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Heroes Community > Heroes 5 - Modders Workshop > Thread: How to create a MOD for Heroes 5 - VokialBG's tips and tricks
Thread: How to create a MOD for Heroes 5 - VokialBG's tips and tricks
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 17, 2007 07:16 PM
Edited by VokialBG at 17:54, 22 Jan 2007.

How to create a MOD for Heroes 5 - VokialBG's tips and tricks

the first part is based on this topic. Just read it.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 17, 2007 07:34 PM

Good job dude, this is extremely useful for begginners in modding. I knew most of this part of tutorial (everything except adding abilities), but that's where my knowledge ends. Can't wait till you add how to change creatures' skins (like how to change the colour of liches' robes, dragon scales and stuff like that).

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 17, 2007 08:43 PM

okay. Vokail help me at creating chreature textures (changing textures will modfinder the chreature's color, like the Beta Version peasant mod's texture only makes the peasant formal and his suit green). Send me a program what I can edit tga files and I can save fiels as tga! If you don't have it, sorry.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 17, 2007 09:49 PM

Excellent.

There was talk about making a MODDER's Guide (Wikipedia style) but it hasn't surfaced yet. This is a good start.

There are some typos and a few things that could need further explaining. I'll return to that later.

This topic should made a sticky for now (one might want to rename it to make it a general guide to modding - no offence!) - and then others could add further features of How-To in later posts (thus: Keep chat at a minimum). It would also be really cool if we right in the begining made an index of what's included (like: 7.3: How to add abilities. Page 3, post 17.) etc. In that way, this might actually come to work as a extensive and fairly-easy-to-use manual.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 17, 2007 10:57 PM

...or you could just read this.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 17, 2007 11:36 PM

Yep ... that's essentially the same information. But nice to have it on this board as well. And we could add more.
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 18, 2007 08:36 AM

If I wound can make tga files (textures for Hereos 5) with jus paint, I wound make great modells!

I was at once made great modells (playable models for our character) at GTA (Grand Theft Auto) Vice City! I downloaded many modells and I mixed them, but I made modells myself! And it can be doend becuse they was bmp files and not tga! If I wound have a paint like promgam (just the simple paint, no more) what I can edit tga files and save them as tga, I wound a great texture maker! Can someone tell me a program wha I can work with tga files too?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 18, 2007 12:12 PM

Adobe Photoshop, but it's expensive...
Unless, of course, you want to take a stroll on the other side of the law and torrent it

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 18, 2007 04:26 PM

OK, I want to show first the basic, so the first part is for the basic things, now you all know them and I can show you some cool triks (I need  
to show some more basics).

About the Photoshop you can use  some other programs just wait...
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sfidanza
sfidanza


Promising
Supreme Hero
posted January 21, 2007 04:07 PM
Edited by sfidanza at 16:16, 21 Jan 2007.

It's a really nice initiative, and a helpful post, and I agree with Alcibiades' suggestion.

Before I sticky the thread or anything else, though, I'd like some clarifications on how it can be so close to EliteKill's "Modding for Dummies" thread on the Round Table, posted on January 1st, and pointed to by Vlaad:
http://www.celestialheavens.com/forums/viewtopic.php?t=5395

EliteKill's thread is really well done, and deserves respect. While it leaves much place for other guides in the same spirit, I don't want to support a rip-off of someone else's work, without the original author's explicit consent. VokialBG, I appreciate that you made some effort to change some aspects and examples to bring more of yourself into it. And we'll continue to build upon it.

So, here's what I'd like to see:
- an explicit approval from EliteKill to reuse his work
- a clear acknowledgment of his work as source material

Other than that, we can all add original details and bits in the part already published, in particular where something is missing, like:
* .pak is a renamed .zip
* Correct paragraph 3.1.5 about Magic Elements (these were used in beta, now they're random and change each week)
* explain the SpellPoints1, SpellPoints2 tags
Of course, those are just ideas. Feel free to contribute what you know.

Lastly, back to the stickied thread idea, here's what we'll do once the point above is clarified: we'll keep this thread for comments and suggestions, and all the interesting material will be copied into another stickied thread, with a summary, to keep the info clean and accessible.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 21, 2007 08:20 PM

what I'm eager for is the power to change textures.  

Which is an incredible ability that is not being used to full extent.  I've been looking at the creature models, and there's more to them than you'd think.   The fire around the Fire elementals?  full models, ripe for editing.  (Eg, depeding on how it works, you could do anything from making the fire green to making little hearts fly up around the Elemental.  )

Also, the robes of the Wraiths have simple flaping things, not full models, but just planes with transparency textures.  It wouln't be hard to make little knives on the end of the robes.

the posibilities are like books: there's no end to what you can do with them, if you think hard enough.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 21, 2007 08:53 PM
Edited by VokialBG at 20:55, 21 Jan 2007.

