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Thread: Settlement Renegades | |
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KnightDougal
Bad-mannered
Famous Hero
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posted January 12, 2007 01:21 PM |
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Settlement Renegades
Well my Setlement is still not inthe game, but I write my Settlement Renegade ideas:
There is an evil group, the Night Bane. They are a secret socyerity ruled by necromancers, demons and evil darkelves. They leads the Settlement Renegades agint the Settlement. Renegade untis:
1.: Orc Bandit
Hitpoints: 11
Damage: 2-5
Attack: 5
Defend: 3
Speed: 8
Inactivite: 6
Shoots: 0
Abilityes: Taxpayer, Shield Bash, Berserker Frenzy
Desprection: At once that orcish soldiners was loyal and honorable guardians of the warboss of their clan, now they work for the Night Bane.
2.: Orc Scout
Hitpoints: 16
Damage: 5-7
Attack: 7
Defend: 6
Speed: 5
Inactivite: 6
Shoots: 8
Abilityes: Shooter, Scatter Shoot, Precise Shoot
Desprection: At once that orcish soldiners was loyal and honorable archers of the army in of the warboss of their clan, now they work for the Night Bane.
3. u.: Orc Scavanger
Hitpoints: 20
Damage: 9-12
Attack: 12
Defend: 8
Speed: 3
Inactivite: 8
Shoots: 4
Abilityes: Repair, Mana Stealer, Shooter, Blaster Shoot (somethign like the Magical Attack, but not magical), Precise Shoot
Desprection: At once that orcish artifacers was loyal and honorable chrafters and warsmith of the army in of the warboss of their clan, now they work for the Night Bane.
4. u.: Orc Footsoldiner
Hitpoints: 65
Damage: 12-16
Attack: 8
Defend: 16
Speed: 5
Inactivite: 9
Shoots: 18
Abilityes: Shiled Bash (he does it with his staff), Strike and Return, Shooter, Poison Attack (he uses crossbow, and the darts its arrows are poison darts), Warden Arrow
Desprection: At once that orcish merchanyes was loyal and honorable crossbowmen and wariors of the army in of the warboss of their clan, now they work for the Night Bane. Some orc merchanyes aged, but became more wise and agle, but slower then the young merchanyes. Their endruance became great. They are brawer and more honorable in the fight. With their old experience make this army more farmous, and enducate and and teach the younger mehanyes to the old, but proved well fighting skills.
5. u.: Battlenaunt
Hitpoints: 95
Damage: 15-22
Attack: 18
Defend: 24
Speed: 5
Inactivite: 11
Shoots: 5
Abilityes: Shooter, Cannon Shoot (always shoot to 3x3 area), Mechanical, Enraged, Large Chreature, Mortar Shoot (can attack archer towers, gates and walls too at siege), Falconet Shoot (if at least 1 chreature survives the Field Gun's shoot, that chreature will gets -6 moral)
Desprection: At once that orcish siege enginers was loyal and honorable users of the Wywenaunts and Field Guns of the army of the warboss of their clan, now they work for the Night Bane.
6. u.: Whirdwind
Hitpoints: 150
Damage: 20-35
Attack: 24
Defend: 26
Speed: 3
Inactivite: 10
Shoots: 12
Abilityes: Shooter, Cannon Shoot (always shoot to 3x3 area), Mechanical, Large Chreature, Mortar Shoot (can attack archer towers, gates and walls too at siege)
Desprection: At once that orcish siege enginers was loyal and honorable users of the Field Tanks and Siege Tanks of the army in of the warboss of their clan, now they work for the Night Bane.
7. u.: Field Giant
Hitpoints: 245
Damage: 40-60
Attack: 32
Defend: 40
Speed: 8
Inactivite: 10
Shoots: 0
Abilityes: Large Chreature, Wooden Body (50% weakness to fire elemental based attacks and spells), Giant Body (allow to hit archer towers, walls and gates (in melle off corse, becuse it is no shooter) in siege battle), Entangling Roots, Take Roots, Mechanical
Desprection: At once that siege giants was slaves (and soldiners, liek the minotaurs) in the army in of the warboss of their clan, now they works for the Orc Renegade Warbosses of the Night Bane.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted January 12, 2007 01:45 PM |
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Quote: Well my Setlement is still not inthe game
Don't lose faith, KD, don't lose faith.
