  (more so than the very limited supply that ran out in hours last year)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0121 seconds