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Heroes Community > Tournament of Honor > Thread: Its ready!!! my new map!! come and get it..
Thread: Its ready!!! my new map!! come and get it..
nevermind
nevermind


Famous Hero
posted September 04, 2006 09:40 PM
Edited by nevermind at 23:06, 08 Sep 2006.

Its ready!!! my new map!! come and get it..

after about 4 days of hard work its done.

here's the link hope u enjoy :

http://elrath.com/mapvaultresults.php?mapdid=911&p=1&D1=Heroes+V&D2=None&D3=Very+Big&D4=Downloads&D5=Descending&D6=1&keywords=&B1=Submit



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nevermind
nevermind


Famous Hero
posted September 04, 2006 10:22 PM

btw i haven't tested it on a real game yet

Yet i did do tons of tests by myself so if u find any bugs here is a good place to say , and another thing don't get alarm if you see the pheonix dwelling as a big blue box , its i guess a beta editor bug - simply no image for it on the beta editor , but i rather have it in there an not look pretty then not having it at all, hopefully when the full editor is out that could be easily fixed.
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted September 05, 2006 12:21 PM

4 days/map? hard work? well, where are those days of 60 days/h4 map and other 60 of tweekin?! seems the old boys are overcome by this new "flashing" generation
anyway, any try is very much appreciated, and gl with incoming one, we definetelly rely on map editor for a quality h5.


have a nice day

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jb239
jb239


Famous Hero
posted September 05, 2006 09:31 PM

Ill check it out when I get home today from work.
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Betruger
Betruger


Known Hero
empowered mind
posted September 05, 2006 11:54 PM

I played it in single player as red for a while,and discovered a whole bunch of bugs.
As far as I recall now, there's a couple of chests that player can't get to, the watermill is also unreachable and overall there are lots of graphic imperfections.
Besides I think a very large map is too big for a duel, but that's just my opinion

I didn't have patience to play longer that 2 game weeks, because single player bores me and the bugs discouraged me from playing.
So I don't really have an opinion about this map, because I haven't seen it. You didn't provide us with a .h5m file to see what's inside, and I think you should do that if you want some feedback. Also, it's a whole lot easier to run a .h5m file (just changing extension to .pak and putting in \data folder) than this bunch of files that you provided in the package.

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redgriffin20
redgriffin20

Tavern Dweller
posted September 06, 2006 03:29 AM

Where do i have to copy the file so i can play the map? im not sure...... maybe some1 can help me plz Thanks in advance

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 06, 2006 07:27 AM

Quote:
Where do i have to copy the file so i can play the map? im not sure...... maybe some1 can help me plz Thanks in advance
To your Heroes V/Data/data.pak/Maps/Multiplayer folder.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 06, 2006 08:23 AM

Here's some constructive criticism.

Bugs:

- the swan is located on the grass terrain (since it is swimming, I believe it ought to be placed on a lake or river; it just looks weird)
- the water wheel near the red town cannot be reached
- a treasure chest in the north cannot be reached
- the war dancers guarding the scroll of town portal are misplaced
- the ancient of sylanna narby cannot be reached

Other (not bugs but features you might want to revise):

- campaign heroes are available in tavern day one (on purpose, I presume)
- the ghosts guarding the sawmill have joined my sylvan army
- the fence around the ore mine requires additional movement (try rotating the mine instead?)
- the crypt in the north can be bypassed (it doesn't seem you wanted it that way)
- there are strange water patches in the rivers
- some roads lead nowhere
- monsters guide creature banks (which already have appropriate guards)
- pyramids are placed on strange patches of sand terrain (it doesn't look like a beach exactly; make a desert region instead?)
- a lava crack seems to be misplaced/on the wrong terrain

Suggestions:

- disable Instant Travel (it completely makes all the garrisons obsolete) - including getting it from Vaults of the Mages
- weaken the garrisons a bit
- add some vegetation to make the scenery more immersive
- match the creature banks to the terrain types where possible
- match the dead vegetation to the terrain type
- script a simple event (e.g. give a one-time bonus) in front of the special campaign objects (e.g. mausoleum)

Overall:

This is a decent scenario that provides some fun. Not very challenging as it is now. I cannot comment on the balance, as I played it in the singleplayer mode (I understand it is intended for a long 1vs1 multiplayer game? The AI did next to nothing anyway )


The bottom line:

Very promising since this is your first work with the (H5) editor. However, this is version 0.9 at best. Needs polishing and additional testing.

