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Heroes Community > Heroes 5 - Modders Workshop > Thread: Dwellings for neutral creatures?
Thread: Dwellings for neutral creatures?
Darksequence
Darksequence


Hired Hero
For great justice!
posted January 19, 2007 11:13 PM

Dwellings for neutral creatures?

Is it possible to get or create dwellings for the neutral creatures (wolves/renegades/mummies)for the map editor?

I read a thread from shadelight in the temple of ashan forum concerning this, I haven't really used the homm5 map editor much yet but I've also noticed this. And think its kinda sad..

Since there do not seem to be quest huts like in homm4 editor, I cannot create one myself.

If anyone knows of a way to do this please help me.


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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 19, 2007 11:36 PM

as far as i know, there are no dwellings for any neutral or renegade creature, sorry
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gogetg
gogetg

Tavern Dweller
posted January 20, 2007 07:27 PM
Edited by gogetg at 19:34, 20 Jan 2007.

two things. first there are neutral buidings in the data files, for instance a building for phoenixes called the fire lake.  These buildings cannot be activated though because some key files are missing.

Second, it doesnt really matter as you can modify all creature dwellings in the map editor to recruit different creatures including neutrals and renegades.  Heres how.

1.create map in editor
2. add creature dwelling that you like the look of to map.  for this example i want to add mummies to the necro post instead of bone dragons
3. left click on the dwelling so its selected
4. in the object properties tree the seventh line down should be Shared.  to the right of Shared in the value column it should say something like AdvMapDwellingShared:MapObjects\Necropolis\Necropolis_Military_Post.(AdvMapDwellingShared) . you'll only seee the first part of this title.  left click on the words and then left click on the "new"  box. type in something (in this case "mumdwell") in the name box, it doesnt matter what, then click ok.
5.  left click again on AdvMapDwellingShared:MapObjects\etc. and this time click on the "..." box. a new window will be created.
6.  on the left side under map objects right click on necropolis_Military_PostAdvMapDwellingShared and hit copy.  under maps left click to select "mumdwell" then right click paste.  
6. left click on the new necro post under maps. on the right window under creatures left click where it says Bone Dragon.  a scroll will come up with all creatures, select mummy.  click ok on the bottom of the window.
7.on the map editor screen left click again on the structure and hit space. click on military post to ensure the correct monsters are selected for that dwelling.

thats it, i found this method on elrath (i think) about two months ago, but i couldnt find the link again


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Darksequence
Darksequence


Hired Hero
For great justice!
posted January 21, 2007 04:30 PM
Edited by VokialBG at 16:43, 11 Jan 2008.

Finally a useful answer, didn't know it was possible to edit dwellings this way.
I'll try it soon, thanx a lot!

Moderators note: Please discuss here.
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