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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Neutral, Creatures and Factions - Basic Concepts and Ideas for next Addon
Thread: Neutral, Creatures and Factions - Basic Concepts and Ideas for next Addon This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
GenieLord
GenieLord


Honorable
Legendary Hero
posted November 25, 2006 08:57 PM

Quote:
Spellpower depends on the number of creatures and Spellpower determines the duration of effect.

So, is it Ok now? - the creature

And which picture is best:



Picture 1
Picture 2
Picture 3


Quote:
Spellpower depends on the number of creatures and Spellpower determines the duration of effect.

So, is it Ok now? - the creature

And which picture is best:



Picture 1
Picture 2
Picture 3


For the Vampire? The fisrt.
Without the wand, it actually looks like a bat.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 25, 2006 10:42 PM

Quote:
Quote:
Spellpower depends on the number of creatures and Spellpower determines the duration of effect.

So, is it Ok now? - the creature

And which picture is best:



Picture 1
Picture 2
Picture 3



For the Vampire? The fisrt.
Without the wand, it actually looks like a bat.



i agree we should now go onto the next Set of Troops
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 26, 2006 10:07 AM
Edited by VokialBG at 12:46, 26 Nov 2006.

-- 1.4.3 -- Cavern Faction


Aka: The Troglodytes
Associated colors: Dark Green, Dark Red
Worship: Geon - The Cavern God.
Country / kingdom: Kingdom of Kalimat
Capital city: Pecher
Key symbols: Geon's Eye
Statute:Vassal of Dungeon


Motto:

“Let Geon's Hand lead us.”


History

487 YSD
The Troglodytes are under Dungeon control more than 200 years. Geon - unknown troglodyte develop intellect, like the other creatures in Ashan, he is the first troglodyte, who can read and speak.


490 YSD
Geon teach many troglodytes, to speak and read. The troglodytes,  learn, how to control the Matnicors, and use them for different hard works, like horses.

518 YSD
Now Geon is chieftain of all Troglodytes, and other cavern creatures. The Troglodytes start to construct simple buildings and small structures.

523 YSD
Geon discover, how to make different weapons and war machines.

535 YSD
Geon collect troops, and make rebellion against the control of Dungeon, but he lost, and flee with his army to the Carerns. Dungeon still control all troglodytes, and they use them for work, like slaves.

800 YSD
Geon is now 360 years old, but wath to gain freedom for all troglodytes, before he die.






Creatures


Lv 1 Troglodyte




Attack 1
Damage 1-2
Defence 2
Initiative 7
Speed 5
Hit Points 10
Mana 0
Shoot 0
Cost 35
Growth 16

Immunity to Blind.

Lv 2 Harpy




Attack 3
Damage 2-3
Defence 2
Initiative 6
Speed 7
Hit Points 16
Mana 0
Shoot 0
Cost 90
Growth 14

Flyer. Enraged. Battle Dive.

Lv 4 Beholder




Attack 10
Damage 7-8
Defence 8
Initiative 6
Speed 4
Hit Points 18
Mana 18
Shoot 6
Cost 170
Growth 6

Shooter. Caster. Immunity to Mind Control

Spells:

Confusion (9 Mana)


Blindness (10 Mana)


Lv 6 Manticore

Already in HoF





Thank Relentless for Town idea!



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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 10:12 AM

Quote:
-- 1.4.3 -- Cavern Faction


Aka: The Troglodytes
Associated colors: Dark Green, Dark Red
Worship: Geon - The Cavern God.
Country / kingdom: Kingdom of Kalimat
Capital city: Pecher
Key symbols: Geon's Eye
Statute:Vassal of Dungeon


Motto:

“Let Geon's Hand lead us.”


History

487 YSD
The Troglodytes are under Dungeon control more than 200 years. Geon - unknown troglodyte develop intellect, like the other creatures in Ashan, he is the first troglodyte, who can read and speak.


490 YSD
Geon teach many troglodytes, to speak and read. The troglodytes,  learn, how to control the Matnicors, and use them for different hard works, like horses.

518 YSD
Now Geon is chieftain of all Troglodytes, and other cavern creatures. The Troglodytes start to construct simple buildings and small structures.

