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Heroes Community > Heroes 5 - Modders Workshop > Thread: WIP - Landscape Texture Replacer Mod
Thread: WIP - Landscape Texture Replacer Mod This thread is 2 pages long: 1 2 · «PREV
redwoodsprite
redwoodsprite


Hired Hero
posted February 06, 2007 08:41 PM
Edited by redwoodsprite at 20:43, 06 Feb 2007.

I've packed up the grass and crop field replacer textures.  Again, they are currently not in a .pak, but work fine loose. Here's the files, along with a readme that has installation info and full texture credits:

[url=http://www.zyworld.com/redwoodtreesprite/Files/Heroes5/TextureReplacers/RTS-Heroes5GrassTexturesReplacer.zip]Heroes 5 Grass and Crop Field Texture Replacer[/url]

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texcaboose
texcaboose


Known Hero
posted February 06, 2007 09:29 PM

very nice!

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Floydian
Floydian

Tavern Dweller
posted December 16, 2010 05:31 PM
Edited by Floydian at 17:35, 16 Dec 2010.

Don't know if this is a dead project but it just won't work with TotE, not to me at least. I've tried everything, from placing it as a pak in the data folder or as a h5u in the user mods, and the file structure is the same as in the data.pak. Doesn't seem to be a conflict with another mod because i had them all removed too, except the Dark Messiah one that is. The only way i can make it to work is when i merged it in the official data.pak which is of course not a recommended method due to its file size. I just don't get it why it doesn't work as usual when all the rest mods are, and i see that the file structure is correct. Thanks for any possible workaround.
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