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Heroes Community > Dimension Gates > Thread: Have Advanced Heroes from Storm Winds, looking to trade!
Thread: Have Advanced Heroes from Storm Winds, looking to trade!
doc8466
doc8466


Known Hero
Event Coordinator Annapolis MD
posted August 30, 2006 03:58 AM

Have Advanced Heroes from Storm Winds, looking to trade!

I have Bobby the General, player Bobby Tibbles and Tamara the Crusader, player Tamara Cook.

I'd be very happy to trade one of these away for a Rohrer the Cardinal.  Or both of them for 2 too!  The card will look strangely like my avatar...  

Keeping fingers crossed!

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thefoehammer
thefoehammer


Known Hero
posted September 06, 2006 10:31 PM

I picked up 5 packs today and unfortunately did not pickup a Rohrer the Cardinal. I did however get a Dennis the Bard, which was my primary goal. Lucky pull! But I was shocked to get an early glimpse of what I will look like bald. ;-)


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marsu
marsu


Hired Hero
posted September 07, 2006 12:52 AM

Hi TFH!

I m trying to create new threads, but I can t... I have not enough replies to other threads in my stats...

have you got an ID of how many answers I must do to be allowed again to create threads ???


I tried to reach startune... but I have no response from him...

Thank you by advance!!

Marsu

PS:

I have a couple of questions about ruling... could you have a look ? they are in psychobable's thread "1 for 1 creature trades"...

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thefoehammer
thefoehammer


Known Hero
posted September 07, 2006 06:17 PM

I have no idea how it works. Sorry Marsu.

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marsu
marsu


Hired Hero
posted September 08, 2006 05:11 PM

ok thank U TFH!

in the case you ve got time to look at my questions hereafter:

*)seamonsters : what s happening if I flip for guard for a location not within 1 hex from water and I get a seamonster?? Am I the guard controller or do we continue the flipping for guard sequence ???

*) terrain walk: I dont understand the use of that spell, because there is no terrain that gives phase penalty during battle... Do I missed somthing???

How do you treat a battle where each player has only 1 creature and both are defending... Is there a rule like  "forbiden to protect two following rounds???

Marsu

PS: I found the info... the ratio is 1 thread for 5 counted posts...
That strain has been during that year...
I have already 10 threads but only 40 posts...
It means I have to post 10 times before being authorized to create a new thread...

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thefoehammer
thefoehammer


Known Hero
posted September 11, 2006 09:57 PM

Quote:
in the case you ve got time to look at my questions hereafter:

*)seamonsters : what s happening if I flip for guard for a location not within 1 hex from water and I get a seamonster?? Am I the guard controller or do we continue the flipping for guard sequence ???

*) terrain walk: I dont understand the use of that spell, because there is no terrain that gives phase penalty during battle... Do I missed somthing???

How do you treat a battle where each player has only 1 creature and both are defending... Is there a rule like  "forbiden to protect two following rounds???



Seamonsters would be treated as if they are not a valid guard in that instance, so you keep alternating flips.

Not sure on terrain walk without seeing the exact text of the card. Can you type the exact text of the card?

There is no rule for protect, I would imagine the possibility was not something expected to occur. Typically one side or the other is looking for a chance to withdraw in this case. Personally I would rule that the player who entered the other players hex (i.e. the attacker) is not allowed to protect the second time in this situation.

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marsu
marsu


Hired Hero
posted September 11, 2006 11:54 PM
Edited by marsu at 23:54, 11 Sep 2006.

Quote:
Quote:
in the case you ve got time to look at my questions hereafter:

*)seamonsters : what s happening if I flip for guard for a location not within 1 hex from water and I get a seamonster?? Am I the guard controller or do we continue the flipping for guard sequence ???

*) terrain walk: I dont understand the use of that spell, because there is no terrain that gives phase penalty during battle... Do I missed somthing???

How do you treat a battle where each player has only 1 creature and both are defending... Is there a rule like  "forbiden to protect two following rounds???



Seamonsters would be treated as if they are not a valid guard in that instance, so you keep alternating flips.

Not sure on terrain walk without seeing the exact text of the card. Can you type the exact text of the card?

There is no rule for protect, I would imagine the possibility was not something expected to occur. Typically one side or the other is looking for a chance to withdraw in this case. Personally I would rule that the player who entered the other players hex (i.e. the attacker) is not allowed to protect the second time in this situation.


Startune answered me by mail.

*) terrain walk (Cast this spell in battle on any friendly unit. For the rest of the battle, the selected stack ignores any phase penalty created by terrain.). The text is a misprint of an old version of the spell. understand : "Negate all enemy bonuses getting from a native ground"

*) "the stale mate situation : Here is the official ruling (dixit startune): If both parties choose to protect all of their remaining units for 3 consecutive rounds, the player with the lowest defense score while protecting, must discard all his remaining units. In the case of a tie, the aggressor loses.


I will update my question round up tomorow( this night for you

Thank you TFH!!



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Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted January 17, 2007 05:01 PM
Edited by VokialBG at 10:48, 14 Sep 2009.

Maybe you are interested in trading non-Storm-Wind-Cards?

I will post my new Want/Have-List very soon. Stay tuned!

Greetings
Loco

Moderators note: Thread closed, please visit the official card trading thread for more info. Thanks.

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