523 YSD
Geon discover, how to make different weapons and war machines.

535 YSD
Geon collect troops, and make rebellion against the control of Dungeon, but he lost, and flee with his army to the Carerns. Dungeon still control all troglodytes, and they use them for work, like slaves.

800 YSD
Geon is now 360 years old, but wath to gain freedom for all troglodytes, before he die.






Creatures


Lv 1 Troglodyte




Attack 1
Damage 1-2
Defence 2
Initiative 7
Speed 5
Hit Points 10
Mana 0
Shoot 0
Cost 35
Growth 16

Immunity to Blind.

Lv 2 Harpy




Attack 3
Damage 2-3
Defence 2
Initiative 6
Speed 7
Hit Points 16
Mana 0
Shoot 0
Cost 90
Growth 14

Flyer. Enraged. Battle Dive.

Lv 4 Beholder




Attack 10
Damage 7-8
Defence 8
Initiative 6
Speed 4
Hit Points 18
Mana 18
Shoot 6
Cost 170
Growth 6

Shooter. Caster. Immunity to Mind Control

Spells:

Puppet Master (18 Mana)


Blindness (10 Mana)


Lv 6 Manticore

Already in HoF





Thank Relentless for Town idea!





It is good. I shoud send pictures too about my orcs?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 26, 2006 10:15 AM

Eh - level 4 creatures with PUPPET MASTER!? Save Puppet Master for level 7 creatures ONLY, and don't include it less you have some severe condition on it's chance of success (feel free to check up on my very ancient Naga Sanctuary thread for an example) - otherwise, it'll get out of control.

But that is one NICE Manticore there.
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What will happen now?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 26, 2006 10:23 AM
Edited by VokialBG at 10:24, 26 Nov 2006.

Quote:
Eh - level 4 creatures with PUPPET MASTER!? Save Puppet Master for level 7 creatures ONLY, and don't include it less you have some severe condition on it's chance of success (feel free to check up on my very ancient Naga Sanctuary thread for an example) - otherwise, it'll get out of control.

But that is one NICE Manticore there.


Hmm, maybe Confusion and Lightning Bolt are better for the Beholder, or Frenzy and Confusion? ....I'll change the Puppet Master!


Quote:
It is good. I shoud send pictures too about my orcs?


Your choice! Your orcs are "1.4.6 - Orgs - the settlement"

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 10:29 AM

Quote:
Quote:
Eh - level 4 creatures with PUPPET MASTER!? Save Puppet Master for level 7 creatures ONLY, and don't include it less you have some severe condition on it's chance of success (feel free to check up on my very ancient Naga Sanctuary thread for an example) - otherwise, it'll get out of control.

But that is one NICE Manticore there.


Hmm, maybe Confusion and Lightning Bolt are better for the Beholder, or Frenzy and Confusion? ....I'll change the Puppet Master!


Quote:
It is good. I shoud send pictures too about my orcs?


Your choice! Your orcs are "1.4.6 - Orgs - the settlement"


Okay.

Level 3 Not Ugraded Chreature:

Slugga Boy:

Lelvel 4 Not Ugraded Chreature

Watrak:



Quick Slugga Boy Consprect Art:


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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 26, 2006 12:51 PM

So, what you think about the Cavern Creatures?

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 26, 2006 02:41 PM
Edited by Ted at 15:07, 26 Nov 2006.

Quote:
So, what you think about the Cavern Creatures?


good, a lot like H3 Dungeon Faction, sadly they were not the best side in the world

O can we have a Hive faction in here, like the good bugs maybe?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 26, 2006 05:55 PM

Yuks - once again, those modern units has NOTHING to do in Heroes Of Might And Magic.
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What will happen now?

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 06:05 PM

Quote:
Yuks - once again, those modern units has NOTHING to do in Heroes Of Might And Magic.


Don't make your nose into it...
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 26, 2006 06:14 PM

I agree with Alc, the futristic idea should be left to Age of Empires V, which is comming out before Age of Empires IV, for some reason.
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 06:25 PM

Quote:
I agree with Alc, the futristic idea should be left to Age of Empires V, which is comming out before Age of Empires IV, for some reason.


