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Heroes Community > Heroes 7+ Altar of Wishes > Thread: 16 towns
Thread: 16 towns This thread is 2 pages long: 1 2 · NEXT»
goyc
goyc

Tavern Dweller
posted October 08, 2006 06:18 PM

16 towns

I have been reding this forum and whole page for quite some time and now i ll write somethink from my imagination too.
Last tome i was bored so i make 16 towns with at least some sence i hope.

1. Town: HAVEN

Clasical HMM town.
Creatures:
1lvl: Pesant [Conscript] (taxpayer) Weak but pays gold upgraded as well
2lvl: Crosbowman [Marksman] ranged ([pircing shot]) good lvl2 archer
3lvl: Footman [Knight] (large shield,can stun [shield friends(3 tiles behind from ranged att.)])
4lvl: Grifin [royal] flyer (unlimitied retalitation [battle dive])
5lvl: Monk [Conquistador] ranged (spellcaster[no meele penalty])
6lvl: Cavalier [Paladin] (justing [laying hands])
7lvl Angel [Archangel] flyer (havenly protection(imune to Hand of Death, Aging and Death gaze) [resuructing])

2. Town: EMPIRE
Another human town more concentrating on might then on magic. I get the inspiration in Antique

Creatures:
1lvl. :Wariour [Velite] ([ranged, 2 shots, short range(66.7%)])
2.lvl :Eagle [White EAgle] flyer (no retalitation[loyalty(it will newer attack friend no mather the spells)])
3lvl Bronze Hokhpit [Steel](long weapon,shield friends[can stun, unlimited retalitation])
4lvl Legionare [Pretorian] (can stun, trows 1 javelin in target before attacks with 50%demage (2 shots)[trows 2 javelins(3 shots), elite training (can be put in defense mode wheare it doesent trows javelines, has lower initiative but large shield and unlimited retalitation before attack)])
5 lvl: Balista [Scorpion] ranged (long range(no rng. penaltie but 50% dmg  in 3 yards radius)[penetrating shoot(creature behind attacked one gets 50%dmg)])
6lvl: Roc [Mountain Roc] flyer (allways retalitate [can carry small units with it but only if their hp is lower then Rocs']<-useful couse it is only flyer)
7lvl Turtle [Steel Turtle] it is mehanical turtle (flametrower attack (effects 3 tiles in a row),sieging weapon (can destroy walls), each one has scorpion installed on it shooting like town tower
[hawey armor,spiked(each foe standing close to it gets hurt by 20%dmg), harpuning(insted of scorpion shooting it can target small creature, drags it to turtle (hurt it as well) and then preform clasical attack)]) i m not quite shure about that creatures so any good ideas are welcome

3. Town: STRONGHOLD

Clasical HMM3 town

Creatures:
1lvl: Goblin [Hobgoblin](/)
2lvl: Orc [Chif Orc] ranged (no melee penalty [filthy (imune to desise and poison, 10% to poison)])
3lvl: Boar [Boar Rider] (cruelty(its bonus for each attack ower defence is 15% instad of 10%)[double attack])
4lvl: Orge [Orge Mage] (filthy [can cast Bloodlust])
5lvl : Giant Orge [Battle Orge] (cruelty, rage(their dmg gets higer each time one of them is killed)[battle frenzy])
6lvl: Cyclop [Cyclop King] ranged (siege weapon,[large stones])
7lvl Behemoth [Ancient] (lowers defence on 75%[..on 30%])

4. Town: no name yet

Town constructed mainly from Greek mithological creatures wich rebel against Dark Elfs and excape.

Creatures:
1.lvl Centaur[Centaur King] (enraged)
2lvl Halfling [Battle Halfling]ranged (slayer[slayer with better effect])
3lvl: Harpy [Harpy Hag] flyer  (strike and return [no retalitation])
4lvl: Medusa [Medusa Queen] (can stone [spellcaster:stone gaze])
5lvl: Minotaur [Minotaur Guardian] (bravery[double attack])
6lvl Manticore [Scorpioncore] flyer (poisonus attack [20% to paralise 2 turns])
7lvl: Firebird [Phoenx] flyer (Breath attack, imune to fire [Rebirth])

5. Town: SYLVIAN
Almoast identical to HMM V

Creatures:
.

.
.
lvl 5 Dendronoid [Acient Dendronoid] (entalgling roots [TAke Roots])
lvl 6 Unicorn [Rainbow Unicorn] (blinding [aura of 30% magic resistance])
lvl 7 Fairy Dragon [Magical Fairy Dragon] (spellcaster(attack, positive and negative), aura of 50% spell resistance, [35% to cast random spell on random friendly creature each time it gets its turn] )

6. Town: no name yet

They are Dwarves but much more conected with nature but still keeping on their tradition.

Creatures:
1lvl: Miner [Tuneler] (gives small amount of rnd resources each week [can dig tunnels under walls and opsticals for all small creatures])
2.lvl: Woolf [Gray Woolf] (pack hunter (individual demage reises with their moumbers)[cruelty])
3lvl: Defender [Guardian] (Shield friends, enraged [unlimited retalitation, cycle formation(attack all near tiles but only when retalitating but lowers its iniciative and cant move)])
4lvl: Longbowman [Snapshooter] ranged (unlimited amno, [no range penaltie, piercing shoot])
5lvl: Bear Rider [Black Bear Rider] (enraged[havey armor, rage])
6lvl: Axeman [Maceman] (double attack, cruelty [cpellcaster(positive defence orianted)])
7lvl: Green Dragon [embland Dragon] flyer (imune to earth [enraged])

7. town :again no name]

It is half incest half underground beasts town, mybe founded by dark Dwarves in some swamp aera

Creatures:
1.lvl: Spider [Black Whidow] (ensmare(attacked creature loose 30%of acomulated iniciative and 30% of iniciative for one turn)[poison attack])
2lvl: Leech worm [Giant Leech worm] (drains life)
3.lvl: Monsquito [Feever Monsquito] flyer (hard to hit (50%of unsucsesful attacks with clasical weapons) [feever(attacked creature will get -1 attack,-1iniciative,-1speed and -10% of hit points)])
4lvl:Spiting bug [Acid spiting bug] ranged (spiting shot(target will be hit with at least 50% of dmg while the rest will be randomly distributed to near tiles)[acid attack(+30% of acid demage next time creature gets a turn and -2 defence), spraying (bug can attack with double demage but it is even more randomly distributed(costs 1.5 turn))])<-i m not quite happy with this bug but i like spiting attack so i m expecting some ideas
5lvl: Earth Worms [Stone Worms] (underground movment (creatures can stay underground, invisible to foe for 1 turn)[imune to mind, it has a chance to hide underground when attacked with arrows or in meele])
6lvl: Gargonfly [Grim Gargonfly] (can couse plague(50% of normal demage)(my idea is it can be carried from creature to creature (friends alike) with lowering intensity), 20% to cast weaknes wich lasts 1 turn [50% to cast weaknes]) I m imagining this creature like reptile like bat with bat wings and bat head but reptile skin.
7lvl: Wormodyte [Deapearth Wormodyte] (underground movment, tenticlas attack(attacks all around)can hide when attacked(25%)[35% to hide,defend ground(creatures cant move and has halved iniciative but gets 60% bonus to hide(56%total) and it can attack tiles 2 yards away with 50% dmg),]) im imagining this creatures like underground worm with squid head. Ideas about its name are welcome too.