Mark:

3/5 (but could be much more if updated )




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nevermind
nevermind


Famous Hero
posted September 06, 2006 12:17 PM

Great FeedBack! Thanx Vladd!

Quote:
Here's some constructive criticism.

Bugs:

- the swan is located on the grass terrain (since it is swimming, I believe it ought to be placed on a lake or river; it just looks weird)


yeah does look a bit weird but i just had to put in the quite swans..
hmmz i suppose i could add a bit of water there to make it look less odd - will add in next update

Quote:

- the water wheel near the red town cannot be reached



known and already fixed in next update

Quote:

- a treasure chest in the north cannot be reached


hmmz i don't know about it can you be more spacific ,( i will try to look for it when i get home.. )

Quote:

- the war dancers guarding the scroll of town portal are misplaced


thanx for info will check it

Quote:

- the ancient of sylanna narby cannot be reached


again will check


Quote:

Other (not bugs but features you might want to revise):

- campaign heroes are available in tavern day one (on purpose, I presume)



not sure if you mean they always available or in general , yeah i on purpose allowed all heroes (i might think of changing that later on)




- the ghosts guarding the sawmill have joined my sylvan army
Quote:

i think that was luck i'm 99% sure they not set on joining

Quote:

- the fence around the ore mine requires additional movement (try
rotating the mine instead?)


will check it..

Quote:

- the crypt in the north can be bypassed (it doesn't seem you wanted it that way)


i have no problem people bypassing that crypt..
i do wanna allow some movement of secondary heroes withing the first zone

Quote:

- there are strange water patches in the rivers


not important

Quote:

- some roads lead nowhere


what road? where is nowhere? some roads simply allow better movement i wanna allow faster game and more action packed into 1 turn

Quote:

- monsters guide creature banks (which already have appropriate guards)


on purpose

Quote:

- pyramids are placed on strange patches of sand terrain (it doesn't
look like a beach exactly; make a desert region instead?)


i might fix that yet its not that big of issue

Quote:

- a lava crack seems to be misplaced/on the wrong terrain


again not big issue

Suggestions:

Quote:

- disable Instant Travel (it completely makes all the garrisons obsolete) - including getting it from Vaults of the Mages


i was really considering it and still am , keep in mind even if someone gets past the gates everything is still not easy guarded and still need to be almost strong enough to get past the gates
i will think about it


Quote:

- weaken the garrisons a bit


hmmz i'm not sure about that ,you think the garrisons are stronger then the 40 lvl 7 guards? (keep in mind they grow)
if not then they're fine again i still haven't played it so i can be sure about that anyway..


Quote:

- add some vegetation to make the scenery more immersive


belive me i added as much as i could but i will add some more

Quote:

- match the creature banks to the terrain types where possible


don't wanna terrain is mostly grass for fast movement and i don't wanna change that or remove any banks

Quote:

- match the dead vegetation to the terrain type


might do

Quote:

- script a simple event (e.g. give a one-time bonus) in front of the special campaign objects (e.g. mausoleum)


that required me learning scripts which i will but takes time


Quote:

Overall:

This is a decent scenario that provides some fun. Not very challenging as it is now. I cannot comment on the balance, as I played it in the singleplayer mode (I understand it is intended for a long 1vs1 multiplayer game? The AI did next to nothing anyway )


The bottom line:

Very promising since this is your first work with the (H5) editor. However, this is version 0.9 at best. Needs polishing and additional testing.

Mark:

3/5 (but could be much more if updated )




not sure what u mean by not challenging? if u mean ai it wasn't ment to be played against ai ,rather as human vs human
balance should be perfect since every single item on player 1 is found in area for player 2.

thnx for reply today when i get back will add more fixes and release version 2.0
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nevermind
nevermind


Famous Hero
posted September 08, 2006 11:07 PM

New version 2.0 is up for download ,fixed every bug i could find..
i hope no more bugs
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nevermind
nevermind


Famous Hero
posted September 13, 2006 01:57 PM

hey only 1 comment on map?

that means you don't like it or no one is trying it?

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