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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Necropolis Renegades
Thread: Necropolis Renegades
Fortress_Fan
Fortress_Fan

Disgraceful

posted January 13, 2007 05:50 PM

Necropolis Renegades

Well, I saw the other renegade threads and I think some of the ideas there are good. So I decided to try to make one myself.
I took Necropolis. I think it has weakened a little from the glory days of Heroes III where only a Castle or Conflux player with equal experience could defeat it. Skeleton archers are great, Ghosts costs too much, Wraiths are a big joke, the Dragons are to weak and cost to much.

So this was what I made:



Level 1 upgrade: Skeleton Warrior


Description:

Skeleton Warriors are Skeletons trained by their necromancers in the art of war. Those are still weak troops, but they can fight better than their quickly-raised counterparts. They have been trained to survive enemy counter attacks better than to make them.


Statistics:

Cost: 27
Growth: 19

Attack: 2
Defence: 2
Damage: 2
Initiative: 12
Speed: 5
Health: 5

Special abilities: Undead, Half Retaliation



Level 2 upgrade: Walking Dead


Description:

Walking Dead are Zombies maded by the finest flesh and bones found by necromancers. They are often used as 'meat-shields' to protect the physically weaker spellcasters.


Statistics:

Cost: 65
Growth: 15

Attack: 1
Defence: 3
Damage: 1-4
Initiative: 9
Speed: 5
Health: 20

Special abilities: Undead, Enraged



Level 3 upgrade: Mane


Description:

Manes are restless spirits captured by a necromancer, forced to fight for their new master. The endless pain they are forced to endure make them totally immune to the cold spells used by some mages i battle.

Statistics:

Cost: 140
Growth: 9

Attack: 5
Defence: 5
Damage: 3-5
Initiative: 11
Speed: 6
Health: 16

Special abilities: Flyer, Undead, Incorporeal, Immunity to Cold



Level 4 upgrade: Royal Vampire


Description:

Vampires with royal blood usually fight even more intrepid than those without. They have studied the dark arts to that point that they have learnt how to transform to bats when moving from a place to another.

Statistics:

Cost: 350
Growth: 5

Attack: 11
Defence: 6
Damage: 8-9
Initiative: 11
Speed: 7
Health: 32

Special abilities: Bat Morph, Undead, No Enemy Retaliation, Life Drain



Level 5 upgrade: Demilich


Description:

Demiliches are the archmages who dominates the ruling elite in the necromantic realm. They sometimes take place on battlefield, using their knowledge to harm enemy troops.

Statistics:

Cost: 900
Growth: 3

Attack: 20
Defence: 18
Damage: 18-22
Initiative: 12
Speed: 4
Health: 60

Special abilities: Large Creature, Undead, Shooter, Death Cloud, No Range Penalty, Wound



Level 6 upgrade: Power Wight


Description:

Power Wights are evil souls enslaved by a high-ranking necromancer. They know how to weaken their enemiies by temporary aging them, thus making them both slower and weaker.

Statistics:

Cost: 1800
Growth: 2

Attack: 25
Defence: 25
Damage: 23-33
Initiative: 11
Speed: 7
Health: 110

Special abilities: Large Creature, Undead, Aging Attack



Level 7 upgrade: Ghost Dragon


Description:

The Ghosts of the fallen dragons can sometimes be enslaved by a high ranking Necromancer. They are a great addition to any undead army.

Statistics:

Cost: 3000 + 2 mercury
Growth: 1

Attack: 34
Defence: 28
Damage: 30-35
Initiative: 10
Speed: 7
Health: 150

Special abilities: Large Creature, Undead, Flyer, Incorporeal, 75% Magic-Proof



New abilities:

Half RetaliationSkeleton Warrior)

Causes enemy units to only inflict half damage when using their retaliation strike against this unit.

Bat Morph: (Royal Vampire)

The unit transforms to bat when flying. Every time the unit uses this ability, it's maximum damage increases by 1. However, it cannot increase more than 4 points over basic maximum damage.