8. Town: FORTRESS

We all know this swamp town from HMM 3

Creatures:
1lvl: Lizzard [Bigteeath Lizzard] (lizzard byte(can byte any foe standing near or even bypassing with some % of normal demage, loosing some iniciative))
2.lvl Lizzard Archer [Lizzard Wariour]ranged (/)
3lvl Serpent Fly [Dragon Fly] flyer (No retalitation[cast weaknes or poison???])
4lvl Basilic [Greater Basilic] (lizzard byte [some regeneration, acid byte])
5lvl Gorgon/Swamp Bull (Mighty...)(i dont really like name 'Gorgon' since that was old ugly witch, what about Gorgon Bull?)  (Fearsome attack(attacked creature can freeze in panic)[stampedo(activated ability, the idea is bulls move away from target and then charge it, the efect should be positivly efected by distance and noumber of creatures(like pack hunter+justing)it costs 2 turns but deals great demage more concentrating on lowering defence or reising attack then on demage)]
6lvl Wyvren [Wyvren Monarch]flyer (regenerating[filthy, infecting (simmilar to poisoning but with smalled demage all the way till the end while poison should stop efecting after 4-5 turns)]
7lvl Hydra [Chaos Hydra] (filthy, 3 headed attack, retalitates 2X [6 headed attack, unlimited retalitation])

This will be all for today. I m expecting comments and new ideas. Next 8 cities will be represented soon.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 08, 2006 06:22 PM

Quote:
It is half incest half underground beasts town

Half incest? Like... doing it... with their mothers and sisters?

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goyc
goyc

Tavern Dweller
posted October 08, 2006 06:37 PM

Quote:
Quote:
It is half incest half underground beasts town

Half incest? Like... doing it... with their mothers and sisters?


INSECT, sorry

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actionjack
actionjack


Promising
Famous Hero
posted October 08, 2006 07:31 PM

For most part.. not seeing anything too original..
and I would disagree on some...

But as a brief description it is a good one, and give some ideas on what creatures join in the HoMM world.  

hope to see more.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 08, 2006 07:54 PM
Edited by Ted at 19:55, 08 Oct 2006.

well goyc....that was amazing, its now in the write thread but still its great. although do centaurs and troglodytes really go together? and also what about those fairly dragons has Homm5 gone girly on us?

Answer: I hope not or im puttin my collectors edition on ebay
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goyc
goyc

Tavern Dweller
posted October 08, 2006 09:38 PM

First of all some anwsers.
Centaurus were in Elf town in HMM III and could excape from theare. Phoenx was also newer in Dungeon, all this beasts were created in 7 cities and now they are united and liberated.
Fairy dragon should look much more mistical. White almoast transpernt with light violet and cyane glow like it is make out of clear cristal.

I ll try to pus some history in all my towns but first i want to introduce them all.

9. Town: NIRANIS

This town was founded by Wizzards long ago far to the east. They rather find all their power inside them then making mashines or resurecting acient creatures. Only by power of their mind with help of secret rituals they transformed themselfs in creatures in wich their soul once was. Some of them especialy lower levels are just trained animals. They also masters of luck.

Creatures:

1.lvl: Snow Ape [Jeti] (+1luck, [scatering(creatures runs from attacker if it is too strong 1 tile away)])
2.lvl Ape Archer [Hanuman Archer] ranged (+1luck)
3.lvl Temple Guardian [Wariour Monk] (+1 luck, [+1 morale, spellcaster(positive, weak)])
4.lvl Garuda [War Garuda] flyer (allways +1 luck, can do flyby attack(1.5 turn) (creatures fly pass creature it attack and land on selected tile, automaticly no retalitation.)[flyby attack allways])
5.lvl Ascet [Kapila] ranged (short range and it demages all creatures in line of sight but lots of fire spells [even more spells and fire demage only foes])
6lvl Naga [Naga Queen] ([no retalitation])
7lvl Khali [Shiva](names??) this should be the most skilfull wizzard turning himself into semi-god (Hand of Death(creature does double demage but instead of inflicting it all to top stack creature it distribute it so otherweise healthy top stack creature has 33.3% of hp left and then lineary down the stack till all demage is distributed.)powerfull splecaster, 50% resistant to magic demage and mind spells[100% resistant to magic, Hurm Touch(any creatures wounded by normal attack dies instantly)])

10. Town: VALHALA

This town represent highly religious Dworves wich have the power to make runes so powerfull, so they can master almoast god like magic and powers.

Creatures:

1.lvl:Bersecker [Mad Bersecker] (bersecking, [can be controled for 1st and then evry 3th turn])
2.lvl: Snow Deamon (Blizzard Deamon) (cold resistant [Icy shield(any creature atacking deamons gets its iniciative lowerd in proportion with inflicted demage(foe can be frozen for up to 2-3 turns))])
3.lvl: Raven [Grin Raven] flyer (chance to age(it lowers hp, iniciative and speed)[Death Breath(simmilar to Gorgon's death steare but corected to suit its level)])
4.lvl: Patul [Patul Axetrower] [ranged] (50%imune to magic[+50%resistant to magical attacks, no meele penatly])
5lvl: Thane [Storm Lord] (double attack, imune to lightning, can inflicts some extra lighting demage[Stormstrike, spelcaster(stormblot)])
6.lvl:Walkinre [Walkire Mistress] flyer (allways retalitate, no retalitation[doesent allow any kind of resurection of enemey except rebirth])
7lvl: Odin (name???) ranged (imunity to mind, no melee penatly [can call storm]) this one is really simmilar to existing Titan so you can help me out.

11. Town: Inferno

This town is identical to one from HMM V except upg. lvl 5 isnt Nightmeare but Cursing Hellcharger but with same atributes.

More some other time, i m tired and sleepy....

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 10, 2006 04:47 PM

Update

goyc, please update this page i have been waiting here for several days, the ideas are good, but we still need the other towns

In summary : HURRY UP!
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted October 12, 2006 11:53 AM

not orge but ogre,not walkire,but valkyr,not bersecker but berzerker.

