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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Patch 1.4
Thread: Patch 1.4 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 13, 2006 10:42 PM

Patch 1.4 caused a bug in Zehir's hope ;(
The game freezes when the enemy summons a creatue. So Biara can't be defeated.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted November 14, 2006 03:33 PM

woow , i wasn't even aware that a new patch is out ... the Ressurect from Consume Artifact sounds really nice, but the artifacts are too expensive !

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 14, 2006 06:35 PM

...and too sucky...

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Ra2
Ra2


Adventuring Hero
The good doctor
posted November 14, 2006 07:36 PM

I really enjoy the "power of speed" perk change. really nice. also the decrease in wood demand for sylvan (it was outrageous)
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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted November 14, 2006 08:18 PM

shutdown

Am I the only one experiencing the game to shut down every second time I try to play? Both for normal games and 3x3 duels. Like it used to be with patch 1.1.
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Mater tua criceta fuit, et Pater tuo
redoluit bacarum sambucus.

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LIGHTNING
LIGHTNING

Tavern Dweller
posted November 14, 2006 09:27 PM

Hey,

I was browsing through the thread.. Haven is not THAT powerfull, a skilled Wizard cand easily defeat them.

Dungeon is a rush race.. so its easy to get off.

About the Biara bug.. dont know if im allowed to say anything about this bug status so ill get back to you.

Overall i can say that 1.4 is pretty balanced and stable.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 14, 2006 09:40 PM

wizard? you mean academy? No one of us has ever invented a useful strategy for that faction and it keeps getting the "weakest" rating in all polls.

We also discussed haven a milion of times, only to find million of proofs that it is overpowered.

All what's left is to wait for 1.5 >_>

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 14, 2006 09:42 PM

Quote:
Hey,

I was browsing through the thread.. Haven is not THAT powerfull, a skilled Wizard cand easily defeat them.



If it goes for angels no but if it trains all peasants into marksmen the skilled wizard is in some serious trouble.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Ambidext
Ambidext


Adventuring Hero
Wandering knight
posted November 15, 2006 01:36 AM

Quote:
Quote:
Yeah, If there's not a single well in the vicinity things could get rough. But then again, you can pick yrwanna which starts with enlightment and intelligence (+50% mana), and you don't really need to use your spells most of the time.
Furies alone should be able to handle most enemies, except for shooters of course.

And when things are looking bad, you can always upgrade your hydras. Having 6 Deep Hydras lets you kill about anything without losses (they regenerate health!) If you are carrying only hydras on your hero even the quickcombat will give you 0 losse, even against shooters. 6 hydras are also sufficient to kill lots of druids and other lvl 4 creatures, and even most of lvl 5. (though that must be done manually, quickcombat will prolly retreat not killing a single enemy )

So there are multiple ways of handling the situation. If you fight only with furies or hydras you should have many spellpoints anyway.

I haven't played ashes and sands as dungeon yet, but there are so many resources lying around there, that it'd be no problem to get the upgraded hydras by the end of week 1.


Ouch didn't tink of that. Will try that out



Yeah like you said, he's t3h Betruger. Anyways I think the 10-12 hunters for start is overpowering. 3-6 was too weak. They should give Ossir 4-6 Hunters and Another 10-15 Pixies for a start. Something like Ivor in H3. 14-20 Centaurs and 3-6 Wood Elves.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 16, 2006 12:40 AM
Edited by Elvin at 01:54, 16 Nov 2006.

My turns now come faster and battles start faster too.Interesting.Hate black screen

Edit:
Annoying bug.If you have all creature slots taken some of which occupied with the same creatures(say 2 stacks of druids) and some creatures decide to join you you are unable to combine armies to make room for the new creatures-if you do you won't be able to accept the new stack.Meaning that the two stacks of druids cannot be combined.You could exchange the new stack with one of the druids but even then you can't take the druids back.I tried to split the druids I exchanged so as to leave only 1 out and the game crashed
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Map also hosted on Moddb

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Ripper_Darkoak
Ripper_Darkoak

Tavern Dweller
posted November 16, 2006 03:16 AM
Edited by ThE_HyDrA at 12:13, 16 Nov 2006.

- Discussion of cracks/illegal fixes is prohibited. Consult the FAQ/Rules section of the site -

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LIGHTNING
LIGHTNING

Tavern Dweller
posted November 16, 2006 10:28 AM

OK, about the peasents into marksmen.  If you use confusion on them, or pupet master or wall of fog (see skillwheel : ranger and wizard). The marksmen are useless.