Aging Attack. (Power Wight)

The unit have a 50% chance of randomly curse the enemy unit with Weakness or Slow when attacking

Any comments are welcome.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 05:57 PM

Great! Much better than Knight Dougal's (SO WHAT? IT IS TRUE ) i like Aging effect. Well-balanced i think

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 13, 2007 05:57 PM

well the age old question is why? but still other than that, its a pretty good faction, 4 stars!
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 13, 2007 06:00 PM

Better than KD's ideas but still stupid Sorry...
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 06:32 PM
Edited by GenieLord at 18:45, 13 Jan 2007.

I still don't get the point of Necropolis renegade, but it's much much better then KD's.
Those creatures are great!
Mane, Walkind dead, Power Wight and Ghost Dragon are great Necropolis creatures.
I have no idea what they have to do with renegades (Like Crossbowman, Zealot and Champion) but they are good creatures.
I think you should post it in "3rd upgrade" thread...

Also good abilities...
I missed Aging ability so much!
Edit: Hey, it's not the original Aging attack. The original one made the attacked creature to lose 50% of the maximum HP.
And the Ghost Dragon is overpowered. Incroporeal with 7th level creature is away too strong. And with 75% magic proof?

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fortress_fan
fortress_fan

Disgraceful

posted January 13, 2007 06:56 PM

Thanks for all replies here!

GenieLord: I would remove the Magic-poof if I could but some bug prevents me from edit my posts (sometimes). Just ignore it.

Anyway I am soon finished with the Heroes and their story.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 07:20 PM

Quote:
Thanks for all replies here!

GenieLord: I would remove the Magic-poof if I could but some bug prevents me from edit my posts (sometimes). Just ignore it.

Anyway I am soon finished with the Heroes and their story.



You also made heroes?
Well done, FF. Meanwhile you did an wonderful job.
I don't think anybody here could do better Necropolis renegade.
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fortress_fan
fortress_fan

Disgraceful

posted January 13, 2007 07:29 PM

Quote:
Quote:
Thanks for all replies here!

GenieLord: I would remove the Magic-poof if I could but some bug prevents me from edit my posts (sometimes). Just ignore it.

Anyway I am soon finished with the Heroes and their story.



You also made heroes?
Well done, FF. Meanwhile you did an wonderful job.
I don't think anybody here could do better Necropolis renegade.

Thanks! Well, I created five heroes. The problem is that I can't find any good pictures for them.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 07:40 PM

Quote:
Quote:
Quote:
Thanks for all replies here!

GenieLord: I would remove the Magic-poof if I could but some bug prevents me from edit my posts (sometimes). Just ignore it.

Anyway I am soon finished with the Heroes and their story.



You also made heroes?
Well done, FF. Meanwhile you did an wonderful job.
I don't think anybody here could do better Necropolis renegade.

Thanks! Well, I created five heroes. The problem is that I can't find any good pictures for them.


Just put them without the pictures. You don't really need it.
It's a bonus. The actual heroes are more important.
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 08:04 PM
Edited by radar at 20:10, 13 Jan 2007.

hey1 do not remove incorporeal! those dragons have only 150 life you can reduce defense insted of it it is very nice idea, incorporeal with 7 tier creature

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 13, 2007 09:05 PM
Edited by Ted at 21:14, 13 Jan 2007.

thats would really be annoying to have a incorperible level 7

and i think i will create my very own unit

Upgrade level 7

Gate Keeper

the gate keepers are the guridians of Sylrath, they hunt down the fallen angel

look like an archangel, but have a Wights staff, a black cape, grey wings, two red (fallen angel) blades on its back

abilites: life drain, incorperible, Imuneity to all spells, Death bringer* Neverending**

*= this allous Gate Keepers to trade their staff for there swords and also kills 15% of creatures in all stacks

**= at the end of combat the last remaining Gate Keeper will cast Apocolypse with 500 spell power


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