Anyway this is my ideas..

Stronghold:
1.Goblin->hobgoblin normal lvl1 unit,with haterd to elfs
2.Dwarf->battle dwarfs,slow with small magic resistend
3.Warewolf->Lycentrop alpha lvl2 unit,hes bite has chances the make the other one warewolf,and the lycerntrop is also armored.
4.orc->orc brezerker,the're not renged,but they fest and they fearless
5.Ogre->ogre magi,slow but endurant,have blood lust and fireball.
6.cyclops->cyclops lord,rock throwers with no penelty for melee.
7.Ogre behemoth rider->ogre behemoth raider->mounted behemoth who is big dmg machine,without fear,and controll.
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types in obscure english

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goyc
goyc

Tavern Dweller
posted October 15, 2006 10:36 AM
Edited by goyc at 19:27, 15 Oct 2006.

OK, i know it was long time to wait but i was not at home. So here is the rest of towns.

12. Town: NECROPOLIS

Clasical town, we all know their story.

Creatures:

1.lvl:Sceleton [Sceleton archer] [ranged] (Sceleton structure (15% arrows will just go trugh it) [only 3 shots])
2.lvl:Zombie[Plague Zombie] (enraged, regenerate 25-50% HP compared with other creatures,[filthy])
3.lvl:Ghost[Spectre] flyer (hard to hit[drains mana])
4.lvl: Mummy [Royal Mummy] (can attack 2X ranged with magical attack[hexing attack])
5.lvl: Lich [Archlich] ranged (death cloud, [caster])
6.lvl Vempire [Vempire Lord] (no retalitation, life drain [can teleport himself 2X])
7.lvl Grim Ripper [Death itself]  (doesent allow enemy resurection, hurm touch, grim breath, [can resuruct any creature as necropolis one  but two levels lower.])

13. Town: ACADEMY

Wizzard town buth much more scientificly oriented, they also loose control ower some powerful creatures.
Creatures:

1.lvl: Gremlin [Master Gremlin] [ranged] (can repair [70% ranged penalty])
2.lvl: Stone Gargoly [Odisan Gargoly] flyer (enraged [imune to elements])
3.lvl Mortar [Cannon] ranged (random accuracy(can hit target or any near tiles), aeral demage [linear accuracy(50% to miss and hit tile infront or behind)])
4.lvl: Iron Golem [Steel Golem] (50% magicla resistant except for earth demage, imunbe to slow [imune to all cursing attacks, unlimited retalitation])
5.lvl: Gold Golem Charger [Platinum] (imune to mind efecting spells, [imune to all negative ecsept direct demage spells, 25%chance for any magical direct attack including creature ones(like monk, lich...)will be reflected to near tiles with 30%dmg.])
6.lvl: Electric Bird [Tunderbird] flyer (magnetic shield (decrese demage done by metal weapon by 30%, imune to air demage [can couse aditional lightning demage]))
7.lvl Colossus [Titan] (magnetic shield, imune to mind efecting spells, no retalitation, magnetic attack (it attack 3 tiles in a row but only if enemies are theare, it is not necessery target is in middle tile.)[it attacks all around, Magnetic Storm(it drags all enemy creatures 1 or 2 yards away towards him, attack them and then push it 2 yards away taking away all acomulated iniciatice, cost 2 turns)Levitation(can make friend on near tile or themselfs fly for one turn)])

14. Town: DUNGEON

Dark Elf town but without many beasts wich has liberated themselfs.

Creatures:
1.lvl Troglodyte [Volcanic Troglodyte] (imune to blind)
2.lvl Shadow [Evil Shadow] flyer (no retalitation, hard to hit [camuflage (can not be seen for 2 turns)])
3.lvl Blood Maiden [Blood Fury] (Strike&Return [no retalitation])
4.lvl Beholder [Evil Eye] ranged (no ranged penalty, needs clear line of sight[spellcaster(it randomly choose 2 negative spells and you can choose one)])
5.lvl Dark Raider [Blck dragon's raider] (hexing attack [fearsome attack])
6.lvl Shadow Witch [Shadow Matriarch] ranged (spellcaster, [magical revange (20% to cast spell enemey hero or creature has casted on any friendly creature, effect is lower and depended on noumber of witches in stack)])
7.lvl Shadow Dragon [Black Dragon] flyer (breath attack,[imune to magic])

I hawe 2 more town in my mind: Easteren Cities and Evil Alcimists town.

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 15, 2006 07:41 PM

so. im not a negative person. but this is just nonsense. Haven IS empire. Ballista already is already a war maschine. halfling and centaur in 1 town? whatever. nay nay nay. this isnt great.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 18, 2006 11:06 PM

Too many towns. Too many creatures that are basically the same thing. I think you should concentrate on 10 towns at most. 16 is really pushing it.

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Fortress_fan
Fortress_fan

Disgraceful

posted October 24, 2006 05:46 PM

A good line up:

6 levels (skip upgrades, I realy dislike that idea).

10 Towns:

Haven:

1. Pikeman
2. Crossbowman
3. Swordsman
4. Gryphon
5. Zealot
6. Champion


Perseve:

1. Wolf
2. Proector (Elf with swords)
3. Pegasi
4. Archer
5. Druid
6. Rust Dragon


Alchemy:

1. Gremelin
2. Gold Golem
3. Mage
4. Dijin
5. Naga
6. Titan

Keep: (dwarf)

1. Defender
2. Skirmisher
3. Boar rider
4. Unicorn
5. Runemage
6. Azure Dragon

Conflux:

1. Air Elemental
2. Fire Elemental
3. Water Elemental
4. Earth Elemental
5. Void Elemental
6. Phoenix

Stronghold:

1. Berserker
2. Centaur
3. Shaman
4. Nomad
5. Cyclope
6. Thunderbird

Fortress:

1. Gnoll
2. Lizardman
3. Medusae
4. Bazilisk
5. Gorgon Rider
6. Hydra

Necropolis:

1. Skeleton
2. Wight
3. Mummy
4. Vampire
5. Lich
6. Black Knight

Asylum:

1. Troglyte
2. Ranger (dark elf)
3. Minotaur
4. Shadow Priest (Dark elf)
5. Effreti
6. Red Dragon

Inferno:

1. Imp
2. Gog
3. Ceberus
4. Wenom Spawn
5. Pit Lord
6. Devil

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 24, 2006 09:03 PM

No upgrades, no level 7 troops, are you joking, haveing an upgrade on each trooper is needed. although having 10 towns maybe interesting.
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Fortress_fan
Fortress_fan

Disgraceful

posted October 24, 2006 09:10 PM

If I had decided how HOMMV would look, no upgrades and no Level 7 units(maybe neutal) would have existed in the game. I want it to be like in HOMMII but without upgrades.
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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 24, 2006 09:14 PM

yep. im against upgrades too. its really a pain to just not being able to mix up units due to 7-unit limit, and you HAVE got the same units but you cant put them together because they are not exactly the same version of the unit.

and it would save unit designers time, which means more units. or cheaper h5. knowing nival, i guess the latter.
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Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 24, 2006 10:27 PM

I think upgrade has huge tactical impact on the early game: The choice whether you wanna aim towards building new structures to give you more creatures, or upgrade excisting structures to give you fewer but better creatures. I think I can definitively say that for me, game without upgrade option doesn't work for me. They tried that with Heroes 4, and it was a catastrophe (I use this word deliberately, because the lack of upgrade option was one of the most important reasons that Heroes 4 for me was a horrible game).