About the crash when splitting joined creatures we found that too

I was going to ask if you found any problems on the new maps with multile AIs. We had reports that the ai stais like 10-15 mins on his turn. Please let me know.

Thanks.
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sfidanza
sfidanza


Promising
Supreme Hero
posted November 16, 2006 10:32 AM

Ripper_Darkoak, discussing cracks is explicitly NOT allowed here, as stated in point 3 of the Code of Conduct:
http://heroescommunity.com/faq.php3

There is no way to revert to 1.3 without reinstalling.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 16, 2006 01:33 PM

Quote:
OK, about the peasents into marksmen.  If you use confusion on them, or pupet master or wall of fog (see skillwheel : ranger and wizard). The marksmen are useless.


Have you tried it?Both confusion and especially puppet master are easily countered since the hero will play first and cast cleansing or the paladins will.Wall of fog is good but even so you are in deep water.Even exp wasp swarm(-60% initiative) can be countered by divine guidance
Only deflect missile seems to have a noticeable effect.
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Map also hosted on Moddb

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 16, 2006 02:20 PM

Just a few notes to counter the all-powered Archers strategy:
- Cleansing does not work 100% if the caster is not Expert in Light Magic. Even if the enemy hero is about the same level as you are, there is room for missing:
Total dispel chance = base% + (Dispeller_Level - Caster_Level) * 3%
base% is 40%, 60%, 80% or 100% depending on Light Magic mastery.
Also, Cleansing costs 10 Mana, a rather high cost for a Haven hero to repeatedly cast it.

- Expert Wasp Swarm decreases ATB value by 0.6, while Divine Guidance increases it by 0.33 only.

- Deflect Missile can reduce damage up to 70%. Which is quite good. And keep in mind that Master of Abjuration adds Mass Deflect Missile (as well as Mass Endurance for only 0.5 turn spent casting those).

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TemjinGold
TemjinGold


Known Hero
posted November 16, 2006 02:58 PM
Edited by TemjinGold at 14:59, 16 Nov 2006.

1) Will you ALWAYS have expert summoning AND expert light?
2) Haven hero doesn't need to cast it "that many times." It won't take that long to kill you.
3) Will you ALWAYS have expert deflect missile?

...because I'm ALWAYS going to have Dougal leading more marksmen than you have gremlins. You do also realize the marksmen don't fight you in 1 stack, right? It's one thing to theorize and say this and this could work hypothetically. It's another thing completely to actually do it. If you think what you say is so effective, go play some online games and prove it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 16, 2006 03:14 PM

I am aware of these,I just didn't do an indepth response.The fact is that you won't have all possible counters nor necessarily the spells to back you up.And if you do you just have a chance.That's why people think it's overpowered,it forces you to lvl up your hero so as to counter it and even then chances are not in your favour.You can hope Dougal won't get div strength/clensing but...
Precise shot+outrageously big stack of marksment (+exp div strength/righteous magic)=
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Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 16, 2006 05:07 PM

you can still can cleanse enemy deflect missle in 1.4, can't you? If yes, it still makes it a flawed (although - unfortunately - best) counter. Besides, its level three, and it's pretty hard to get for non-light magic related towns, like inferno.

and even if you halt their action in ATB bar a bit, inquisitors will hasten them and hero will divine guide them, so they will move exactly as they should even after expert wasp swarm.

Dark magic never was a "true" counter for them. Two stacks of paladins - quite durable - can cleanse (with 100% efficiency!) even if the hero can't. That makes it possible to disable enemy's dark magic AND buff the units in the same time, probably via two buffs per "turn" (thanks extra spells @ inquisitors).

Empowered lucky spells work, but an expert antimagic still reduces even warlock's damage quite a bit, assuming he has expert irresistable magic. Ofc you don't have this spell (and the resources for it) every game, but  implosion doesn't appear every game too, and rest of the spells is significantly less powerful.

That's just a bit of info for those who still think it's balanced. : )

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 16, 2006 05:51 PM

The new paper doll sux ! But better than nothing

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LIGHTNING
LIGHTNING

Tavern Dweller
posted November 16, 2006 07:26 PM

hmm you made some points ill show your posts to the team and my lead and maybe will make a bug out of it.. thing is ... when we play in multy there is no overpowerd race.. its all about the players

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