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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Resource costs REALLY changed in 1.3
Thread: Resource costs REALLY changed in 1.3 This thread is 3 pages long: 1 2 3 · «PREV
chpr
chpr


Adventuring Hero
posted September 19, 2006 10:38 PM

so forget about inferno? i noticed that when looking into the chart alcidblades (or sth like that, excuse me if i have mistaken it) made... i noticed that the castles with weakest creatures - inferno and necropolis, now are in biggest trouble in getting their dwellings.. it really has no logic.. castles wich dont rely on brute force, but necromancy/gating etc, cant get even the number of units which are enough to withstand force-relying castles like dungeon and haven O_o

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ZeroXcuses
ZeroXcuses


Known Hero
posted September 19, 2006 11:29 PM

I never get bone dragons anyway

Why should I when we can just use our Shrines of the Netherworld to buff up our MORE IMPORTANT unit stacks?

Mercury costs are off the scale, but I don't care because I can get Liches faster now. I hardly use ghosts (they got buffed? I can't tell), but I cringe at whether or not I'll get wraiths (they're better than people give them credit).

Overall, I think Necro got off pretty well. Sucks to be Academy or Sylvan.

*shakes fist at Haven*

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted September 20, 2006 01:18 AM
Edited by Elvin at 01:23, 20 Sep 2006.

Quote:
Mercury costs are off the scale, but I don't care because I can get Liches faster now. I hardly use ghosts (they got buffed? I can't tell), but I cringe at whether or not I'll get wraiths (they're better than people give them credit).

Overall, I think Necro got off pretty well. Sucks to be Academy or Sylvan.

*shakes fist at Haven*


You are so right...Half an hour ago I was able to defeat necropolis with academy after an utter defeat from last time.Why?Because I was able to defeat the necro army(3rd-4th week) in MY CASTLE!And ONLY because I used artificer with my insane knowledge.Wasp swarm doesn't work on undead,had no raise dead/phantom forces(vamps can drain life from it in 1.3 anyway),earthquake(...),summon elementals would summon only 10(exp summoning) which actually helped but it's too weak for lvl 4.Thankfully I also had exp dark magic with mass weakness From then on I could stand up to enemy heroes because I had colossi too.Titans joined 2 weeks later and it became fairly easy but you must survive to gain power
Necro works pretty good.You just build ghosts after wights just to make sure.After all you won't be able to upg for some time and there is always resource silo.Ghosts are now really good(16hp,2-4 dam) but their upg is even better(19hp,4-6 dam) and essential too.Now they simply don't die and keep retaliating while magic can't hurt them so much now with all this health.But the important thing is that they ALWAYS cross the battlefield(unless you are really unlucky) and replenish their health from spellcasting units by draining mana.
At least now haven can't start training as fast and it has some pretty good wood/ore costs though it's still better than most.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 20, 2006 12:51 PM

well, good point, Elvin. I may start using spectres in my armies aswell. I'm not afraid of any stupid archmages or druid elders when my armies are under Kaspar's protection, because one raise dead+tent heal combo will restore every single skellie they killed, but it may give an advantage against armies with units such as inquisitors. well, well. Nice to know.


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 20, 2006 08:22 PM

Quote:
Why should I when we can just use our Shrines of the Netherworld to buff up our MORE IMPORTANT unit stacks?


Well, that's the whole problem. They ought to have changed costs and nerfed the skellies so that they were less important and the other units got more important. Instead they did the opposite, raised dwelling costs to incredible levels, so that now you won't even be able to build the other dwellings, and will have no choice but to rely on your skellies only.

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chpr
chpr


Adventuring Hero
posted September 20, 2006 10:43 PM

it`s just the dragons.. now they are unbuildable.. with the resource changes they mainly weakened necropolis and inferno, cuz they relied on deleb/mass skellis + fast lvls + low tier creatures. they had advantage cuz other factions needed tons of money for their last tier. now if other factions have luck and find the resources they can counter the necro and inferno rushes with mass low tier + lvl.

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