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Fortress_fan
Fortress_fan

Disgraceful

posted October 25, 2006 01:33 PM

Quote:
I think upgrade has huge tactical impact on the early game: The choice whether you wanna aim towards building new structures to give you more creatures, or upgrade excisting structures to give you fewer but better creatures. I think I can definitively say that for me, game without upgrade option doesn't work for me. They tried that with Heroes 4, and it was a catastrophe (I use this word deliberately, because the lack of upgrade option was one of the most important reasons that Heroes 4 for me was a horrible game).


It wasn't the non-existing upgrades that ruined Heroes V. The 4 Levels, the spell-system and the horrible grapics killed it.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted October 27, 2006 08:23 PM

Quote:
I think upgrade has huge tactical impact on the early game: The choice whether you wanna aim towards building new structures to give you more creatures, or upgrade excisting structures to give you fewer but better creatures. I think I can definitively say that for me, game without upgrade option doesn't work for me. They tried that with Heroes 4, and it was a catastrophe (I use this word deliberately, because the lack of upgrade option was one of the most important reasons that Heroes 4 for me was a horrible game).


I couldn't have said it more succinctly! Whether to upgrade or not adds an extra decision which is especially important right at the beginning. Upgrades provide something we can strive for and allow your creatures' powers to increase beyond the rising due to how many you have. And options don't help - I haven't played HoMM4 (mainly for the reason of no upgrades and choices for the top 3 levels) but I suspect I'd tend to choose the same thing every time after getting some experience, meaning the game might as well have nearly half the number of creatures. Maybe have different numbers of upgrades (some being 0) and some choices, but not for every single tier of every town.
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goyc
goyc

Tavern Dweller
posted November 01, 2006 06:55 PM

First of all, all my ideas are meant puryl for amusment and so you cant be to serious about them. For all of you wich like many towns and would like to represent your ideas feel free to do so. Now i will have all this towns here in 'master post' and i also did some changes after reading Myth of Creation more cearfuly. This towns are dated after HMM V and all its expantions after Dark Messiah is finaly defited (at least for some time) wich will hapen IMO. If you find two creatures too simmilar, boring or stupid write down why you think so and give me new ideas. I also prefere hexagonal battlefield grid ower square one becouse it is more natural and it allows better distribution of any kind of aera demage.
1. Town: HAVEN

Clasical HMM town.
Creatures:
1lvl: Pesant [Conscript] (taxpayer) Weak but pays gold upgraded as well
2lvl: Crosbowman [Marksman] ranged ([pircing shot]) good lvl2 archer
3lvl: Footman [Knight] (large shield,can stun [shield friends(3 tiles behind from ranged att.)])
4lvl: Grifin [royal] flyer (unlimitied retalitation [battle dive])
5lvl: Monk [Conquistador] ranged (spellcaster[no meele penalty])
6lvl: Cavalier [Paladin] (justing [laying hands])
7lvl Angel [Archangel] flyer (havenly protection(imune to Hand of Death, Aging and Death gaze) [resuructing])

2. Town: REPUBLIC
This fraction was founded by people on sout of Griffin Empire were fed up with feudalism and yet another civil war between Griffins and other family fighting for the trone. They still worship Elrath but Salayath as well as two equals, but they hate Angels, Monks... becouse they were represing them for centuries. They fight them with their knowleage and discipline. All their troops are well trained, moumerous but not too powerful.

Creatures:
1lvl. :Wariour [Velite] ([ranged, 2 shots, short range(66.7%)])
2.lvl :Eagle [White Eagle] flyer (no retalitation[loyalty(it will newer attack friend no mather the spells)])
3lvl Bronze Hokhpit [Steel](long weapon,shield friends[can stun, unlimited retalitation])
4lvl Legionare [Pretorian] (can stun, trows 1 javelin in target before attacks with 50%demage (2 shots)[trows 2 javelins(3 shots), elite training (can be put in defense mode wheare it doesent trows javelines, has lower initiative but large shield and unlimited retalitation before attack)])
5 lvl: Balista [Scorpion] ranged (long range(no rng. penaltie but 50% dmg  in 3 yards radius)[penetrating shoot(creature behind attacked one gets 50%dmg)])
6lvl: Roc [Mountain Roc] flyer (allways retalitate [can carry small units with it but only if their hp is lower then Rocs']<-useful couse it is only flyer)
7lvl Turtle [Steel Turtle] it is mehanical turtle (flametrower attack (effects 3 tiles in a row),sieging weapon (can destroy walls), each one has scorpion installed on it shooting like town tower (or would it be better if you could control them yourself?)[hawey armor,spiked(each foe standing next to it gets hurt by 20%dmg), harpuning(insted of scorpion shooting it can target small creature, drags it to turtle (hurt it as well) and then preform clasical attack)])
Since Balista is already a war mashine we should change name. It should also apair much smaller and with two humans operating with it, it should look like just real Roman scorpion.
3. Town: STRONGHOLD

Ogre town, we all know the history beckground.

Creatures:
1lvl: Goblin [Hobgoblin](/)sugestion needed
2lvl: Orc [Chif Orc] ranged (no melee penalty [filthy (imune to desise and poison, 10% to poison)])
3lvl: Boar [Boar Rider] (cruelty(its bonus for each attack ower defence is 12% insted of 10%)[double attack])
4lvl: Ogre [Orge Mage] (filthy [can cast Bloodlust])
5lvl : Giant Orge [Battle Orge] (cruelty, rage(their dmg gets higer each time one of them is killed)[battle frenzy])
6lvl: Cyclop [Cyclop King] ranged (siege weapon,[large stones])
7lvl Behemoth [Ancient] (lowers defence on 75%[..on 30%])

Cyclope can be replaced with Trolls and i m opend for new ideas to replace Blodlust (mybe frenzy but only on friendly creatures)

4. Town: NAGAS

The town i had in my mind before isnt that good so Nagas will be #4. I think that should be even more magical town then dungeon with 2-3 spellcasters. I would place that town on water but becouse that is not allways possible i imagine it sorunded by giant bubble...