I like the descriptions, they're pretty different and original...
Seriously now, you did a good job (except for the descriptions), although I don't like the high-tech orc idea
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 12, 2007 01:52 PM |
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4. u.: Orc Veteran
Abilityes: Shiled Bash (he does it with his staff), Strike and Return, Shooter, Poison Attack (he uses crossbow, and the darts its arrows are poison darts), Warden Arrow
lol shooter and strike and return?
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VokialBG
Honorable
Legendary Hero
First in line
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posted January 12, 2007 01:55 PM |
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Edited by VokialBG at 13:56, 12 Jan 2007.
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"I think KD is possessed by some sort of an evil spirit that keeps making him post crappy ideas over and over again..." - Baklava
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KnightDougal
Bad-mannered
Famous Hero
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posted January 12, 2007 03:14 PM |
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Quote: "I think KD is possessed by some sort of an evil spirit that keeps making him post crappy ideas over and over again..." - Baklava
LOL
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted January 12, 2007 05:14 PM |
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Edited by Ted at 17:15, 12 Jan 2007.
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why is the Settlement renegades controlled by Inferno, Dark Elves and the Necromancers? they are a evil side yes, but if either one of these sides saw each other they would bit the others head off, and spit it out
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Visit my Site!
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GenieLord
Honorable
Legendary Hero
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posted January 12, 2007 05:22 PM |
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Quote: Well my Setlement is still not inthe game, but I write my Settlement Renegade ideas:
I my opinion, this sentence is a summary of all the work.
First, take care of your Settlement. It's not in the game yet. Why does it need renagades?
I think you should put your effort and time on useful things.
Don't waste it just like that...
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted January 12, 2007 06:13 PM |
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KD, i would actually like some of these units to be in the settlement, itself. somehow, i get the feeling that it is kinda "robin hood" style of thinking, robbing from the bad guys, giving to the good guys.
maybe you could combine the estates abilities and mentalities with the settlement central race and alignment (along with the scrapper ability)
orc theif -> orc bandit
orc archer -> orc brigand
wolf -> black wolf
orc mercenary -> orc veteran
orc spelltheif -> orc master spelltheif
wyvern -> wyvern bloodling
????? -> ????????
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Love, Laugh, Learn, Live.
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KnightDougal
Bad-mannered
Famous Hero
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posted January 12, 2007 08:09 PM |
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Quote: KD, i would actually like some of these units to be in the settlement, itself. somehow, i get the feeling that it is kinda "robin hood" style of thinking, robbing from the bad guys, giving to the good guys.
maybe you could combine the estates abilities and mentalities with the settlement central race and alignment (along with the scrapper ability)
orc theif -> orc bandit
orc archer -> orc brigand
wolf -> black wolf
orc mercenary -> orc veteran
orc spelltheif -> orc master spelltheif
wyvern -> wyvern bloodling
????? -> ????????
Sorry bixie! That settlement won't be changed! Only uqraded (new artifacts, etc.) I already posted the renegades, you can make your own town with tihs units:
orc theif -> ??? (Orc Bandit is not good, becuse it is already Settlement Renegade)
??? (Orc Archer is already Settlement Unit) -> orc brigand
wolf -> black wolf
??? (Orc Merchnay is already Settlement Unit) -> ??? (Orc Veteran is alreafy Settlement unit)
orc spelltheif -> orc master thief (Orc Master Spellthief is too long)
???? (Wywern is already lvl. 4 unit is GenieLord's Tropical) -> ???? (Wywern bloodling is not good, becsue wywern is already reserved by GenieLord)
????? -> ????????
You can make your own town with that units.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted January 13, 2007 04:14 PM |
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Quote: You can make your own town with that units.
I'm sure it would be just a pale shadow of your glorious Settlement...
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