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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Stronghold units
Thread: New Stronghold units
DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 06, 2006 01:05 PM

New Stronghold units

I would like to post these new stronghold creaturesnot all are new!!!)

Tier 1
Goblin\Hobgoblin

Attack:3\4
Defense:1\2
Damage:1-3\2-3
Hit points:4\5
Speed:6\8
Initiative:11\13
Abilities:Imune to bersek spell

-the race of goblins has been evolving from small and weak tribesmen to devoted and mad soldiers on the field of battle.Due to their almost mindless heads they have been enslaved very often by heroes and armies or for their on use in battle

Tier 2
Wolf\Wilde wolf

Attack:5\6
Defense:3\4
Damage:3-5\4-5
Hit points:10\18
Speed:8\9
Initiative:12\13
Abilitiesouble retaliation

-tales have been told and they haven't been few about the wolves festering these dark and life snatching forests.One day came when a brave man learned to speak their tongue and comprehend them

Tier 3
Orc\Orc chieftain

Attack:5\7
Defense:8\10
Damage:4-7\6-8
Hit points:20\32
Shots:15\20
Speed:6\7
Initiative:8\10
Abilities:No range penalty

(don't know what to say here!!!)

Tier 4
Ogre\Ogre Warrior

Attack:11\14
Defense:9\10
Damage:12-14\14-16
Hit points:40\50
Speed:5\7
Initiative:6\9
Abilities:None

-These monsters are related to orcs in blood but in combat they surpass their weaker brethren by their fearceome apetite for more and more war!

Tier 5
Shaman\Seer

Attack 13\16
Defense:14\15
Damage:8-10\9-11
Hit points:35\65
Mana:17
Speed:7\8
Initiative:8\12
Abilities:Caster,Spelbook

-Same as the ogres,they are related to orcs.Through understanding the wilde side of nature and all beings that are worthy to bare the word "wilde",they have become the mages of their native lands.
-many battles have been one due to the assistance of the shamans,but none has been more impresive that during a siege of a small rebel fort,one of the elder shamans linked to the ground itself and to its secrets,thus causing an earthquake that turned the fort to rubble.

Tier 6
Cyclopes\Cyclopes warlord

Attack:17\22
Defense:14\18
Damage:18-25\24-30
Hit points:96\120
Shots:6\12
Speed:8\9
Initiative:10\12
Abilitiesetermination,Wall Breaker

-Cyclopes are known for their place in battle.One will never flee and will allways keep its own morale up.

As for the seventh and final one I was thinking that we still keep the behemoth,(I would go for the elephant one I saw earlier),or replace it with this new unit...

Tier 7

Giant\Raging giant

Attack:25\35 +5 when raged
Defense:28\32 -3 when raged
Damage:40-44\52-60 +10 when raged
Hit points:175\215
Speed:7\9
Initiative:10\13
Abilities:Sign of might\Sign of might,Can Rage

-from the very peeks of the mountains,arise the most mighty creatures of all.They have been sean few times in battle,but tales went quick through the land regarding these mighty mountaind soldiers



















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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted September 06, 2006 01:31 PM

Interesting ideas. One comment from my side is that cyclops are giants too. So in fact according to your proposal level 6 and 7 creatures are both giants
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 06, 2006 01:40 PM

I agree,but their not that big in my mind as the level 7 giant,and not as heary as the level 7!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 06, 2006 03:11 PM



.... this belongs in the Alter Of Wishes forum.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 09, 2006 10:39 AM

Well, your creatures dont seem new to me...
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Already gone...

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