Creatures:
1 lvl ..not shure yet (what about humans living on boats and protected by Nagas, they fight for them)
2.lvl marmaid[sirene] ranged ([seduction song(make foe creature move in their direction loosing some initiative)])
3.lvl crab (not a good name) (can attack two enemies at once if standing nex to eachother, [mybe SpikedShel wich delivers 25% of dmg before it is attacked]) it is slow defencive creature
4.lvl jini [jini sultan] flyer (can cast benificial spells[can cast negative spells too, both randomly])
5.lvl naga priest (needs new name) ranged* (spellcaster, it attack with spells [more mana for more atacks])
6.lvl naga wariour (needs name)
7.lvl Levitanian (needs special skills)

You can send new ideas for this town but pleas keep it conected with the sea couse here are already two swamp towns.
5. Town: SYLVIAN
Almoast identical to HMM V

Creatures:
.

.
.
lvl 5 Dendronoid [Acient Dendronoid] (entalgling roots [Take Roots])
lvl 6 Unicorn [Rainbow Unicorn] (blinding [aura of 30% magic resistance])
lvl 7 Mistical Dragon [Magical Dragon] (spellcaster(attack, positive and negative), aura of 50% spell resistance, [35% to cast random spell on random friendly creature each time it gets its turn] )

6. Town: no name yet

They are Dwarves but much more conected with nature but still keeping on their tradition.

Creatures:
1lvl: Miner [Tuneler] (gives small amount of rnd resources each week [can dig tunnels under walls and opsticals for all small creatures])
2.lvl: Woolf [Gray Woolf] (pack hunter (individual demage reises with their moumbers)[cruelty])
3lvl: Defender [Guardian] (Shield friends, enraged [unlimited retalitation, cycle formation(attack all near tiles but only when retalitating but half their speed)])
4lvl: Longbowman [Fire Shooter] ranged (unlimited amno, [Fire Arrows (it couses additional fire demage wich is 0% on 1/3 of battlefield's lenght distance, 25% between 1/3 and 1/2 and 50% furthar away so it is like it doesent have range penalty with some bonus in the middle), Fire Shower (it can attack 7 tiles with 30% of dmg while 20%is aditional fire demage lasting two turns)])
5lvl: Bear Rider [Black Bear Rider] (enraged[havey armor])
6lvl: Axeman [Fire Axman] (double attack, cruelty [spellcaster(positive defence orianted), imune to fire, inflict aditional fire demage(20-50%),Ethernal Fire (he can once fire an ethernal fire covering 7 tiles(4 in row+3 infront) wich inflict some demage to anyone passing trugh 50% and 100% for anyone standing in it, DMG depends on noumber of FireAxmen)])
7lvl: Bazalt Dragon [Magma Dragon] (imune to fire,abrazive skin(each time it is attacked in meele it lowers attacker attack by 1, also additional 10% for that when one dragon dies)[fire shield]) this should be massive creature far from what it is in HoF (like that dinosaurs with plates on its back)

7. town :MEDUSAS

Medusas are 'new' race created even before Ogres by wizzards  playing with demon's blood and Nagas. This new creatures were very powerful, almoast as Nagas but after that they were much more agressive and so, and becouse they were uncontrolable, wizzards abandon that project but few eggs were somehow get into swamp wheare they now live.
Creatures:
1.lvl: Spider [Black Whidow] (ensmare(attacked creature loose 30%of acomulated iniciative and 30% of iniciative for one turn)[poison attack])
2lvl: Leech worm [Giant Leech worm] (drains life)
3.lvl: Monsquito [Feever Monsquito] flyer (hard to hit (50%of unsucsesful attacks with clasical weapons) [feever(35%chance)(attacked creature will get -1 attack,-1iniciative,-1speed and -10% of hit points)])
4lvl:Spiting bug [Acid spiting bug] ranged (spiting shot(target will be hit with at least 50% of dmg while the rest will be randomly distributed to near tiles)[acid attack(+30% of acid demage next time creature gets a turn and -2 defence), spraying (bug can attack with double demage but it is even more randomly distributed(costs 1.5 turn))])<-i m not quite happy with this bug but i like spiting attack so i m expecting some ideas
5lvl: Medusa [Medusa mistress] (petrifaying stare(same effect as blinding (25%chance) but foe defence is lowerd by 50%)[spallcaster..few weakening spells, mybe one direct attack])
6lvl: Gargonfly [Grim Gargonfly] (can couse plague(+50% of normal demage)(my idea is it can be carried from creature to creature (friends alike) with lowering intensity), 20% to cast weaknes wich lasts 1 turn [50% to cast weaknes]) I m imagining this creature like reptile like bat with bat wings and bat head but reptile skin.
7lvl: Wormodyte [Deapearth Wormodyte] (underground movment(it can remain hidden for 1 turn and it can go under obsticals, and hole from wich it looks out remains as obstical), tenticlas attack(attacks all around)can hide when attacked(25%)[35% to hide,defend ground(creatures cant move and has halved iniciative but gets 60% bonus to hide(56%total) and it can attack tiles 2 yards away with 50% dmg),]) im imagining this creatures like underground worm with squid head. Ideas about its name are welcome too.

I also have an idea of Poison Spaw (spiked[can attack ower 2 yards distance]) as lvl3 and monsquitos as lvl2 with no worms.
8. Town: FORTRESS

We all know this swamp town from HMM 3

Creatures:
1lvl: Lizzard [Bigteeath Lizzard] (lizzard byte(can byte any foe standing near or even bypassing with some % of normal demage, loosing some iniciative))
2.lvl Lizzard Archer [Lizzard Wariour]ranged (/)
3lvl Serpent Fly [Dragon Fly] flyer (No retalitation[cast weaknes or poison???])
4lvl Basilic [Greater Basilic] (lizzard byte [some regeneration, acid byte])
5lvl Gorgon/Swamp Bull (Mighty...)(i dont really like name 'Gorgon' since that was old ugly witch, what about Gorgon Bull?)  (Fearsome attack(attacked creature can freeze in panic, doesent retalitate and doesent recive initiative till Bull's next turn)[stampedo(activated ability, the idea is bulls move away from target and then charge it, the efect should be positivly efected by distance and noumber of creatures(like pack hunter+justing)it costs 2 turns but deals great demage more concentrating on lowering defence or reising attack then on demage)]
6lvl Wyvren [Wyvren ?Monarch?]flyer (regenerating[filthy with aditional 25% chanse to infect])
7lvl Hydra [Chaos Hydra] (filthy, 3 headed attack, retalitates 2X [6 headed attack, unlimited retalitation])
Lizzard should look like gekon(also fast and with high initiative) or so while Basilic should look like crocodile and large creature to awoid too much simmilarity

9. Town: NIRANIS

This town was founded by Wizzards long ago far to the east. They rather find all their power inside them then making mashines or resurecting acient creatures. Only by power of their mind with help of secret rituals they transformed themselfs in creatures in wich their soul once was. Some of them especialy lower levels are just trained animals. They also masters of luck.