Ne! Don't make your noses to this!
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 26, 2006 06:26 PM

Quote:
I agree with Alc, the futristic idea should be left to Age of Empires V, which is comming out before Age of Empires IV, for some reason.


i love Age of Empires but to be fare they have only just made the expansion for 3
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 26, 2006 06:47 PM

I just have to say this:
Say NO to sci-fi in a fantasy game!
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 06:49 PM

Quote:
I just have to say this:
Say NO to sci-fi in a fantasy game!


I say every one, who don't want to be the settlement in the Heroes 5 next addon: DON'T MAKE YOUR NOSE INTO IT!!!!
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 26, 2006 07:00 PM
Edited by VokialBG at 19:06, 26 Nov 2006.

Quote:
Quote:
I just have to say this:
Say NO to sci-fi in a fantasy game!


I say every one, who don't want to be the settlement in the Heroes 5 next addon: DON'T MAKE YOUR NOSE INTO IT!!!!


KnightDougal, stop, with this replic! Everyone have ideas and opinions!

And so, your orgs have potential, but only with some serious changes, and I will make them, the settlement will be not the same, as in your topic. As you see, all other races in this topic aren't the same...

The pictures aren't with very good quality!

Quote:

O can we have a Hive faction in here, like the good bugs maybe?



WoW good idea, I like it, very good potential for this race!

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 26, 2006 07:03 PM

Quote:
I just have to say this:
Say NO to sci-fi in a fantasy game!


I say every one, who don't want to be the settlement in the Heroes 5 next addon: DON'T MAKE YOUR NOSE INTO IT!!!!


KnightDougal, stop, with this replic! Everyone have ideas and opinions!

And so, your orgs have potential, but only with some serious changes, and will make them, the settlement will be not the same, as in your topic.

The pictures aren't with very good quality!

Quote:

O can we have a Hive faction in here, like the good bugs maybe?



Not same? Not modern? Rather I want it will not in the game than not same as in my topic! I want if they will be in the game, same to my topic!
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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted November 26, 2006 07:20 PM

I uploaded my new add-on for Heroes V. Look after it: New Fraction: The Ice Castle
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 27, 2006 01:00 PM
Edited by VokialBG at 13:09, 27 Nov 2006.

Quote:
I uploaded my new add-on for Heroes V. Look after it: New Fraction: The Ice Castle


Your Ice Castle is super , maybe I'll add something to mine neutral ice race


But first, before the Ice and Have race is time for:


-- 1.4.4 -- The Skull Islands - Pirate Race


Aka: The Pirates
Associated colors: Black
Worship: Kit - the Kraken King
Country / kingdom: The Skull Islands
Capital city: None
Key symbols: Pirate Flag
Statute: City-State


Motto:

“Yo Ho Ho and a Bottle of Rum”


History

780 YSD
Captain Rant - one of the great pirates in the Bone Islands loot many  trade ships. The wizards are angry, they attack the Bone Islands and capture Rant. The Pirates flee from the Bone Islands, with ships.


786 YSD
Still 6 year the Pirates sail over the sea, but finally they find a new lands - The Skull Islands

810 YSD
The Pirates create their own City-State





Creatures:

Lv. 1 Grummet



Attack 1
Damage 1-2
Defence 1
Initiative 7
Speed 5
Hit Points 7
Mana 0
Shoot 0
Cost 25
Growth 12

Bash. Faster.

Faster:

This creature can increase its Initiative + 2% for all enemy stocks.


Lv. 2 Cutler



Attack 3
Damage 2-3
Defence 2
Initiative 7
Speed 5
Hit Points 9
Mana 0
Shoot 4
Cost 45
Growth 10

Shooter. No Melee Penalty.

Lv. 3 Captain



Attack 5
Damage 4-5
Defence 4
Initiative 7
Speed 5
Hit Points 16
Mana 0
Shoot 0
Cost 200
Growth 8

Pistol Shot. Enraged.

Second Picture

Pistol Shot:

When the enemy is at close range (less than 4 tiles from target), creatures inflict a Pistol Shot with triple damage.

Lv. 7 Kraken



Attack 40
Damage 35-45
Defence 25
Initiative 10
Speed 5
Hit Points 300
Mana 0
Shoot 0
Cost 4800
Growth 1

Armoured.


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