Quote:

- an explicit approval from EliteKill to reuse his work
- a clear acknowledgment of his work as source material



I'll try to find him, for now, there is a link to the source.




OK, now I can go on some lists (this time made by me)

This is list of spells ID's in the game:


Destructive Magic

SPELL_MAGIC_ARROW
SPELL_STONE_SPIKES
SPELL_LIGHTNING_BOLT
SPELL_ICE_BOLT
SPELL_FIREBALL
SPELL_FROST_RING
SPELL_CHAIN_LIGHTNING
SPELL_METEOR_SHOWER
SPELL_IMPLOSION
SPELL_ARMAGEDDON

Dark Magic


SPELL_CURSE
SPELL_SLOW
SPELL_DISRUPTING_RAY
SPELL_WEAKNESS
SPELL_PLAGUE
SPELL_FORGETFULNESS
SPELL_BERSERK
SPELL_BLIND
SPELL_HYPNOTIZE
SPELL_UNHOLY_WORD

Light Magic


SPELL_DISPEL
SPELL_BLESS
SPELL_HASTE
SPELL_STONESKIN
SPELL_TELEPORT
SPELL_DEFLECT_ARROWS
SPELL_BLOODLUST
SPELL_ANTI_MAGIC
SPELL_HOLY_WORD
SPELL_RESURRECT

Summoning Magic


SPELL_MAGIC_FIST
SPELL_WASP_SWARM
SPELL_LAND_MINE
SPELL_EARTHQUAKE
SPELL_FIREWALL
SPELL_ANIMATE_DEAD
SPELL_PHANTOM
SPELL_SUMMON_ELEMENTALS
SPELL_CELESTIAL_SHIELD
SPELL_CONJURE_PHOENIX





Rune Magic


SPELL_RUNE_OF_CHARGE
SPELL_RUNE_OF_BERSERKING
SPELL_RUNE_OF_MAGIC_CONTROL
SPELL_RUNE_OF_EXORCISM
SPELL_RUNE_OF_ELEMENTAL_IMMUNITY
SPELL_RUNE_OF_STUNNING
SPELL_RUNE_OF_BATTLERAGE
SPELL_RUNE_OF_ETHEREALNESS
SPELL_RUNE_OF_REVIVE
SPELL_RUNE_OF_DRAGONFORM



For tomorrow:

Skills ID's
How to edit heroes
How to add heroes in races
How to make my own hero!

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 21, 2007 11:22 PM
Edited by sfidanza at 23:26, 21 Jan 2007.

The skill IDs can be found in Curio's Cheating Guide:
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats_skills.shtml
as other lists of IDs that can be used for scripting (with their numeric values). Just browse the guide.

It should be checked whether the IDs are the same: the lists in the guide are meant for scripting (the values are specifically defined at the start of a map for the lua engine). While the values you use in the xdb files are recognized by the H5 binary. I suspect that it is only a coincidence that they are the same.

In fact, the SPELL_RUNES_* IDs can not be used in scripting (or through the console). Their numerical values can, but the constants are not redefined in the lua starting scripts.

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 23, 2007 09:20 AM

As you may have read in the specific thread, the modding wiki is now opened for this kind of work.

VokialBG, I see you removed all you tips and tricks here. Feel free to add them to the wiki where they can improve the guide.

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EliteKill
EliteKill

Promising

The Starless
posted January 23, 2007 12:39 PM

Hello there.

I appriciate for your respect to me and my guide. You can disturbute it anywhere, but please include a credit. About the wiki page, I think it's really good and would like to add more to it. I know my uide may have some mistakes or unclear information, and that's what I need the better modders to help me with. VokialBG, I appreciate your ideas with the skill ID's, especially because I have never tried to change them .


Until later,
EliteKill
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How to Mod Heroes V

WoG Monster Making Guide

Are you suggesting... too long to display...

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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted January 23, 2007 02:38 PM

Game directory

I can't find my "game directory". Could someone help?

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EliteKill
EliteKill

Promising

The Starless
posted January 23, 2007 02:53 PM

Quote:
I can't find my "game directory". Could someone help?
That depends. If you just cicked "Next" in the installation, than go to My Computer, than C, than Program Files, than Ubisoft, and finally Heroes of Might and Magic V. That's your directory
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How to Mod Heroes V

WoG Monster Making Guide

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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted January 23, 2007 05:07 PM

Thanks elitekill.

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relentless
relentless


Known Hero
Shadow Elemental
posted January 25, 2007 11:57 AM
Edited by relentless at 11:58, 25 Jan 2007.

A really sweet (and free!) dds-converting program is the DXTBMP. Just so you know.

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