Creatures:

1.lvl: Snow Ape [Jeti] (+1luck, [scatering(if attacker is lvl3 or higer and 50%of stack will die under attack, Jetis runs away and reciving only 15% of demage but loosing 50% of acomulated iniciative)])
2.lvl Ape Archer [Hanuman Archer] ranged (+1luck)
3.lvl Temple Guardian [Wariour Monk] (+1 luck, [+1 morale, spellcaster(positive, weak)])
4.lvl Garuda [War Garuda] flyer (allways +2 luck, can do flyby attack(1.5 turn) (creatures fly pass creature it attack and land on selected tile, automaticly no retalitation.)[flyby attack allways])
5.lvl Ascet [Kapila] ranged (short range and it demages all creatures in line of sight but also has few powerful destructive spells [even more spells when ranged it demage only foes, meditate])
6lvl Rani [Raja] (no retalttation[meditate])
7lvl Khali [Shiva](names??) this should be the most skilfull wizzard turning himself into semi-god (Hand of Death(creature does double demage but instead of inflicting it all to top stack creature it distribute it so otherweise healthy top stack creature has 33.3% of hp left and then lineary down the stack till all demage is distributed.)powerfull splecaster, 50% resistant to magic demage and mind spells[100% resistant to magic, Hurm Touch(any creatures wounded by normal attack dies instantly)])

10. Town: VALHALA

This town represent highly religious Dworves wich have the power to make runes so powerfull, so they can master almoast god like magic and powers.

Creatures:

1.lvl:Bersecker [Mad Bersecker] (bersecking, [can be controled for 1st and then evry 3th turn])
2.lvl: Snow Spirit (Blizzard Spirit) (cold resistant [Icy shield(any creature atacking spirits gets its iniciative lowerd in proportion with inflicted demage(foe can be frozen for up to 2-3 turns))])
3.lvl: Raven [Grin Raven] flyer (chance to age(it lowers hp, iniciative and speed)[Death Breath(simmilar to HMM3 Gorgon's death steare but corected to suit its level)])
4.lvl: Patul [Patul Axetrower] [ranged] (50%imune to magic[+50%resistant to magical attacks, no meele penatly])
5lvl: Thane [Storm Lord] (double attack, imune to lightning, can inflicts some extra lighting demage[Stormstrike, spelcaster(stormblot)])
6.lvl:Walkinre [Walkire Mistress] flyer (allways retalitate, no retalitation[doesent allow any kind of resurection of enemey except rebirth])
7lvl: Odin (name???) ranged (imunity to mind, no melee penatly [can cast chainlightning 1X]) this one is really simmilar to existing Titan so you can help me out.

11. Town: Inferno

This town is identical to one from HMM V except upg. lvl 5 isnt Nightmeare but Cursing Hellcharger (fearsome attack[20% to curse, defender allways retalitate as it would be cursed])

12. Town: NECROPOLIS

Clasical town, we all know their story.

Creatures:

1.lvl:Sceleton [Sceleton archer] [ranged] (Sceleton structure (15% arrows will just go trugh it) [only 3 shots])
2.lvl:Zombie[Plague Zombie] (enraged, regenerate 25-50% HP compared with other creatures,[filthy])
3.lvl:Ghost[Spectre] flyer (hard to hit[drains mana])
4.lvl: Mummy [Royal Mummy] (can attack 2X ranged with magical attack[hexing attack])
5.lvl: Lich [Archlich] ranged (death cloud, [caster])
6.lvl Vempire [Vempire Lord] (no retalitation, life drain [can teleport himself 2X])
7.lvl Grim Ripper [Death itself]  (doesent allow enemy resurection, hurm touch, grim breath, [can resuruct any creature stack as necropolis one  but two levels lower with same hp or necropolis one with some penalty in noumbers, in both cases Ripper stack's HP is top limit.])

13. Town: ACADEMY

Wizzard town buth much more scientificly oriented, they also loose control ower some powerful creatures.
Creatures:

1.lvl: Gremlin [Master Gremlin] [ranged] (can repair [70% ranged penalty])
2.lvl: Stone Gargoly [Odisan Gargoly] flyer (enraged [imune to elements])
3.lvl Mortar [Cannon] ranged (random accuracy(can hit target or any near tiles), aeral demage [linear accuracy(50% to miss and hit tile infront or behind)])
4.lvl: Iron Golem [Steel Golem] (50% magicla resistant except for earth demage, imune to slow [imune to all cursing attacks, unlimited retalitation])
5.lvl: Gold Golem Charger [Platinum] (imune to mind efecting spells, [imune to all negative ecsept direct demage spells, 25%chance for any magical direct attack including creature ones(like monk, lich...)will be reflected to near tiles with 30%dmg.])
6.lvl: Metalic bird [Stymphalian bird] flyer (magnetic shield (decrese demage done by metal weapon by 30%, imune to air demage [each time it is attacked theare is 40% chance it will hurt all sorunding creatures with their sharp metalic feathers]))
7.lvl Colossus [Titan] (magnetic shield, imune to mind efecting spells, no retalitation, magnetic attack (it attack 3 tiles side by side but only if enemies are theare, it is not necessery target is in middle tile.)[it attacks all around, Magnetic Storm(it drags all enemy creatures 1 or 2 yards away towards him, attack them and then push it 2 yards away taking away all acomulated iniciatice, cost 2 turns)Levitation(can make friend on near tile or themselfs fly for one turn)])

14. Town: DUNGEON

Dark Elf town

Creatures:
1.lvl Troglodyte [Volcanic Troglodyte] (imune to blind[imune to fire])
2.lvl Blood Maiden [Blood Fury] (Strike&Return [no retalitation])
3.lvl Beholder [Evil Eye] ranged (no ranged penalty, needs clear line of sight[spellcaster(it randomly chooses 1 rondom weak negative spell for whole battle )])
4.lvl Minataur[Minotaur guard ] (bravery [double attack])
5.lvl Dark Raider [Blck dragon's raider] (hexing attack [fearsome attack])
6.lvl Shadow Witch [Shadow Matriarch] ranged (spellcaster, [magical revange (20% to cast spell enemey hero or creature has casted on any friendly creature, effect is lower and depended on noumber of witches in stack)])
7.lvl Shadow Dragon [Black Dragon] flyer (breath attack,[imune to magic])

15. Town: FREE CITIES OF THE EAST

Human town of Sylath worshipers. I think Chinese/Japanese look will suit this town perfectly.

1.lvl helebardir(diffrent name, mybe Ashigaru) they would have chinese helebarde and no armor
2.lvl crane [need better name] flyer ([no retalitation]) <-give ideas here pleas
3.lvl Samurai [somethink Samurai] (sharp weapon (if attacked creature has only 20% of hp left it dies) [no retalitation, precision strike(it lowers defence 0-3 for time of attack)])
4.lvl Lama [Champo Lama] ranged (spellcaster(positive and direct demage)[it lowers morale  of meele attacker])
5.lvl Mounted Archer [   ] ranged (double shot?[move&shoot(can move 50% of max distance and then shoot once)]) new ideas for more abilities welcome here
6.lvl Storm bird [Tunderbird] flyer (imune to lightning [can cause aditional lightning demage])
7.lvl Cloud dragon [Storm dragon] flyer (insubsantial(like ghost)[can call storm(havey rain and lightning ocour ower large aera cousing ranged troops to inflict only 50% of demage and speed in that aera is halved too, besides that lightning bolts couse small demage, power of bolts and duration depends on noumber of dragons)])

i have also difrent idea about lvl5 as powerful Samurai like that in cartoon 'Samurai Jack' (no retalitation, allways retalitate [has 50% chance to bypass enemey defence and is only 50% efected by aditional demage if its defence is lower then enemy's attack, can cast few positive spells on himself])making him a top creatures killer and lvl 2 would be weaker samurai, crane is lvl3, or lvl3 could be mounted but not ranged wariour. EDIT: Or that samurai is lvl5, mounted archer is lvl4 and lvl3 is Granadier (trows primitive hand granates ower half the battlefield)I hope you dont mind gunpowder in game; in China they invented it before knights(paladins in game) in europe get their fancy armor seen in Haven.

16. Town: EVIL ALCIMISTS

In this town are wizzards wich made alliance with deamons.
1.lvl Giant Meggets [Flesheating Meggets] ([25% of killed meggets attack attacker next time it makes its move]) new ideas needed here too
2.lvl Shadow [Evil Shadow] flyer (no retalitation [camuflage(creature can be hidden until it attack or foe moves on near tile)])
3.lvl ....need ideas, shadow can be lvl3 insted and lvl.2 some other creature, lvl 3 could be Wight with drain mana ability but i m afraid theare would be too many weak fliers
4.lvl Alcimist [Master Alcimist] ranged (aera demage(poison cloud), poison attack[2 turns lasting poison cloud])
5.lvl Efret[Efret Sultan???] flyer ([fire shield])
6.lvl Nightmeare [Terifieing Nightmeare] (no retalitation, fearsome attack [fear aura(any creature with their defence and attack lower then Nightmeare's attack, standing near, has 35% chance to run away from it, loosing 50%of acomulated iniciative)])
7.lvl ...mybe Acid/Cyanide dragon wich doesent fly but have acid or poison breath wich inflict demage on 3-4 tiles...any new idea is welcome here
To avoid simmilarity between heel charger and nightmeare, last one should be larger(like really muscular working horse) and sorounded with dark fumes, while hellcharger will stays smaller and fire-like with horn on nose.

I m looking forward for your replies and new ideas. Pleas respect Myth of creation and 7lvl unit mode with upgreads. I know it is hard to think of 112 completly diffrent creatures (theare is danger to have too many birds, mages, archers and humanoid footmen but i dont see problem if one creature is simmilar to other in its special abilities but diffrent in lvl and completly difrent in its look) so if any 2 of exsisting ones are too simmilar write it down with diffrent ideas. Here are only creatures so feel free to think of heroes, racial skills, special buildings until they fit in town. Since English isnt my first languagve (btw sorry for my spelling and gramma) i m shure you can find better sounding names for some creatures. For all of you who think 16 towns is to many i have to agree but all this is meant only for amusment for all of you who have too much free time(like me ) and imagination but i hope you like at least some of new creatures.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 01, 2006 09:03 PM

Quote:
I have been reding this forum and whole page for quite some time and now i ll write somethink from my imagination too.
Last tome i was bored so i make 16 towns with at least some sence i hope.

1. Town: HAVEN

Clasical HMM town.
Creatures:
1lvl: Pesant [Conscript] (taxpayer) Weak but pays gold upgraded as well
2lvl: Crosbowman [Marksman] ranged ([pircing shot]) good lvl2 archer
3lvl: Footman [Knight] (large shield,can stun [shield friends(3 tiles behind from ranged att.)])
4lvl: Grifin [royal] flyer (unlimitied retalitation [battle dive])
5lvl: Monk [Conquistador] ranged (spellcaster[no meele penalty])
6lvl: Cavalier [Paladin] (justing [laying hands])
7lvl Angel [Archangel] flyer (havenly protection(imune to Hand of Death, Aging and Death gaze) [resuructing])

2. Town: EMPIRE
Another human town more concentrating on might then on magic. I get the inspiration in Antique

Creatures:
1lvl. :Wariour [Velite] ([ranged, 2 shots, short range(66.7%)])
2.lvl :Eagle [White EAgle] flyer (no retalitation[loyalty(it will newer attack friend no mather the spells)])
3lvl Bronze Hokhpit [Steel](long weapon,shield friends[can stun, unlimited retalitation])
4lvl Legionare [Pretorian] (can stun, trows 1 javelin in target before attacks with 50%demage (2 shots)[trows 2 javelins(3 shots), elite training (can be put in defense mode wheare it doesent trows javelines, has lower initiative but large shield and unlimited retalitation before attack)])
5 lvl: Balista [Scorpion] ranged (long range(no rng. penaltie but 50% dmg  in 3 yards radius)[penetrating shoot(creature behind attacked one gets 50%dmg)])
6lvl: Roc [Mountain Roc] flyer (allways retalitate [can carry small units with it but only if their hp is lower then Rocs']<-useful couse it is only flyer)
7lvl Turtle [Steel Turtle] it is mehanical turtle (flametrower attack (effects 3 tiles in a row),sieging weapon (can destroy walls), each one has scorpion installed on it shooting like town tower
[hawey armor,spiked(each foe standing close to it gets hurt by 20%dmg), harpuning(insted of scorpion shooting it can target small creature, drags it to turtle (hurt it as well) and then preform clasical attack)]) i m not quite shure about that creatures so any good ideas are welcome

3. Town: STRONGHOLD

Clasical HMM3 town

Creatures:
1lvl: Goblin [Hobgoblin](/)
2lvl: Orc [Chif Orc] ranged (no melee penalty [filthy (imune to desise and poison, 10% to poison)])
3lvl: Boar [Boar Rider] (cruelty(its bonus for each attack ower defence is 15% instad of 10%)[double attack])
4lvl: Orge [Orge Mage] (filthy [can cast Bloodlust])
5lvl : Giant Orge [Battle Orge] (cruelty, rage(their dmg gets higer each time one of them is killed)[battle frenzy])
6lvl: Cyclop [Cyclop King] ranged (siege weapon,[large stones])
7lvl Behemoth [Ancient] (lowers defence on 75%[..on 30%])

4. Town: no name yet

Town constructed mainly from Greek mithological creatures wich rebel against Dark Elfs and excape.

Creatures:
1.lvl Centaur[Centaur King] (enraged)
2lvl Halfling [Battle Halfling]ranged (slayer[slayer with better effect])
3lvl: Harpy [Harpy Hag] flyer  (strike and return [no retalitation])
4lvl: Medusa [Medusa Queen] (can stone [spellcaster:stone gaze])
5lvl: Minotaur [Minotaur Guardian] (bravery[double attack])
6lvl Manticore [Scorpioncore] flyer (poisonus attack [20% to paralise 2 turns])
7lvl: Firebird [Phoenx] flyer (Breath attack, imune to fire [Rebirth])

5. Town: SYLVIAN
Almoast identical to HMM V

Creatures:
.

.
.
lvl 5 Dendronoid [Acient Dendronoid] (entalgling roots [TAke Roots])
lvl 6 Unicorn [Rainbow Unicorn] (blinding [aura of 30% magic resistance])
lvl 7 Fairy Dragon [Magical Fairy Dragon] (spellcaster(attack, positive and negative), aura of 50% spell resistance, [35% to cast random spell on random friendly creature each time it gets its turn] )

6. Town: no name yet

They are Dwarves but much more conected with nature but still keeping on their tradition.

Creatures:
1lvl: Miner [Tuneler] (gives small amount of rnd resources each week [can dig tunnels under walls and opsticals for all small creatures])
2.lvl: Woolf [Gray Woolf] (pack hunter (individual demage reises with their moumbers)[cruelty])
3lvl: Defender [Guardian] (Shield friends, enraged [unlimited retalitation, cycle formation(attack all near tiles but only when retalitating but lowers its iniciative and cant move)])
4lvl: Longbowman [Snapshooter] ranged (unlimited amno, [no range penaltie, piercing shoot])
5lvl: Bear Rider [Black Bear Rider] (enraged[havey armor, rage])
6lvl: Axeman [Maceman] (double attack, cruelty [cpellcaster(positive defence orianted)])
7lvl: Green Dragon [embland Dragon] flyer (imune to earth [enraged])

7. town :again no name]

It is half incest half underground beasts town, mybe founded by dark Dwarves in some swamp aera

Creatures:
1.lvl: Spider [Black Whidow] (ensmare(attacked creature loose 30%of acomulated iniciative and 30% of iniciative for one turn)[poison attack])
2lvl: Leech worm [Giant Leech worm] (drains life)
3.lvl: Monsquito [Feever Monsquito] flyer (hard to hit (50%of unsucsesful attacks with clasical weapons) [feever(attacked creature will get -1 attack,-1iniciative,-1speed and -10% of hit points)])
4lvl:Spiting bug [Acid spiting bug] ranged (spiting shot(target will be hit with at least 50% of dmg while the rest will be randomly distributed to near tiles)[acid attack(+30% of acid demage next time creature gets a turn and -2 defence), spraying (bug can attack with double demage but it is even more randomly distributed(costs 1.5 turn))])<-i m not quite happy with this bug but i like spiting attack so i m expecting some ideas
5lvl: Earth Worms [Stone Worms] (underground movment (creatures can stay underground, invisible to foe for 1 turn)[imune to mind, it has a chance to hide underground when attacked with arrows or in meele])
6lvl: Gargonfly [Grim Gargonfly] (can couse plague(50% of normal demage)(my idea is it can be carried from creature to creature (friends alike) with lowering intensity), 20% to cast weaknes wich lasts 1 turn [50% to cast weaknes]) I m imagining this creature like reptile like bat with bat wings and bat head but reptile skin.
7lvl: Wormodyte [Deapearth Wormodyte] (underground movment, tenticlas attack(attacks all around)can hide when attacked(25%)[35% to hide,defend ground(creatures cant move and has halved iniciative but gets 60% bonus to hide(56%total) and it can attack tiles 2 yards away with 50% dmg),]) im imagining this creatures like underground worm with squid head. Ideas about its name are welcome too.

8. Town: FORTRESS

We all know this swamp town from HMM 3

Creatures:
1lvl: Lizzard [Bigteeath Lizzard] (lizzard byte(can byte any foe standing near or even bypassing with some % of normal demage, loosing some iniciative))
2.lvl Lizzard Archer [Lizzard Wariour]ranged (/)
3lvl Serpent Fly [Dragon Fly] flyer (No retalitation[cast weaknes or poison???])
4lvl Basilic [Greater Basilic] (lizzard byte [some regeneration, acid byte])
5lvl Gorgon/Swamp Bull (Mighty...)(i dont really like name 'Gorgon' since that was old ugly witch, what about Gorgon Bull?)  (Fearsome attack(attacked creature can freeze in panic)[stampedo(activated ability, the idea is bulls move away from target and then charge it, the efect should be positivly efected by distance and noumber of creatures(like pack hunter+justing)it costs 2 turns but deals great demage more concentrating on lowering defence or reising attack then on demage)]
6lvl Wyvren [Wyvren Monarch]flyer (regenerating[filthy, infecting (simmilar to poisoning but with smalled demage all the way till the end while poison should stop efecting after 4-5 turns)]
7lvl Hydra [Chaos Hydra] (filthy, 3 headed attack, retalitates 2X [6 headed attack, unlimited retalitation])

This will be all for today. I m expecting comments and new ideas. Next 8 cities will be represented soon.


I posted at a topic in the Modders Workshop, but I quote here:

Hmmmm, but what will be, if you are do a ModWorking program for the Heroes 5? Like at the Elder Scrollls 4: Oblivion, the creator bloud TES CS, or a longer name The Elder Scrolls Conruction Set... We shoud create HOMM CS, or longer name: Heroes of Might and Magic Contruction Set... If you are create it, many mods will be aded on...

I think that is need for the HOMM CS:

We can create with the mod editor, mods what can be contains:
-New creatures
-New spells
-New factions
-New landspace objects
-New skills
-New abalityes (for heroes and creatures)
-New bluidins in towns
- and all other features, etc.

So I think it is can be good... (end of quote)

If that Mod Editor would be, that towns are can be easely created...
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